archmageconcepts-blog
archmageconcepts-blog
Archmage Momo's Concepts
6 posts
The concepts to classes or characters Erzmg. Momo created. (On their posting date, none of these are actual content to their game or universe.)
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archmageconcepts-blog · 7 years ago
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Naraja, the Spiritblade wielder
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Resource: Mana
P: Engraved with Spirits
Attack Speed gets increased by [100-200]% CDR.
P: Drawing Attention (CD: [60-30] sec)
Enemies marked for more than 20 seconds get rooted for [0.3-2] seconds and dealing [0-100]% AD or [0-65]% AP adaptive true damage if it wouldn't kill the target.
Q: Indirect Combat (- # / 7 sec / 500 units) {Gets treated as basic attack but can't apply all types of On-Hit effects}{CDR increases the abilitys animation speed}{area covered by the slashes is 50 to 100 units wide}
Naraja sweeps his blade, releasing a magical wave dealing [20/40/50/70/90] (+ 80% AD or + 55% AP - 40% on the lower stat) damage, half magic half physical, to every enemy in its path (40% to minions). The ability has a window of 4.2 seconds to be recast and can be recast up to 4 times, each resetting the window to 4.2 seconds. Enemies in Basic attack range get damaged by [40/65/90/115/140] (+ 120% AD or + 75% AP - 40% on the lower stat) physical damage instead. The last Champion hit by the ability gets marked for [3/3.5/4/4.5/5] seconds. CDR on this ability is doubled.
W: Spirit Shield (100 # / [45/41/37/33/29] sec / - units) {After redirection targeted projectiles target their caster if visable, else they disappear}
Naraja summons a tempest of spirits around him. The next [1/1/1/2/2] projectiles hitting him within the next [1/2/2.5/3/3] seconds swirl around him. After [3/3/2/2/1] rotations, the projectile gets shot into the direction it came from, dealing an additional 10% AD damage. While the projectile swirls around Naraja, it can hit both allies and enemies. After being released, it can only hit enemies. Projectiles keep their characteristics.
E: Spirits Path ([70/65/60/55/50] # / 15 sec / 700 units)
Naraja opens a path to the spirit realm in front of him, creating an area {400 Units cone} of spirit energy in front of it, dealing (10/15/20/25/35) + 30% AP per second to enemies inside. Effect lasts for 4 seconds If an enemy champion is marked, a similar path is opened behind him. Naraja travels through the path and disarms the enemy for 0.8 seconds. The mark gets cleared.
R: Border of Illusions (100 # / [150/120/90] sec / -) {Not affected by any CDR}
Naraja breaks the borders to the spirit realm and creates [3/6/10] illusions of himself at random locations (on SR in jungle). The illusions wander around the map for [10/15/20] seconds. Illusions grant vision in [50/70/100]% of base radius and disappear if hit by an enemy champion or tower twice. Illusions are imune to other sources of damage. Destroyed illusions reduce the cooldown of this ability by [0/1/2] seconds. Destroying illusions grants rewards equal to wards times 1.5. Naraja can recast the ability to redirect the closest illusion.
As the ability ends, all illusions get sucked back to Naraja, dealing ([100/300/500] + 50% AP) * (1+0.5*CDR (on this ability)) magic damage to all enemies they pass. The ability doesn't get interrupted by death.
Short Lore:
Not many who pass the border to the spirit realm survive and those who did never returned. Except Naraja, that is. Entering the world of spirits as a child barely able to crawl, he lived among them for decades in which he barely aged. One day, the spirits requested of him to return to the physical realm to do their bidding. Now he roams Runeterra, sword in hand, to end whomever threatens the spirits he calls family.
Tipps:
Play as:
Don't rely only on 'Indirect Combat' as it can be dodged. Use your basic attacks to guarantee a hit.
