abishek-practice2
abishek-practice2
Practice 2: Creative Project Development
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abishek-practice2 · 1 year ago
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Breaking Boundaries: Exploring Recent Innovations by 3D Environment Artists
Introduction:
In the world of making games and 3D worlds, artists are always trying new things to make games better. Lately, 3D artists have been doing some cool stuff that's changing how digital art and storytelling in games work. I'm going to talk about some of the best new ideas and the artists who are making them happen.
The Emergence of Photogrammetry:
A big thing happening now in making 3D worlds is using photogrammetry. This cool technique takes pictures of real things and turns them into super realistic 3D models for games. Artists like William Faucher (Author at Epic/Unreal Online Learning) and Quixel Megascans (Megascans is the world's largest 3D asset scan library) are good at using photogrammetry to make amazing places in games that look almost real. They show how this technique can make digital worlds look like the real world, with lots of detail and authenticity.
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Procedural Generation Techniques:
Another cool thing happening in making 3D worlds is procedural generation. This means using special tools and computer programs to make big and different landscapes, cities, and natural areas without needing to do a lot of work by hand. Hello Games made a project called No Man's Sky that shows how powerful procedural generation can be. With this technique, artists can make really big and interesting worlds for players to explore without having to make everything by hand.
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Real-Time Rendering Engines:
More and more artists are using real-time rendering engines like Unreal Engine and Unity to make 3D worlds. These engines let artists work fast and see their creations right away, which makes it easy to try out new ideas. Entertainment companies like Skydance Media (Marvel 1943: Rise of Hydra) are using real-time rendering to make games and experiences that people like. With these engines, artists can make amazing-looking worlds and exciting places for players to explore.
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Looking to the Future:
As artists keep trying new things in making 3D worlds, we'll see even more amazing stuff that changes how we think about digital art and games. Whether it's making things look super real, creating big worlds with special tools, or making games that feel like they're happening right now, artists are making things better and more exciting. As players, we can expect to play in cool worlds that make us feel like we're there, thanks to the awesome work of these artists.
Reference list
GameSpot. (n.d.). Marvel 1943: Rise of Hydra Release Date Window, Gameplay, and Everything We Know so Far. [online] Available at: https://www.gamespot.com/articles/marvel-1943-rise-of-hydra-release-date-trailer-news/1100-6522227/.
www.youtube.com. (n.d.). Capturing the World’s OLDEST Stave Church in Unreal Engine 5. [online] Available at: https://youtu.be/B5hBBFM2I_w?si=ZCFjPIqns7FfzcfD.
www.youtube.com. (n.d.). Marvel 1943: Rise of Hydra | Story Trailer. [online] Available at: https://youtu.be/Lb2wwEx6DVw?si=o9vrrGD-ZhS5xijD.
www.youtube.com. (n.d.). RealityCapture to UE5 - Workflow Tutorial. [online] Available at: https://youtu.be/WrCOhes1Zgg?si=Sx20q8v3NCaQUqHs.
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abishek-practice2 · 1 year ago
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Revolutionizing Game Development: The Impact of Unreal Engine 5 on 3D Environments
Introduction:
In this blog, I want to talk about Unreal Engine 5. It's a cool tool for making games that's changing how we make 3D worlds. I'll talk about what makes it so special and how it's going to change making games in the future. Let's see what Unreal Engine 5 can do to make storytelling and making worlds in games even better!
Unveiling Unreal Engine 5:
When Epic Games showed Unreal Engine 5, it surprised everyone in the game industry. They showed off lots of cool tools that let developers make detailed and realistic worlds. One of the coolest things is Nanite virtualized geometry, which can show billions of shapes at once. This means artists don't have to spend as much time fixing things to make them work in the game. Instead, they can focus more on being creative.
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Enhanced Visual Fidelity with Lumen:
Unreal Engine 5 has another cool thing called Lumen Global Illumination. It's a special lighting system that makes games look even more real. It makes the light and reflections in the game look really good, just like in real life. With Lumen, game worlds look better than ever, whether it's sunlight shining through trees or light and shadow in a temple.
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Empowering Developers to Push Boundaries:
Unreal Engine 5 is making game developers excited. I'm eager to use it to make stories and worlds in games even better. With Unreal Engine 5, I can make big open areas, detailed indoor spaces, and games that pull players in. Whether it's making fantasy worlds, sci-fi places, or historical places, Unreal Engine 5 helps me make games look amazing and feel real.
Shaping the Future of Game Development:
Game developers are going to do some cool things with Unreal Engine 5. It's going to change how games look and feel, making them even better than before. With Unreal Engine 5, I can make big games or small ones that are exciting and fun to play. It's a great tool for making games that people will remember for a long time.
