The work of Millaray Contino, Dan Gates, and Ruth Heneghan for UWTSD Creative Game Design Course
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The first version of the Chimera, and the second. The horns were proving to be difficult to work around, and made it difficult to shape the head, so they will be added at a later stage.
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Research of Party Game Genre
Research Party Game Genre. Probably the most important thing about party games is that they need to be accessible and easy to pick up and play. There has to be that element of familiarity that comes with the game be it cars, music or shooting. A good party game has to be easy to learn yet hard to master with all players on an even playing field. -The Nerd Critic, OCTOBER 24, 2015- https://thenerdcritic.com/2015/10/24/what-makes-a-good-party-game/ Using this quote we are able to see that what makes a good party game is that it can be picked up by anyone but still be difficult for people to master, this is good as it makes all players playing the game relatively even with each other, adding both replay value and competition. As the name implies party games need to be fun for the whole party, even for the people who aren’t playing. -The Nerd Critic, OCTOBER 24, 2015- https://thenerdcritic.com/2015/10/24/what-makes-a-good-party-game/ This is also a good quote as it states the game has to be fun not only for the players but also or the people who aren’t playing, meaning the game needs to be appealing/ inviting so it makes people want have a go at it. To do this, the gameplay and general look of the game needs to look both inviting and fun to play. Once it’s set up, however, the four-player matches play themselves, and once friends see you all fighting on top of moving trucks, or inside a foundry, or while hanging off a Ferris wheel, they’ll want to jump right in themselves. - By Alex Riviello -10.28.2015- http://screenrant.com/best-multiplayer-games-play-party/ This also reinforces the point that people who are watching party games might want to join in on the next match if the game looks fun and exciting.
Only humans can provide the unpredictability and scheming that turns the average first-person shooter or puzzle game into a gladiatorial showdown or cooperative crusade. -The best multiplayer games on PC, PCGamesN, 30 August 2017- https://www.pcgamesn.com/best-multiplayer-games This quote shows that even though party games can have A.I., this isn’t always necessary as other players can provide the same sort of danger to the player plus more, this is why our game will not be including A.I. within the game.
Sharing a couch or a spot on the floor at a friend’s place is another bonding experience entirely. - Ashley Oh and Allegra Frank Jan 7, 2017, 10:00am https://www.polygon.com/2017/1/7/14183080/best-local-multiplayer-games-of-2016-
It's stressful, it's infuriating, and it's amazingly fun, as well as fuelled some of our loudest screaming matches. - Ashley Oh and Allegra Frank Jan 7, 2017, 10:00am https://www.polygon.com/2017/1/7/14183080/best-local-multiplayer-games-of-2016 This is what we were going for when generating ideas for our game, something that makes people yell out at each other with joy and all sitting around having a good time, to do this we need to make sure the gameplay and environment we make is challenging and enjoyable
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(INSERT TITLE HERE)
GDD
Dan Gates, Millaray Contino, Ruth Heneghan
· Intended Game Systems: PS4, XBOX ONE, Nintendo Switch
· Target Audience:
-People who enjoy couch multiplayer games, with easy to pick up controls and gameplay.
- People who find humour in comic violence.
-People who enjoy a cartoon visual aesthetic.
· Intended Entertainment Software Rating Board (ESRB) rating:
A fighting/party game between 2-4 players, choosing between 4 different characters. Players can battle or use hazards within the level to prevail over their opponents. Using weapons and items that spawn in to try and fulfil the win condition.
Content Page:
Page 1 - Title Page
Page 2 - Content Page
Page 3 - Game Outline
Page 4 - Game Outline
Page 5 - Character
Page 6 - Character
Page 7 & 8 - Gameplay
Page 9 - Game World
Page 10 - Game Experience
Page 11 - Game Experience
Page 12 - Gameplay Mechanics
Page 13 - Multiplayer
Page 14 - Bonus Materials
Game Outline:
The players will be introduced with a title screen of the game’s logo, from there they will be in a party lobby where other players can then join in on the action. Within this lobby, the players will be showed the controls of the game.
Once every player has joined, they will be given the option of choosing one of four playable characters. There will then be a map selection menu where player 1 will be able to choose what level to play.
Shortly after the level has loaded, a five second countdown will initiate so the players can get prepared for the fight. Once the timer hits 0 players will then have the challenge of defeating each other to achieve the win condition of last man standing.
Flow:
(INSERT TITLE HERE) is a fixed angled camera party brawling game where 2-4 players find themselves battling each other in maps such as “Sky Valley” where a fall from this map will completely eliminate a player. Players can use weapons and environmental hazards to defeat other players and become the last player standing.
