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Summary #1
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Maral Pajohi ARTG-210 Blog
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arg-210 · 7 months ago
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Manifesto #6 Tweaked
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arg-210 · 7 months ago
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Manifesto #6
Constraint Recipe: Type + Image
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arg-210 · 7 months ago
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Summary #6
Don Norman's
Cliff Kuang explains how design has shifted from being user-friendly to prioritizing user engagement. Initially, the emphasis in design was on streamlining technology and tackling tangible problems. Many designs, like social media apps, aim to make money by using tactics like endless scrolling and ads to attract users. He stresses the importance of ensuring that good design benefits people instead of controlling them. He urges designers to return to the initial aim of developing tools that enhance people's lives. A practical illustration contrasts the straightforward interface of old computers with the crowded, advertisement-laden screens of modern smartphones. It serves as a reminder of the distance we've wandered.
Take-away
Design should focus on serving people, not manipulating them.
Modern design often puts profit ahead of what viewers (people) need.
Simple interface create better experience.
Empathy is key to good design.
The Palm Beach ballot controversy
It shows how lousy design can confuse people and affect election results. Ballots should be straightforward and easy to use, but this design must be revised. This situation highlights how we often overlook good design in public systems. Design is about appearance and making things work well for everyone. Designers should support more transparent, more accessible systems in voting and public services.
RGD Accessibility 2
This handbook explains why accessible design is essential for everyone. It offers practical tips for making straightforward and easy designs in digital, print, and physical formats. These tips include choosing readable fonts and using high-contrast colours. The handbook emphasizes starting accessibility early in projects and testing designs for all users. It encourages designers to work with clients to prioritize accessibility while being creative. The goal is to create incredible designs that everyone can use.
Take-aways
Making things easier to access is great for everyone.
Plan it early.
Keep it simple.
Enjoy your design.
REAL WORLD EXAMPLE: Tylenol bottle label
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I have often had difficulty reading on the bottles, and it got my attention to consider what could be improved. I have some suggestions for improving the accessibility of the Tylenol bottle label! First, increasing the font size and using high-contrast colours would help those with vision issues. A more precise layout with separate sections for English and French would also make it easier to read. Adding Braille and highlighting critical information, like dosage instructions, could enhance usability. A QR code linking to audio instructions is a great addition. These changes would make the label more inclusive for everyone.
sources:
 RGD.ca - Design Issues: The State of the Ballot, JP Williams. Accessibility: A Practical Handbook on Accessible Graphic Design, RGD.
 FastCompany.com - I Wrote a Book on user-friendly design. What I see today horrifies me,  Don Norman.
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arg-210 · 7 months ago
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Manifesto #5 Tweaked
After getting some feedback, I played around with the colour and font places and got this result. I was advised to change the typography to sans serif and that was very good advice, after using the sans serif I was able to adjust their placements more easily.
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arg-210 · 7 months ago
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Manifesto # 5
Through the process of this week's manifesto, I decided to create boxes with colours that everyone can recognize, I have used old large bold text to make the concept understanding. I have tried and challenged myself to stay simple throughout the design process.
CONSTRAINT RECIPES:
Type + Texture + Colour.
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arg-210 · 8 months ago
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Summary#5
RGB Accessibility 2 Handbook
Designers can create designs that are accessible to all users, including those with disabilities, by following the RGB"AccessAbility 2 Handbook." It clarifies why the design approach has to incorporate accessibility. This method complies with regulations and increases the value and appeal of your work to a wider audience.The article highlights effective client communication and provides advice on how to make designs affordable, especially for those with limited funds. It demonstrates how accessibility may still be visually stunning and captivating with examples such as the "Northern Lights" exhibit. All things considered, it motivates designers to continue learning as accessibility standards improve.
Take-aways
Plan for accessibility from the start.
Work within budget, but try to make things as accessible as possible.
Caring about accessibility shows your care for everyone.
Visual Accessibility in Graphic Design
The reading "Visual Accessibility in Graphic Design," showcases how often poor communication between designers and clients produces designs that do not fully satisfy accessibility requirements. Designers and clients understand the need of producing easily readable and useful designs. On the other hand, the absence of consistent conversation on accessibility could result to fail in this field. Often depending more on their intuition than on certain tools, designers guarantee accessibility by Clients often believe at the same time that designers are taking accessibility issues under account. Tight timelines and small resources might also lower the importance given to accessibility. The research implies that better tools and more honest communication could help designs to be more inclusive and accessible. The design of medicine labels is a major illustration of why accessibility is crucial; if not clear, these labels can cause great risk.
