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Never let some invisibly wrinkled centuries old bloodsucker give you shit for being new bitch on the block. They think they’re sooo mighty and powerful bc they’ve survived for sooo long when like 90% of that timeframe there weren’t any guns or cameras or borders so they could kill some random defenseless lady, fuck off 1 village east, and nobody would blink an eye. Now you pop around the block for a lazy bite to eat and 8 electric eyeballs bear witness to your target pulling iron and filling your gut with 9mm rounds before activating an international manhunt on your ass. Camarilla execs haven’t ever dealt with this shit personally. Some of these dusty motherfuckers predate widespread literacy and have never budged from their Embrace city and it damn well shows. I’d like to see one of London’s mutant ass 5th gen’s go without a kine proxy for a week in the modern day. They’ll guaranteed fumble the hunt after centuries of Doordashing their drinks and get inquisitors with phosphor rounds driving them out of their safe space. Can’t drive, no ID, no credit card, no records, not a fucking drop of patience for interacting with mortals, good fucking luck starting up in a new city much less getting to it. Call me an insolent whelp again bitch i’ll run you over with my car and selfie your broke and steamrolled ass to the groupchat #GoGrampa
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why does paul atriedes have tboy energy.
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I apologise to everyone who I told that monster is not a meal. It is a meal, just not a pleasant one
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"Average Kindred has 9 Disciplines" factoid actually just statistical error. Average Kindred has 3 Disciplines. Diablerie Georg, who unlives in Montréal and is at Humanity 2, is an outlier adn should not have been counted.
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when the video essayist is cracking too many unfunny jokes
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ITS TIME!!!!!!!!!!!!!
One of my hunters sent me a message asking if they could do something which makes the plot infinitely messier and more complicated. One problem: she is off having a lovely holiday with her gf so I just have to stew on this for two weeks
Pain
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They should make makeup that means I can kiss my boyfriend while he is wearing it
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I just had a biblically bad sandwich. I'm waiting at a train station due to delays and got a cheese, tomato and jalapeño sandwich for £3. What they didn't tell me is that those ingredients would be in separate parts of the wrap and the cheese would be a strange orange liquid
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I agree and disagree on this assessment of the hunter core rule book.
I've found that in play, the creeds matter a lot more and you feel them way more simply because hunter has very few ways to increase their dice pool. In Wta and Vtm, player characters have many ways to increase their chances in a test (blood surge and transformations being the best examples) but hunters have none of that. It contributes to a feeling in play of your back being up against the wall and no matter how hard you fight, that werewolf has 15 dice to your 7. This means that when a martial or faithful creed get to fight, you feel it and in turn, it encourages them to be the combat leaders. Same with inquisitives leading investigation because the difference between only having 7 dice to having 11+ is massive. Drives only really come up in the context of despair which is a shame though
Asset and appitude edges make a little bit more sense because hunters are regular people outside of the wide scale systems of corrupt power in vampire or the close knit communities of werewolf. Making bombs or knowing where to buy them requires specialised knowledge for the average person. Sure, my vampire might have connections to organised crime through their bloodlines but most people can't get sniper rifle. Library is the worst offender of your criticism but one of the later books, Alma Matters, goes more into what makes the library edge distinct from just researching.
You are right on the chronicle tenets part though. I've been giving free willpower for actions which highlight them and willpower damage (superficial and aggrevated) when they break them but that isn't supported in text at all.
Hunter is currently dealing with the lack of content compared to its contemporaries which fill out the gaps in the original core source book. Alma Matters and Apostates solve a lot of the issues including working with and adjacent to orgs. Vampire had a similar issue when just the core rule book was out
Okay... Hunter the Reckoning 5th edition. I unfortunately have opinions not many people will be surprised about.
The game still feels like it has an identity crisis between wanting the player characters to be the everymen who said enough and started biting back against the supernatural and being very special with access to special powers. This was true in the legacy era with the Imbued and the Numina, it's still true with Edges. Now, having the characters be special - there's nothing inherently wrong with that, because special characters tend to make for natural protagonists, but it feels like the game can't decide if it wants everyman or special more and it ends up awkwardly reaching for both.
I've heard people say that just as VtM 5 took some mechanics for Chronicles' own Vampire the Requiem (which looking at both systems side-by-side is fairly obvious), so did HtR 5 do the same with Hunter the Vigil. I can't comment on it, as I've neither read through or played the Vigil, but I wouldn't be surprised if it was true. Speaking of Vampire though...
The attention to detail in places in this book is god-awful. The example presented for the Linguistics merit IS THE SAME LEBANESE VAMPIRE IN MEXICO CITY WORD-FOR-WORD. Seriously?! You couldn't even be bothered to rewrite that to fit the book it's in now? That just feels lazy.
Hunter Creeds... feel utterly pointless. The only mechanical difference between them is what you can use Desperation dice for and their fluff text all reads so similar for the most part that if you were to remove their names from text, I wouldn't be able to tell most of them apart. They feel like they only exist because the designers needed to shoehorn in some kind of character class system, because ttrpgs need to have those, right?
The Drives meanwhile are fine. Nothing much to say here, since they're primarily a narrative tool, rather than a mechanic one.
Edges! I'm very divided on these. The Asset and Aptitude Edges feel okay... until you realize that stuff like getting your hands on say... a car, a custom-made gun or explosive would fall under Allies/Contacts in other splats, but in here getting those is a special ability, implying you need that Edge to have any chance getting it. It feels very messy.
Endowment Edges on the other hand feel pretty fun! They're obviously supposed to be the choose-your-own-flavor Numina, and they feel like the best fit for representing True Faith, but you could flavor then as Hedge Sorcery or in some cases even Hypertech, as long as you accept most of these only work against the supernatural. It's not ideal, but it's probably the most fun part of this book.
Lastly, I want to talk about how HtR5 uses Chronicle Tenants. In short - it doesn't. Oh sure, it tells you to decide on them, but there's no actual mechanical consequence for breaking them. In Vampire, breaking a Chronicle Tenant usually means Stains on your Humanity, in Werewolf you have Harano... in Hunter you have nothing. Chronicle Tenants, at least to me, have always been half about setting a theme, half ideas to be challenged during play. Do you break one when doing so would be the right thing? Hunter leaves no such considerations, because when there's no consequence, does the choice even matter? Instead it treats them as closer to lines and veils for the players, which is just not what they're meant to be.
Oh, right, the orgs... meh? The returning ones like Arcanum and Saint Leopold are mostly the same as they were in legacy, only with questionable rewrites and squandered old plot threads. Also, who thought having an org who's name abbreviates to KKK was a good idea? No, they're not actually the Klan, but seriously? And yes, the choice for not letting players be a part of an org is still dumb.
I'll be honest, I'm not sure I'm going to read much more of Hunter 5. This has been a highly frustrating experience.
On one final note, I've said this before but god damn it, the actual art style of this book? The actual drawings in black and white punctuated with splashes of blaze orange? It is soooo good. I wish this was a consistent art style across the 5th edition World of Darkness with a different color for each gameline. It is simply just so striking.
#Not a fucking clue why Nails of Christ org uses the acronym KKK. Someone didn't fucking think istg#Classic paradox editing as always
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I love getting into guilty gear, having the time of my life playing against friends only to boot up online and play against apparently the only person on floor 3, a random leo
#The Leo was chill#We kept trading games#But I do want to play literally anything apart from Leo for like 3 rounds#guilty gear#ggst
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staring at your tits?
no im just autistic and cant make eye contact and also i was staring at your tits
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saw this cute post and now I'm not going on reddit for the rest of the day. quit while you're ahead
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