Maps:
· Sky Valley- A Floating set of islands that sore high in the sky, this map has a variety of different height levels, moving platforms, trap doors and dangerous hills. The player will be tested on their patients and planning as they learn to traverse this hazardous environment.
· INSERT NAME HERE – A hazardous race course where lives do not matter but rather who gets to the end first. Players must race each other with a rotating fixed camera, as they avoid obstacles, jump platforms and push each other over for battle over first place.
Character:
There will be 4 playable characters to choose from within the game. All of them belong to the ancient Greek mythology and their designs are based on mythological tales.
The 4 characters will be very different from each other in appearance and abilities. They will fight each other with all they have to demonstrate who is the worthiest to join the other Gods in the Olympus.
The Minotaur. Coming from the Crete´s cave, the Minotaur will be the epic tank character. He will be slightly bigger than the other characters. This characteristic will make him be harder to push away within the battle field and give him extra strength to lift and throw pick up objects and even other characters. However, he will be the slowest character and will have to use his “charge” power wisely to win the fights.
- When the Minotaur uses the “weights” pick-up, he will be able to throw it further away than the other characters.
- The “balloon” pick-up however will have a slower and lower in height effect than in other characters. Still very useful for him to use to make up to his short and slow legs.
The Satyr. This character will be the smallest yet the most agile one. He will be very fast and dodgy but his light weight will cause him some trouble if he gets lifted up. If he gets thrown or pushed, he will land very far away. He will depend on his on objects and his intelligence to face the other characters.
- When the Satyr holds the “balloon” pick-up he can fly very far away, however this could have a tragic ending if he isn’t careful.
- The “weights” pick up will slow him down more than usual but he can still use this item normally.
The Amazon. This strong and epic female figure will be the most balanced character in terms of strength and mobility. To face this fearless hero will present a challenge to the other players, yet it won´t be impossible if you play smart.
- This character doesn’t present any anomaly when using any of the pick-up items.
The Harpy. This character doesn’t present any physical anomaly apart from a body covered on feathers. She is too young to grow fully developed wings but she still has got strong legs that will allow her to jump twice higher than the other characters. She is fast and agile, yet not as strong as the Minotaur and the Amazon. However, if the other players underestimate her they will get “kicked” out of the field.
- This character has a strong push compared to the Satyr yet it isn’t any stronger than the Amazon´s.
- This character can use the pick-up items normally but she is also very light weighted so she will have to watch her back.
Gameplay:
(ITH) allows up to four players to duke it out for the winning spot of NUMBER 1! Using weapons and attack items to disrupt opponents, each level has its own unique win state:
In the Battle Ground players are given three lives before being thrown into the pit to fight for survival. Throw opponents off the platform in a number of ways: smack them with a weapon, pick them up and throw them, or just slug them really hard and send them flying into the air. Last player standing wins!
The aim of Reach the Top is just that—the first one to reach the end is declared the winner! Lives mean nothing in this level, so no matter how often you fall off you’ll come straight back to try and catch up. Same rules of interference apply—grab items, grab opponents, do anything you can to get to the top!
What items can you use to help you win?
There’s a deadly Lightning Bol, which freezes whoever it’s thrown at. Hit an airborne opponent and have them plummeting to their doom, or make them a sitting duck on land for a hard hit and send them flying over the edge.
Grab the Weights to make your character heavier. The heavier you are, the more difficult it is to jump, but also all the more difficult to be thrown off the playing field… Or throw them at your opponent to drag them down!
With the Cloud your character gets much lighter. Jumps are easier, you go further, but one swift hit can have you sailing off screen to your death. Use with caution, other players can easily come and make it vanish.
Controls
Game World
The world will be themed with ancient Greek ruins of temples that will serve the characters as fighting arenas.
There will be two different levels in the game and both of them will be floating in the sky.
- The Battle Ground level will be a Greek coliseum/temple in ruins with several pillars that the characters will be able push over to defeat each other and also to reach smaller accessible areas where more pick-up items will spawn.
This level will not only be just a flat arena, it will have several ramps and platforms to make the level feel more dynamic.
It is situated in the sky so that the Gods can watch the epic characters fighting and pushing each other out of the field, to determine who is worthy to enter Olympus.
- The Reach the Top level will be a floating piece of land the Gods have prepared exclusively for this race where the characters will have to climb their way up to the Final line by jumping and avoiding obstacles as well as pushing each other.
