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acidproofnotebook · 5 months ago
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OPM Webcomic Chapter 152 Russian Translation
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acidproofnotebook · 6 months ago
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Forgot to share the few other things i made following this post , theres only four but its silly
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+SPOILERS FOR THE WHOLE... FIGHTING ARC/"GAROU" FIGHT PART THATS NOT BEEN ANIMATED YET
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acidproofnotebook · 6 months ago
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Versus Manga Interview with ONE, Azuma, and Bose
Link: https://natalie.mu/comic/pp/versus
The interview is in Japanese but has been translated by SDOAJ, one of the fan translators for Versus manga (over on r/versusmanga).
The renowned manga artist ONE, known for hit series like One Punch Man and Mob Psycho 100, has embarked on his first serialized work in print media since his commercial debut. This new series, titled Versus, is being published in Monthly Shonen Sirius (Kodansha), with art by Kyotaro Azuma and story composition by bose. Together, they have begun creating a classic shonen manga.
The setting of Versus is a world being ravaged by a powerful enemy. Despite the courageous efforts of heroes against the Demon King, they have suffered defeat. In the midst of this, the protagonist, Hallow, a hero who has lost his right hand, encounters soldiers from another world. Initially, he believes their modern equipment could defeat the Demon King’s army, but it turns out that these soldiers are also being attacked by monstrous enemies. As the story unfolds, various worlds intertwine, and Hallow and his companions devise strategies to take down the formidable enemies.
To commemorate the release of the first volume of the series, Comic Natalie conducted an interview with ONE, Azuma, and bose. They discuss how ONE's classic shonen manga was conceived and how they distinguished the multiple worlds that appear in the story through both storyboards and artwork. Enjoy this roundtable discussion, which delves into the creative techniques of the trio.
Interview and text by Saki Ota (TARKUS)
The Realization That There's an Option to “Not Fight in the Usual Way”
── "I had the chance to read Versus, and I was completely absorbed by the series of captivating scenes right from the beginning. How did this work originally come about?"
ONE: The idea that became the basis for Versus was something I had been nurturing for a while. It was something I had thought about even before being approached by the editor from Shonen Sirius. With the rise of the isekai genre in recent years, there was a time when I wondered what kind of story I would create in that genre. I felt that the answer shouldn’t be to tackle it head-on, so I decided to approach the concept of 'another world' from a different angle, handling it with care. This led me to the idea of multiple worlds merging together, with various apex predators flooding in. I wondered what would happen in such a scenario.
── So that became the basis for Versus. In Volume 1, the story progresses in the direction of having "natural enemies fight against each other." Was this decided early on as well?
ONE: Yes, it was. First, I thought about how humans would act when the world is thrown into chaos. When I considered a new way for the protagonist to fight, instead of having them possess cheat abilities or overwhelming power, I realized there was the option of “not fighting in the usual way.” From there, I expanded the story.
── At that point, was there a possibility that you might also handle the artwork yourself?
ONE: No, since it would involve depicting a vast world, I knew I couldn’t pull it off on my own. I did consider taking on the role of the original creator and asking someone else to do the art, but that would require a huge amount of work, including an overwhelming amount of design. So, I thought it would be a difficult idea to realize. However, when the editor from Shonen Sirius approached me, I casually mentioned, "I also have this idea," and they liked it.
It's All in ONE’s Head (Azuma)
── When did things start moving forward for the Versus serialization in Shonen Sirius?
ONE: Probably around two or three years ago. At that point, there was no story or anything concrete yet, so I asked them not to find any candidates for the art just yet. First, I wanted to flesh out the content and refine the setting to make the serialization more concrete. However, as the process moved forward, I began to think that it might be difficult for me to handle the storyboards myself.
── Is that when bose's involvement was decided?
