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Finishing touches/packaging my game 1
I changed my game icon in the project settings so it doesn't just appear as the default unreal engine image.
I had to tick these options and set the configuration to shipping this.
then i went over to build and clicked the button that says build lighting only.
When i went to package my game initially it failed.
and it was saying alot of error codes.
My game failed to package and when it package it was missing alot of features. When the features were added back the packaging just did not work again
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character research
super meat boy. Meat boy is a very simple character but is also really easily recognizable. his iconic square shape and missing tooth is known by alot of people and is one of gamings most famous mascots despite litreally being a square. I like the simplicity of it and i might implement that into my characters.
2. Castle Crashers. The castle crasher knights are iconic character designs. Most the time the game uses the same models with the colours switched around to make more "characters". Thats an easy technique at makings co-op games since you dont really have to put much effort into making whole new designs but you can still expand on characters personalities and such. Unlike meatboy they do still hold a nice amount of detail in their design because of multiple colour use like grey white and then the actual colour that you are representing down the middle. I think i will try to use diffrent colours in my characters the best i can.
3.Minit. Minit uses no colour in the characters design and it is a very simplistic game. It adds to the charm because of its unique art style even tho it does lack and sort of colour the developer used this art style very well to create a very barebones and simple character but it works perfectly for the game.
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win and lose screens
One popular example of a win screen would be the return to castle Wolfenstein end of level screen. Its very simple and shows how many times you died if you did all the secrets and what not. i like this design because its very simple and also fits the game quite well.
The souls games have a very iconic and simple lose screen. It just says you died and fades to black before respawning you. its very simple but it has become iconic on the internet regardless of that
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What is a variable
Properties that hold a value or reference an Object or Actor in the world. For example health score and stuff like that are variables that you can use.
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What is a state machine
A state machine is a behavior model that uses finite number of states. It wont do anything on its own but if you put something in for it to do it will do it for example animate something with multiple pictures
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Spritesheets
To create a sprite sheet you need to go into photoshop and select the canvas size based on how many frames your animation has. for example if it has 2 then you would go 64x32 etc.
Then you put all of your frames onto the spritesheet making sure they are centred.
this is my idle animation for reference. Then you can either export it as a photoshop file or just a png and import it into unreal
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videos about animation
youtube
youtube
youtube
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What is a sprite
A sprite is a 2D bitmap that is put into a larger scene they are used in 2D games and are the characters collectibles etc that are drawn and put into the game
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What is a png
Png is short for portable Network Graphics. It is a file type that is very popular and can be opened in almost any program. This is how you export as a png in photoshop.
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What is casting
casting is when you convert one data type into another in unreal engine. Its a really helpful tool to use and have. For example:
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what is a blueprint
a blueprint is a visual scripting system used on unreal engine that allows you to write code visually with blocks and strings. you can change the text in them and do all sorts of stuff that makes it easier than traditional code
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added backgrounds to my game and conditioned my tile map
i added these tile maps in the background to make the game not have the default unreal engine background in the back of my game.
this makes it so there isn't white lines when i walk around in my game
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Level creation
Sword and sworcey.
Sword and sworcey uses a very simplistic art style with a limited colour pallete with lots of purples and dark colours
youtube
i think it works for the game alot. ive never seen this game but i think it has a little dark asthetic type thing going on and it looks good it feels dark and gloomy and i like that.
Terrarias use of biomes is really smooth and nice for its cool how you can be flying across your world and you go from the plain biome to the corruption and the background turns different and the colour of the tiles changes also its a really cool effect. Even the water changes colour depending on the biome which is just attention to detail like in the dessert it will be like a really light blue apart from the normal dark blue. The aesthetic to the game is really fun and like freindly when you first that but as you start progressing the game starts revealing its self with dark undertones like flying eyeballs and stuff. Terraria is one of my favourite games ever and the the level design is really cool. I like how you can tell certain locations by the backdrop of the screen for example diffrent cave biomes like the mushroom biome and diffrent areas in the dungeon that has different enemy spawns depending on what the background is. the map has alot of cool biomes you can go from the sky islands all the way down to the underworld in one swoop and its just really cool level design.
youtube
Dave The Diver.
Dave the diver has a really detailed setting. It has alot of background detail to give it a really 3D while the actual sprites are still pixelated it creates a cool looking effect that really caught my eye when i first played the game. it also uses like ripple effects since the game is underwater which makes its look really good also with the light coming from the surface down into the water. I like how it gets darker as you go lower into the water. The colours are very blue based obviously it being a scuba game it also uses alot of just light colours in general for like the sand and stuff like that.
youtube
Eternal Castle
Eternal Castle has a really unique artstyle with it just using bold solid colours without much shading or any real detail its very simplistic and has a limited colour pallete. The colours are used to give the player this uneasy feeling especially with some of the subject matter in the game. I havent played the game myself but the images that ive seen have like people hanging and stuff in the background so i think the really solid colours add to the disturbing vibe of the game.
youtube
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