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Conclusion:
Unreal Engine 5 is changing how games are made. It lets me make games that look real and amazing. With features like Nanite and Lumen, I can make worlds that pull players in and make them feel like they're part of the game. I'm using Unreal Engine for my project because it's going to help me make something really special that players will love.
Reference list
Epic Developer Community. (n.d.). What’s New. [online] Available at: https://dev.epicgames.com/documentation/en-us/unreal-engine/whats-new?application_version=5.0.
Epic Games (2024). Unreal Engine 5. [online] Unreal Engine. Available at: https://www.unrealengine.com/en-US/unreal-engine-5.
Unreal Engine. (n.d.). Unreal Engine 5 Is Now available! [online] Available at: https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available.
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abishek-practice2 · 1 year ago
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Lessons Learned from Pre-Production: Reflections on the Development Journey of VALHERAO
Introduction:
Starting to make VALHERAO, a cool 3D village, was a big adventure for me. I faced challenges, had some wins, and learned a lot. In this blog, I'll talk about the early part of making VALHERAO and share what I learned and experienced. Let's take a look back at the journey and see what lessons I learned and what moments stood out to me.
Navigating Challenges:
Getting VALHERAO ready had some tough parts. There were things, like technical problems and creative blocks, that made it hard for me. One of the hardest things was figuring out how big the project should be and what I wanted to achieve. But by thinking a lot, working out, and finding solutions, I managed to deal with these problems and keep going toward my goals.
Celebrating Successes:
Even though there were tough parts, the beginning of making VALHERAO also had a lot of good moments. One of the best times was when I finished drawing pictures and planning out the story, which helped me know how the game should look and what the story would be. Another big moment was when I got all the things I needed to make the game, like pictures and other stuff. These good moments kept me feeling excited and determined to keep working on the project until it was finished.
Learning and Growth:
Throughout the pre-production phase of VALHERAO, I gained invaluable insights and lessons that will inform my approach to future projects. One of the most important lessons learned was the importance of thorough research and planning in laying the groundwork for a successful project. Additionally, I learned the value of flexibility and adaptability in responding to unforeseen challenges and adjusting courses as needed. Above all, I learned the importance of communication and perseverance in overcoming obstacles and achieving our goals.
Looking Ahead:
Looking back on what I've learned from getting VALHERAO ready, I feel excited and ready for what comes next. I have a good base to start from and lots of things I've learned to help me. Now, I'm ready to start making VALHERAO with lots of energy and determination. I can't wait to finish it and show it to everyone, knowing that everything I've learned will help me succeed.
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abishek-practice2 · 1 year ago
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The Art of Environmental Storytelling: Crafting Immersive Worlds in Game Design
Introduction:
In the world of making games, telling stories through the environment is important. In this blog, I'll talk about how I used VALHERAO, a cool 3D village, as an example to show how it's done. I'll explain how the village's layout, buildings, and small details help tell its story and make players feel like they're there.
The Importance of Environmental Storytelling:
Environmental storytelling isn't just background for playing it's a way of telling stories and making players feel emotions just by looking around. I made sure VALHERAO's layout, buildings, and little things all help tell a story and make the viewer feel like they're really in the environment.
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Conveying History and Culture:
In VALHERAO, I will make sure the layout of the village shows where it came from it was a safe place for the people of Ravenavgandr after their king, Vali, died. The buildings in the village have designs and symbols from Norse stories, showing the culture and beliefs of the people who live there. From the big temple for Vali to the small houses for the villagers, each building tells a story about how they stayed strong together and kept believing in their king.
Setting the Atmosphere:
In VALHERAO, I made sure the village would feel mysterious and a bit scary as viewers explored its dark streets and old buildings. I will use lighting, sounds, and other effects to make players feel like they're really in the village, hearing the sounds and seeing the sights all around them. From the spooky light of torches to the scary sounds of ravens, everything in VALHERAO makes it feel mysterious and exciting.
Enriching the Player Experience:
The main point of environmental storytelling is to make players feel like they're part of the game world. I made sure that by telling a good story about the environment, viewers would feel connected to my environment and have strong feelings while playing. In VALHERAO, viewers aren't just watching they're playing a big part in the story, and it sticks with them even after they stop watching.
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Conclusion:
Using environmental storytelling is important when making games. It helps me tell stories, show history, and make the game world feel real and exciting. When I pay close attention to the little things and think about what players will feel, I can make games that people remember and love. VALHERAO is a good example of how environmental storytelling can make players feel like they're on an adventure, finding stories everywhere they look.