ONE: Around that time, the editorial team suggested Azuma-sensei's name, even though I had asked them not to approach any potential artists… I thought it would be possible for Azuma-sensei to handle the storyboards as well as the art, but that would mean placing an enormous workload on him, from the script to the artwork. Considering the scale of work, that would be too demanding. So, I reached out to bose, who I knew was skilled at storyboarding.
bose: I had known ONE for a while, but we had never worked together on a project before. I had always wanted to create something with him, so when he invited me, I was really happy. I immediately agreed, saying, "If you're okay with me, I'd love to do it."
── The original draft that passed from ONE to bose was like a script written in text, correct?
bose: Yes, that’s right. I’ve worked on adapting text-based drafts into storyboards before, so I was naturally able to take on that role. Plus, I’ve been reading ONE’s works for a long time, and I felt that there were similarities with the kinds of things I wanted to create. So, it wasn’t difficult at all, and I found the process to be very smooth.
ONE: At first, I thought I’d just write a rough plot or a few lines and let bose expand on it. But for the beginning of the story, I realized that if I didn’t write the dialogue and details, it wouldn’t convey what I wanted. So for now, I’ve been carefully writing even the finer details like dialogue and direction to make it as clear as possible.
── After that, Azuma-san was officially asked to handle the artwork. Azuma, how did you feel when you first heard about the project?
Kyotaro Azuma: I was discussing another project with the editor when they mentioned, "We have this draft…" I only heard a rough outline, but it sounded really interesting. I remember being intrigued right away and immediately saying, "I’ll do it."
ONE: When I first heard Azuma-san’s name from the editor, I thought, "He’s a very skilled artist, so he must be in high demand." I was worried that it might be disrespectful to reach out when the project’s setting wasn’t fully developed yet. But Azuma-san waited for an entire year.
Azuma: Until Versus started moving forward, I was working on the serialization The King of Fighters Gaiden — The Origin of Flame: Shingo Travels Through Time! Let’s Go! for Monthly Shonen Sirius.
── When the three of you first met, did you discuss the concept of Versus?
ONE: I did share what the goal of the story would be. However, I’ve been revealing the branching points as we go, so they might not know the ending of the story yet.
Azuma: That’s right. I’ve received meeting notes from our discussions about the world-building, but the setting isn’t fully fleshed out. Everything is still in ONE’s mind. So every time I receive the storyboards, I’m always surprised.
bose: I also ask ONE questions about the finer details as they come up.
The Importance of Getting People to Love the Characters (ONE)
── Now, I’d like to ask about the actual process of writing Versus. In your previous works, you’ve handled the art yourself or had other manga artists remake your stories, but this is the first time you’ve been purely responsible for the original draft. Is there anything different about this approach?
ONE: When I’m doing the art myself, the ideas come to mind based on my own drawing style. However, when working with artists like Azuma-sensei or Murata Yusuke-sensei (who handles the art for One Punch Man), I start imagining visuals that I personally can’t create. For example, I can envision cooler action scenes or more alluring characters, which allows me to push boundaries in a way. Versus is a story that requires powerful visuals and detailed depiction, so I felt that Azuma-sensei could fully bring my ideas to life.
── I see. So you write the scenarios with confidence that Azuma-sensei can handle them. Are there any elements from your previous works that you’ve carried over to Versus?
ONE: One thing I’ve learned from past projects is the importance of getting people to love the characters. In the past, I didn’t pay much attention to whether characters would become popular or not, but having characters that people can love—whether they’re allies or enemies—is incredibly important for the success of a story. Knowing that, I’m building Versus around the characters. It’s possible that a character other than the main one might suddenly take the spotlight and start acting from their own perspective. So, I hope people will also pay attention to the supporting characters.
── That sounds like a development to look forward to. Once you receive the scenario from ONE, bose, how do you translate that into the storyboard?
bose: There’s still some trial and error involved, but when I first read the scenario, I visualize in my head how I want to stage each scene. If I feel that certain parts need more explanation, I’ll add in more description or adjust the sequence of events. After drafting the storyboard, I send it to ONE for confirmation.