The heroes will have to watch their step to not fall from the stairs/platforms as they climb if they don’t want to be in disadvantage.
Game experience
Visual aesthetic:
Once the game has loaded up, the player will be greeted with a colourful and quirky title screen. This screen will be inviting but also humorous and comical, this will give the player a hint of what type of game this is.
See below a diagram of the games splash screens the player will encounter.
Emotions/ Moods:
Throughout the whole game the player will hopefully get a laughable and entertained feel towards the game. To do this the overall games’ look and feel must be made specifically for these emotions/ moods, by having a cartoon/ comical aesthetic to the game. Also the music and sound effects must have a cartoon but yet non-annoying sound to them to create the overall happy atmosphere.
Music and sound:
As far as the music goes, there will up to three different songs. The first one will be played as soon as the title screen appears and will continue to loop until the chosen map has been selected. The selected tune for this song will be an exciting but chilled music so that player won’t feel annoyed by the song as it may play for some time. The selected songs will play through the following screens:-
· Title screen
· Main Menu
· Option Screen
· Player Lobby
· Character selection
· Map choice screen
· Pause screen (In Game)
Game Experience
Music and sound:
For the gameplay music, the tempo of it will be a lot faster paced to match the gameplay and make it feel more intense for the player. This song will be on a constant loop until the winning conditions have been met. The song must not feel repetitive as that could irritate the player, putting them off the game.
The last song in the game will be the victory music, we want the player to feel like they have achieved something great so the music will be played on the winning screen only. The song that plays will sound a lot like an ‘epic score’ from an action movie and will repeat until player one clicks continue. This will make the winning player feel great joy and pride as they have beat their rival players.
As far as sound effects go, the general theme for them will be very cartoony/ comical, this is to reinforce the games’ overall gameplay and style. These sound effects will be heard from the title screen, right the way to the victory screen. The following are separate sound effects that will be heard throughout the game:-
· Title screen to map select screen- Cursor movement to different options. Selection of different options. These will be heard as the player navigates through the menus.
· During gameplay- 5 second countdown, attack impact, falling, death, special item 1, 2 and 3, throw.
Gameplay Mechanics
Items
There are three games players can use to their advantage. When they appear they will remain for ten seconds before disappearing, unless they’re picked up by a player, at which point another ten seconds is added. If the item is dropped, the timer is reset to five seconds to give a chance of it being picked up again. The hold effect is reduced to five as well, and when the item is dropped a second time it will disappear straight away.
The lightning bolt is jagged yellow bolt to be thrown at opponents. When it makes contact is causes the recipient to be frozen in place: if the person is on solid ground they stop like a statue, and can be attacked by anyone nearby; if they’re in the air they’ll drop like a rock. If they happen to be over the edge, they will plummet to their death and lose a life.
The hefty weight makes whoever is holding it incredibly heavy. If a player doesn’t want to be pushed or hit over the side of the arena, they can keep hold of it to keep themselves grounded. If they throw it at another opponent it will cause the effect to happen to them instead, which is bad when trying to scale the platforms in the Race to the Finish.
The cloud makes the player lighter. This makes it easier for opponents to hit them off the sky arena battle ground, but also makes it much easier to jump up the ascending platforms in the Race to the Finish. If a weight is thrown at them when they’re floating they will begin to slowly descend, while the lightning bolt causes it to disappear completely.
The Hazards of Sky Battles
Since the four characters are fighting in an arena in the sky, the greatest threat to them is falling off the edge into the endless abyss surrounding them. Both levels are floating miles above the world, surrounded by clouds, but in the show for the gods falling off is only a penalty.
In the Battle Ground each player has three lives, losing one each time they fall off. If they fall off after losing all their lives, they’re disqualified from the battle. When a player falls they are helpfully replaced back at their original starting point. The last player standing wins.
When participating in the Race to the Top players can fall off as often as they want. But the more they fall the further they start to trail behind. When a player does happen to fall, be it by missing a platform or by the hand of another player, they will be deposited back on the last platform they landed on. The winner is declared by whoever reaches the top first.
Multiplayer
Multiplayer is the standard way to play (ITH). All four players play through one device on one screen, watching through a fixed camera centred above the Battle Ground or following along with play in the Race to the Top.
The main aim of the game is to win, followed closely by using items to disrupt other players’ chances at winning. They can do this either by striking them or using the items supplied in the level.
Each player is assigned a colour, to easily discern themselves on screen from others. This is particularly helpful if more than one person has selected the same character.
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