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Part 3 (Lighting, Animation and Rendering)
Lighting
As a usual routine in 3D lighting, I added the three-point lighting system for this tank project which are they key, rim and fill lights. The key light controls the shadows and is the main and strongest light, it also controls how it looks and not making it look like clear black.
Animation and Rendering:
The animation for this tank project was pretty simple and easy to do. I grouped all of the tank objects together in one and rotated/animated the tank in 360 degrees so it would give a full view of the tank in 250 frames, then later were saved as PAL.
Rendering:
I didn’t do much for rendering and it didn’t take much time, the format I used is 24 targa bits so I would import them later to premiere to start with the video editing process
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Part 2 (UV Mapping and Texturing)
UV Mapping
This was the most difficult part for me and unfortuantley not everything came out as good as I hoped it would. I used the easy way to unwrap and that wasn’t such a good idea for such a complex model but it came out almost fine at the end. I used many unwraps and I unwrapped each part on it’s own. This was probably the hard way as using a single unwrap on it’s own for everything would be easier. After I was finished they were saved as targa files and imported into photoshop. Here is a part of how one of my unwraps showed up, one of the tires.
Texturing:
I didn’t do much in texturing and I used materials like rusted metal, military textures, and tires. It was a hard process for me because my unwraps were’nt that good but if your unwraps are great, texturing would be the easiest part in 3D modeling. Here is how my tank turned out to be when it was textured.
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Part 1 (References and Modeling)
For my last assignment in my 3D course, MDU115. We were assigned on creating an animation of a hard complex model for a game. Our lecturer assigned us with modeling a military tank and in this blog I’ll be explaining all of the stages that I’ve went through, how I managed to create it and the problems that I have faced.
Reference setups:

This is the tank reference that I’ve took. I chose an A-20 Soviet Union World War two tank and I picked it because of how simple it looked as I have some difficulties with trying to model complex stuff. However, I liked how it looked like from the top and I thought that such a design would be fun to model. I got this reference from a blueprints website that we were later told to import onto 3Ds Max so we can start modeling.
Modeling:
My experience with the tools on 3Ds Max are not that great so I decided to pick a simple tank so it would be easy for me to model. I basically started with a box after organizing my blue prints of the tank, then started shaping it towards the bass of the tank, and then I started moving the vertex to the way the blueprints looked and continued doing the same thing till I got the body. Afterwards I used cylinders for the cannon, lights and rims. And then started adding small details to make it look as interesting as I could. My tank looked like this when I was finished.
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