Take-aways
Many times, designers rely more on their instincts than on specific accessibility tools.
Budgetary and time restrictions could cause accessibility to be ignored.
Improved resources and clear communication could promote easy navigation, accessible designs.
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arg-210 · 8 months ago
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Manifesto #4 Tweaked
After getting some feedback, most suggested changing the font face and changing the tag. make it redable and a little more visible. which help me to create and create the tweeked and better looking version of the artwork. The new font face have blended with the purse more.
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arg-210 · 8 months ago
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Manifesto #4
Creating this week's manifesto focusing on eco-friendly products, gave me the idea to create a reusable bag that focuses and advertising on its longvity,duration, and quality. Through the process, I looked through some designers bags and noticed and was reminded that simplicity standsout more, and decided to go with a simple designed bag. After some feedbacks I went back and added some texture and grey scales to reach to the following result. Using the bold typography "Built to Last" as a design on the bag and also sending a message that product is longlasting and reusable.
CONSTRAINT RECIPES:
Black & White +Type + Texture.
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arg-210 · 8 months ago
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Summary #4
Eco - design:
According to the reading, Eco-design means a strategy that focuses on three broad environmental categories i.e materials, energy, and pollution/waste.Eco-design is about creating products that are better for the environment. It involves using fewer harmful materials, making longer-lasting products, and ensuring they can be recycled. The goal is to reduce waste and energy use throughout a product’s life, from making it to throwing it away. Designers must think about how their creations affect the planet at every stage.
Take-away:
• Eco-design reduces harm to the environment.
• Focus on recycling and less waste.
• Consider a product’s impact from start to finish.
Gore - Tex Footwear:
Gore-Tex Footwear underscores the importance of durability performance and reducing environmental impact through Life Cycle Assessment (LCA). LCA examines the entire lifecycle of a product, from material extraction to disposal, with a focus on minimizing energy use, carbon emissions, and pollution. By creating long-lasting products, Gore-Tex significantly reduces the need for frequent replacements, thereby making a positive impact on the environment. Their commitment to sustainability, reflected in their push for longer-term products, instills hope and encourages consumers to buy fewer, high-quality items to collectively reduce global impact.
Takeaways:
• Durability reduces environmental impact.
• LCA measures a product's entire lifecycle.
• Long-lasting products are eco-friendlier.
Cradle 2 Cradle:
The video explains about cradle-to-cradle (C2C) approach promotes designing products in a way that all materials can be reused, either returning to nature or being part of new products. This system moves away from the “take, make, waste” model, aiming instead for sustainability by using renewable energy and celebrating diversity in design inspired by nature. C2C ensures that no materials are wasted, allowing for a circular economy where products are disassembled, and their components are reintroduced into the cycle.
Takeaways:
• Products are designed for reuse, not disposal.
• Use of renewable energy is key.
• Nature’s diversity inspires better designs.
• C2C adds value through sustainability and cost savings.
David Berman:
In Do Good Design, David Berman last talks was about how designers have an obligation to use their imagination for the greater good. The reading talks about how designers can help the world by making things that last longer and making less waste. It emphasizes using renewable energy and products that won't harm the environment. The goal is to do good through design that is responsible and long-lasting.
Take-aways:
• Lasting products help the environment.
• Ethical design helps people and planet.
Descan:
The professionals have discussed the importance of sustainable design, which combines environmental, social, and economic values to solve global problems. Designers should work together and think creatively. Sustainable design focuses on creating long-lasting, meaningful solutions.
Take-aways:
• Designers should work together.
Sources:
Eco -Design DesignTechnology 
Do Good Design _ David Berman (Ch:10-12)
GORE-TEX Footwear  Youtube.com 
Cradle 2 Cradle _ Reggs  Youtube.com 
Sustainability Descan.ca
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arg-210 · 8 months ago
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Manifesto #3 Tweaked
After getting some feedback I decided to go all black and white and look for more simplicity in my design, which is the result shown.
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arg-210 · 8 months ago
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Manifesto # 3
The phrase "Be the good you want to see in the world" by Mahatma Gandhi from Berman's Manifesto reading got my attention and I got encouraged to do my third meanifesto as "Be the Change". I started by look for inspirations to start up the design which helped me make up my mind on the provided design. The design indicates the idea of people coming together to create positive change by sharing ideas and helping one another to improve. One person makes big difference in many others life.
