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Final group evaluation
Group evaluation
To manage a group of 24 people under stress is not an easy task. Especially when you take into account that almost none of us knew each other from before Triptych The fact that everyone has different ways of working and solving tasks makes it even more complicated. During the first day of Triptych, made the agreement that the manager for the upcoming weeks was going to be the brander Stijn Oom.
We started off the second day of the project fairly easy, with individual research of our icons and brainstorming of ideas for the concept. From the start, it became important to make decisions altogether, like a democracy. Looking back at the process, this was not the best thing to do, it was very time-consuming and it’s impossible for everyone to agree on something, but we wanted our brand to be as coherent as possible, making sure that everyone understood the concept.
We divided the whole group into smaller groups on day 3, but it was hard for a lot of people to start working on the seperate tasks since the concept was not completely set. People left early without giving any notice, which left other people who were still working annoyed. It got pretty clear that there were different levels of ambition within the group. This resulted in an unequal workload, because at the end things had to be finished. Although the first week was not very stressful and it felt like we were on the right track to create something very cool.
During the second week, we struggled a lot. Based on the feedback we got in the presentation we had to change some things within the concept and therefore had to adjust things in every department. A lot of people got the flu and had to stay home and that, in combination with the fact that the show was coming closer and closer, resulted in a lot of stress for the manager as well as the group members. Design was the department that struggled the most, mainly because the outcome of our materials didn’t turn our as expected and during the last two days before the shooting we had to redo the showstopper completely. Despite sickness and exhaust, we kept up the positive energy and managed to finish it in time.
The biggest struggles for us this project have been sickness, inefficient group members and lack of respect for the project and the manager. It felt like a lot of the group members took the tasks for granted and kind of thought they were solving themselves. It is hard to not have the time to get lost in the process and finding new ways.
BUT, even if we experienced some struggles on the way, it is an experience to work this intense with a big group. We all have learned something from these two weeks and it is very interesting to see how the different departments work together and to see how people are solving tasks they have never done before. We have spent a lot of hours together and got to know each other quite well by now. Even though there have been conflicts and irritations along the way, we have mostly been honest towards each other and we have been laughing a lot. Finally, it's also great to see how much you can create in such a short time!
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Group evaluation
Group Evaluation Process
Business Model Canvas
Positives
+ The teamwork was good in the BMC; we came up with ideas for the BMC together.
+ members (Tobias) solved mistakes that had been overlooked.
Negatives
- Other group members underestimated the work involved in the BMC and finance.
- Communication throughout the whole group should have been better. Elements within the BMC were different to those in the brandbook.
- There should have been more teamwork when creating the financial parts. This resulted in mistakes that had been overlooked
Future forward:
- Next time there needs to be better communication throughout the whole group, as to avoid big differences in information within the products.
Design
Positives:
+ Everybody was really focused on sustainability
+ People from other departments joined in when a lot of designers were sick
+ Had a lot of good and different ideas
Negatives
- Unequal workload
- Too many people, without a clue about how design works
- Different ideas about how much time and energy you are willing to put down in the project
- Proactivity level came in waves.
- Communication issue during the whole weeks, a lot of messages got lost in cyberspace
Future forward:
- Next time we should make tryouts with the materials and constructions and have a better plan for how to create the garments with the waxed fabrics
- Have a stricter time plan and make sure to deliver on the deadlines
Brand Book and Scenario
Positives:
+ Communication in the group of brand book was good. Everybody knew what to do and when to deliver, always on time. We made easy decision with each other about pictures and layout etc.
+ We all had a clear vision on how we wanted to translate the concept in the brand book.
+ We delivered the brand book in a professional neat way and arranged a sponsor for it.
Negatives:
- We didn’t show the brand book that often to others, they trusted us but it’s better to keep communicated with them.
- Making a realistic deadline to print the brand book, cause we didn’t make our deadline.
- Not losing the focus of brandbook and help others with their subject.
Future forward:
The communication to the design team was really hard because they took the visuals for the concept too literally while we meant with it was the mood.
- communication with the design team has to be clear at the beginning. So that they understand our way of the concept and keep communicate with them all the way.
The group for brand book at the start was too big, so the beginning was a little bit chaotic. Cause we had also managers and we had to explain what brand book included.
* Next time make a clear plan for the brand book and write all the steps down so managers can see how it works. And divide the subjects so the group gets smaller and have a clear view.
Installation
Positives:
+ Experimented well, went through 3 semi-worked out installation options.
+ Problem solving attitude - although there was some miscommunication regarding the key-aspects of the design of the installation, we together found a way in which we could fix the problems that arose.
+ After the feedback session on the box installation, we developed an idea of making a sustainable installation by using less and pre-used materials.
Negatives:
- The installation was an underrated aspect in our group which resulted in a couple of ideas which did not leave the idea stage for quite some time, which then resulted last minute construction of the final installation
- Due to the above mentioned, there were significantly less people dedicated to the installation compared to all the other jobs
- Although we started with the intention to deliver something with a lot of interaction, we have failed to deliver an interactive installation.
Future forward:
Make a building plan, detachment plan and know what tool is needed for it.