── Since the two of you were already acquainted, I imagine communication is easier. Has that helped in creating Versus?
bose: When adapting a novel into a manga, sometimes the original author is a big name, and it can be difficult to consult with them. In contrast, this time I can go over even the smallest details with ONE, which makes the process much smoother.
ONE: As the original author, being able to quickly respond to questions also makes it easier to move things forward.
There Were Also Changes to the Scenario Based on Azuma's Input (bose)
── In handling the artwork this time, how did you approach the character designs? I noticed that some characters resemble those from ONE’s style.
Azuma: For the main characters, like the three depicted on the cover of Volume 1, I received rough designs from ONE. As for the others, I expanded on the ideas based on the storyboards bose created. However, I wanted to make sure that readers could immediately recognize it as ONE’s work, so I actively tried to align the designs with his drawing style.
── Do you feel any differences compared to previous works where you handled stories based on an original draft?
Azuma: Not really, since we haven’t yet fully solidified how to move forward with the production of Versus. It’s serialized in Shonen Sirius, so the monthly deadlines are my main focus, and I don’t have much time to think about anything else. Plus, I’m juggling another series, so I’m just doing my best to keep drawing as much as I can within my limits.
── The story features not just magic, but also modern weapons and even aliens, so I imagine it requires quite a bit of variety in your drawings.
Azuma: Yes, with so many different worlds involved, there are a lot of things I’ve never drawn before. I’m still figuring out how to share these ideas with my assistants, and honestly, I feel like there’s not enough time. Right now, I advance the work to the rough draft stage and get feedback from ONE and bose before proceeding with the final version.
ONE: Azuma’s interpretations bring out something better than what I could have drawn myself. So, while I do check the rough drafts, I rarely have anything to say.
bose: Azuma-sensei’s rough drafts are truly amazing! We’ve never had to make any major revisions… Oh, there was that one time when the scenario changed based on Azuma-sensei’s suggestion.
── Which scene are you referring to?
bose: It’s the scene near the end of Chapter 4, where the representatives from each world hold a meeting. At first, I had drawn the storyboard according to ONE’s plot, but Azuma-sensei made a suggestion.
Azuma: Yes, since it’s also the final scene of Volume 1, I wanted to make sure the direction of the story was clear. I felt a bit cheeky saying it, though.
ONE: No, I thought you were absolutely right. Initially, the flow was that Hallow would say, “Let’s make the enemies fight each other,” and the people from the other worlds wouldn’t really understand, and the story would move forward from there. But we revised it so that after a disagreement, everyone comes to realize that making the enemies fight each other might actually be the right solution. It wasn’t just the three of us; the editors also joined in, and we all brainstormed together. As a result, it became a really impactful scene.
Making a Manga True to ONE’s Style (bose)
── What do you pay special attention to when drawing Versus?
Azuma: Since this is a printed manga, we can’t use color. So, I make sure the characters have distinct silhouettes to ensure readers can immediately tell which world each character is from. Also, with so many characters, if I’m not careful, the visuals can become cluttered. To avoid that, I try to keep the panels as clean as possible, making it easy for readers to follow who is speaking and what’s happening.
ONE: I really want to clearly portray each character’s motivations. In Versus, characters from various worlds appear, and they each have different cultures and ways of thinking. Their abilities are also different, so I’m particularly mindful of making sure these differences are well defined.
bose: For me, it’s about making sure the manga feels like a work by ONE. I think ONE’s stories have a unique tone, and I want to create something that fans, including myself, will enjoy. So, I study his past works while crafting the storyboards. I especially focus on the original One Punch Man and try to incorporate similar techniques in the storytelling.
ONE: Speaking of which, before I asked bose to join, the entire content of Volume 1 used to be what is now just the story of the first chapter. It ended with Hallow and his team continuously losing and eventually connecting with another world. But bose pointed out that it was way too long, so we revised it to the current version.
