Billie J Collier - interactive media year 1 - final major project
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PRESENTATION
I didn’t have enough time to do the scene I had wanted so I decided to just get some scrape metal to put around it. For the base I had found this piece of black, burnt wood that had moss growing on it, it was perfect for the land.

The wooden plinth was made for me. I think it worked really well with the style and looked like the scrapes the man is going out the get, so yeah it all worked together nicely. Sadly it did get cut down lower as I was not around in the beginning of setting up the presentation I wish I had been around and spoke up more as my piece was so small and it being so low down made it easy to miss however I understand why it was done and it did create more variation in the room. Originally I was going to make it wear the hat to shadow his face and hide my terrible painting but now as it was so low down I just put the hat by the feet because over wise it would pretty much cover the whole body.

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ILLUSTRATIONS
Looking at the quality of my illustrations I’ve decided that I no longer what to continue developing them. It takes up a lot of my time and I want to focus on making my model. also I don’t think they are of a high enough quality to go on display as my work is still a bit rough and I think I need to develop my style and technique a bit more until I will be happy displaying it.
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ILLUSTRATION - PART 2
For this image I did pretty much the same with the other illustration. I started off with a very sketchy drawing and then cleaned up the lines. I got rid of the background for now as I was focusing on the person.
I put in the basic shading on another layer then flattened it.
I had a lot of trouble getting the head right as I couldn’t draw it at the right angle and because my line drawing wasn’t correct the perspective on the face was all off. I spent quite a few hours trying to get it right and after some time I just decided to move on and come back later.
For the body it was a just basic blending, adding colour, blending again like with the other image.
I then went back and did the face I still think it a little off and because of that some of the features on the face where a bit weird like the noise being more turned then it should have but I still think it turned out quite well as I have only ever done basic, forward facing portraits.
I then added small things like the glass over the face and I also change the brightness and such.
I then started playing around with colour. I had originally started by using copper colours for the metal and using very dull in general and I didn’t like where it was going so I decided to mess about with the hue. I decided to make the battery pack painted like the hates and helmets in the world where just so I could brighten up the image more.
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METHOD - PART 3

Before cooking I made a helmet it was fairly simple the only notable part is I used a scalpel to get the clean edge. Whiles baking I manage to burn the model a bit as I set the temperature too high in the beginning. I wish it had been on the back or someplace like that so I could cover it with clothes but I could work with it on the helmet. The only over issue I had is that the one of the legs cracked and was loss lucky I had made the model sitting down so it didn’t have to support anything and the model could still balance.

The first thing I did was check how I wanted the fabric to go so I could see what places needed painting and what I could just leave. before baking I had put a little be of super sculpty under the arms so they didn’t completely rest on the legs so I could just about fit fabric in between I’m glad I thought of this because it was hard enough with the small gap I had made. I think it would have been impossible to put clothes on if I hadn’t. I got a little cared away with doing the clothes and started sewing up the bottom layer before painting so I had to be careful with the paint.
I tried using the latex idea that had bee suggested to me however with the makeup I had it came out very shiny so there was no escape from me having to paint. I decided to just lightly paint the face so there was barely any paint but enough to give variation and make the colour more skin like I then went over the top in a thin layer of latex this hid any paint strokes and evened out the colour a bit it also gave the model a softer texture and made it feel more like skin I think this was also partly because of the powder I had put over the to to stop the shine. I put a small amount to paint over the to just to make it more red and look very damaged.

For the eyes it started off well I managed to keep it quite clean I was able to do the iris well and get small variation I colour however I screwed up when doing the pupil. Firstly for whatever reason he looked vary crazy eyed I think its because I did the pupils to big and because he was look to far forward but I’m not sure. I wish I had mad him looking down just to soften it up a bit. I also slip and so the the edge of the eye lid was dark and it made the eyes look very uneven what I guess added to the crazy look.

Then I painted the helmet I decided to do it yellow and red so I could try and blend with the orange and brown of the burnt colour. I then when back and put on all of the clothes. It was pretty simple as I didn’t have to do any more sewing as it was just the clock and the back of the dress that where a layered on. I did decided to glue some parts down just to hold things in place like the sleeves and to keep everything tidy. And that was it for the body.
For the hat I originally tried to just make it out of tin foil I had wanted to make it out of real metal but I didn’t have the time to do so so I thought maybe it tin foil would work however it crinkled to much and just didn’t look right. I decided to just make it out of super sculpty instead. I just formed it over the thin foil version to shape it and used the tools to give it a straight edge. Fir the mirrored rim I tried to wrap foil around however because of the curved edge it meant it wound have to be folded and wouldn't be as clean as I wanted so I decided to cut it up and just have it on six sides of the hat. One issue I had was the tin foil I used to form the hat was stuck inside and I had to keep it in as it was cracking the super sculpty.

