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bretha-stitchwitch · 7 minutes
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I need everyone’s best character advice. STAT.
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bretha-stitchwitch · 12 hours
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*Takes you by the shoulders* I ADORE character profiles and character trivia and likes and dislikes sections. I love knowing this ruthless, heartless, cruel man of a character has a childish dislike for mandarin oranges. I believe in the inherent beauty of making all characters, no matter the background or moral stance, being made fundamentally human by assigning them insignificant culinary preferences. I stand by the supremacy of humanizing villains by giving them relatable tastes and trivial interests and ordinary hobbies. I treasure the hidden reminders that everyone is inherently human even when everything else we know about a character might suggest the contrary.
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bretha-stitchwitch · 22 hours
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A story within a story where a mother sits her rowdy children down and tells them a story about a the world's sweetest, kindest mother who never lost her temper, never cursed and never yelled at her children, no matter how rowdy they could get. She would only gently, kindly told them to not do the dangerous things. One day she sweetly, kindly told her children to not go play at the riverbank, because it's dangerous and they might slip on the rocks, fall into the water, and die. Her children do not listen. They go play at the riverbank, where they slip on the rocks, fall into the water, and die.
And the sweet perfect mother of the story comes to the riverbank, sees that all her children drowned, and starts crying so bitterly that angels overhear her, and the angels say to each other, "she does not deserve this, this woman has never done anything wrong in her life, this should not have happened to her", and feeling great pity for her, bring her children back to life, and after that they always listened to their mother and lived happily ever after.
And the storyteller's children, who at this point are familiar with the concept that these stories are supposed to have some sort of a moral or lesson in them, interject to point out that their mother hasn't always done everything perfectly, she isn't always sweet, curses a lot, and as a matter of fact loses her shit at her kids all the time. She isn't like the mother of the story at all.
And their mother agrees: Her children are correct. She is not a perfect mother who has never done anything wrong. Angels will not have pity on her, and they will not bring her little shits back to life if they go to the river and die. So they better fucking not go get themselves killed in the first place.
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One thing I didn’t expect from my new worldbuilding book is the author, roughly my dad’s age, including his opinions on furries
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bretha-stitchwitch · 2 days
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Fates Errant: MAGE 30
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OUR BOY IS BAAAACK, YEAHHHHH!!!!
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Follow the comic: Fates Errant Home Site  // Tapas // Mailing List //
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      ~ Patreon ~ Twitter  ~  Kofi ~   Ko-fi store ~ Prints ~ Merch ~ 
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bretha-stitchwitch · 3 days
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Challenge #04158-K140: In the Nick of Time
They were surrounded by attackers. Before Wraithvine, hir pet Lilbit, Bibrid, and Gikka could do much more, a warrior leapt down from the cliffside to fight, willing to die, to protect the wizard and hir friends. -- Anon Guest
Wraithvine remembered thinking, I guess this is how I find out, and readying one last spell to put Lilbit somewhere far away from the strife. Bibrid was technically deathless. He would continue to exist afterwards. It might hurt, but he would continue to exist.
Out of magic. Out of spells - except that one - Wraithvine watched in growing concern as the army conquered hir defenses. They were cornered. There was no other way out. There was nothing left ze could do... and if Bibrid resumed hir true form, the army would only be more energised to kill them all.
Just as tiny Gnomish hands began to sprout electrum scales...
[Check the source for the rest of the story]
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bretha-stitchwitch · 3 days
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The Hero and Hope 4/5
Okaaaay, so there's 5 parts instead of 4! I realized that the last part was over 6k words, so we're splitting it into two! The last part will still be posted next Friday, so this will keep us on track!
Summary: The picnic has an uninvited guest that you're uniquely suited to greet.
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(part 1) (part 2) (part 3)
“Didn’t think I’d see anyone able to catch Marie,” the Lord says, brows raised. His golden eyes track Isla across the garden and he whistles when she jumps to tag his former knight. “That was not within the capabilities of a Villager.”
Ivan scans the crowd around them. Most of the townsfolk are too far away to eavesdrop and the ones close enough to potentially hear are engaged in their own conversations. “Careful, Brennan. If the Director hears you speculate…”
“Yes, the Director,” Lord Brennan sighs. He brings his teacup to his lips, but doesn’t drink. He contemplates Director Sarah where she crouches with a glass of water near Annie. “You know this is the first time we’ve met?”