To apply non-stacking On-Hit Effects like 'Spellblade' use basic attacks
'Spirits Path' can be helpful to secure kills, but can also doom Naraja. Be careful if you can't see the currently marked enemy and its surrounding.
'Border of Illusions' does great damage if positioned right.
Projectiles circling around Naraja after hitting a 'Spirit Shield' can hit allies and enemies alike. Take care not to hit that low-health Yasuo you try to protect.
Naraja is most effective against isolated targets due to his marks.
'Border of Illusions' can still be used and controlled after death. Keep that in mind to aid your team.
One way to use 'Border of Illusions' is to act like an illusion to sneak up on enemies.
Play against:
Naraja struggles to hit multiple enemies, especially when they have a greater range than his 'Indirect Combat'.
Naraja scales on items. Keep him from farming or getting kills to keep his early and midgame low.
Evaluate if it is worth to get rid of Narajas illusions. Not all of them can get dangerous for your team.
Naraja will try to engage a fight when 'Border of Illusions' duration ends to deal the highest possible damage. That is your opportunity to use your defensive abilities.
Naraja needs offensive items to be a danger. As a result, his defensive is bad which makes mistakes extremely punishable.
Assassins are his worst nightmare.
Not every Naraja you see during 'Border of Illusions' is an actual illusion. If you don't know where he is, keep your distance to them.
You can prevent huge chunks of damage by forcing Naraja to reset his mark. This can be achieved by letting a teammate catch one of his 'Indirect Combat' casts.
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archmageconcepts-blog · 8 years ago
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The Watcher
Basic: 470 ranged
Passive: The other eye of the Watcher: Using a warding trinket places a ward of the currently active type and activates the next type of ward. (Warding Totem -> Farsight alteration -> Control ward -> Warding Totem) Trinket cooldown gets reduced by 25%. The champion only generates vision on his left side. Vision radius is increased by (30-60)%. The recovered eye of the Watcher: As Eye of the Watchers gets purchased and carried away from the shop, it gets fully consumed, granting the champion its passive effects and stats, as well as vision on his right side. Trinkets get replaced with the Watchers Eyeballs, which has a 4000 Units range and places an Eye ward at the targeted location. The trinket has a 80 seconds cooldown and can hold up to 4 charges Eye wards generate vision for 300 seconds and rotate, acting as control wards in a 15° radius where it points to. Eye wards can take 4 hits. Q: Freezing rivers: The champion summons a flow of water into the targeted direction from a source-point, which slows and every enemy inside a 200 x 500 area by (20/25/30/35/40)% and damages them by (30/50/70/90/110) + 50% AP every 0.2 seconds for 2 seconds, before it collapses, rooting every enemy inside for (0.4/0.6/0.8/1/1.2) seconds. Cooldown: 6 Cost: 40 Range: 700 W: The Watchers grasp: The champion places a shield on an targeted ally. For (4/4.5/5/5.5/6) seconds, every time the ally takes damage, (50/80/110/140/170) + 60% AP damage gets returned to its source. If the ally gets out of range, the ability gets finished. Cooldown: 6 Cost: 40 Range: 1000
E: Frozen call: Spears of ice grow out of the targeted location and charge towards the champion, pulling every enemy unit with them for (100/170/240/310/480) Units and damaging them for (50/70/90/110/130) + 20% AP. Cooldown: 6 Cost: 40 Range: 700
R: Watchers sight: A beam of Light strikes every enemy in a targeted 300 Units radius location, stunning them for 1 second and damaging them for (100/150/200) + 40% AP magic damage. An Eye Ward gets placed in the center of the Beam. Hit enemies stay visible for (5/10/15) seconds. Cooldown: 80 Cost: 70 Range: global
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archmageconcepts-blog · 8 years ago
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The artificial Vastayah
Basic: 200 Units melee Fills the darkness bar by 1% per hit.