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ILLUSTRATION - PART 1
To start out I just did a very basic sketch I had a basic idea of what I wanted as I had mad some small thumbnails before but I kept the lines very sketchy so I didn’t get to attached to an idea and could easily tweak and move stuff.
Once I planed everything out how I liked it I started cleaning up lines and getting the shape I wanted
I then on a new layer what I put underneath the line work I put in the basic tone of what I wanted for each area. Then I put in more detailed tone of what I wanted for like the different fabrics and such. Once that was done I flattened the image so I could start blending.
Then from then one the process was quit simple of just blending adding shadow and highlight blending more and just adding different tones as I go.
Throughout I kept using a colour layer to see how it looked in colour everything looked quite dull but I didn’t what to mess with the levels or hue until I was all done with the rendering however I noticed the arm was to dark and not taking colour well so I used a mask just so I could brighten up that area.
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PEER ASSESSMENT


Jess was one of the other people in the class that was doing concept art like myself. It was clear she was accustomed to doing digital work and is really good with character design. In all of her art she focused on characters specifically their faces and its clear she preferences to go for a more pretty, feminine look what works well with her style. Her art has a very clean look with a smooth, airbrush finish.
Jess’ art is very different to mine. I focused more on the people’s lives/ actions instead of their look. I would love to see this in jess’ work like an image of the top woman in the midst of battle and actually seeing dead body’s around although this is just a personal preference and I think her work was more to just show what her characters looked like and nothing more. We also clearly have different art styles. Jess goes straight into colour using an airbrush techniques, she is also very planned out; scanning in line drawings. Personally this style isn’t for me as I am more of a messy worker and have a rougher style.
for Jess my only suggestion would to be to add a bit more to the background just to give a little extra story to the characters I know she doing science fiction so maybe add the glowing lights of a spaceship or something like that. One thing I will take for Jess’ work is her lighting. In all my work I always go for the basic, front, white light. Jess uses lots of hard, bight coloured reflections what really pulls the eye in and just give more realism to the work.
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PEER ASSESSMENT


Keeley is someone else in the class who is doing 3d modelling like myself. She has a very different style to me. Hers is quite cartoony and vary similar to Tim Burton’s style with lanky legs and big dark eye where as I go quite realistic. I really love the creepy look and is something I would usually go for in my work; although it wasn’t fitting for my project this time. Keeley is not only good and making but is really good at character design her models defiantly have story and it pulls you in. I especially love the monster I want to know how its related to the Nazis, why it’s all sewn together, why it wears a mask and gloves, what does it do? So she really did do a good job.
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METHOD - PART 2


As I said I went back and I redone a lot of features on the face although I forgot to take photos of the process. I first took out the eyes because they were: too small, buggy to close to the nose and it just didn’t look natural or a part of the face. I saved redoing the eyes until last because I knew I wouldn’t be able to make it look right when the bone structure was so off. I moved one down and the other up this was I could just subtly tweak each one instead of having to remodel one side of the face. The face was also a bit too wide so I sliced down the cheek bones near the eye area. After they were all evened out filled out the cheeks and upper lid to make the cupids bow less harsh, to even out the nose and to make the face less triangular. Next I just did sum subtle changes to the nose like make the tip of the nose slop, evening out the nostrils and making it all thinner because be for the nose was quite bulky whereas I wanted the character to have harsher features. I then moved on to the eyes. I stated by removing the brows and the top of the nose because as you could see in my first attempted I tried to build around the brows what is the reason it looked so wrong. When make the eyeballs I made them actually circle what made the bottom lid low much more natural. I had to lay the eyelid down quite a few times to get the shape write but I finally got their once I started working them at the same time instead of doing in one and trying the match the other. I then added the brows and the top of the nose back in. I then started adding the smaller features lie the skin where the nose and cheek connect and the lacrimal caruncle and that was the face done.