It’d been a fight to get Sarah to agree to today at all. Ivan chooses his words carefully. “Your predecessor did not have the sort of…kind interest you do.”
The former Lord’s interest Sarah shared with them was a lot more horrifying. There’s a reason that Isla at only fifteen years old is the eldest at the orphanage.
“That’s one way to put it,” Lord Brennan agrees. He settles back into his seat and sighs in satisfaction. He watches the children gradually grow tired of their game and drift towards the dessert table. He grins when the townsfolk naturally make room for them, a few of them even fetching treats from the center of the table for the littler ones. “See my people together? It was very good of me to lure you and Marie to my territory.”
“You gave us a castle,” Ivan says. They weren’t so much lured as bludgeoned with generosity. Some days it feels like they blinked and ended up standing amongst fine silk and filigree.
“It’s a manor as far as paperwork goes,” Lord Brennan says.
“It has buttresses.”
“A very fortified manor.” Lord Brennan finally sips his tea and sighs again. “This tea is from our fields, isn’t it?”
“Yes, my lord.”
“It’s delicious.” The full canopies of the trees enveloping the estate rustle in the wind. The sun shines warmly overhead. Lord Brennan takes another drink. Delicious. “The land’s come a long way since we ousted my father, hasn’t it? Plentiful harvests, an established trade route, a new school. If it weren’t for the demons, my work would be done.”
“I would prefer you had no work then,” Ivan says dryly.
“Me too.” Lord Brennan sets his tea aside and rubs his eyes. “Any updates?”
“None,” Ivan admits, frustration leaking through his words. His face is still amiable and the disconnect between his tone and his visage is jarring. “We investigated the wolf tracks in the woods and only found carnage. No signs of the demons themselves.”
“So they are demons?”
“Regular wolves wouldn’t be able to evade a squadron of your knights, my lord.”
“Neither would demon wolves,” Lord Brennan says. He rubs his chin, brow furrowing. “I don’t like what that implies. Any sign of larger foes?”
Ivan doesn’t want to discuss this here. Marie’s eyes are on him, sensing his rising distress. He smiles and waves to her. “Besides the horned rabbit migration?”
“Is it a migration?”
“Isla saw five within the first four weeks of summer,” Ivan says.
The Lord’s attention falls on the teenager. She’s patiently letting one of the other children – Hera? The one who’d curtsied to him like a little noble – weave flowers into her braid. He tries to imagine her fighting a horned rabbit and his lips thin. “I’ll call for reinforcements from the capital.”
“Marie and I can—”
Lord Brennan waves Ivan off. “No, no, I’ve asked too much of you already. Aren’t the two of you too busy in your retirement already? I thought you’d be settled with a child by now.”
“It’s not good to rush these things,” Ivan says as he has the last three times Lord Brennan has asked. This time it’s Ivan who sighs. “It took Marie and I a good few months to win Director Sarah over after our misstep.”
“Asking about Destinies, was it?”
“Implying we’d value any child less for not being a knight like us,” Ivan corrects.
“There seem to be a lot of unusual Destinies in the orphanage,” Lord Brennan says. He’s not an Identifier but he’s got a good eye. Though no one can know for sure until a child either develops their mark or comes into their power at fifteen, he’s seen more than a few signs of a Scholar, a Guardian, and a Teacher. Once again he finds his gaze being drawn back to Isla. She’s got a child under each arm and is running from Marie again, the game having resumed after their snack break. “That one is a Guard, at least. Nobody else would have physical abilities like that.”
Ivan ignores the Lord’s comment. “It’s been worthwhile getting to know them all.” His smile turns a little more genuine. “They’re all good kids.”
“Surely you and Marie have an inkling of who’ll be a good fit?” When Ivan doesn’t reply, the Lord clicks his tongue. “You can’t choose all of them.”
Ivan’s voice is a study in nonchalance. “Can’t we?”
Lord Brennan opens his mouth only for no words to come out. At length, he has to laugh. His knights do like to keep busy. “You’d need a castle.”
“You did give us one, my lord.”
“I suppose I did.”
The two men lapse into a pleasant silence. It is good to see the townsfolk this cheerful. This town is the furthest from Lord Brennan’s own castle and he rarely has a chance to visit. The first time he had had been very different. The people still bore the wounds of winter in gouged cheeks and brittle smiles. Now he sees the glow of health everywhere he looks.