Passive: Born from the shadows: This champion can attach to an allied champions shadow in (400-600) Units range. This makes him invisible and immune to all damage until he detaches himself to reappear besides the champion. The champion can travel to another allied champions shadow while inside a shadow. As the champion this champion attached to dies, he can stay inside the shadow for another 4 seconds. Being of true darkness: Every fifth basic attack on a target triggers a drop of darkness, that drops down onto the target in between (2-0.5) and (5-1) seconds, dealing 50% AP magic damage and slowing down the enemy by 60% for (0.5-1) seconds. Has a cooldown of 3 seconds on a target. Fills the darkness bar by 20%. The twilight: Every time the champion does magic damage to another unit, the enemy units darkness bar fills up to a maximum of (20-30)% of their maximum health. If the darkness bar fills over the champions curent health, the champion gets slowed down for the duration and takes (0.1-0.5)% curent life + (0.01-0.1)% missing life damage per 2 seconds. Taking this kind of damage does not cancle any channeling. The champion gets healed by 50% of the damage. The darkness bar slowly empties itself after 10 seconds not taking direct damage from this champion for 5% per second.
Q: Shadow crystal: The champion raises his hand to summon a shadow crystal and send it flying into the targeted direction, piercing through all targets hit, dealing (60/90/120/150/200) +40% AP magic damage. Fills the darkness bar by 2%. Cooldown: 2 Cost: 20-10 Mana Range: 1300
W: Raiding lights: The champion dashes into the targeted direction dealing (30/60/90/120/150) + 100% AD physical damage to all targets in a 200 Unit radius as he hits a target. Fills the darkness bar by 5%. Cooldown: 10/9/8/7/6 Cost: 30 Mana Range: 600 Units E: Twilights illusion: The champion gets immune to one hit for (0.5/1/1.5/2/2.5) seconds. As he gets hit, he teleports behind the source of the damage, knocking up the unit and damaging it for 100 + 80% AP magic damage. Fills the darknes bar by 10%. Cooldown: 30/26/22/18/14 Cost: 60 Mana Range: - R: Forbidden power: The champion transforms himself into his vastayan form, which grants him claws and wings as well as this ability's passive effect and makes him unstopable for the duration. The champion charges towards the targeted location, surpressing the first enemy hit for 2 seconds. If no enemy champion got hit or the surpression ends, the champion becomes uncontrollable at 200% movement speed and attacks the nearest enemy with its claws for (130/180/230)% AD damage and an attack Speed of 1. As more than one enemy is in (300/500/700) Units range, another target can be chosen. This ability ends after 5 seconds, transforming the champion back to his human form, leaving behind the wings and this ability's passive effect. Passive: Wings of the twilight Vastayan The champion can fly now, making him able to pass terrain and structures once every (5/3.5/2) seconds. This passive gets lost on death. Cooldown: 300/270/240 Cost: 100 Mana Range: 2000 Units
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archmageconcepts-blog · 8 years ago
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Targon's enforcer
Basic:
Ranged 435 Units (MP)
Passive: Rapid fire This champion's rapid fire gun holds 60 bullets, which get fired in 3 seconds. Reloading speed matches 30% of the attack speed. Each round does 10% AD damage. The Champion can move during basic attacks. Reloads on activation of Protocol: GHOST or when all bullets got shot. Protocol: GHOST Moving out of combat for (5-3) seconds grants invisibility to the champion. Every (0.3-1) seconds, a damage indicator briefly reveals this champion's position if he moves. Using another ability or basic attacking reveals this champion. Protocol: DUPLICATE Dealing damage with an ability or basic attacking out of Protocol: GHOST creates an illusion in the intersection of 500 Units radius around the champion and 500 units radius around his target. This illusion autonomously attacks targets with basic attacks and abilities, but deals no damage. The illusion disappears after (3-5) seconds. Protocol: UPGRADE Every third level instead of perking abilities the champion upgrades them to alter their effects. R gets perkable on lvl 5, 11 and 16.