I then started on the body. Because the guy was sitting down I didn’t have to use metal wires, the only place I used it was in the neck to make sure the head was supported. Because of the curve in the body I wasn’t sure if it would balance but I kept setting it down and flattening the bottom and it seemed to do alright. I didn’t really make the body smooth or detailed as cloths where going on but I still wanted to cover the tinfoil because the fabrics where thin and also it just helped me visualise the body a lot more.
I then started on the legs only using tinfoil again and roughly covering it on the lower half of the legs I did smooth it out because even though it covered by the cloths the fabric can move freely and I wanted to be safe. Once the legs where on the model easily balanced with no issue.
I then did the same with the arm using tinfoil and covering it. I thought I might have to use wire with the arms but it was resting on the legs so it didn’t actually need much support I think wire would have made it to rigid and not have the tired look I was going for. With the arms I didn’t connected it straight to the body because I needed to do the hands first.


I knew I was going to have a hard time doing the hands because they are so small and fidgety also I did really know what hand look like very well, the reason I can model faces is I can draw faces and have study them enough to understand what they look like but I haven’t done that with hand or any other part of the body really so the whole model was quite hard. After a bunch of attempted I was getting nowhere so I watch a couple videos to help me. I realised I wasn’t being destructive enough for example if one finger was good but in the wrong place I would try and move everything to match the finger instead of move the one thing. I was also not using my tools enough and was starting out with too little clay. I started out making the hands to big but I was slowly able to push everything down and cut down the fingers to the right size. I didn’t focused too much on the inside of the hands because they weren’t going to be seen. Once I got the shape right I stared adding little details to the hands like the bone and started adding joints to the figures to makes them less curved.
It took me quite a few hours to get the one hand done but the second one was much quick know I knew what I was doing it was a bit hard to get it to look similar to the first hand but besides it being a tiny bit bigger I think they turned out good and they weren’t to band for my first time at hands.




Above is just a step by step of me making the second hand. I didn’t put them on the arms instead I left them to sit as they were the most fragile and as I was moving the model so much they would easily get crushed.

I next moved on to the feet these where pretty easy to do as I had a dissent idea of what feet looked like. I started by getting the basic shape shown on the right foot. Then I shaved down areas where the feet slops and gets thinner like on the outer part of the feet and little toe. Then I got the basic shape like on the left foot. Then I started adding in the details of the bone like I did with the hands.

Finally I added the hands to the arms and attached the arms to the body and bulked out the shoulders and that was the body done.
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MODELLING KITS
Bheadworks is company that seals model kits and although I don’t like the look of the actual people and their faces I love the sci-fi and mechanical style. for my design I have looked at a lot of peoples modelling kits and the ones that have stood out to me are the ones that use real materials like metals and fabrics and that what I want to do for my work however looking at these models I may think about making stuff like the helmet or battery back in cinema 4D and 3D printing it because I could get a lot more detail then I could by doing it all by hand.
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BIODOMES
In the world around the city are massive domes the holed life due the pollution most of the vegetation can not survive out in the world so the city built bio domes to preserve life and in tern create fresh breathable air for the people living in the walled off city.
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SHIMIZU MEGA-CITY PYRAMID
This pyramid city in japan has inspired the design of the walled off area of the city the slums are built around. The idea of the pyramid city was pitched to combat the over-population issue in japan and protect form natural disaster.
The concept art is of this massive, shining city towering other the rest of the land and that the kind of affect I wanted for my city. I liked the idea of having this functioning society what are living an everyday life while trapped in a building.
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DARREN GEERS
Geers has been a big inspiration to me as I have developed my art. He does a lot of grey scale work what I love the look of and the main reason I started doing digital illustration. As he streams a lot of his work process I have learnt a lot from him over the past few years and I have pieced up a lot of new techniques from him and helped me learn and develop my style.
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CHARACTER BACKGROUND
The model I am making is of a guy whose job is to go out and find metal and scrape to help with his town. Two or three men (depending on the distance) will usually go on these runs each week or so. One man will pull the metal, why a more agile man is the navigator and the guard if they run into trouble. If it’s a short run one of the younger men may come along for training where as if it’s a long another person will come to carry supplies and help defend.
The man comes from a town, one of the many on the most outer parts of the slums. They don’t get many resources as the inner city but with a lower population these areas are much more communal and in a way easier to live in if you can put in the work.
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DEAREST CLOTHING
for the clothes i looked at African and Middle Eastern outfits. i was mostly looking at cloths worn in the desert. people tended to wear thin fabric but with lots of layer and covered all of the skin to protect from the sun and reduce the amount of water lost through sweating. in Asia the clothes had more earth tones and blended in with the surrounding. this is why i decided to look at African fashion as well as bright colours and patterns are used much more.
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TRADITIONAL JAPANESE OUTFITS
A lot of my clothes designs we inspired buy a lot of traditional Japanese wear. The first obvious thing is the kasa hat which is a type of hat found all across Asia. They are woven hats typically worn by farmers and travellers like samurais and merchants to protect against the sun so it’s obvious why I chose this design. Looking more into these hats the ones that really intrigued me was the ones worn by monks called Takuhatsugasa. They were made to end lower one the face and so hide the identities of the Buddhist monk. There is also the tengai hat what was worn by the komusō who where a group of mendicant monks who played the flutes for alms. The hat was worn to reduce the ego as well as hid the identity and emotion of the monks so people would just listen to the music and nothing more.
The shoes are partly inspired by the shoes called geta. They are wooden sandal like shoes what are raised off the ground. I knew I was going to be havening the shoes made of wood because it’s a poor conductor of heat what is needed as the world has a mostly desert environment. I took the stilts ideas from these Japanese shoes because it creates distance from the sand and the idea that the shape of the base would help did into the sand.
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METHOD- PART 1