── So, there’s a chance that this process might be depicted as a past episode in the future, since you already have the concept for it. I’m looking forward to that! Now that the first volume is finally being released, could you share your thoughts and goals moving forward?
bose: I’ve heard about the future plans, and Versus is a series that gets more interesting the longer it continues. I’m really eager to work on the next part, and I want to fully convey the excitement I feel into the storyboards.
Azuma: The intensity of the artwork will also increase, so I’ll do my best to meet the deadlines each month.
ONE: Since there are so many characters and settings, I’d like to prioritize making the story as fun as possible without holding back any ideas. The first volume is just the beginning, so I hope everyone will join us in enjoying the journey from here on out.
The renowned manga artist ONE, known for hit series like One Punch Man and Mob Psycho 100, has embarked on his first serialized work in print media since his commercial debut. This new series, titled Versus, is being published in Monthly Shonen Sirius (Kodansha), with art by Kyotaro Azuma and story composition by bose. Together, they have begun creating a classic shonen manga.
The setting of Versus is a world being ravaged by a powerful enemy. Despite the courageous efforts of heroes against the Demon King, they have suffered defeat. In the midst of this, the protagonist, Hallow, a hero who has lost his right hand, encounters soldiers from another world. Initially, he believes their modern equipment could defeat the Demon King’s army, but it turns out that these soldiers are also being attacked by monstrous enemies. As the story unfolds, various worlds intertwine, and Hallow and his companions devise strategies to take down the formidable enemies.
To commemorate the release of the first volume of the series, Comic Natalie conducted an interview with ONE, Azuma, and bose. They discuss how ONE's classic shonen manga was conceived and how they distinguished the multiple worlds that appear in the story through both storyboards and artwork. Enjoy this roundtable discussion, which delves into the creative techniques of the trio.
Interview and text by Saki Ota (TARKUS)
The Realization That There's an Option to “Not Fight in the Usual Way”
── "I had the chance to read Versus, and I was completely absorbed by the series of captivating scenes right from the beginning. How did this work originally come about?"
ONE: The idea that became the basis for Versus was something I had been nurturing for a while. It was something I had thought about even before being approached by the editor from Shonen Sirius. With the rise of the isekai genre in recent years, there was a time when I wondered what kind of story I would create in that genre. I felt that the answer shouldn’t be to tackle it head-on, so I decided to approach the concept of 'another world' from a different angle, handling it with care. This led me to the idea of multiple worlds merging together, with various apex predators flooding in. I wondered what would happen in such a scenario.
── So that became the basis for Versus. In Volume 1, the story progresses in the direction of having "natural enemies fight against each other." Was this decided early on as well?
ONE: Yes, it was. First, I thought about how humans would act when the world is thrown into chaos. When I considered a new way for the protagonist to fight, instead of having them possess cheat abilities or overwhelming power, I realized there was the option of “not fighting in the usual way.” From there, I expanded the story.
── At that point, was there a possibility that you might also handle the artwork yourself?
ONE: No, since it would involve depicting a vast world, I knew I couldn’t pull it off on my own. I did consider taking on the role of the original creator and asking someone else to do the art, but that would require a huge amount of work, including an overwhelming amount of design. So, I thought it would be a difficult idea to realize. However, when the editor from Shonen Sirius approached me, I casually mentioned, "I also have this idea," and they liked it.
It's All in ONE’s Head (Azuma)
── When did things start moving forward for the Versus serialization in Shonen Sirius?
ONE: Probably around two or three years ago. At that point, there was no story or anything concrete yet, so I asked them not to find any candidates for the art just yet. First, I wanted to flesh out the content and refine the setting to make the serialization more concrete. However, as the process moved forward, I began to think that it might be difficult for me to handle the storyboards myself.
── Is that when bose's involvement was decided?
ONE: Around that time, the editorial team suggested Azuma-sensei's name, even though I had asked them not to approach any potential artists… I thought it would be possible for Azuma-sensei to handle the storyboards as well as the art, but that would mean placing an enormous workload on him, from the script to the artwork. Considering the scale of work, that would be too demanding. So, I reached out to bose, who I knew was skilled at storyboarding.
bose: I had known ONE for a while, but we had never worked together on a project before. I had always wanted to create something with him, so when he invited me, I was really happy. I immediately agreed, saying, "If you're okay with me, I'd love to do it."