Q: Protocol: HACK Staying in range of the targeted enemy champion for (2.5/2/1.5) seconds hacks one of his abilities, adding (2/3.5/5) seconds or (10/15/20)% on ultimates cooldown to it. This ability does not cancel Protocol: GHOST. Neural hack (3 or 6): This ability stuns the enemy for (0.3/0.6/0.9) seconds.
Overwhelming hack (9 or 12): The ability hacks all of the enemys abilities, including passive abilities, items and summoner spells, but reduces the hack on ultimate abilities to the basic value.
Viral hack (15 or 18): Enemies in a 500 Unit radius of the target during the hack or the effect of the hack also get hacked.
Cooldown: 10/8/6 Range: 500 Units
W: Protocol: IMPULSE The champion teleports into the targeted direction. Reversed blink (3 or 6) The ability can be recast to return to the location the champion initialy casted the ability for 3 seconds. Cooldown triggers after recast or time's up.
Static blink (9 or 12) The blink creates a static field between the location the champion disappears and the location he reappears, dealing (30/70/110) + 30% AD damage to all enemies inside a 100 units wide area.
Explosive blink (15 or 18) The champion leaves behind an explosion on every cast of this ability, dealing (50/90/130) + 50% AD to all enemies in a 100 Units radius
Cooldown: 2 Range: 200/350/500 Units
E: Protocol: DRONE The champion conjures a drone, which orbits around the targeted target, zapping it for (80/100/120)% AD once per second for 10 seconds before it destroys itself. It can be destroyed with 3 basic hits. Fast drone (3 or 6) The drone's attack speed doubles as its duration lowers to 7 seconds.
Tripple drone (9 or 12) Two additional drones orbit the champion. All three deal 40% of the previous damage.
Boom drone (15 or 18) The drone explodes as it gets destroyed, dealing (30/50/70) + 40% AP damage to all enemies in a 150 Unit radius.
Cooldown: 20 Range: 500 Units
R: Protocol: AIM The Champion roots himself and charges one massive but slow energy projectile for one second before firing it into the direction the target was on cast. The shot homes towards the targeted enemy with a wide turning radius, dealing (100/150/200) + 40% AD + 6% missing health damage on impact. Disappears on impact or after 10 seconds. Splitting bolt (6) After 10 seconds of not hitting the targeted enemy the projectile bursts into 5 smaller bolts with higher speed and small turning radius, which home for a random enemy target near their location. These bolts always hit dealing (30/60/90) + 10% AD damage.
Tri projectile (9 or 12) Three projectiles get fired for (100/130/160) + 30% AD + 6% missing health damage each. Legendary slayer (15 or 18)
The ability can be cast on epic and legendary monsters for 1.5 times the damage. Cooldown: 100/80/60 Range: 4000 Units As a specially trained unit in Targon's army, her sole purpose and profession is to assassinate individuals fighting against Targon's power. Seeking for Aurelion Sol, who decided to betray Targon to regain his freedom, she followed him to Runeterra. There she lost against the Star Forger. With her remaining power she was able to flee onto the Planet, where she passed out. As she woke up again, she realized that someone had taken care of her wounds. Her damaged equipment was nowhere to be found. As she sneaked out of the hospital, she bumped into a human. Recognizing her as the one who fell from the sky, she took her to her office and returned her equipment. The enforcer quickly repaired it with some help of Caitlyns coworker, Vi, so she could return to fight the cosmic dragon. As a sign of her gratitude for the help she offered to help them hunting down a villan they had been chasing for a while.
