ashtongrantsterm1
ashtongrantsterm1
AshtonGrantsterm1
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ashtongrantsterm1 · 5 years ago
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we can use these nodes to make a launch pad which will make the player go up a certain height which is based of the z velocity. if we try to make a launch character node, it wont work as we need to drag of the “cast to SideScrollerCharacter” node first. by replacing the launch character node, we can make it do about anything such as score a point, loose health etc
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ashtongrantsterm1 · 5 years ago
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super meat boy is a 2d platformer where you have to save Bandage Girl by completing the levels and chasing Dr. Fetus who took her. the game as low friction but fast speed and high jumps, making it tricky for first timers. the art style looks really well done and the effects make the game stand out. when you walk there is meat juice on the floor and walls to show where you’ve been. one you beat the level, you see a meat boys for every attempt and they all go at once.
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ashtongrantsterm1 · 5 years ago
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badland is an action game where the objective is to reach the end of the level. you can move in any direction but the camera moves so you have to keep moving while avoiding traps.
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ashtongrantsterm1 · 5 years ago
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shovel knight is a 2d platformer made by yacht club. its 8 bit which gives it the feel of being made on the nes even though it was released in 2014. it has also won multiple awards. the graphics look really retro and that makes the game feel alive. it also has 4 campaigns that are all unique with different moves, level design to match the moves etc.
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ashtongrantsterm1 · 5 years ago
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ashtongrantsterm1 · 5 years ago
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level design: to make a game feel good, you have to add effects like screen shakes when you shoot a gun . you also need good level design and Miyamoto has one that works really well. it is use a gimmick in a safe environment, make it more challenging, twist it and then the conclusion. this allows easy level system as you can make a level per gimmick which if you have enough gimmicks, it can be really effective.
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ashtongrantsterm1 · 5 years ago
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event overlap is used in games to start a reaction when you enter the collision box. some things you can so is: add points, take/give health, give extra time, start a cut scene, change gravity, kill an enemy, hit an enemy, the possibility are endless.
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ashtongrantsterm1 · 5 years ago
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Game UI: the best game UI vie used is persona 5 as its somehow has a lot there but is also simple to understand. its also extremely unique compared to other games. the effects are also incredible when shooting enemies etc.
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ashtongrantsterm1 · 5 years ago
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Paul Robertson: he does pixel art for Shantae: risky’s revenge and the pirate’s curse, fez, the invincible iron man, sigma star saga Scott pilgrim vs. the world: the game and more
 Army of Trolls: they helped make pixel art for kynseed, jack move, sweatshop, scram kitty and floating cloud god
Waneella: she works on very mysterious and complex pixel art animations
Ivan Dixon: Ivan does a lot of TV show collaborations such as adventure time and the Simpsons
MiniBoss: miniboss made towerfall and celeste. they focus in pixel art and it looks really good and smooth
Rieko Kodama: she helped with quite a few games in the Sega mega drive years. she was the also the leader of the art team when making phantasy star on the master system in 1987
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ashtongrantsterm1 · 5 years ago
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Max Fleisher: Max was the person who made Betty Boop, the rotoscope, Popeye etc. he used a lot of inky drawings for his animation.
Eadweard Mybridge: Eadweard is known for real life animations using photographs such as the horse in motion and he uses a phenakistoscope for some things. 
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Richard Williams: he is the person who made Rodger rabbit. he also disagreed with using animation to make realistic thing. Richard used a drawing per frame animations which where really hard to do back then as they didn't have advanced technology. 
David Perry: David used to make animations in games such as earthworm Jim and Disney Aladdin
 The Act by Cecropia: the act is an interactive animated game that released in 2012. the objective is to save edgers brother, wally and to impress Sylvia. Edgar is a window washer along side his brother but he then has to go into the hospital disguised as a doctor to try and save him.
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ashtongrantsterm1 · 5 years ago
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tile maps are usually used in 2d games. they're sprites that when put together, you have a level. here are 10 example of tile maps
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ashtongrantsterm1 · 5 years ago
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Cuphead research: from what i can remember, the brothers who made cuphead wanted to make a game so they started planning and they thought of cuphead. they then designed the characters and drew them out on paper, but colored them on a PC editor otherwise it would take way too long to finish. for some battles like the genie one, they used a 3D model which they had with them. after most of that was done, they needed music so they turned to an old friend who’s a composer and got a jazz team to make the music. they also didn't expect it to be as hard as it is.
