asuracard
asuracard
Card Game Design
5 posts
Designing a new Living Card Game
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asuracard · 8 years ago
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Ask The Unconquered Sun
To the Most High, King of the Gods, Ruler of Heaven, and the Guarding Star Once, a very long time ago, when I was very young and not yet one of the Chosen, I looked up to you as most people who knew well enough looked up to you. At that time I was optimistic and idealistic, and the notion that the world might not quite be fair had not yet struck me. I was a warrior then, and I fought for my home country on more than one occasion. I rarely encountered anything serious, and even more rarely did I ever feel as if I was sincerely in any danger. I was young, and wrong, and felt that I was invincible, but still I thought that this was the way the world ought to be. I grew, and the world changed, and eventually the dangers exceeded my ability to deal with them. I was not weak, but the enemies that came were much stronger. I fought for a while. Then I was hurt, and I dropped my weapon and hid. People died, but I survived. One day a Goddess came to me – or a woman I believed to be a Goddess – and she talked with me for a time. Said that I could have power to put it all right, if only I served the wronged Creators of the world. I was scared, tired, hurt, and bitter, and she was a friendly face and a helping hand that none of the Gods had been to me at the time. So I said yes. I do not know if it was a mistake, a lapse in judgment, or if I would take it back even if it was. So I became one of the Exalted. My wounds and aches melted away during the process, and when I emerged I felt as mighty and as enduring as your presence in the sky. I wasn’t, but that’s how it felt. My eyes became black as the night, then. That was a very long time ago now, and at the time I ventured into Hell to serve my new masters. At first, I enjoyed it, and I pitied them as much as I feared them. I think that They knew that. Or suspected, at least. Still, I listened to them, and for a time I hated the Gods and their Exalted, and thought them all to be wicked. I did some things. Some good things, for demons and mortals alike. Some things I’m proud of, and others I wish I could take back, and others yet that I wish I could wish I could take back. I am sure that you know of them. That, too, was a very long time ago now. Since then, I’ve left Hell. Declared my independence. Fought off those who pursued me. Taught those who would listen how to leave along with me. I have grown so much more powerful than I ever could have imagined when I first took the second breath. Within the depths of my soul I have carved a world, and in that world my souls are the gods, the landscape, the constellations. I walk there at times, and see what the people that I have put there do with their existences. Sometimes I help them, and sometimes I bring them here, but most of the time I simply watch them in silence. I’d like to ask if I have done well, and for advice, and for so many other things. That is what I would like to do, but it is not what I am going to do. My world is not your responsibility, and you already have more than one under your watch. I just wanted to tell my story to someone who might understand, and to say that I am sorry, and also to wish you good luck. Sincerely, A man(?) formerly known as Yat-Sen
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asuracard · 8 years ago
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Ask The Unconquered Sun
Your Radiance, Unconquered Sun I make no attempt to hide that this is the last venue I would wish, to seek Your help. I understand how You must view us, and what we have done. But today, now, even a Dragonblood has need to call on Your name. In hours, a half-day at the most, the Hunt will be at my door. My children were not blessed by the Dragons, nor their children. I don’t know why Their favor has passed over me, but I assume They have reasons… as You do. Not a handful of mornings ago, You chose to Exalt my great-granddaughter to Your service, in the middle of a celebration of a distant cousin’s drawing the Second Breath as an Air Aspect. You must understand, Your Radiance, that it is commanded and we must kill Anathema when they are found, but to look into my great granddaughter’s eyes and find no soul there but her own, frightened and confused, I could not allow her to be killed. My precious Pearl is no monster. I see only the baby I once bounced on my knee. But I am old, Your Radiance. I know I won’t be able to delay the Hunt long. Servants of my house are attempting to smuggle her off the Blessed Isle before the Hunt arrives, but she wishes to stay and fight, and not abandon her family. I know this will be a death sentence if she does. We will fight and die for it, traitors to our people and our kind, but spare her, Your chosen child. Please, Holy Sun, give her the wisdom to understand this is for the best, and that she must escape now, while the chance remains. Please bless this old woman with the strength to defend her kin one last time, long enough for my Pearl to flee to safety. Extend Your compassion, please, and grant this one wish. Not for me, but for her. Watch over her, when I am gone. In sincerity, Nellens Davika
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asuracard · 12 years ago
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Conflict Preparation
Type: Strategy
Cost: 2
Loyalty: Factionless
Each player search for a worker card from his asset deck and then put the worker card into the worker zone face up.
Arcane Blast
Type: Strategy
Cost: 1
Loyalty: Hegemon x1
Arcane Blast deals 2 damage to target unit in the frontline. If that unit is exhausted, it deals 3 damage instead.
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asuracard · 12 years ago
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Faction
Instead of 5 color of MTG we have four faction that coexist uneasily.
01. Powerhouse Elite faction
Obviously, powerhouse elite faction, is the faction that use big creature to mow down the opposition. It's color pie is Mana Ramp, Huge mcBig creature, regeneration and sometimes graveyard recursion.
02. Hegemon of Thracia
Also known as the balanced Faction. This faction is using a mix of unit with focused creature type and direct damage to overcame the enemy. It's color pie is Creature type supporting each other and Direct damage spell.
03 Shadow Syndicate
Also known as the subversive Faction. Syndicate is using trick and misdirection to save the day. It's color pie is a threaten mechanic, and the unit is good at evasion 
04 Mycovir Collective 
Also known as the Horde Faction. The collective is believer that quantity is the best quality. It's color pie is token generation, Enchantment that gives bonus attack and defense to your unit and sliver mechanic
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asuracard · 12 years ago
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Rules 101
Turn Structure 
00 Game Begin stage
-Each player draw 8 cards
-Each player search assets (library) for a worker card and put it face up in the worker zone (So each player start with untipped worker each)
-Decide who would play first or second by flipping a coin. (Unlike MTG, this is decided after the player read their first hand.)
-First player go to the Deploy Stage
01 Turn Begin stage 
-First player on his/her first step skip this stage completely and go straight into Deploy Stage. 
- Untip step: Untip all your permanent 
- Upkeep step: some of cards ability are triggered on this step. Play close attention to the cards and what happens.
- Draw step: Draw a card and put it into your hand
02 Deploy stage
- player may put a card into the worker zone. This is only done once per turn. 
- Only worker cards can be put into the worker zone face up. (You see the worker cards provide loyalty, another cost that it's needed for deploying your cards, so it's work better if they enter the worker zone face up. Nonetheless you may put them face down if you think there is any advantage of playing your worker facedown)
- Any other cards can be put into the worker zone as a face down card.
03 Combat Stage
- Unit can only be played into the frontline zone (also like battlefield in mtg) only from facedown card from your worker zone. An unit have a resource cost and loyalty restriction. Resource you can get from tipping cards in the worker zone. Loyalty is provided by the worker symbol that affliated to it's faction. 
- When you fullfilled the cost, you may flip up a facedown unit from your worker and put it into the frontline zone. The unit is immediately capable to attack. (in mtg term, every creature card in here have haste)
- Attacking: (This is a work in progress as I still don't sure about who is the target to attack in this game)
- Blocking: Opponent may choose to pay the cost of his/her creature to immediately put a facedown creature into the frontline to block incoming attack (in mtg term, every creature card in here have flash)
- design notes: This is done to give players an element of surprise
04 Deploy Stage
- Secondary deploy stage. If the player already put a card into the worker zone, he can't do it again. 
05 End of turn Stage 
- The current active player declare his/her end of turn. He become inactive player
- The inactive player start his turn in turn begin stage.
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