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ashutoshgm · 11 years
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Super Rollers is a physics-based puzzle game developed for iPad. It features varied engaging puzzles, 4+ worlds containing their own set of challenges and solutions and distinct art styles. Available for Free for iPad at: Apple App. Store & Official Page Super Numbers was published during my tenure at Ironjaw Studios as an Associate Producer. My contribution to this project was in Menu Design with Jalay Bhatti. Marketing with online promotions and target audiences. The game is challenging, hope you enjoy it.
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ashutoshgm · 11 years
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Super Numbers is a math-based puzzle game in which you are to clear series of boards filled with numbered tiles. Add up the numbered tiles to form the digit displayed on the board’s display. A new board is presented when you clear the current one and this keeps going on and on until you run out of time. Available for Free at: Apple App. Store
Super Numbers was published during my tenure at Ironjaw Studios as an Associate Producer. My contribution to this project was in Marketing and its online promotions.
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ashutoshgm · 12 years
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My Portfolio for the work done as a game design and production management student at DSK Supnifogame. All the major projects undertaken while at this institute are available on this site under respective categories. This work included internships at 99Games and Ironjaw Game Studios.
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ashutoshgm · 12 years
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DSK Supinfomania 2011
Being the volunteers for Photography and Videos, we have put together a compilation of videos that highlight the events of Supinfomania 2011, a college festival that took place in DSK Supinfocom. The Team: Ashutosh Gautam (Team Manager\Editor), Samuel Ignatius Raj (Video Processing, Photography), Chirag Caesar Ramchandani & Avichal Singh (Video Capture, Photography), Kaushik Gadgil (Photography) Thanks to: Sachin Birua (VFX for Supinfomania logo), Huzaifa Arab (Music Suggestion), Emmanuel Djobet (Canon 5D), Puneet Deol, Mihir D Modak. Also Pierre Boulaton and Faizi Kazmi, our project managers, for allowing us time out of respective projects to make the video.
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ashutoshgm · 12 years
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Decision
The first draft of the end credits I made for "Decision" at DSK Supinfogame, India Decision was an Interactive Movie (iDVD) project with a deadline of one week. Primarily I worked as the cinematographer and capturing the footage, it also involved usage of stop motion for a scene. Other tasks included DVD cover design also participated in brainstorming for the storyline. Team involved me, Siddarth Sareen, Francois Pancallo and Nikhil Taode.
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ashutoshgm · 12 years
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Decision
An Interactive Movie (iDVD) project with a deadline of one week. Primarily worked as the cinematographer, it also involved usage of stop motion for a scene. Other tasks included DVD cover design also participated in brainstorming for the storyline. Team involved me, Siddarth Sareen, Francois Pancallo and Nikhil Taode. Art: Osokin
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ashutoshgm · 12 years
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Cinderella
This project was a proof of concept for a "double intensive week" project of A1 and F1 at DSK Supinfogame. The constraints were use of the following words to be present in the game design: Ashes, Cinderella, Equinox, Monument, Chakra. My team consisted of 8 people who were mostly game designers.The Team Consisted of me, Huzaifa Arab, Pauline Alligier, Pierre Boulaton,  Ayan Mipun, Mohit Madnani, Dhaval Rambhia, and Francois Pancallo
I primary work on the project was on Sound Design alongside Pierre. Other tasks included work on creation of graphic assets along with others including the cover design(not the art, that is by, MadmoiselleClau) and some level design elements.
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ashutoshgm · 12 years
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Breeze
Above teaser was an environment reference for game concept called "Breeze". A final year game concept presented by me and Florian Doutre amongst others for presentation at the final round of elimination at DSK Supinfogame, 2011. Educational Use Only
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ashutoshgm · 12 years
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Indulgence 
I.9, Frodo, Bombay, India
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ashutoshgm · 12 years
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Eo, The Cloud Shepherd
Presenting the Gameplay Teaser of Eo, The Cloud Shepherd, a W.I.P Prototype by Team Aerosol.It is part of our final year course of Game Design and Production Management at DSK Supinfogame, Pune, India.
"Team Aerosol" comprises of myself, Pranav Bachal, Florian Doutre, Faizi Kazmi,  Nikhil Taode. We are currently assisted in Concept Art by ZaidAli Rasool, Avinash Maddi and Pierre Boulaton in programming, Sachin Birua and Jalay Bhatti in VFX with an original soundtrack by Piran Irani.
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ashutoshgm · 13 years
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cover designs for game concept documents
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ashutoshgm · 14 years
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" The Week of the Dead "
A NeverWinter Nights 2 Modification. Worked as Sound Designer for 6+ new levels created within the objectives set below. A Team "Helios" Project at DSK Supinfogame, India
Intensive Week Project:
One Week deadline
Background story from the I.P. The Day of the Dead
Work with a team of 10
Only use NeverWinter Nights 2 Editor
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ashutoshgm · 14 years
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Machinima - The Human Weakness Beta Video
A StarCraft 2 Machinima made using the Starcraft 2 Editor. Worked as Director of Photography, Sound, Co-Ordinator with VFX Arist for styling. A Team Project by "Artisans" for DSK Supinfogame, Pune, India.
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ashutoshgm · 14 years
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The Cadillac
V8 | 5 Seater Convertible Sedan by Fisher, 1938
The Vintage Car Museum, Udaipur, Rajasthan, India
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ashutoshgm · 14 years
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Near the Palace
Jodhpur, Rajashan, India
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ashutoshgm · 14 years
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The Sunrise
Sangawas, Jaitaran, Pali, Rajasthan, India
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ashutoshgm · 14 years
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 City Palace, Udaipur, Rajasthan, India
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