CONSTRAINT RECIPES:
Black & White +Texture + Type.
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arg-210 · 9 months ago
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Summary #3
Do Good Design
Summary:-
Start of Erik Spiekermann's book Do Good Design: In this article, Erik Spiekermann talks about how artists have a duty to make work that helps people instead of just making money. The First Things First manifesto from 1964, which he talks about, told designers to put important jobs first. Even though it's hard to balance moral concerns with business needs, Spiekermann says that good design could make people safer and even save lives. He tells designers that they need to look closely at how they do their jobs and make smart choices, even when they are working on business projects.
Take-away:-
• Good design has a big effect on safety situations.
• It's important to find a balance between making money and doing meaningful work.
•Designing doesn't just mean making things look better; it also means solving problems.
Berman's Manifesto
Summary:-
This chapter is all about owning our actions and realizing how they influence the earth. This reminds us to try to live with less, consider twice what we purchase, give quality top priority over volume. Over time, even little actions like changing to reusable goods can have a significant impact. The concept is to appreciate what we already have, reject the continuous pressure from commercials claiming we need more, and set a good model for others to follow. It also demands participation, support of leaders who truly concern the environment, and opposition to negative items. Basically, live your truth, be honest about what has to be changed, and help to build a better future for all by your own actions.
take-away:-
• Value and maximize what you currently own.
• Set a good example; also, assist others in making wise decisions.
• Gandhi observed, "Be the change you want to see in the world."
The Tree-Step Pledge
Summary:-
It emphasizes the need of designers obligation to influence positively. It motivates designers to consider the moral aspects of their work and stay away from destructive initiatives. Designers are like doctors, who swear to cause no damage. According to the chapter, designers should dedicate some of their time to work on initiatives improving the planet and benefiting society. The message is rather clear: designers are able to bring about change; the moment to act is right now.
Take-away:-
• Ethical decisions help designers to change the world.
• Turn down dangerous employment and recommend better substitutes.
• Designers should abide by a code of ethics, much like doctors do.
RGD/GDC Code of Ethics
Summary:-
The GDC Code of Ethics tells artists how to behave in a responsible and professional way. It reminds designers to make original designs and value other people's rights, and it stresses honesty, fairness, and respect in all work. Designers are urged to do more than just make things look good. They should also make work that helps society, encourages inclusion, and supports sustainability.
Take-away:-
• Always be honest and fair when you create something.
• Think about the surroundings and try to make designs that will last.
• Make ideas that everyone can use and be a part of it.
Renurish Sustanibliity
Summary:-
Changes in one component might affect the whole system. Squirrels, raptors, and oak trees show how interdependent each species is for survival. The chapter emphasizes the need for designers to consider the full product life cycle and includes visual representations to explain these links. Systems thinking in daily decisions and designs can help us create more sustainable solutions for the globe.
Take-away:-
• Changes affect the entire system: Everything is linked.
• Use diagrams to explain component interactions.Sustainable design considers life cycles from conception to disposal.
• Daily decisions can improve the environment: Small choices matter.
Ten Principles for Good Design
Summary:-
Dieter Rams, a celebrated industrial designer, presents ten principles of effective design that highlight the importance of simplicity and functionality. His principles emphasize that effective design must be innovative, functional, visually appealing, clear, subtle, truthful, durable, intricate, eco-friendly, and minimalistic. These guidelines inspire designers to develop products that enhance users’ lives while being mindful of their environmental impact. The approach of Rams has left a mark on numerous entities, including renowned brands such as Apple, which reflects his ideals of elegant and intentional design.
Take-away:-
• Being truthful in design fosters trust and openness.
• Durable products promote sustainability and minimize waste.
• Focusing on the finer points improves quality and boosts user satisfaction.
Rams (Video)
Summary:-
Dieter Rams highlights in the Rams documentary the significance of challenging unsustainable design decisions. In support of his claim that new doesn't automatically equate to better, Rams points out that the market is overflowing with pointless andpoor products. By keeping materialism in mind, he thinks people should think beyond their everyday lives and contribute to the environment. Rams pushes system designers to reconsider their implementations and strive for a more practical and ecologically responsible alternative. In order to grant freedom, the documentary encourages designers to apply their imagination. "Less is better," as Dieter Rams once said, promotes design that doesn't detract but instead offers functionality.