── The original draft that passed from ONE to bose was like a script written in text, correct?
bose: Yes, that’s right. I’ve worked on adapting text-based drafts into storyboards before, so I was naturally able to take on that role. Plus, I’ve been reading ONE’s works for a long time, and I felt that there were similarities with the kinds of things I wanted to create. So, it wasn’t difficult at all, and I found the process to be very smooth.
ONE: At first, I thought I’d just write a rough plot or a few lines and let bose expand on it. But for the beginning of the story, I realized that if I didn’t write the dialogue and details, it wouldn’t convey what I wanted. So for now, I’ve been carefully writing even the finer details like dialogue and direction to make it as clear as possible.
── After that, Azuma-san was officially asked to handle the artwork. Azuma, how did you feel when you first heard about the project?
Kyotaro Azuma: I was discussing another project with the editor when they mentioned, "We have this draft…" I only heard a rough outline, but it sounded really interesting. I remember being intrigued right away and immediately saying, "I’ll do it."
ONE: When I first heard Azuma-san’s name from the editor, I thought, "He’s a very skilled artist, so he must be in high demand." I was worried that it might be disrespectful to reach out when the project’s setting wasn’t fully developed yet. But Azuma-san waited for an entire year.
Azuma: Until Versus started moving forward, I was working on the serialization The King of Fighters Gaiden — The Origin of Flame: Shingo Travels Through Time! Let’s Go! for Monthly Shonen Sirius.
── When the three of you first met, did you discuss the concept of Versus?
ONE: I did share what the goal of the story would be. However, I’ve been revealing the branching points as we go, so they might not know the ending of the story yet.
Azuma: That’s right. I’ve received meeting notes from our discussions about the world-building, but the setting isn’t fully fleshed out. Everything is still in ONE’s mind. So every time I receive the storyboards, I’m always surprised.
bose: I also ask ONE questions about the finer details as they come up.
The Importance of Getting People to Love the Characters (ONE)
── Now, I’d like to ask about the actual process of writing Versus. In your previous works, you’ve handled the art yourself or had other manga artists remake your stories, but this is the first time you’ve been purely responsible for the original draft. Is there anything different about this approach?
ONE: When I’m doing the art myself, the ideas come to mind based on my own drawing style. However, when working with artists like Azuma-sensei or Murata Yusuke-sensei (who handles the art for One Punch Man), I start imagining visuals that I personally can’t create. For example, I can envision cooler action scenes or more alluring characters, which allows me to push boundaries in a way. Versus is a story that requires powerful visuals and detailed depiction, so I felt that Azuma-sensei could fully bring my ideas to life.
── I see. So you write the scenarios with confidence that Azuma-sensei can handle them. Are there any elements from your previous works that you’ve carried over to Versus?
ONE: One thing I’ve learned from past projects is the importance of getting people to love the characters. In the past, I didn’t pay much attention to whether characters would become popular or not, but having characters that people can love—whether they’re allies or enemies—is incredibly important for the success of a story. Knowing that, I’m building Versus around the characters. It’s possible that a character other than the main one might suddenly take the spotlight and start acting from their own perspective. So, I hope people will also pay attention to the supporting characters.
── That sounds like a development to look forward to. Once you receive the scenario from ONE, bose, how do you translate that into the storyboard?
bose: There’s still some trial and error involved, but when I first read the scenario, I visualize in my head how I want to stage each scene. If I feel that certain parts need more explanation, I’ll add in more description or adjust the sequence of events. After drafting the storyboard, I send it to ONE for confirmation.
── Since the two of you were already acquainted, I imagine communication is easier. Has that helped in creating Versus?
bose: When adapting a novel into a manga, sometimes the original author is a big name, and it can be difficult to consult with them. In contrast, this time I can go over even the smallest details with ONE, which makes the process much smoother.