Photoshoot & Fashion film
Positives:
+ Preparations for the shooting as well as for the video was taking seriously and was managed well
+ Organisation was well managed as well as everything worked out in the way we planned it
+ Collaboration our group was excited about these 2 visual outcomes so we separated the work that was needed in prosperous way and it worked out well
+ Team spirit was there during the whole process keeping us excited for the final product
+ Responsibility, every task was managed accordingly with high standard level
+ Communication was clear and fast
+ We were all very happy about the result and the final product
Negatives:
- The designs had to be retouched a lot of times during the shooting since they were not ready yet
- The male model cancelled one day before; but we managed to organise a new one
Future forward:
- plan it better in order to work faster
- communicate more with the other departments so they know what is going on.
Sustainability
Positives:
On the collection the puzzle piece seams worked, all the fabrics were waste fabrics from tommy and CK and left overs in amfi. the stand: the frames are donated to a second hand story Kringloop. The wood was donated to a company. The images were kept by the group. Other materials were to taken Stijns dads art and crafts class. Carpet taken back by the one who donated it.
Negatives:
The outfits cannot be washed, and the wax is stuck to the fabrics so it is hard to recycle. clearer planning with the post-show-life needs to be explored. On the day on deconstructing the stand, some individuals without thinking broke the stand and placed it in the trash. The rest were quick to take it out of the trash and take each nail out, and donate the wood to Standbouw.
Show
Positives:
+ All there on time.
+ In stillation up and ready, pitch went well. the make-up and hair was very very nice and pulled all the outfits together.
+ The models were enthusiastic and worked well. Smooth show overall
Negatives:
- Could plan the day before hand rather than all talking on the day.
- Last minute adjustments on both the stand and outfits could have been avoided. more pro-activity
General group process
From group members:
“In my eyes, the group was very diverse. People had different levels of motivation but we managet well overall. It turned out okay but I think it could be better if we had made clear rules and tasks.”
“This project was in parts a bit frustrating for me, because I got the flue and couldn’t give 100%. It was nice to experience how all the departments worked together. I think it went well for the amount of time we had.”
“As a group, I think we can say that we are proud of what we have achieved within a short period of time. There were quite a few bumps along the way, yet that is expected when working in a group of 25 people. For next time, however, communication should be better. I noticed during the show that information in products (such as BMC and brandbook) were completely different. We were lucky that this was not noticed by the assessors, however it was something that should have been avoided.”
“We could have had a more organized start of the project if we dived tasks on the first day so everybody knew what they needed to do for the whole project”
“Clearer division about what peoples tasks would be. “
“+ in the end every product was inline with each other
- People who didnt come, lack of communication”
Group evaluation
To manage a group of 24 people under stress is not an easy task. Especially when you take into account that almost none of us knew each other from before Triptych The fact that everyone has different ways of working and solving tasks makes it even more complicated. During the first day of Triptych, made the agreement that the manager for the upcoming weeks was going to be the brander Stijn Oom.
We started off the second day of the project fairly easy, with individual research of our icons and brainstorming of ideas for the concept. From the start, it became important to make decisions altogether, like a democracy. Looking back at the process, this was not the best thing to do, it was very time-consuming and it’s impossible for everyone to agree on something, but we wanted our brand to be as coherent as possible, making sure that everyone understood the concept.
We divided the whole group into smaller groups on day 3, but it was hard for a lot of people to start working on the seperate tasks since the concept was not completely set. People left early without giving any notice, which left other people who were still working annoyed. It got pretty clear that there were different levels of ambition within the group. This resulted in an unequal workload, because at the end things had to be finished. Although the first week was not very stressful and it felt like we were on the right track to create something very cool.
During the second week, we struggled a lot. Based on the feedback we got in the presentation we had to change some things within the concept and therefore had to adjust things in every department. A lot of people got the flu and had to stay home and that, in combination with the fact that the show was coming closer and closer, resulted in a lot of stress for the manager as well as the group members. Design was the department that struggled the most, mainly because the outcome of our materials didn’t turn our as expected and during the last two days before the shooting we had to redo the showstopper completely. Despite sickness and exhaust, we kept up the positive energy and managed to finish it in time.
The biggest struggles for us this project have been sickness, inefficient group members and lack of respect for the project and the manager. It felt like a lot of the group members took the tasks for granted and kind of thought they were solving themselves. It is hard to not have the time to get lost in the process and finding new ways.
BUT, even if we experienced some struggles on the way, it is an experience to work this intense with a big group. We all have learned something from these two weeks and it is very interesting to see how the different departments work together and to see how people are solving tasks they have never done before. We have spent a lot of hours together and got to know each other quite well by now. Even though there have been conflicts and irritations along the way, we have mostly been honest towards each other and we have been laughing a lot.
Finally, it's also great to see how much you can create in such a short time!
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Group evaluation
To manage a group of 24 people under stress is not an easy task. To also take into account that almost none of the people knew each other from before and that everyone has different ways of working and solving tasks makes it even more complicated. During the first day of triptych, the group agreed on that the manager for the upcoming weeks were going to be the brander Stijn Oom.