Take-away:-
• Awareness of Materialism
• Less = Better
Sources:-
Design to Re-nourish. Chapter: 2. Eric Benson & Yvette Perullo (Book)
Do Good Design. Foreword; By Erik Spiekermann, Berman’s Manifesto, 3 Step Pledge. David Berman (Book)
RGD/GDC/SDGQ Code of Ethics, RGD, GDC & SDGQ
10 Principles for Good Design, Design Museum. DesignMuseum.org.  Dieter Rams - Quote, “Less, but better”
Rams, Gary Hustwit. (Documentary)
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arg-210 · 9 months ago
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Manifesto #2 Tweaked
after getting some feedback decided to make my work simpler and express the over all meaning mosly by the words used and only a few small facial to show the emotion of the design.
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arg-210 · 9 months ago
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Manifesto #2
"Industrial Frustration"
This week's manifesto design represents the overwhelming stress and frustration caused by work. The head at the center releases tangled, chaotic thoughts, symbolized by the messy lines above. The words "STRESS" and "WORK" reflect how the two are often deeply connected, reflecting the pressure and confusion that often come with work. The teardrops and black liquid flowing from the figure's mouth onto a mask convey the emotional and mental toll of dealing with industrial frustration. The tone is dark and heavy, capturing the weight of work stress and its impact on personal well-being.
CONSTRAINT RECIPES:
Color + Texture + Type
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arg-210 · 9 months ago
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Summary#2
The article “Designers Should Take Responsibility for the Ethics of Their Clients” emphasizes that as designers, we cannot distance ourselves from the ethical implications of the work we do for clients. The main message revolves around the responsibility designers have in influencing society. It acknowledges the increasing awareness around design's impact on public perception, behavior, and culture. In an industry often seen as neutral, the article calls on us to consider how our work might perpetuate harmful practices, ideologies, or exploit vulnerable communities. By aligning with ethical standards and questioning the intent behind the projects we engage with, we can make design a force for good.
What stands out to me is the challenge to stand firm against problematic clients and projects, which is a challenging task in an industry driven by market demand and financial pressures. This article made me reflect on the moral dilemmas designers can face, especially when profitability clashes with personal values. I resonate with the idea that we have the power to shape social narratives, and this responsibility should not be taken lightly. Inspired by designers who refuse to compromise on ethics, like Mike Monteiro's work advocating for ethical design practices, I feel more compelled to integrate these principles into my career.
cited: “Designers Should Take Responsibility for the Ethics of Their Clients.” Eye on Design, AIGA.
Take - aways:
Ethical Design Responsibility: Every design leaves a lasting mark on culture, society, and the environment. Designers must be mindful of the ethical implications of their work.
Design Beyond Profit: It's crucial to balance aesthetics, commercial success, and social responsibility, ensuring that our designs contribute positively to society.
Empowerment Through Design: Design has the power to break stereotypes, change narratives, and foster inclusivity. I’m driven to create work that uplifts and empowers rather than exploits.
Industry Frustration: The continued normalization of unethical advertising, such as exploiting women's bodies, frustrates me. Why is this still tolerated? Why hasn’t the industry progressed toward higher ethical standards?
Hope for Change: Design has the potential to become more ethical and sustainable. I aspire to be part of the movement that drives real cultural change through responsible design.
Practical Solutions: Integrate the "triple bottom line" into every project by asking: How does this design affect people, the planet, and profitability?
How can designers resist unethical client demands? What strategies can ensure designs remain ethically sound in a profit-focused industry?
Designers must challenge harmful norms and advocate for greater transparency and honesty in advertising. We need to reshape industry standards for the better.
These readings inspire me to take responsibility as a designer and ensure that my work does not perpetuate harmful narratives or contribute to environmental harm.
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arg-210 · 9 months ago
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 # Tweaked Manifesto
After getting some feedback, for my tweak I decided to bring out the text and work on it, I then started creating leafs for the tree and works with the tree moving it around different areas to find its proper portioning, considering the phrase "create for good" made me want to place the tree in such way as its been grown out of the word create with the hand creating its leafs.
My constraints recipe for this design is  Type + Texture + Colour
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arg-210 · 9 months ago
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Manifesto #1
-Designers must create for good, not fuel overconsumption-
"Create For Good"
The idea of this design is that creativity can lead to positive change, much like how trees contribute to a healthy environment. It reflects the concept that artists and designers have the potential to "create" in ways that benefit society and nature. A tree and greenery are motivated by a desire to raise awareness about environmental responsibility, encouraging creators to think about sustainability in their work.
The green tones for the tree and grass suggest life and nature, while the gradient background represents the balance between day and night.
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