Reference list
Anon, (2023). What Is Environmental Storytelling in Games? [online] Available at: https://pixune.com/blog/environmental-storytelling-in-games/#:~:text=Environmental%20storytelling%20is%20a%20method.
Stewart, B. (2015). Environmental Storytelling. [online] Game Developer. Available at: https://www.gamedeveloper.com/design/environmental-storytelling.
TheGamer. (2021). 10 Games with the Best Environmental Storytelling. [online] Available at: https://www.thegamer.com/games-best-environmental-storytelling/.
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abishek-practice2 · 1 year ago
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Pre-production: Creating a 3D Village Environment in Maya and Unreal Engine
Introduction:
Starting to make a 3D village is exciting, but it needs careful planning. In this blog, I will show you how I planned VALHERAO, a cool 3D village that I am going to make in Maya and Unreal Engine. I will talk about how I will do the technical stuff, like making models, adding textures, setting up lights, and designing levels.
Research and Planning:
Before making VALHERAO, I did a lot of research and planning to make sure it would turn out great. I looked at lots of pictures and read about Norse myths and history to get ideas. I also decided what I wanted VALHERAO to be like and what I wanted to achieve with it. Planning everything carefully helped us get ready to start making VALHERAO.
Concept Art:
Once I knew what I wanted to achieve with the project, my next job was to turn my ideas into pictures. what VALHERAO would look like. These pictures helped me make sure the story and visuals of the environment would be just right.
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Asset Gathering:
After deciding how VALHERAO should look, I made a list of things I needed to make. Then, I started getting references that I needed to make the village. I made sure everything, like the buildings, plants, and small items, looked like they belonged together in VALHERAO.
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3D Modeling and Texturing:
To get ready to make VALHERAO, I made a detailed plan. This plan is like a map that shows what the project is all about, how it should look, and what's needed to make it happen. I did a lot of research to make sure the environment feels real and has depth, drawing inspiration from Norse myths and history. I also used drawings to picture how VALHERAO would look and make sure everything fit together. Now that I have a clear idea of what to do, I'm excited to start turning my ideas into the world of VALHERAO!
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Conclusion:
Getting VALHERAO ready involved a lot of planning and trying things out. I did research, made plans, and gathered pictures. I made my idea for VALHERAO real, so viewers can have fun exploring it. If you want to make games or 3D art, you can learn from what I did in this blog and use it in your projects.
Reference list
Room 8 Studio. (n.d.). Video Game Development Pre-Production Process: 9 Core Steps. [online] Available at: https://room8studio.com/news/game-pre-production-core-steps/.
www.nuclino.com. (n.d.). Video Game Development Process. [online] Available at: https://www.nuclino.com/articles/video-game-development-process#:~:text=Pre%2Dproduction%20is%20the%20stage.
www.youtube.com. (n.d.). 3D Modeling Workflow for Games - Explained. [online] Available at: https://youtu.be/eS6gI1bAvPA?si=HwApCMlH4gKiAkYq.
www.youtube.com. (n.d.). How Video Games Are Made: Pre-Production. [online] Available at: https://www.youtube.com/watch?v=TtTTRN0Pc9Q.
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abishek-practice2 · 1 year ago
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The Power of Myth: Exploring the Cultural Significance of VALHERAO
Introduction:
In making games, telling stories is important. It lets me talk about big ideas and important things happening in the world. In this blog, I'll talk about why VALHERAO, a cool 3D village, is important. It's based on Norse stories, but it also says a lot about what's happening in the world today and what it means to be part of a culture. Let's see how VALHERAO talks about these big ideas and helps people think about who they are and what's going on around them.
Norse Mythology and Contemporary Parallels:
In VALHERAO, I use Norse stories to tell a big, exciting story. It's a story that talks about things like being strong when times are tough, giving up things for others, and the fight between good and bad. Through the story of Vali and Grannus, players have to think about what's fair, what power means, and what happens when we do things. These are big ideas that are still important in our world today.
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Cultural Expression and Identity Formation:
In VALHERAO, I use Norse stories and culture to make a really interesting world. Everything in the environment, like the buildings, symbols, and the way people do things, shows what Norse culture is about. By seeing VALHERAO, people can feel like they're part of Norse culture and learn more about it. It's a fun way to explore and be proud of where you come from.
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Social Commentary and Reflection:
In VALHERAO, I want viewers to think about more than just the story. I want them to think about the big ideas too. When they see how characters act and what happens because of their choices, I hope they start thinking about things like who has power, what makes a good leader, and what it means to be a hero. watching VALHERAO can help people understand these ideas better and think about what they believe in.
