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OPENING STUDIO CRITIQUES
When I explain this project to professors, the emphasis is on the display of form. The most common questions I ask are
how to convey narratives;
how to express that the PARK space is “alive”;
how to realize indirect interactions that cause changes to this space.
Pro. Steven Pestana.
keywords: narrative(visual language), space (size/ layout).
Sometimes the details of the text stories I create cannot be fully reflected in the physical art creation. Or a difficult question like Pro.O’Rourke asked, "Do these narratives matter to the audience?" From my perspective, I want the audience to follow the story. From the perspective of the audience, they find the narrative of the story in watching and participating, and they will expect the cause and result of the story. So it is important. So how can all the details appear in the form of sculpture, painting, and video? He probably solved one of my long-term troubles. The relationship between text and visual art in narrative story creation. "IMAGEs," he said. Turning all the details of text information into visual languages and images is a simple truth that every creator understands. He introduced me to the stories in his work, some abstract elements: such as metal for blood, geometry for brain thinking. Yes, there may be more possibilities for narrative art creation and text in books.
At the same time, he made a major practical suggestion about the size and layout of a certain space in the gallery, which I must consider. I mentioned I don’t want a white wall in gallery space, it like the alive artwork is trapped in a cage. But he pointed out that the meaning of the white wall is it can be everything, in a gallery it also can give my works more possibilities, I don’t must exhibit it in an open area.
Pro. Blake Carrington.
keywords: narrative( world-building), private/public space .
He recommended to me a big proposition worth learning: "world-building." This is related to writing novels and movies, and it is also an area I have always been interested in. In addition to a macro world overview, any character needs to be portrayed to the most detailed level. For example, this witch constellation, she likes lemon or apple. Does she like children? I need to know enough about my story. For art projects, these details become vision, action, and information.
He thought the theme of the park was interesting. He proposed that the parks of contemporary society are actually transformed, laid out in the way people want, plants that can be trimmed, and intentional material combinations. (This is a topic that can be conceived deeply, I never thought about it. What is the reason for a park’s existence?+++)
Pro. Hsin-Chien Huang.
keyword: subconscious cognition( for park), actions( against or follow).
"You have to make sure that all of your content, every existence is meaningful, so you don't get confused." Why viewers walk in? walkout from the witch’s body? Every action should be meaningful, touch the meaning of your work, the meaning of interaction?
The most important thing is, according to any human's subconscious cognition, what will people make in the park environment and what will people do in the park? Just like walking into the public toilet is going to the toilet, the behavior of people walking into the park is "predetermined," and my story needs to be worry-free and already has a fever cognition, whether it is obedience or rebuttal( the subconscious cognition), it must be shown.
Conclusion
It became clear to me what I absolutely wanted to achieve. Under the narrative world-building, viewers' movements in the PARK space are equivalent to reading stories about happiness and anxiety.
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