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biowarefangirl · 13 days
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Cassandra !!!!!!
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biowarefangirl · 2 months
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Hecate!🌛
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biowarefangirl · 2 months
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biowarefangirl · 2 months
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Melinoë in Zagreus' drip 🌙
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biowarefangirl · 2 months
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Orym 🌙🍃 Two of Swords 🍃🔴
Oh sweet leaf Why did you leave? Why didn't you stay? How can I be your guardian angel when you are away?
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biowarefangirl · 2 months
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so all i've been doing is playing hades 2
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biowarefangirl · 2 months
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More Stray + Rain World crossover! Five Pebbles got murked by the zurks
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biowarefangirl · 2 months
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bellara
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biowarefangirl · 3 months
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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biowarefangirl · 3 months
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biowarefangirl · 3 months
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Hawke family
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biowarefangirl · 4 months
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meditation audio: imagine a being of wisdom guiding you: jesus, kuan yin or solomon
me:
me: aerith
me: with a chair
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biowarefangirl · 4 months
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code 31!!!! emergency on the dance floor!!!!!!1!!1
i have to watch this video every day or else i explode
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biowarefangirl · 4 months
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The Deathwalker’s Ward
I just had to paint him in his new armor 🥺🤲 but also this painting has changed me as a person it was so difficult 😭
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biowarefangirl · 4 months
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besties sketchdump yay
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biowarefangirl · 4 months
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did i hallucinate a weird song/lullaby (like in a codex text? or maybe from wot book) that's common in the free marches, im searching and searching and can't seem to find it :') i remember it being just a tiny bit disturbing. i need to know if leandra sang weird lullabies to hawkelings or i made that up...
do you mean “bad children all get eaten”
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biowarefangirl · 5 months
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Some Hasna Hawke outfits - aka the Chantry’s favorite secret bloodmage 
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