He contemplates the Director once again. She’d been the only one back then to not seem pleased to see him ride in on his white horse. Even now he can feel the chill of her scrutiny as she stood defensively between him and the orphanage. None of that chill is present today. Her smile is as sweet as his tea while she tends to a scrape the little Scholar sustained in this round of tag. “Ms. Sarah is very pretty, isn’t she?”
“I know we can’t adopt them all,” Ivan blurts out. He doesn’t seem to have heard Lord Brennan. His gaze is turned towards his own inner conflict which is why he also doesn’t notice the blush dusting the Lord’s cheeks. “It wouldn’t be fair to them. Marie and I decided to adopt a child who would benefit from what little we can offer. Military arts and luck.”
“I don’t think you’re being fair,” Lord Brennan says with raised brows. “You and Marie offer a lot more than a Knight’s experience. Haven’t you shown that already in your actions?” He’s not aware of everything his former knights have done, but he’s heard plenty from the children today. He didn’t think Marie had the patience to teach anyone how to read.
Ivan’s hands fist. “It’s not enough, it’s not—the little boy. Josiah. He’s so smart. I don’t even know where to start with him and even Marie says that he’ll soon outpace her—”
“Well,” Lord Brennan says, “Neither of you are Teachers, true, but there is a school for that--”
“And Annie wants to know why bread rises and why the sun sets and how many seconds are in a day—”
“All kids are curious—”
“Hera staged a whole theater production for my birthday and all we could do was clap—”
Is he missing something? “Isn’t that what you’re supposed to do?”
“We don’t know any actors or directors to introduce her to!” Ivan cries out. He quickly lowers his voice, but can’t hide the stress around his eyes. “What could we give to a child like her? Like any of them?  Marie and I are out of our depth. It would be so much simpler if one was a Knight!”
The Lord tentatively offers, “If Isla’s a Guard--?”
Ivan gives a cry of distress that he barely capture in the palm of his hand. “Isla! That girl feels like my daughter already, but…she’s been through so much. She doesn’t need a father who teaches her how to fight or a mother who teaches her how to withstand a siege! She deserves to never have to fight again. What could we offer her? What could we possibly give to her she hasn’t already learned on her own?”
A light goes on in the Lord’s head. He takes in the festivities with new eyes. The town’s Baker, Blacksmith, Teacher… His friends have invited every possible parent they could in hopes of providing for the children in ways they felt incapable of doing themselves. As noble as that was…“Ivan, being a parent goes beyond the skills you can give a child. It’s more than fostering talent or an offering an apprenticeship. It’s—”
A horse’s scream drowns out the Lord’s next words.
Ivan is in front of Lord Brennan with his sword drawn before the horses and their blood-splattered riders even round the side of the castle.
-----.
 You throw Annie and Josiah behind you the moment you hear the sound of hooves galloping towards the manor.
“Isla, what—” Josiah starts to ask and then cuts himself off as the innkeepers and their entourage burst into the party.
You smell blood before your eyes register the terrible red staining their fine clothing.
“ORCS!” Mr. Innkeeper screams over the frightened snorts of his horse. He stumbles down from his mount and staggers towards the Lord. “They overtook our carriage—please, my wife, she’s hurt—”
Mrs. Inkeeper is holding her side and seemingly barely holding onto the saddle horn. “Our guards won’t be enough to hold them off—”
“Inside,” Sarah hisses into your ear. She points after Hera who’s already shepherding the younger kids into the building. “Now.”
“—an army—”
“—fast—”
“—waiting for us—”
You move faster than you’ve allowed yourself since you arrived. This is no time to take care in hiding your abilities; there are roars coming from the forest unlike anything you’ve ever heard before. Your senses seem to dial up with your heartrate and you can hear the clash of steel against rock and flesh. You scoop Annie into your arms and leap after Josiah and Sarah.
Mr. Dallen’s face is pale as he ushers you all into the manor. He holds the door open for the townsfolk. The hall fills with the sounds of panic and sobs as fear washes through you like a tidal wave. There have never been orcs south of the mountains, there have never been demons bigger than a horned rabbit in the last twenty years, even when the Winter froze the river—
Mr. Dallen waves down Marie as she sprints to the large doorway. You think that he’s going to pull her inside to safety, but instead he thrusts her bow into her outstretched hands.
