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AI voice in Video Games
French voice actors for apex legends, and other voice actors in the industry have been asked by companies and studios to give over their voice to ai.
Actor Union SAG-AFTRA filed a complaint over the use of the ai Darth Vader voice in Fortnite although the voice of Darth Vader, James Earl Jones, gave permission to Disney to use his voice in ai in future projects for in the event he passes away, in which he unfortunately did in September 2024.
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Pilot Character
To add to the story, ive created the pilot for the original ship that the alien scavenger stole. I wanted her to be a serious adversary so I used lots of references to sci-fi military armour from things like Halo, Warhammer and Star Wars.
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Process - Spaceship
I began to realise to that when designing my poster that my character doesn't have any way to get to the planet, more importantly if he were stealing things he would need a way to escape. For the game the ship could be a controllable vehicle with a fast travel system like in No Mans Sky.
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Process - Spaceship Colour
The colour links it to the desert planet because the browns blend in with the environment and can be partially buried to look like an outcrop of rocks. The colour is also a repaint of the original ship that was stolen from the pilot, she then can be introduced into the game as another aspect of gameplay.
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Hyper Light Drifter
Look into the game; Hyper Light Drifter, I want you to at and consider the unique colour palette and harsh atmosphere the game creates, through it's visual art style, colour palette and lighting.
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Poster Research: Lyndon Willoughby
Discuss these posters, I want you to think about the layouts and fonts, but also the inventive way elements of the game come through, with clever imagery and layouts.
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Dafont post
Screenshot the font you used, and explain to us why this was the one? Why did you think this would work best for your poster?
I needed a bold and simple font, which I found quite quickly
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Artist: Katsuya Terada
Katsuya Terada did a lot of the art work for early Zelda games, look at his detailed linework and use of lighting. Visual story telling and world building?
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Poster Research
I want you to look at and discuss the posters below- they do share similarities to your own design, showing a character and the vast huge world that they get to explore- starting with Zelda Breath of the Wild:
The idea is that we're looking across the landscape to all the things the player can go to and explore at any given time.
This one is all about scale- but in a different sense. We know how massive Godzilla must be if we can see that much of him, that far away.
Lastly the poster for no mans sky- what does this tell us about this game? Strange new worlds, spaceships, alien animals etc. On each of these I want you to talk about the composition, and use of font/text.
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Returnal Trailer
youtube
Another game heavily inspired by alien, in terms of tone and setting, I want you to have a look at this and make comparisons
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Metroid
Look at some of the alien worlds from Metroid- a game heavily inspired by alien.
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Artist: HR Giger
The artist behind the Xenomorph design- discuss his unique and strange art, use of colour and how worlds and lore were built from this.
His art is very unique and most famous for Aliens
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Artist: Yoji Shinkawa
His designs are very military/future tech-based, and he uses a lot of greys and flat colours with strong line work. His mech designs are very detailed by outlining every piece like he's building the mecha himself.
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Artist: Leslie Hung
Look at and discuss the work of Leslie Hung, digital drawings and pencil illustrations. Discuss the drastic change of line work between characters drawings.
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Look a the concept art and illustrations by Roxie Vizcarra - done a lot of work for Rockstar Games
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Nausicaä of the Valley of the Wind
Again, discuss the overall look of this world, the creatures, character designs and the setting.
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Journey- Game Research
The environments are vast and open with not a lot of detail but with some areas of the dunes filled with ruins and distant dust storms.
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