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archmageconcepts-blog · 8 years ago
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The dancing mage:
<<This is a fan concept. It probably will never appear in League of Legends in any form or shape.>>
Basic:
600 Units ranged.
Passive: Magical dance: Attacking an enemy with basic attacks causes (3/6/9)[On Level 1/7/13] ghost lights to spiral away from the champion, weaving themselves with each other and dealing dealing 75% AD as magic damage. The ghost lights pierce through enemies and disappear at the initial distance to the enemy the basic attack got casted. Desperate dancer: An illusionary light, representing the location the champion suspects the girl of his dreams, travels across the field of justice. Once every 200 seconds, the Champion is able to recast his recall while channeling to redirect the recall to the location of the light. The light is invisible to other champions unless an non neutral unit or attack pierces through it, revealing its location briefly to all champions in range. Dancing styles: In Shop, the champion can change his dancing style, altering his basic attacks. Slow dance: Basic attacks explode in a radius of 150 Units for 30% AD magic damage. Basic attacks travel slower but have a longer range. Blades dance: Every basic attack pierces and damages neutral and enemy unit passed for 25% AD magic damage. Additionally the basic attacks get wider and fly in an arc [Altering left and right.] Shadow dance: Basic attacking leaves behind a shadow. The shadow attacks the same target [no range restrictions] and disappears as the champion attacks again, dealing 50% AD magic damage. Spinning dance: Basic attacks bounce off a target and deal 70% AD magic damage to the second target hit in half the champions attack range. Basic attacks travel faster but have a shorter range. Basic dance: No additional effect. Q: Ethereal Wings: Ethereal wings grow out of the champions back and cut through every enemy in a 180° angle in front of the champion. Enemies hit get knocked back by (30/60/90/120/150) Units and damaged for (30/50/70/90/110) + 50% AP + 50% AD magic damage. Cost: 60 Mana Range: 400 Edge - 600 Center Units Cooldown: 15/13/11/9/7 W: Hextech catalyst: The champion throws a small hextech device, dealing 20 + (20/30/40/50/60)% AD damage as true damage to an enemy hit. As it hits the ground, the champion summons (1/2/3/4/5) + 1 for every allied ward on the map spheres around himself and fires them towards the champion hit or the device on the ground. Orbs hurt the first enemy they hit, dealing (10/20/30/40/50) + 15% AP magical damage. Cost: 60/55/50/45/40 Mana Range: 700 Units Cooldown: 15-10 E: Improvised move: The Abilitys effect changes with the Dancing styles: Slow dance: The champion gets shielded for (50/100/150/200/250) + 100% AP while he jumps towards the targeted location, where he casts Magical dance with (1/1.3/1.6/2/2.5) times the damage on his curent attack range. Blades dance: The champion dashes into the targeted direction. While dashing, he can recast the ability in another direction to dash another 200 Units and deal (30/60/90/120/150) + 70% AD damage. Shadow dance: The champion sinks into the ground, extending his shadow towards the targeted Unit to reappear besides it. Every enemy passed gets rooted for (0.2/0.5/0.8/1.1/1.4) seconds. Spinning dance: The champion rolls towards the targeted enemy to stun him for (0.2/0.4/0.6/0.8/1) seconds and jump back 1.5 times the distance traveled. Basic dance: The champion warps himself to the targeted location, leaving behind a bomb that explodes in a 200 Unit radius and deals (30/60/90/120/150) + 70% AP damage. Applying any of the ability's effects on an enemy reduces the cooldown by 5 seconds. Cost: 70 Mana Range: 750 Units Cooldown: 20
R: Eternal solitude: The champion sends out a wave of depressing energy. Every enemy champion hit gets invisible to his allies and generates no vision for them for (3/5/8) seconds. (20/30/40)% of all incoming damage gets dealt as true damage in the meantime.
Cost: 100 Mana Range: 800 Units Cooldown: 160
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archmageconcepts-blog · 8 years ago
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Ellerui, the illusionary seeker
Shortlore:
"There once was a girl, seeking true love."
"Did she ...?"
"No, she didn't."
"How sad. So she was alone?"
"One night, when a Freljordan blizzard darkened the sky, she disappeared."
"No one ever heard of her again?"
"Never. But some tell stories about her, still looking for true love."
"And she never found it?"
"And we never found it."