“Do not open these doors,” she commands. Behind her the knights are assembling into a formation, their Lord at the center. Ivan stands before them all, barking orders to ready their spears as the trees in front of them begin to sway. Marie pulls a dagger from under her skirts and slices the bottom half of her dress clean off. She kicks it away from her feet as she talks. “Take everyone to the basement—”
“Ma’am, the escape tunnel still isn’t cleared of debris—”
Marie swears so violently that half the townsfolk gasp. She grabs Mr. Dallen by the shoulder, her eyes flicking back and forth between him and her husband. “Then we will draw them away. The moment you think you can, run to the wagon. Get the children to—” She bites her lip. You can see the devastating truth flash through her mind. There isn’t anywhere to go. “Damnit. Bar the door and arm everyone you can.”
Mr. Dallen’s lips are bloodless as he nods. “My lady.”
Marie turns to everyone. Her voice is unlike anything you’ve heard come from her lips; it’s harsh and barking. A commander giving orders much like Ivan is doing outside. “Listen, everyone. We are in danger. Our best estimate is that 25 orcs are marching on the manor. There is no guarantee of survival. The moment this door is breached, it will mean the knights have failed. You must be prepared to fight. Do you understand?”
Twenty-five? Your hands ball into fists and your breath catches in your throat. You’ve heard of entire villages being wiped out by three.
“Then we’ll fight with the knights,” the Baker says. He pushes away from the center of the group and marches to the wall. He pulls down the crossed axes, keeps one, tosses the other to the Blacksmith. She catches it easily. “You’ll need everyone who can hold a weapon.”
Marie never voices her protest. You can see the strain of holding it back in her tense shoulders and her poignant silence. At long last, she nods. “You’re right. Stay behind the knights. They know how to handle the frontline better than you.”
There’s a flurry after that. The townsfolk divide in half. Those unable to fight slide back as those who can start scavenging for weapons. Mr. Dallen grimly pulls two long daggers from under his coat while pointing your neighbors to decorative swords, to ornamental spears, to the heavy coatrack just inside the parlor.
Grimly, you stride past Sarah, ignoring her hiss and darting hands. You can leave the weapons to the villagers, there’s a large knife on the dessert table you can use—
Marie slams a hand against your chest. You stagger back at the weight of the blow, breath knocked from your lungs. You’re more stunned than hurt as you gape at her.
“Children stay here,” Marie says. Her eyes narrow. “No exceptions.”
“But I’m—”
“We don’t have time to argue!” She pushes you further back, clearing the doorway for the armed villagers to run outside towards the knights. “You’re strong Isla, but this isn’t your fight. Stay here. Guard the door.”
The winter wind howls in your mind. You splutter. “But I—”
Marie spins away from you. “Director Sarah.”
Sarah’s arms slide around your shoulders. “Yes, lady.”
 The closing of the door feels like a blow in itself. You stare sightlessly at the unyielding wood as your emotions rage. How could she? You’re strong, you can do more, you can help, you’re the one who kept everyone from starving—
“We need to barricade the windows,” Director Sarah is saying to the townsfolk. Half of them gaze at her uncomprehendingly. Her hands slide from your shoulders slowly, as if testing that you aren’t going to leap outside. When you don’t move, she lets go entirely. “Isla, move the furniture. Hera and Josiah, find something to tie it down with.”
You move on autopilot. There are other hands alongside yours as you push the sofa and armchairs in front of the windows, the townsfolk coming together to defend the manor. Hera darts between you all and pulls the curtains closed, reclaiming the curtain ties to use as rope. She’s got a grim determination in her eyes that looks uncomfortably familiar.
Your attention is on the noise outside. The orcs are slow, but loud. The roars change to squeals and bellows of challenge. Branches break and there’s a terrifying, splintering crash as a tree falls. Metal rings as the knights raise their shields. You can see it all in your mind’s eye, the knights in a defensive line across the length of the garden, the Lord securely in their center. Ivan is shouting about this being what they’ve trained for, that there are more of them than there are orcs, that this city won’t fall—
And the Lord is speaking too, quickly and quietly to Marie. The escape tunnel? Damnit, I should have sent more men—
It will be fine, Marie says. Her bow sings as she holds it ready and you know the way her muscles flex and her eyes narrow from experience. We won’t let a single one of those monsters past us. We won’t--
The knights bellow alongside the orcs. Your heart leaps and your focus is jarred. You’re standing in front of the door again, your hands balled at your sides. Everyone can hear the battle now and the townsfolk scream when the orcs’ battle cries shake the manor.
