biancawilkson
biancawilkson
Worlds' Most Normal Guy
465 posts
24 year old he/him Moth and Robot Enjoyer™️. I play and blog about a bunch of random games I like, but I'm primarily a ss13 player/coder for paradise station.
Last active 60 minutes ago
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biancawilkson · 24 hours ago
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Cleaning moth is here to help!
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biancawilkson · 2 days ago
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7 minutes late ill flay myself in penance
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biancawilkson · 3 days ago
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James Bearden, "Cathedral cabinet," USA, 2022,
Plasma-carved steel with metallic polywash finish,
26¾ h × 63 w × 22¼ d in (68 × 160 × 57 cm)
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biancawilkson · 3 days ago
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MOTH GUIDE
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ITS VERY ACCURATE
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biancawilkson · 3 days ago
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He looks so happy
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biancawilkson · 5 days ago
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elden ring lore explained
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biancawilkson · 5 days ago
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Hi! This is a question about your (really cool) Scuglang. Now, I have noticed that you sometimes use the Rain World symbols and script for your Scuglang. Because of the language not being a European-based language, I'll assume that there isn't really an alphabet, so to speak. How did you apply the Rain World symbols to your Scuglang, and how does it work enough to be able to be written?
Edit: Here is a link to a reddit comment where I've posted up some info about a Yongasabi font that I've developed, as well as a download link for the font. The glyph documentation document is here, though it is largely information taken from this post and elaborated.
Hello and thank you for taking interest in my (really cool) Scuglang Yongasabi, I am very proud of it. I have yet to make a more comprehensive guide as to how the writing system works but I threw together a very rough and simple guide on my work computer with mspaint and a mouse just now. I have since added some new images so this doesn't apply to all of them anymore. So this should actually cover everything about writing in Yongasabi. Have fun!
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Here are all the isolated consonant and CV syllable glyphs in Yongasabi. Note that the first row is for isolated consonants. Not included are punctuation or CVC syllable blocks because I'm not hand drawing 1734 glyph combinations, and it would be incredibly unhelpful to do so. Instead I'll just explain how to synthesize CV and CVC blocks below.
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A key as well, since that may help.
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So at its core, Yongasabi uses an abugida, so all regular consonant characters are pronounced with an added A by default (ka, ga, ta, pa, etc...) As you can see by this diagram, writing a line above the character changes the A to an I (so ka becomes ki) and a line below changes it to an O instead (so ba becomes bo).
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Then there's the long vowels. For standalone long vowels, the Monk symbol is written within the long vowel characters. When combining the with a consonant, the Monk symbol is replaced with the consonant (as you can see here with P and S).
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CVC (consonant-vowel-consonant) syllable blocks, syllables that start and end with a consonant, are written by stacking the consonant characters. By default, they are read as CaC, but writing a line above turns it into CiC. Separating the characters makes it CoC.
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CVC syllable blocks with long vowels, including CaeC, CuC, and CeiC, are formed differently. CaeC and CuC are formed by encompassing the equivalent CaC syllable block within the long vowel glyph. There is a special rule for Caeh blocks, as noted below.
CeiC syllable blocks are formed by surrounding the initial consonant glyph with four marks and placing that above the final consonant. As noted, n and d glyphs in initial position will join to the final glyph.
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VC blocks (vowel-consonant) where the syllable starts with a vowel and ends with a consonant, are formed like CVC blocks but with the Monk symbol in place of the initial consonant.
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Here are some more specific rules that I've finally written down properly (and edited into this post several months after originally posting it). It can get to be a lot to memorize, but it's possible. Several people have already reverse-engineered all the rules just by observing the behaviors of the font I developed, which is bonkers to me.
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Punctuation in Yongasabi has fewer strict rules than English and tend to reflect the way one would speak. The symbols are as follows:
Full stops act like periods, marking the end of a sentence.
Pauses act like commas, marking a natural pause in speech, such as when listing items or separating clauses and ideas, though it is sometimes used to mark the end of a sentence with a less complete pause than a full stop.
The text end symbol is used to mark the end of a text, usually the end of a section, chapter, or book.
Gate brackets are used like parenthesis, to add additional information that may not be necessary.
The exclamation and question marks behave as in English.
Arrow brackets are sometimes used like gate brackets, but more often are simply used for decoration.
Long dashes are used to express an elongated sound like (aaa would be writing instead like a—) and to intensify exclamations and questions (!!! and ??? are instead written as !— and ?—)
Ellipses represent the writer trailing off or becoming quiet.
Short dashes are used almost exclusively to link names and titles to addresses (maki-andae, omi-tei, maya-ijun)
Quotes are quotes.
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Here's an example of the language written with the writing system, then romanized, translated, and broken down into its grammatical parts. It took a lot of time tuning the writing system to account for all the possible syllable block combinations but I'm happy with the results! Funny enough, it started as an attempt to make a working writing system out of Rain World's glyphs, just as a thought exercise, and eventually I wanted to make a whole language to support the writing system (then the writing system changed radically to support the new language.) Thank you for asking, and hopefully I'll have a release post for the language ready soon, since it is actually finished at this point.
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biancawilkson · 6 days ago
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I’m playing around with layouts for some new butterfly & moth frames. This Atlas moth got a little messed up but I still wanted to use it - so this is my practice frame that will go in my own miniatures.
I’m actually opening an Etsy if you guys are interested in following me on there! I will hopefully list some things next week. 🦋
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biancawilkson · 6 days ago
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ERAM
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biancawilkson · 7 days ago
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I hate when a tiny stupid thing pushes you over the edge and makes you freak the fuck out because it makes you look like a completely irrational tar pit of a human being. Like no I promise this is warranted just maybe not about that specifically I swear I'm well adjusted. Come closer stick your fingers in my cage
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biancawilkson · 7 days ago
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I hate when a tiny stupid thing pushes you over the edge and makes you freak the fuck out because it makes you look like a completely irrational tar pit of a human being. Like no I promise this is warranted just maybe not about that specifically I swear I'm well adjusted. Come closer stick your fingers in my cage
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biancawilkson · 7 days ago
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I hate when a tiny stupid thing pushes you over the edge and makes you freak the fuck out because it makes you look like a completely irrational tar pit of a human being. Like no I promise this is warranted just maybe not about that specifically I swear I'm well adjusted. Come closer stick your fingers in my cage
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biancawilkson · 7 days ago
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it turns out this ps2 game is not actually about giant robots but is entirely focused on the unfortunately incredibly funny suffering of this specific teenager. like look at this shit
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biancawilkson · 10 days ago
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My favorite fashion doll
Big fan of making up weird outfits for this bug. Like, I guess there is some functionality to them... But this one was just for funsies. Also, to give Kabbu nods to his teammates.
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biancawilkson · 10 days ago
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some thoughts on how they emote
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biancawilkson · 13 days ago
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bug
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biancawilkson · 16 days ago
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