We started off the second day of the project easy with individual research of our icons and brainstorming of ideas for the concept. From the start, it became important to make decisions all together, like a democracy. Looking back at the process, this was not the best thing to do, it was very time-consuming and it’s impossible for everyone to agree on something, but we wanted our brand to be as coherent as possible and to make sure that everyone understood the concept.
We divided the whole group into smaller groups on day 3, but it was hard for a lot of people to work since the concept was not set. People left early without giving any notice which created an irritation with the people who was left working. It got pretty clear that there was different ambition-levels within the group that resulted in that unequal work load, because at the end, the things had to be finished. Although the first week was not very stressful and it felt like we were on the track to create something really cool.
During the second week, we struggled a lot. Based on the feedback we got in the presentation we had to change some things within the concept and therefore had to adjust things in every department. A lot of people got the flu and had to stay home and that, in combination with the fact that the show was coming closer and closer resulted in a lot of stress for the manager as well as the group members. Design was the department that struggled the most, mainly because the outcome of our materials didn’t turn our as expected and during the last two days before the shooting we had to redo the showstopper completely. Despite sickness and exhaust we kept up the positive energy and managed to finish it in time.
The biggest struggles for us this project has been sickness, inefficient group members and lack of respect for the project and the manager. It felt like a lot of the group members took the tasks for granted and kind of thought they were solving themselves. It is hard to not have the time to get lost in the process and finding new ways.
BUT, even if we experienced some struggles on the way, it is an experience to work this intense with a big group. We all have learned something from these two weeks and it is very interesting to see how the different departments work together and see how people are solving tasks they have never done before. We have spent a lot of hours together and got to know each other quite well by now. Even if there has been conflicts and irritations along the way, we have mostly been honest towards each other and we have been laughing a lot. Too also see how much you can create in this short time is frankly amazing.
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Fashion film and shoot process evaluation
From the very beginning, we wanted to make something special that is not going to be focused only on the garments but also on the story behind. By the story we meant to explain our concept for the viewer to engage with our brand.
The first week we were creating the scenario for the video, details for the photoshoot as well as waiting for the final version of the concept.
In the week 2 we have decided to merge the photo team and video team together and make both in a same day due to the team and rent of a studio to get the most out of it. The shoot is supposed to show ironical beauty in a framing concept as well as the video is there to show how framing can actually effect people in its simple form. At the end of the video we show the “awaking” part that gives the right mood and start for the actual show.
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Installation process evaluation
The first idea was to create a literal square frame made out of steal. We wanted to crate a wall where you could puzzel de clothing on the walls in any order you wanted. Because at first die idea for the collection was to have puzzel pieces as clothing that the consumer could puzzel together. But the feedback was the question: would there be art in 2028? And they weren’t excited about our idea. So we had to change it. Then we thought about creating an experience. Because why would an outsider be interested in checking out or brand? We had to make it interesting. So we came up with the idea to create a big black box. Where we would wake the consumers up. We wanted to do that by on the outside visually presenting our brand concept. And on the inside we wanted it to be pitch black with strobescope lights that would disturp the watcher. Than a red would go on and we would project questions and fake news. While our voices where explaining the isseis that we as a brand where experiencing in the world. But the feedback on that idea was that a big black box was what everyone wanted to do and it also wouldn't be inviting for the people that would come to the show. So they strongly recommended to not go further with this idea. Then we had to skip everything thats was in our mind about this idea and come up with a new concept. We struggled with this and were all a bit down. Also because it was already Thursday and we only had 4 more days to come up with something and create something new. We all put our heads together and started thinking about something simpler. The most important thing was to represent our brand and we were not doing that. So we looked at our values and came up with the idea to use literal pictures frames as look a like protest boards that would make people aware about the dangers of framing. With one big brand board middle. On the other side of this board our concept would be visualized also in these frames. Literally framing our concept. There are two sides to every story. Don't believe everything without questioning it first. Antidote.
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Design process reflection
The first week of Triptych involved a lot of in depth research on the two icons and the creation of the concept, therefore the design team could not start designing until the end of that week. However, we were eager to experiment with textiles to achieve a mood related to the concept ideas. This involved the ripping, burning, and waxing of materials.
The concept pitch was at the start of week two, and due to the feedback from the coaches, some aspects had to be altered, resulting in major changes in the designs. On Tuesday the designs were completed, and the fabrics had been sourced. We made use of textiles that were donated by Tommy Hilfiger and plastics that were found lying around AMFI. Some of the textiles were then manipulated with wax to correspond to the concept. From afar the effect derived from the wax is intriguing, yet close up it looks and feels horrible.
The patterns were then adjusted to the measurements of the models and the garments started to be made. Everything was going well until Thursday when the show stopper was completed and unfortunately did not meet our expectations, which was the last thing that the group needed five days before the event. Urgent decisions and choices had to be made, and the most time saving option was to completely scrap the show stopper. This was of course a great disappointment for the group, yet it was the better decision.
During the final days running up to the event, the show stopper was recreated, and the other two items were finalised. As there was such a great time pressure to complete the items, a few people pulled an all-nighter to work on the garments, which was greatly appreciated by all the other group members.
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