“Quiet!” Is that your voice? It is. Your eyes slide to the frightened faces behind you. “You’ll distract the knights.”
Sarah steps up alongside you. “And let the orcs know exactly where we are.”
The villagers quiet into aborted whimpers and muffled sobs.
The battle rages, louder and louder. Are orcs big? They sound big. When you close your eyes you can hear the way their feet pummel the earth. Do they have weapons? Metal clashes. A knight screams that their hides are too thick. The Lord shouts back to aim for their eyes. A table splinters, a bow sings, there’s a liquid gasp—
BOOM!
You slam your hands against the door, muscles straining as another blow lands against it. The wood convulses under your hands and the lock creaks. The villagers scream.
“No,” someone whispers. “No, they found us.”
You’re eight and the snow spirits are howling for blood. Your shoulders ache with the effort to hold the door against the wind. The cold is biting at your fingertips and there is an old hope dying in your chest--
Small hands slam against the door next to yours. Hera is snarling and swearing, Josiah is crying. Sarah is telling the kids not to worry, Isla and Hera and Josiah won’t let them in –
They’re here. You’re not alone.
“GET AWAY FROM THERE!”
The orc’s bellow isn’t nearly as loud as Ivan’s roar.
The blow you’re bracing for never comes. Ivan goads the orc to follow him, to leave the manor alone, to eat the man readily available to him—
It does not sound like the knights are winning now.
“My Lord!” Marie’s voice is strained.
“Do not fall back, they’ll corner us—”
“Who is that? Who is—”
The crack under the door lights with a sickly purple. The smell of ozone seeps into the manor. For a moment there is a silence so complete you think you’ve been struck. What was that? Magic? You’ve never seen magic before--
Screams rocket across the field. The Blacksmith’s screams. The Baker’s screams. Marie’s rage-filled howls.
“DEMON KING!”
Your Destiny burns.
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(part 1) (part 2) (part 3)
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Thanks for reading! If you'd like read the last part of Isla a week early, please consider supporting me on Patreon(X)!
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bretha-stitchwitch · 3 days
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bretha-stitchwitch · 3 days
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[footage of the inside of an ordinary Eastern-European home, taken with a handheld phone camera, the man filming is walking from the living room to the back door of the house]
man, narrating in russian: Every fucking year, this time of the year, the pond at my backyard gets infested. What do ponds get infested with? Frogs? Poisonous weeds? Geese? No. Not my pond.
[The man opens the back door, stepping out into a garden. Three or four nude, human-like figures dash from the borders of a pond back into the water.]
man: Rusalki! I don't know where they come from or how they get here, and I can't afford to hire an exterminator every year. I can't let my cat outside anymore. Last year a rusalka managed to drown a whole deer in my pond, the stench was unbearable.
[He walks as he speaks, approaching the pond. There are several eerily beautiful female beings peering at him from under the surface, their long hair floating in the murky water. Their eyes are gleaming in an unhuman way. The man holding the camera stops to film them.]
man, calm and deadpan: What the fuck are all of you staring at. Get jobs or something.
[One of the rusalki, smaller than the others and clearly not a fully matured adult, slowly reaches out of the water with her white, thin hand, grasping his ankle. He appears unconcerned.]
man: You can't drown me, you little idiot. You're too small. Shoo!
[A loud thud startles the rusalki, making them scatter. A second thud makes it clear these are the approaching footsteps of something massive. The man turns around and points the camera at what appears to be a house, walking past above the treeline with chicken-like legs]
man, now yelling: IF YOUR HOUSE SHITS ON MY YARD AGAIN I SWEAR TO FUCKING GOD-
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bretha-stitchwitch · 4 days
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Challenge #04157-K139: Gifts of Justice
I'm not afraid of getting hurt, but I admit, I'm also well aware I'm not strong. Nevertheless, I refuse to stand here and do nothing. -- DaniAndShali
Bravery is not the lack of fear. It is being afraid and acting anyway. It is facing down injustice knowing that it could hurt to stand up for the downtrodden.