ONE: As the original author, being able to quickly respond to questions also makes it easier to move things forward.
There Were Also Changes to the Scenario Based on Azuma's Input (bose)
── In handling the artwork this time, how did you approach the character designs? I noticed that some characters resemble those from ONE’s style.
Azuma: For the main characters, like the three depicted on the cover of Volume 1, I received rough designs from ONE. As for the others, I expanded on the ideas based on the storyboards bose created. However, I wanted to make sure that readers could immediately recognize it as ONE’s work, so I actively tried to align the designs with his drawing style.
── Do you feel any differences compared to previous works where you handled stories based on an original draft?
Azuma: Not really, since we haven’t yet fully solidified how to move forward with the production of Versus. It’s serialized in Shonen Sirius, so the monthly deadlines are my main focus, and I don’t have much time to think about anything else. Plus, I’m juggling another series, so I’m just doing my best to keep drawing as much as I can within my limits.
── The story features not just magic, but also modern weapons and even aliens, so I imagine it requires quite a bit of variety in your drawings.
Azuma: Yes, with so many different worlds involved, there are a lot of things I’ve never drawn before. I’m still figuring out how to share these ideas with my assistants, and honestly, I feel like there’s not enough time. Right now, I advance the work to the rough draft stage and get feedback from ONE and bose before proceeding with the final version.
ONE: Azuma’s interpretations bring out something better than what I could have drawn myself. So, while I do check the rough drafts, I rarely have anything to say.
bose: Azuma-sensei’s rough drafts are truly amazing! We’ve never had to make any major revisions… Oh, there was that one time when the scenario changed based on Azuma-sensei’s suggestion.
── Which scene are you referring to?
bose: It’s the scene near the end of Chapter 4, where the representatives from each world hold a meeting. At first, I had drawn the storyboard according to ONE’s plot, but Azuma-sensei made a suggestion.
Azuma: Yes, since it’s also the final scene of Volume 1, I wanted to make sure the direction of the story was clear. I felt a bit cheeky saying it, though.
ONE: No, I thought you were absolutely right. Initially, the flow was that Hallow would say, “Let’s make the enemies fight each other,” and the people from the other worlds wouldn’t really understand, and the story would move forward from there. But we revised it so that after a disagreement, everyone comes to realize that making the enemies fight each other might actually be the right solution. It wasn’t just the three of us; the editors also joined in, and we all brainstormed together. As a result, it became a really impactful scene.
Making a Manga True to ONE’s Style (bose)
── What do you pay special attention to when drawing Versus?
Azuma: Since this is a printed manga, we can’t use color. So, I make sure the characters have distinct silhouettes to ensure readers can immediately tell which world each character is from. Also, with so many characters, if I’m not careful, the visuals can become cluttered. To avoid that, I try to keep the panels as clean as possible, making it easy for readers to follow who is speaking and what’s happening.
ONE: I really want to clearly portray each character’s motivations. In Versus, characters from various worlds appear, and they each have different cultures and ways of thinking. Their abilities are also different, so I’m particularly mindful of making sure these differences are well defined.
bose: For me, it’s about making sure the manga feels like a work by ONE. I think ONE’s stories have a unique tone, and I want to create something that fans, including myself, will enjoy. So, I study his past works while crafting the storyboards. I especially focus on the original One Punch Man and try to incorporate similar techniques in the storytelling.
ONE: Speaking of which, before I asked bose to join, the entire content of Volume 1 used to be what is now just the story of the first chapter. It ended with Hallow and his team continuously losing and eventually connecting with another world. But bose pointed out that it was way too long, so we revised it to the current version.
── So, there’s a chance that this process might be depicted as a past episode in the future, since you already have the concept for it. I’m looking forward to that! Now that the first volume is finally being released, could you share your thoughts and goals moving forward?
bose: I’ve heard about the future plans, and Versus is a series that gets more interesting the longer it continues. I’m really eager to work on the next part, and I want to fully convey the excitement I feel into the storyboards.
