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b0tsbby · 9 days
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guys I did a thing it took me almost two weeks to make so please check it out
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b0tsbby · 27 days
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how bout them apples
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b0tsbby · 27 days
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higher branches, harder fall
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b0tsbby · 28 days
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Please help the family of a non-verbal autistic child (who has been losing weight because he only eats certain kinds of food, largely unavailable during this time) leave Gaza!
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b0tsbby · 1 month
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Bumblebee….
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b0tsbby · 1 month
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bumblebee ue ue ue
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b0tsbby · 1 month
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Popuko & Super Pipimi Bari Mode Model Kit by Good Smile Company, from Pop Team Epic & Super Robot Wars X-Ω
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b0tsbby · 1 month
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hi. go buy esims for gaza. go preorder a kufiya from hirbawi. buy insulin for palestinian diabetics who need that help. if you live in the states use this to email your reps (this takes maybe 5 seconds to do). check out this massive list of resources where you can educate yourself in a meaningful and actionable way even if you don't have the financial means right now. from the river to the sea palestine will be free. 🇵🇸🇵🇸🇵🇸
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b0tsbby · 1 month
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Inomata’s Design Notes & Memories - Destiny Cast
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Some notes:
I’ve linked images of each thing she references below.
Unlike the first batch of Eternia characters I previously posted, these were in Japanese. And unlike the Destiny 2 ones I translated, she talks about her experiences with the characters in the game and not just her design processes!
The book in question is this one.
What I think about most when designing characters is their colors and the components to their look. The characters are displayed as such small sprites, so in order to be able to differentiate them from each other, I give each of them a specific color palette and unique accessories to each of their outfits.
Stahn’s thing was his scarf. I also made sure his shoulder pads, gloves, and boots looked huge.
Rutee is supposed to be a thief, so I made her look a bit like a ninja. I didn’t want her to look too girly, so I gave her shorts and exposed her navel. For colors I went with red and black, since that’s a distinctive palette. Whenever I’d do boss battles, she’d always be joyfully picking 2 gald off the ground instead of healing my very low HP characters (laughs). I thought about removing her from my party to prevent this, but then I’d feel bad, and it just made me think “this is all part of her plot” (laughs).
Philia is a priestess through and through. I went for white and green to give her an earthly feel (laughs). Her glasses and braids were a strong request from Namco. I came up with designs for her, but they didn’t have the glasses or braids, so they were repurposed for the priests in Straylize Temple. It was the basis for Philia’s design as well as Elraine’s in the sequel. Philia has her eye on Stahn, but he eats too much and he oversleeps. I feel like they’d work out better if Philia was more the assertive type herself (laughs).
Woodrow is an archetypical handsome man, so I didn’t have much to stress about when designing him. He’s a king, so I wished he had a stronger atmosphere behind him. I almost never used him when playing the game though (laughs). When you break into Dycroft, I thought, “it’d be really cool in a narrative sense to use him here, but he’s just so weak”. But you get special dialogue if you take him along, so I went “tsk” and brought him anyway. “Just stick to the backlines and don’t die” (laughs).
Leon’s really easy to draw, so again I didn’t have much to stress about when drawing him. He has a princely vibe to him, so I gave him white tights, but everyone was taken back by it! I thought, “is it that weird?” and ended up making them less tight fitting (laughs). He acts a bit snobbish, gets seasick easily and refuses to eat vegetables, so he really crosses off a lot on the “young master” list. He’s also really fun to use in battle (laughs). He has a really low defense stat but he hits fast, so it’s crucial that you string your combos together. When paired with Stahn, if you can isolate your bosses in the far side of the screen, they go down quite fast. Then I see the popup that Rutee’s picking gald off the floor again and I just use healing items on him (laughs).
I wanted to make Chelsea cute and small, so I based her image off of little birds. I gave her a palette of pink, green and blue, and made her hair look like a cockatoo or parrot. Her bloomers look like a paper lantern and I find them quite cute (laughs). Her life story makes me want to cry though. She’s fine and all in the first game, but in the sequel, she’s still wearing those bloomers from when she was a kid, living all alone on a snowy mountain. And if you go through her drawers, you can take something that Woodrow gave to her. I felt so bad, I thought “even though it’s so out of the way, I’ll go buy all the items you need!” (laughs). Then she makes all of these bows for you, but by then, I’d already enhanced my weapons a lot… But I felt so bad that I never Refined them and thought, “I’ll keep these on me forever” (laughs).
Johnny’s original idea was “troubadour,” but as the story progressed and I gave him his hat and all sorts of plumes, he came out a bit comical (laughs). He’s a really fun character to have in your party though, and I fell in love with him right away. I love that his tone-deafness does physical damage to the enemies (laughs).
With the Swordians, they have the will of humans and I wanted to incorporate that into their designs, but it didn’t seem to fit so I went for something more inorganic. Berselius alone has a creepy aura to him, and when Destiny 2 came around I thought “But his owner is such a nice person! Is it really okay for him to have such a creepy design?” but then I thought well, maybe Harold just likes things that way (laughs).
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b0tsbby · 1 month
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Japanese illustrator and animator Mutsumi Inomata has passed away on March 10, 2024 at age 63. A cause of death was not shared.
Inomata is best known as one of the main character designer on a number of Bandai Namco's Tales of series. Her past works includeTales of Destiny, Tales of Eternia, Tales of Destiny 2, Tales of Rebirth, Tales of the Tempest, Tales of Innocence, Tales of Hearts, Tales of Graces, Tales of Xillia, Tales of Xillia 2, Tales of Zestiria, Tales of Berseria, and Tales of Crestoria.
Within anime, Inomata worked as an animator at Ashi Production from 1979 until 1982, when she and some animators from Ashi Production left the company and founded Kaname Production. There, she worked as character designer and animator on such anime as Acrobunch - The Quest for Treasure, Plawres Sanshiro, Leda - The Fantastic Adventure of Yohko, Once Upon a Time, and Watt Poe to Bokura no Ohanashi, among others. In her later freelance career, she drew character designs for such anime as Future GPX Cyber Formula, Saitama Bōsō Saizensen Flag! Shinimonogurui no Seishun!!, and Brain Powerd. She also drew the illustrations for the Utsunomiko and The Weathering Continent novel series, both of which later inspired anime adaptations.
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b0tsbby · 1 month
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Mutsumi Inomata's works as appearing in some Dragon Quest novels.
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b0tsbby · 1 month
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Art by • Mutsumi Inomata
R.I.P.
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b0tsbby · 1 month
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i sank 160 hours into tales of vesperia and here's what i've got to show for it
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b0tsbby · 1 month
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Shout out to all the Black ppl that can no longer participate directly in the fandom they love because of the stresses of racism 👍🏾 you contain multitudes of value and I'm sorry that the color of your skin and the power of your voice makes people not want to acknowledge that.
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b0tsbby · 1 month
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zero 🌸
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b0tsbby · 2 months
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Morant’s Blue: Contributor Applications Open🦋
Contributor applications for Morant’s Blue are officially open and will be open until the 6th of March.
With that we’d like to add that we’ve added a new position for Cosplayers!
You can find our application form here: https://docs.google.com/forms/d/e/1FAIpQLSfW2pXN2ortJKU_8fRB5rr_bYe5dgOvudQVUwnXoTJRH_5M3A/viewform?usp=sf_link
Requirements for each contributor’s role can be found here: https://morantsbluezine.carrd.co/#contribreqs
If you have any questions/concerns please reach out, either here or on our Retrospring (found on our carrd).
Good luck!🦋✨
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b0tsbby · 2 months
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Paintings 2024 by Simon Demaret
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