She was an outcast, eking out an existence on the sketchier side of the village. He was meant to be fetching medicine for his auntie. Someone accused her of stealing a stuffed bun that he'd seen her buy. So he stepped between her and the Watchman and said, "I saw her buy it. Mr Halberston charged her five coppers when they only cost two."
"...teufel tax," she mumbled. "Used to it."
[Check the source for the rest of the story]
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bretha-stitchwitch · 4 days
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Challenge #04155-K137: A Double-edged Blade
Some believe that swords have souls and lives of their own, and thus deserve their own names. Those who love their blades will be acknowledged by them in turn. But those who see their swords as friends or even lovers should be warned that this relationship is built on death and bloodshed. The passions of those who dance with their blade amid crimson showers must surely be cooled someday by fickle steel. -- Anon Guest
There are legends about that kind of weapon. The bloodthirsty blade. The killer gun. Weapons made to kill, and cursed to keep killing until they are broken or otherwise destroyed. Their will overtakes their wielder, and drives the one carrying the weapon to murder again and again.
Those weapons are so rare that they are nigh unattainable. The stories, on the other hand, are so commonplace that murderers attempt to use them as an excuse.
Rarer still is a weapon like me. My name is Justice, and I am a weapon who will not harm an innocent. I am a soul-eye blade. I see into the hearts and minds of my imminent victims, and weigh them against the intent of my wielder. Only if they are found wanting, do I cut.
[Check the source for the rest of the story]
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bretha-stitchwitch · 4 days
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The Hero and Hope (part 3/4)
(part 1) (part 2)
Summary: You've been adopted before. That's why you know better than to hope for another chance, especially a second chance with the Bahrs
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It’s not that you don’t want to be adopted. You just know that you’re not going to be. You’re the oldest in the orphanage, barely three years away from aging out. People don’t adopt kids your age, especially not obstinate, mean ones like you.
Besides, you’re a Hero. As soon as you master your power, you’ll be compelled to leave and fight evil anyway. That’s why it doesn’t matter if the Bahrs want you or not. You’re not somebody that’s supposed to have a family.
You barely remember the first time you were adopted. That was back when the Director of the orphanage was mean and biting. You have a vague memory of gold exchanging hands and leaving in the middle of the night. Your new parents barely looked at you and didn’t call you by your name at all.
You don’t remember a lot of that time. You were five and it was a struggle to go from living with a dozen kids to no one at all. Your new family gave you your own room in their small house and told you not to get underfoot.
The first time you ran away from their house, you didn’t get far. The baker in town brought you back to them and warned them about how kids your age are always slipping out when not paid enough attention.
“If you do it again,” the person who paid for you said, “you’re going straight back to the orphanage.”
And you do.
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The day of the picnic, every kid wakes up early without being told.
You watch as Hera fusses over all the younger ones, straightening new shirts and brushing dust off knees. Josiah is reading one of the newest books Mrs. Bahr – Marie – brought, biting the skin on the side of his thumb. You snag Hera as she races to find Annie some ribbon for her hair.
“Hold up, let me brush your hair first,” you say.
Hera frantically pats the braids she slept in. “I forgot about my hair!” She turns large, watery eyes on you. “Islaaaa!”
You snort and help her unwind each braid. She decides to leave it down, charmed by the waves the braids left in her hair. Your hands don’t shake as you work even though your heart is racing. Today is the day of the picnic.
Today might be the day the Bahrs pick one of you to adopt. The younger kids don’t know that, the information carefully hidden from them, but Hera knows. Director Sarah knows. You know.
It’s been a long time since you felt this sort of anxiety. The second time you were adopted was just before the Winter and it wasn’t bad at first. The couple who adopted you ran an inn in town. It was exciting to have your own room and your new mother wanted you to call her Mom right away. Six-years-old and you were so excited just to be able to call someone your parent. This time you were going to listen. You weren’t going to run away or complain if their house felt too big and too lonely. This time you were going to get it right.
You didn’t think about what they wanted from you in exchange.
It wasn’t until the second week when they found out you weren’t really much use for anything that things started getting bad.
You breathe in through your nose and proclaim Hera’s hair finished. She thanks you and races off to find Annie, determined to put the ribbon she picked in the younger girl’s hair.
The Bahrs aren’t like the innkeepers. Whoever they adopt won’t be expected to know how to read or do math or how to take care of horses. If they are required to then Marie and Ivan will teach them first. Both have spent enough time at the orphanage for you to believe that. Isn’t it Marie who’s teaching all of you your letters? Wasn’t it Ivan who taught you how to better put up a fence?