Pick quote: “All illusion and lies!”
Ban quote: “You can't banish love forever!”
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Basic attacks:
150 Units sword-slash scaling on AD
Passive:
Illusions and lies:
Once every ten basic attacks, an illusion dashes towards the target as a ranged basic attack with 400 Units range, dealing additional 20% AP as true damage.
Every five abilities used, an additional effect can be casted on each ability. The Counter doesn't reset on death.
Illusions act like Bots (but stick to the lane they got summoned) and aid when nearby epic monsters or champions get attacked. Illusions have 50% of the Champions Health and deal 70% damage. Illusions disappear when getting killed or on the Champions death. Illusions are caped to 5 at a time. If additional illusions get summoned, the earliest summoned illusion disappears after (1-5, based on level) seconds. If an allied champion is nearby the illusion, he gets exp and Gold rewards instead of the original champion. Illusions don't make any use of this ability and do 10% damage to towers.
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Q:
Shards of reality:
A shard flys towards the Champion, damaging the first enemy hit by (35/60/90/120/150) + 50% AP magical damage. If the ability got casted by the original Champion, allies hit within 200 Units of the Champion get pierced by the shard and teleported to their mirrored position relative to the Champion.
Reality passes:
On the fifth ability-stack of 'Illusions and Lies', this Ability can be recast for 3 Seconds to teleport to the position the shard got summoned, creating an illusion at the position the champion casts it.
Range: 800 Units
Cost: 20/25/30/45/50 Mana
Cooldown: 5/4.5/4/3.5/3 s
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W:
Fraction of truth:
The champion swaps locations with the targeted illusion. (80/60/40/20/0) percent of health and mana get swapped as well. (*)
Illusions can use this ability on each other, but not on the champion.
On the fifth ability-stack of 'Illusions and Lies', this ability can be recast for two seconds to finish the cooldown of 'Shards of reality', 'Fraction of truth' and 'Slice of dreams'.
(*)Calculated: percent remaining * stage percent as double = percent swapped
Range: 1000 Units
Cost: 80 Mana
Cooldown: 60/50/40/30/20 s
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E:
Slice of dreams:
A swarm of five illusionary butterflies gets summoned on a random location 1000 Units away of the targeted enemy and flies towards it. Every butterfly can get targeted and destroyed.
One butterfly out of the five can endure three hits upon being destroyed, every other butterfly only takes one hit. Only this butterfly does (50/90/130/170/210) + 70% AP magical damage in a 200 Units radius.
Enemy champions have guaranteed vision on the butterflies.
On the fifth ability-stack of 'Illusions and Lies', the ability can be recast after two seconds with additional casting range of 300 Units for four seconds to summon another swarm of butterflies.
Range: 300 Units
Cost: 30/37/45/52/60 Mana
Cooldown: 9 s
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R:
Rewoven paths:
An  wall with a diameter of (500/800/1100) Units gets summoned at the targeted Location, warping any champion touching it (400/600/800) Units towards the direction the touched side of the wall points. The wall disappears after five seconds.
(The wall is completely visible to allied champions, enemy champions can only see a dim line on the ground. The Wall doesn't count as structure and can be passed by flash and similar teleporting mechanics. Dashes don't pass the wall. )
Rewoven reality:
On the fifth ability-stack of 'Illusions and Lies', the ability can be recast to summon a controllable clone that acts like a sixth illusion, but can summon two additional illusions and makes use of the passive. This clone has HP equal to the champions and does the same amount of damage.
The clone disappears 10 seconds before the cooldown of 'Rewoven paths' gets finished or the clone or the Champion gets killed.
Range: 400 Units
Cost: 100 Mana
Cooldown: 160 s
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Extended lore:
True love and illusion: 
The last tone of the song faded, and their audience applauded. Laia accepted the cup of hot goat milk from the tribal elder and sat down on on the fire. "I love you singing this song about Ellerui. You truly bring it to life."
