This is a blog catering to CAEL5035, documenting my research.
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Final Editing for 13th November Performance, this includes final application of effects, slight eq, slight compression and the testing of each individual audio on family members and peers in order to gauge an overall reaction towards the stimulus.
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The use of texts!
One of the examples of texts I will be using to influence and guide me to make sound is Sonic Warfare : Sound, Affect, and the Ecology of Fear.
This book illustrates:
Anticipation is a big part of fear
Resonant sounds can be very influential on fear (In my case synths)
Disrupting patterns of speech can be effective
Modulation of tones (as backed in Fastl and Zwicker)
Low Frequency Influence
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Developing Resonant Sounds that can not be conveyed is one of the cornerstone's of developing unique interesting sounds. This is a particularly effective method of improving the depth of sound stimulus in the horror genre. The layering of sounds, triggers (sounds that happen once or twice in order to evoke a specific emotion at a point in time), and atmospheric noise is crucial to evoke true emotion or fear from a listener.
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The sounds from the Five Nights at Freddy's Franchise by Scott Cawthon, and his sound design has been of great inspiration to the project.
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Learning how to make horror music, ambience, and scary stuff. I have changed the though process of my assignment. And I intend to have a live performance that is able to make people nervous, or calm. Based on what I play.
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My new Assignment idea is
Developing uncomfortable horror game esque soundscapes
I will be recording, sampling, editing, adding FX, drastically changing the sounds being presented
I will be mainly be using a Samsung A21 Microphone
Using REAPER I will use my FX to develop and accentuate each sound
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Live Performance
The main purpose of this live performance, is to form some kind of uncomfortable feeling, that horror movies give us which is why we enjoy them so much. Research into what makes humans uncomfortable, including pitch, resonance and other parameters, will be used in order to provoke a sense of fear through sound.
Inspired by:
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I included this as sampling within my project is one of the hardest process' of making a soundscape, performance, or beat build up. Listening to the greats, who pioneered in this process is very helpful and I will post my inspirations following..
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Mixing
Combinations of 20+ recordings coming together to make one 3 min journey.
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Simple Concept.
The exploration will detail a:
Walk through the streets of Sydney
To the reverberant halls of a train station!
Journey down the steps to the train
ANOTHER Journey on the train
Grocery shopping... @ woolies
An Australian Student's Journey
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Sound of the Sydney trains sound walk. Minimal EQ and Compression. MAXIMAL train noise, passengers yelling over phone, construction works and more!
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This is the idea in which I will be basing my project on. An audio exploration into sound and sonic characteristics of the environment.
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The blog will provide a place for my documentation, research and links to my works for CAEL5035. I will provide visual and auditory documentation of my processes and outcomes, as well as my thoughts, ideas.
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