64artchive
64artchive
64's Art-Chive
148 posts
Don't wanna be here? Send us removal request.
64artchive · 11 months ago
Text
More progress on The Affordance of Gibbet! Got some copy abilities working and a level to run around! The game's fully open source on GitHub!!
7 notes · View notes
64artchive · 11 months ago
Text
Made a Minecraft mod that adds a dice block you can roll and get a different redstone signal.
Tumblr media Tumblr media
14 notes · View notes
64artchive · 1 year ago
Text
Tumblr media Tumblr media
doing some progress tonight on my game The Affordance of Gibbet (source code here) which I haven't really said much about cause I've always got this fear of sharing art that I might never finish
bascially going to be a 2D kirby style game, just the smallest possible game I can do to prove I can complete a project!
3 notes · View notes
64artchive · 1 year ago
Text
Tumblr media
The third Min-Max class reveal! An animatronic killing machine called The Computer
15 notes · View notes
64artchive · 1 year ago
Text
hey i remembered how to model again
Tumblr media Tumblr media Tumblr media
12 notes · View notes
64artchive · 1 year ago
Text
youtube
Here is my elaborate fan-edit I spent all month on to jumpscare @peekychu for their Birthday. Enjoy everyone!
15 notes · View notes
64artchive · 1 year ago
Text
Inputs and Outputs!!!!
6 notes · View notes
64artchive · 1 year ago
Text
!!!!!!!!!!!!
7 notes · View notes
64artchive · 1 year ago
Text
Here's today's Pneumagination progress!!
This will be where you'll wire your lights, animatronics, pinball machines, ect! For such an integral part of the game I wanted to give these node groups a special flair!
Everything is precomputed to make this very performant since the game itself is going to be so heavy.
5 notes · View notes
64artchive · 1 year ago
Text
today's delve into more pinball buffoonery: working bumpers
6 notes · View notes
64artchive · 1 year ago
Text
today's 5 hours of work
11 notes · View notes
64artchive · 1 year ago
Text
Tumblr media
148 notes · View notes
64artchive · 1 year ago
Text
Tumblr media
Managed to reimplement all props full texture sets alongside having a more useful default palette to show the paintable layers in preview.
Still need to get the first draft of the cel shader in but just been too busy to really sit down and take a crack at it.
4 notes · View notes
64artchive · 1 year ago
Text
Tumblr media
Ok got the first part down for converting the paint shader. Now I can either choose to get the raytraced shader to work (messing with someone elses code) or implementing the dynamic cel shading (very daunting code mess). No clue which I'll choose or if I'll go off to do some third thing lol
6 notes · View notes
64artchive · 1 year ago
Text
Update on the outlines, gonna have them appear on any objects you're moving just like a cartoon before they snap back to the background when static
15 notes · View notes
64artchive · 1 year ago
Text
Tumblr media Tumblr media
Outline and cel drop shadow effect test. Still gotta reimplement my custom cel shade technique from Min-Max but its already looking promising with the pathtraced + Kuwahara filter backgrounds
6 notes · View notes
64artchive · 1 year ago
Text
Tumblr media
3rd 3D Action Figure Commission done for @tropicalsteppe!!
>>>>>>>>Commission Form<<<<<<<<
8 notes · View notes