"Thanks elder. I wish she was a real person, not just a tale." She sipped the milk.
"I bet the two of you would be great friends!"
"I would feel so sorry for her. It must be hard to never find someone you truly love." She looked into the night sky.
"You'll find the right person someday. Everyone does."
"A storm is coming. We need to prepare the camp." She jumped up and extinguished the fire.
Storms are a common thing in the Freljord, so everyone knew what to do. After some minutes, the camp was ready to face the storm. Short before entering her tent, she looked at the sky again. Then she saw Frans child, crawling towards the fire pit. 'Didn't anyone take care of her?' But it was too late to think. She started running towards the child. As she reached her, the blizzard started raging around the camp, and she had to protect her face. She grabbed the child and turned towards her tent, as a hand grabbed her by her shoulder. "Don't run. I want to talk to you."
"Are you crazy? She will freeze to death! How should I explain Fran why she ..." The child in her hands exploded into a swarm of butterflies, beautiful insects Laia only knew from tales.
"This blizzard is an illusion, as was the child." The blizzard stopped raging around Laia and the woman standing behind her. "I listened your song. You have such a beautiful voice."
"Thank you. But why would you literally start a blizzard to tell me that?" Laia didn't was feared of turning around.
"I think you are lonely. That's why you like the tale about me so much, isn't it?" A lightly dressed girl stepped out of the blizzard.
"Your tale?" She stuttered as she recognized herself as the girl standing in front of her. "You mean... you are Ellerui?"
"Yes, I am. But at the same time, I am not." Her clone stepped closer as it answered. "Once I was a girl, just like you. I also was looking for the one I could truly love. And as you, I was supposed to die in that blizzard." She hugged her from behind. Laia could feel the warmth of her blank skin through her pelts.
"What do you want to do to me? I haven't betrayed anyone!" Laia felt helpless, but also, she didn't dare to call for help.
"I don't want you to be lonely." She tightened her hug. "And I don't want you to end like me. I died that night, and became the being I am right now."
"But how do you want to help me? If someone truly needs help, you do!" Now Laia was completely confused as her clone came closer.
"You will see. We will meet again sometime." The pressure around her chest disappeared. Her clone took her by the hand and led her to her tent.
"The person you will love, will love you too. Don't worry, that's no illusion, that's the truth." Laia was the first to enter her tent, her clone followed her. "And don't forget, Ellerui will meet you again sometime."
"I hope you are right, Ellerui." Too fast for her to react her clone pressed her lips onto Laias. One instant later, her clone was replaced with a man.
Years passed, Laia and her husband left the tribe to return to his home. In Piltover, she gave birth to three children. Unfortunately one day both she and her husband became sick. He passed away first. One night, Laia woke up as someone touched her at her arm. "Don't worry, it's just me." Ellerui whispered.
"You finally visit me."
"As promised."
"I have to thank you. Because of you, I found the person I loved. I wish I could do anything for you, but I guess I'd die before I could even think of anything."
"Don't worry. Seeing you two living together is enough of a reward for me."
"Is it true that you never found love?"
"Unfortunately. But that's why I became what I am."
"Is this your true body?"
"Yes."
"You are beautiful. There must have been many men making a proposal to you."
"You are right. But they didn't truly love me, and I didn't any of them." She laid one of her hands on Laias chest as she started to cough.
"I guess that's it for me. It was nice to meet you, Ellerui. I hope you will find the right one someday."
"May I create an illusion of your young body to help me?"
"It would be an honor." After those words, the arrow pierced her chest, right beside Elleruis hand. As her soul left her body, the illusion of the young Laia rose besides the lamb.
"She deserved a peaceful death." it whispered.
"As did we. But now look at us."
"I feel bad for you." muttered the wolf besides her ear, "You don't even have a partner to talk to in bad times!"
"She may not have one, but she has many."