Conclusion:
By using Norse stories and talking about big ideas, VALHERAO is a chance for viewers to think about things that matter. When viewers explore VALHERAO, they'll see how myths can still teach us and make us think, no matter where we are. Come join me in VALHERAO, where you can learn about yourself and have a great time doing it!
Reference list
Larrington, C. (2023). Why Old Norse Myths Endure in Popular Culture. [online] www.english.ox.ac.uk. Available at: https://www.english.ox.ac.uk/article/why-old-norse-myths-endure-in-popular-culture.
Lindow, J. (2002). Norse Mythology: a Guide to Gods, Heroes, Rituals, and Beliefs. [online] Google Books. Oxford University Press. Available at: https://books.google.co.uk/books?id=KlT7tv3eMSwC&printsec=frontcover&redir_esc=y#v=onepage&q&f=false.
Manea, I.-M. (2016). Norse Myth and Identity in Swedish Viking Metal: Imagining Heritage and a Leisure Community. Sociology and Anthropology, 4(2), pp.82–91. doi:https://doi.org/10.13189/sa.2016.040205.
thehistorianjournal (2019). How Has Norse Mythology Been Interpreted to Fit Differing modern-day worldviews? [online] The Historian. Available at: https://thehistorianjournal.wordpress.com/2019/01/21/how-has-norse-mythology-been-interpreted-to-fit-differing-modern-day-worldviews/.
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abishek-practice2 · 1 year ago
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Exploring Norse Mythology: The Inspiration Behind VALHERAO STORY
Introduction:
Norse mythology is full of exciting stories about gods, heroes, and different worlds. People have loved these stories for a long time. I am going to talk about Norse mythology and how it inspired VALHERAO, a cool 3D village that I am going to make in Maya and Unreal Engine. Let's learn about important gods, stories, and ideas from Norse mythology and see how they influenced VALHERAO's story.
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The Gods of Norse Mythology:
Norse mythology has many gods and goddesses, each with their powers and stories. One of these gods is Vali, who is both a king and a god in VALHERAO (My Fictional Village). In Norse stories, Vali is famous for avenging his brother Baldur's death and for being linked with revenge and fairness. His tale of staying strong and never giving up when things are tough is a big part of VALHERAO.
In mythology, there's another important character named Grannus. He's a Celtic god representing the sun and brightness, not from Norse mythology, but he stands for light and wisdom. Unlike the darker, more chaotic parts of Norse stories, Grannus represents brightness and clarity. In VALHERAO, Grannus is a strong rival to Vali, showing the battle between light and darkness and between order and chaos.
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Themes and Legends:
Norse mythology is full of big ideas like destiny, doing what's right, and the circle of life and death. These ideas are really important in VALHERAO. They make the story what it is and make the characters act the way they do. From Vali fighting to protect his kingdom from Grannus to Ravenavgandr falling apart and its people moving away, VALHERAO's story shows these big ideas from Norse myths in a new way that people today can understand.
Conclusion:
As we finish talking about Norse mythology and how it affects VALHERAO, we see how storytelling can be really exciting and motivating. VALHERAO lets viewers explore a world full of Norse myths, where they can go on adventures and learn new things. Come join us in VALHERAO, where Norse mythology's amazing stories are still alive and well!
Reference list
Anon, (n.d.). NORSE GODS: VÁLI – Ýdalir. [online] Available at: https://ydalir.ca/norsegods/vali/.
Enfield, L. (n.d.). The Six Ancient Norse Myths That Still Resonate Today. [online] www.bbc.com. Available at: https://www.bbc.com/culture/article/20230316-the-six-ancient-norse-myths-that-still-resonate-today.
God of War Wiki. (n.d.). Norse Gods. [online] Available at: https://godofwar.fandom.com/wiki/Norse_Gods.
Scott, J. (2020). A Beginner’s Guide to Norse Mythology. [online] Life in Norway. Available at: https://www.lifeinnorway.net/norse-mythology/.
Wikipedia Contributors (2019). Norse Mythology. [online] Wikipedia. Available at: https://en.wikipedia.org/wiki/Norse_mythology.
Wikipedia Contributors (2020). Váli. [online] Wikipedia. Available at: https://en.wikipedia.org/wiki/V%C3%A1li.
World History Encyclopedia (2021). Norse Mythology: an Introduction to the Norse Gods, Goddesses, Myths and Legends. [online] www.youtube.com. Available at: https://youtu.be/uj6t5AO_650?si=_I4FBS8UvmWa0sVD.
www.vikingsofbjornstad.com. (n.d.). Vikings of Bjornstad - English to Old Norse Dictionary. [online] Available at: https://www.vikingsofbjornstad.com/Old_Norse_Dictionary_E2N.shtm.
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