Azuma: The intensity of the artwork will also increase, so I’ll do my best to meet the deadlines each month.
ONE: Since there are so many characters and settings, I’d like to prioritize making the story as fun as possible without holding back any ideas. The first volume is just the beginning, so I hope everyone will join us in enjoying the journey from here on out.
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acidproofnotebook · 7 months ago
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🥹
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(And august scribble to match the collection phpjphphp)
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acidproofnotebook · 7 months ago
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Otomedia May 2019 - MP100 Interviews [Inoue (Suzuki) & Hoshino (Serizawa)]
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Here’s the translation of Inoue and Hoshino’s interview [Suzuki & Serizawa’s VAs] from Otomedia May 2019! Contains some pretty great meta for Serizawa especially.
Keep reading
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acidproofnotebook · 10 months ago
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STOPP FIGHTIINGG
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acidproofnotebook · 1 year ago
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The Making of Mob Psycho 100
I did not know that Mob Psycho 100 started serialization before One-Punch Man. This making of story is hilarious: I feel your pain, ONE!
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acidproofnotebook · 1 year ago
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One Punch Man Season 1 Storyboard Collection
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It's been a minute since I've shared about my art book escapades on here, but this set is just way too cool to not talk about. Only produced for a limited edition run of S1 DVDs, these art books are a pain to find, but I finally got my set and wanted to show them off a little bit.
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What bigger name is there for direction on One Punch Man than Shingo Natsume? Having boarded the first two as well as the final episode of the season, there's way too much for me to want to share here.
The issue being that the art books are painfully small, and as you can tell it's two pages of storyboards to a single page in the art book. Makes it incredibly difficult to get good pictures of, but I've got a few here from the first volume.
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Upon first opening this first art book, I was really surprised to see how Shingo Natsume boarded the series. His work as a director and animator is incredibly refined and accurate, so seeing so much detail and information missing in these boards surprised me.
Still, for what's lost in detail, Natsume makes up for in feel. The first image I shared of the boards really illustrates that. Even though the details aren't incredible, the feeling and flow expressed with the boards is incredibly strong, and is a massive piece of why season 1 did so well.
Also included in these storyboard collections is a handpicked group of keyframes from the relevant episodes.
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What I really really love about these is that they provide a cut number as well as the animator behind the cut. You can't really see it well in the second image, but in the first you can see that Oda Gousei is credited with the specific cut shown.
Anyways, it's really really incredible seeing the insane work of Season 1 in this much detail and background. Makes me wish these art books were easier to find and were a larger trim.
Really such a pain to try and photograph, and even still there's a lot of issues with these images. In spite of that though, you can 100% tell how amazing this work is, and this is only for the first two episodes.
Volume 6 is definitely my favorite volume thanks to Yutaka Nakamura's keyframes being featured in it, but I need to figure out how to get better images so that I can properly share those keyframes.
But that's about all I have to share with the collection. It's a lot of storyboards and a little bit of keyframes, but I think regardless of interest it's a super easy recommendation for people to pick up, if they can find it (the first vol is typically reasonable, second vol not so much, and good luck with the rest sadly).
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acidproofnotebook · 1 year ago
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OPM Cover Page translations
(done by Google translate: if you have better ones, let me know and I'll edit!)
"What you have is a bargain."
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"The Hero Image that is questioned."
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"Every time I am crushed, I come back stronger."
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"The answer lies ahead."
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"The way of life told by the ruts." (Huh? Can someone shed some light on this one?)
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"It is not just sweet."
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"A talented beauty dances with the sword."
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"In the midst of changing times."
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"Do things righteously."
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"I don't set my own limits."
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"Needle" work is something I can do.
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"Never let bad things go." [Personal Note: ironic given the cosplay]
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"Breakthrough! 29 million copies sold to date. Volume 29 now on sale!"
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More soon.
