beethan
beethan
3d shenanigans
13 posts
ethan, 30s, it/its, main @hermitminded
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beethan · 1 year ago
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Low poly forest scene for a course I am taking!!
This one wasn't too hard to figure out, though I think the composition could use some work. I had so much fun with all the reflective surfaces :D Being able to make puddles in the road was delightful. I think I will redo this one completely w/o help from the course material just to see if the lessons stuck. I'd also like to add some more variation to the trees. I also wonder if the background should be darker since it's more of a sunset scene?
But that's a project for another day!
14SEP2024
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beethan · 1 year ago
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Had a lot of fun with this tutorial, I learned a couple new techniques
LIGHTING!
Goodness gracious, it's crazy how much light can change a piece. This render used more point lights than I've seen others use (mostly they make use of area lights). You can definitely tell where they are positioned on the background plane... maybe moving the plane further back would help?
I'm off to watch some lighting videos [:
10AUG2024
Editing this, it turns out that moving the plane was indeed the answer!
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beethan · 1 year ago
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From cylinder to teapot!
This is actually the second teapot that I made today, the first one had some issues with topology around the spout and it was easier to start over and try again. I'm adding studying shape to my list, as understanding it better would make this process easier.
09AUG2024
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beethan · 1 year ago
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More tutorial work, this time making a little isometric bedroom!
I wonder if the lighting is a little too dark, I was hoping it would look like a night time scene but I'll have to fiddle with it some more.
So far I have found that I don't quite understand the subdivision surface modifier. Sometimes I get it right and sometimes I don't, I think I'll look up a tips and tricks video to see what I am missing.
07AUG2024
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beethan · 1 year ago
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omg wtf is 3d modeling one minute im making art that rivals that of da vinci the next i can't try to bevel without wanting to put myself down
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beethan · 1 year ago
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I kept playing with the lighting after I posted the original photo and I am including the higher contrast one here as well. I do prefer it in filmic for those bright colors but I'm willing to try anything!
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My only goal today was to model a little isometric beach scene [:
17JUL2024
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beethan · 1 year ago
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My only goal today was to model a little isometric beach scene [:
17JUL2024
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beethan · 1 year ago
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The monster
The model has been done for a while now, but I was struggling with the lighting for the entire street scene. Decided to take a break--which I have found always helps with roadblocks--and instead rendered this fella on its own.
15JUL2024
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beethan · 1 year ago
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The old man [:
Took a little bit of a break while a beloved friend came to visit, so when I sat down last night I wasn't sure if I would remember the steps. Luckily, I was able to model this little guy without any tutorials or guidance! Yippee!!
Now, it's time for the monster <3
05JUL2024
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beethan · 1 year ago
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worked on the old man and monster tutorial by Grant Abbitt two days ago and i got so sucked in that i ended up playing with it for four hours. now that i know what i'm doing, i'm going to redo this one without the tutorial (i want to play more with the monster shape) and then do a render of it [:
viewport in solid mode below:
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the face makes me laugh every time [:
22JUN2024
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beethan · 1 year ago
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Didn't touch blender for a couple weeks and came back to play around and see if i could remember the controls. Made a simple frame and a barrel without looking at my notes, which I will count as a success! No plans to render this as it was more like doodling in a sketchbook.
finished: 19JUN2024
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beethan · 1 year ago
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The very first piece I created, following polygon runway's beginner tutorial. I want to recreate this with more elements, but i was very pleased with my first rendered product!
finished: 29MAY2024
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beethan · 1 year ago
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Hello and Welcome!
I am currently teaching myself how to use blender and want to use this blog as a place to track my progress, including journaling updates, wips, and fully rendered products.
All posts will be tagged with the month and year of when a product was worked on for archival purposes (ex: june 2024).
Any tutorials used with include links to the tutorials themselves as well as being tagged with the creator's username.
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