Whoever they choose will be fine, you think. It’s both a relief and a sting. Whoever they choose will be fine. It’s just probably not going to be you. Not when Annie is so sweet and social and Hera is so strong and kind. Not when Josiah works so hard to soak up everything they have to teach him.
“Is everyone ready?” Director Sarah asks. She’s standing by the door. Her clothes are nicer than usual too, a dress made of a light blue fabric you’ve never seen before. Her hair is carefully combed back into an updo and fastened with a tie Hera made for her last winter. She runs a critical eye over all of you. “You all look very nice. Josiah, tie your shoes, please. Annie, leave the slate in your room, what you do if you lost it? Honestly…”
You let Director Sarah fuss over the kids, slipping out the door ahead of everyone. You don’t own a dress, but the button-down shirt is new and starched. Director Sarah helped you embroider bluebells on the collar and sleeves, and you think it turned out well.
You may not be getting adopted today, but you’re excited to see the Bahr family’s estate. The sun is warm overhead, the sky an endless blue. The summer is mild this year, perfect for a party. Isn’t that what Mr. Bahr – Ivan – told you to think of it as? A party. No strings attached.
A wagon comes up the lane. The Bahr family’s home is too far for the younger kids to walk to, past the town and closer to the Lord’s manor. They said they’d send a wagon for all of you, but something still clenches in your chest when you actually see it. Wagons are an expense the orphanage can’t justify, but, apparently, the Bahrs can.
The driver smiles kindly when he pulls up next to you. “Everyone ready to go?”
Before you can answer, the kids are pouring out the front door, chattering excitedly. You help Director Sarah lift the smaller ones into the seats near the front. The wagon is open topped, so Director Sarah can look over everyone sternly, twisting around in her spot next to the driver.
“No playing during the ride,” she instructs. “Mr. Dallen is very kindly driving us so you must listen to him, alright?”
Mr. Dallen also turns around. “I don’t have too many rules,” he says. He pretends to think, scratching his thick beard.  He grins “Don’t fall out!”
He’s joking, but that’s why you’re stationed at the back of the wagon. From your seat, you’ll be able to stop any roughhousing before “falling out” becomes a real danger. Already you’re eyeing the way Josiah is fidgeting. He’s incredibly calm when he’s reading, but otherwise he’s like a tornado. There’s a reason he’s the one that fell into the well in the first place. Hera sits primly next to him, her hands folded in her lap. You can tell she’s watching him from the corner of her eye. There’s a reason she’s the one who pulled Josiah out of the well.
Mr. Dallen directs the horses away from the orphanage, through the orchard, and along the road cutting through the fields. When you’re going to the forest to hunt, you take the narrower path that winds through the orchard and more directly into the tree line. The wagon is forced to stay on the wider road where the horses won’t sink into any mud and the wagon wheels won’t catch on rocks or dense foliage.
After the fields is the town. The kids wave to every Villager and Blacksmith they see. “Good day!” “Morning!” “We’re going to a picnic!” Hera pulls Annie back from the edge of the wagon before she tips over onto the street.
You slouch in your seat, wishing you were wearing a hat. While the first family who adopted you left town ages ago to live in the Capital, the innkeepers are still around. You don’t look as you pass their business and try not to listen to Josiah carefully sounding out the name of their inn.
When you open your eyes, Director Sarah is looking at you. You okay? She mouths. She wasn’t at the orphanage for your first adoption, but she was there for the innkeepers. You feign going to sleep. Just tired. She pretends to believe you and turns back to continue chatting with Mr. Dallen.
The kids are excited to go through the forest. Many of them are too young to even go into town with Director Sarah, a privilege you earn at ten years old, and they point to every bird, deer and mushroom they see amongst the trees. You let the sound of nature and the kids’ chatter lull you into a sort of meditation. The estate is only thirty minutes away now that you’re out of town.
You’re nearly dropping off to sleep when Director Sarah’s voice changes in pitch. Your sensitive hearing can pick up a thread of concern in her voice. What makes Director Sarah concerned, makes you concerned.
“—demons in the woods,” Sarah is saying very quietly. She glances out of her peripherals towards the back to make sure no kids are listening. If she notices how you’re only pretending to sleep, she doesn’t show any sign of it. “Shouldn’t we ask the kids to be quiet?”