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acidproofnotebook · 1 year ago
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https://archive.ph/20151117031927/http://sugoi-japan.jp/sugoi/03.html#selection-313.0-319.87
It's in japanese, but this interview is worth a read for any OPM or mob psycho fan, even if it is through google translate.
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acidproofnotebook · 1 year ago
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Translation of cover of OPM manga update 244
Courtesy of @yuzukichi1111 on Twitter (Link)
"The back of a friend I once stood shoulder to shoulder with."
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acidproofnotebook · 2 years ago
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This is random, but I made a quickly translation of the new opm chapter, enjoy! (also this goes for @gofancyninjaworld owo)
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acidproofnotebook · 2 years ago
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Garou vs Watchdog Man was all I hoped it would be.
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acidproofnotebook · 2 years ago
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Murata stream update: he doodled, and then quickly erased, this demonic Genos in the margin of the page with Drive Knight on a motorcycle.
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acidproofnotebook · 2 years ago
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ONE and Murata discussing their craft as fellow artists!
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acidproofnotebook · 2 years ago
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Not just Sweet.
My first thought was it's the first time I see Amai and not immediately get uncanny vibes. Seems to me like it's the first time he is drawn so… humanly? Is it the dress shirt? The eyes? The realistic arms/physique? Hm…
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New Ones Debut(?!):
Amahare's daughter, Zanbai's son, & Nichirin back stronger than ever …?!?!
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Amahare's daughter and Zanbai's son …wait… awhooOmm-
AMAHARE's DAUGHTER & ZANBAI's SON?!
…i…ok I'll go sit down at the back…
But look at Nichirin, it's true, elder masters are always metal asf. Literally and figuratively.
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Look at them metal legs
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acidproofnotebook · 2 years ago
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According to Reddit the fan translation is expected to take longer than usual. (I am still amazed and grateful and blessed that people do this for free, and promptly!)
But the Spanish translation is out!
Here is my Labor-of-Love attempt at translating the Garou parts. It’s been awhile since I read things in Spanish, I’ve been up for like 3 days, and I will not be offended if you give me feedback or corrections. If I do anything egregious, I’ll try to make edits at some point
We’re like two degrees of separation from the original text so that increases the likelihood of errors or bad takes. And again I’m super tired but I’ll never turn down an opportunity to practice language especially if it’s about something a blorbo.
Images and translations below
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Garou: hey, top disciple, bring me water & yakisoba bread. Now.
Bang: some kohai** you are (derogatory)
Garou: ouch!
**kohai = underclassman. (Senpai is upperclassman. Fyi in previous scenes, the honorifics are reversed - Charanko calls Garou Senpai to his face (which is normal given the social context) and “scary senpai” behind his back.
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Garou: what bullshit! I who once perfected martial arts have to do the cleaning day after day
Sourface: hey martial arts master, here the cleaning looks a little lacking*
**the word is literally “suave,” not sure what that means in this context? Soft? Light? Mild as in not strong?
Garou: wE hAvE tO Do oUr bEsT
Bang: you’re the lowest ranking disciple. You have no choice but to do your best to get along with others because of all the trouble you’ve caused
Garou: tch
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Bang: alright — It’s time for you to leave for work.
** My brain is having trouble with this sentence. I want to say it’s more nuanced and indefinite like, “there will be a time where you get along with others” but he also looking straight at the clock. Por y para, man—qué dolor 😭
Garou: shit, it’s just one thing right after the other
Bang: don’t complain. This is part of your court-ordered reformation program. You should be thankful.
Sourface: there aren’t any disciples left since you went crazy and destroyed the place, and now the dojo is having money problems. So go out and earn money, lowest disciple!
Garou: tch
Garou: even if you weren’t nagging me, I’d still go out and make a lot of money. Just wait and see, freeloaders!
Sourface: do your best!
**probably intended sarcastically?
——
// end translation
Idk am I wrong or is it like Garou spent this whole panel getting bullied right in front of Bang?
Get your shit together, school of seltzer water crushed ice! If I have to sell a kidney to get a therapist up there, I will.
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