I first started creating the head as it is what i am most comfortable doing and I can maker sure the size is big enough that I can get all the detail I want. I started by just getting the basic shape of the skull with tin foil then I covered it in super sculpty building it up to get the base for the face.

I smoothed it all out and started shaping the jaw and building up the basic features of the face like the nose and brow and cheek bones. i also worked on the lips, although its a small detail I wanted to make sure everything was in the right place and the face was balanced and realistic.

After modelling the lips I really liked the way they looked however when I looked at the head as a whole I realised they were actually to small and too hight. so I had to completely redo them what was a shame as I really liked the shape. I pushed the bottom lip into the top to extend the cupids bow and then started remodelling. i spent quit a long time doing this because as many times as I tried something about the shape was just off. I decided to take a brake as I thought I may just be being too critical. When I put it down I could see it from another angel and I could see how uneven the top lip was.

I was then able to even out the top lip. As I was so focused on the lip I didn't realise how off the cheek bones where. Although its not all that noticeable from the front it still bothers me so I am going to go back and even that out bit more.

I finally got to a place I was happy with, I think the lips are a little to big but it is just the basic place and shape so I will go back a finalise stuff later. After the mouth I started shaping the nose a bit more getting an idea of the shape I wanted. There is still a lot of work that I need to do for this as there are little details that are missing like the way the skin connect to the cheeks and I also what to make the bump more tiled as the character would have gotten into a lot of fights.

I then started adding the eyes. I didn't actually create eye sockets on the model as I find it hard to visualise and I need to create the jaw before I know the exact centre of the face. Looking at this image I've realised the the shape isn't acutely a circle and although it looks fine from the front I will go back and look from other angles to make sure its not dodgy and is realistic.

I had to do the eye lids and brows quite a few times as I was not happy with the out comes I was getting. Originally the brows where really sharp and although it looked fine it was not the look i was going for, the character is meant to be warn down and so I felt a softer look to the eyes where more appropriate. I also had to do the eye lids a few times as I kept making it look two elderly instead of tired. I also had a habit of going into an over the the top, abstract style like i had used in my previous models. One thing I wish I had done is work on both eyes at the same time, I worry I will not be able to make them even, I think as I was experimenting and redoing things over and over it would have been hare at take a very long time if I had.

I then started to build up the forehead. I don't need to focus too much on the top of the head as it is going to be covered by a hat. This is where I'm at on the face. I still what to tweak a lot of things but the layout is there.
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GLOBAL WARMING - EFFECT
The enhanced greenhouse effect means global warming will happen a lot faster the effects can already start to be seen today with increased temperatures and extreme events like tropical storms, the ocean currents changing causing things like droughts or loss of sea life in different areas and ice sheets are melting.
If this carries one the consequences will be much more drastic. Sea leaves will rise flooding places like Bangladesh and japan and will completely submerge islands in the Caribbean and Indian Ocean producing many refugees. There will be a shift in climates what will affect vegetation and will change animal migration. With the change of habitats the amount of biodiversity will decreasing and the amount of extinct animals will increase as they can’t adapted to live in the quickly changing climate. Things that live in already extreme climates will be the most at risk as even a small change may be enough make the area inhabitable. With a decrease in rainfall deserts regions will start to increase.

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