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ashtongrantsterm1 · 5 years ago
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ssbu
Super smash bros ultimate is one of my fav games 2nd to persona 5. SSBU is a 2D fighting party game directed by sakurai who also directed the first couple Kirby games and kid iccurus uprising. smash has 77 unique fighters to pick from as well as 111 stages too. one of the biggest things about smash is the rep as there are characters from all over gaming eg Mario, sonic, pac-man, joker, banjo etc
terraria
terraria is a 2D pixel action game. its known for fighting and not so much exploring. there are thousands of unique weapons with 4 classes them being melee, ranged, magic and summoner. they all have there own gear and weapons too and 13 bosses and 7 different invasion types. another thing terraria is known for is its massive amount of small Easter eggs such as the plumbers hat or a creeper costume.
ultimate chicken horse
UCH is a party platformed where at the start of a round, you pick a random object from a box and place it. the goal is to reach the end and when doing so, you get some points. when you have enough points, you win. other methods of getting points are trap kills, coin, post-mortum (reach the end but you died (less points then winning) or underdog (if your loosing by a bit, you will get extra points). you can make a path or sabotage others, it depends what item you get. 
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ashtongrantsterm1 · 5 years ago
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Super Mario galaxy review
 When I was a kid, around 2010, I played super Mario galaxy A LOT as I really loved it. I cannot remember a lot about it apart from the fact that I got to gold leaf galaxy and the disc broke.
10 years later they reviled super Mario 3d all stars and I was satisfied because I have not finished any of the 3 games
 Super Mario galaxy is the 3rd Mario 3d platformer and the gimmick was the gravity. The galaxies are made up of ‘planetoids’ which all have their own gravity so its possible to hop from planetoid to planetoid. Another thing about galaxy is its mass amounts of power ups such as spring or bee Mario. This was also the first game to introduce the ice flower though it works differently to modern games. The themes of the galaxies are all unique as they focus on a terrain type e.g. grass or lava then add a gimmick and the combination is not seen in another galaxy.
One if my favourite parts is soaring through space and traversing the universe to visit different galaxies. The mix of power ups, enemies and gimmicks make it feel like every galaxy is unique which makes the player want to see what is around the next corner. The things I would change would be that you do not get 1ups from peaches letters because eventually you have a massive amount of lives and so there is a menu to travers the comet observatory. There should also be more stars where you have you go and find Luigi. Super Mario galaxy brought a lot of new things into the Mario universe just like sunshine, they did not last long at all.
If I had to rate Mario galaxy between 1-10, I would probably rate it an 8.
Honestly, I hope they make a galaxy 3 at some point as I would love to see what they can do on the switch as it is a lot stronger than the Wii. They might be able to double the galaxies who knows. A multiplayer mode might be hard, but it would be funny to see 4 people run around small planetoids and bonking into each other.
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ashtongrantsterm1 · 5 years ago
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a bit late, but i wrote this on a pc sticky note a while ago and didn't put it here Slipslop: slipslop is a simplistic platforming game where your objective is to reach the goal if your on the story mode or if your on endless, see how high you can get slipslop can be difficult without practice due to the low amount of friction makes it so you can slip off moving platforms easily the controls are simple too where you need the space bar to jump and all the other buttons are used in the menu when playing the levels, it would take you to the next level instead of having to quit to select the next level
ESJ2: electronic super joy 2 is a platformer where the objective is to get through portals at the end of each level to try and steal the devils butt. the controls are the arrow keys for movement, z to jump and x to use an ability that can be found in the levels one improvement in ESJ2 could be the ability to change key binds eg wasd to move, space to jump and c to use an ability when  i see this game, it makes me think of celeste, another 2d platformer. one difference is that in celeste, your trying to climb a mountain, where as in ESJ2, your trying to get deeper and deeper towards hell. when compared to Electronic super joy 1, it looks very similar with level and art design the story is an adventurer (the player) has gone to try and get the devils golden butt because it has the power to grant wishes
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ashtongrantsterm1 · 5 years ago
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to make a win/ loose screen, we need to make a widget (r-click where the assets are, user interface and then ui blueprint). we can then open it and pot images on.
we need the widget to appear in game though so first, we need to go onto our sidescroller character, add a create widget node, then select our widget from the drop down menu. one done, we then need to add to view port. 
to get it to appear, simply put an input in the white part of the create widget node. you can use branches so when your scores high enough you win or after a timer.
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ashtongrantsterm1 · 5 years ago
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to make a walk animation, we need to know when we’re walking. therefore, if we use the movement input part that was already there, we can make another lime line which will go and play the walk animation.
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the lime line will go into the node. the red line that comes out is a Boolean which is a true or false question. the lime line is being tested if it equals 0. if that's true, that means were standing still so it plays the idle animation. if its false, aka we’re moving, it will play the walking animation.
by using an event, we can test if the player isn't on the ground. so by using another branch, we can set it so it plays our jump animation when true and it will then power the nodes that checks if were walking, this way if where walking and jumping, the jumping animation will take priority. 
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when the game starts, the health is set to zero. it also displays the health every frame thanks to the event tick node.
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as soon as the health drops to 0, it will start the death animation as well as stop all animations and movements thanks to the sequence sending a message to close the gates, it also starts a 1.5s timer which is how long the death animation is. once the timer is complete, the level will reset.
(the full blueprint because the lines are confusing and it makes it easier to track what's going where (2 is the gates that the sequencer 1 closes.)
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