"That's right, but illusions are no replacement for a true partner." Laias illusion answered sadly.
"How does it feel?" asked the lamb.
"How'd I know?" answered the wolf.
"Like something, a part of you, is missing. It drives you crazy, makes you trying to talk to everyone you can. But that doesn't fill the space." Ellerui whispered.
"Don't you sometimes want to let me chase you?"
"Or to take my arrow?" the lamb continued as the wolf licked over her face.
"We can't just do that. We both have responsibilities, Kindred. You are the one bringing death, I am ..." Ellerui responded, but her sentence got finished by the lamb.
"... the bringer of love and illusions, I know. It just was a theoretical question. Both of us need to exist, so we have to live this eternal life."
"Would you?" Laias illusion asked.
"Back then, we did. Now, we won't." The wolf laughed as he answered.
"How ironic. If you think about it, we represent what we couldn't reach in our former lives." The lamb tightened her grip on the bow. "Come wolf, we need to go."
"Where is the next one?"
"The prey lives in Demacia." The wolf muttered.
"I'll take you there." Laias illusion whispered. The four of them disappeared as the door opened.
Illusions and lies:
"Finally I meet you!" The man, Reederas, turned around and drew his sword.
"So you know why I'm here?" The Sun disk glowed in the setting sun they stared at each other.
"You're beautiful. But you can't trick me, Ellerui. You're a dead girl!"
"Funny. Is that what you tell every girl you find pretty? Oh, of course it is! Else your wife wouldn't have left you!" She giggled as his head turned red. Suddenly he jumped forward and tried to stab her with his sword. It didn't reached her as she blocked it with her own sword she suddenly held in her hands.
"You dare laughing about me?"
"Does it matter? Only one will leave this desert alive." She blocked his sword again. The next hit surprised her and wounded her leg heavily.
"You, Ellerui, are dead now!"
"Do you really think of me as that weak?" She asked he stabbed her chest.
"Doesn't matter, you are dead now!" Elleruis body exploded into a swarm of butterflies. "How ...?" He didn't came to finish his sentence as another Ellerui dashed through the swarm. Reederas managed to block her attack and stabbed her back. He rolled away as something shot towards his chest. Two more Elleruis stood before him as he stood on his legs again.
"Truth be told, you were woven into this illusion the whole time." said the left one.
"But the greatest illusion you were woven into was the relationship between your wife and you." said the other one
"Shut up!" He shouted and dashed forward.
"So you don't want me to tell you what you want to know? What a pity." Both said as the distance in between them and him got greater as he ran forward.
"You can't just go now!"
"Oh, I can." Her voice whispered in his ear. "But first, I make you pay for the pain you did to them." As she said that, a swarm of butterflies appeared in the distance. "Find the special one, and you will live."
"How am I supposed to do that? They all look the same!"
"And that's exactly what you think about girls too, isn't it? Now, let the fun begin." The swarm started to surround him. He tried his best to find the one that was different, but as they got closer, he knew he was doomed.
"Please! I promise to excuse myself to every of them. I'll never betray anyone again! I'll do whatever you tell me to, but please let me live!" The butterflies almost touched him. Then one of them directly flew towards his chest. He screamed as it entered his body, which suddenly expanded in size. "Please!" he cried, but it was too late. His body felt like it was about to explode at any moment.
He was a butterfly that got caught by a bat.
He was the last girl he betrayed. It was the first night they spent together. The night before he had left her.
He was a Goat that was getting killed by the butcher.
He was himself, getting buried under the dunes of Shurima.
Reederas sank to his knees. "I'll give you one week. If you manage to hold your promise, you will live and warn everyone like you. The one person you will truly love will meet you in some years."
"Thank you, great Ellerui!"
"But if you fail or betray me, you will die." She was gone, but Reederas chest still hurt where the butterfly entered his body, as it left the mark of the illusionist, a heart shaped butterfly, burnt into his skin.
And Reederas lived.
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