“The Lord’s Knights have been patrolling,” Mr. Dallen says equally quietly. You can see him scan the trees for a moment before he smiles reassuringly at Director Sarah. “We’ll be okay so long as we stick to the road.”
“Alright.”
You keep a closer eye on the surrounding forest.
“There! There it is!”
Annie’s shout drags you attention from a (suspiciously) shadowed gully. The woods have thinned enough that hedges of the Bahrs’ estate can be seen. You’ve only been out this far once, a long, long time ago. You’ve never been past this point.
You’re just as surprised as the rest of the kids when the hedges give way to a castle.
That’s not a manor. You’ve never seen either, but you’re sure of this. Manors are supposed to look like the orphanage or any of the buildings in town, just larger. The Bahrs’ home has towers. The front doors are three times the height of a regular one and you can see that the handles and knockers are made of copper. The stone isn’t white like the castles in picture books, but it’s clean and neatly cut.
“Wow,” Hera breathes.
You agree.
Mr. Dallen directs the horses right up the main driveway, cheerfully explaining that the roses are the flower of the estate, aren’t they beautiful? Even Hera can only manage a faint noise of agreement, eyes wide on the house.
“The party’s around back,” Mr. Dallen says cheerfully. He clicks his tongue and the horses stop just short of the front doors. “I’ll take you there.”
Around back. You expect him to lead you around the side of the castle, past rows of rose bushes and the fountains that are tucked between the hedges. Instead, Mr. Dallen opens the front doors without knocking and directs everyone to follow him.
You’ve never seen anywhere so grand. The kids follow Mr. Dallen in hushed awe, gaping at the marble staircase that bisects the foyer. There are two chandeliers to either side of the grand staircase that each send a spray of rainbow light across the walls. Is the manor a little bare? The walls empty of portraits and artwork? You eye a pair of crossed axes hanging just beyond the shadow of the staircase.
“They’re ordering portraits from the Capital,” Mr. Dallen says, gesturing carelessly to the space where a portrait of the homeowners might hang. Then under his breath, “Unless they hang more swords there instead.”
“Excuse me?” Hera asks.
“Nothing,” Mr. Dallen says cheerfully. He guides them past the staircase and a row of doors to the back of the house. The large doors at the back of the house are already open. Mr. Dallen cups a hand over his mouth and calls, “Ho ho, look here! Look who’s arrived!”
“Surprise!” Ivan shouts, throwing his hands up in the air. He’s standing on the stone patio just outside the house, but he’s not the only one. Mrs. Bahr is next to him, her hands clasped in front of her, beaming. Behind her is a dozen other adults. “It’s a party!”
“Welcome,” Mrs. Bahr says warmly. She’s dressed elegantly in a long, red tunic that’s embroidered with the Lord’s crest. The Lord is here as well, his golden hair and eyes unmistakable even amongst the crowd. “Welcome to our home.”
You’re already at the back of the group, but you hang back further as the younger kids cautiously step out into the sun. Your eyes flick from face to face. You recognize a few of the people. There’s the Baker from town and her wife, there’s the Merchant that comes through every third week, there’s the Villager that donates zucchini—
And there are the innkeepers who, once upon a time, told you to call them your parents. They’re older than you remember, light hair gone silver in the sun, but it’s them. They’re right by the Lord, eagerly waiting near him for the opportunity to talk.
It’s very clear what this is. You watch the kids stream out onto the patio to greet Ivan and Marie. The other adults study the kids like zoo animals, eyes flicking to their clean party outfits to their happy faces. This isn’t a party for the kids. It’s a party for them. They’re showing off to each other. Look at how great they are! They’re helping out the poor orphan kids! You’re very familiar with these sort of events from back when the other Director was in charge. You just didn’t think you’d ever have to be near one again.
You take a step back and are stopped by Director Sarah.
“It’s okay, Isla,” Director Sarah murmurs. You didn’t even notice her falling back to your side. Her hand is gentle on your elbow. “It’s not what you think.”
Not what you think? You watch the Villager who runs the general store ask Josiah about the book he’s reading. The Bahrs are proudly introducing Annie and Hera to the Lord. There is something different about it, but you can’t quite put your finger on it. All you can see is the way the adults are watching the kids. You breathe in through your nose like Ivan taught you. In. Out. “What is it?”
“Fixing my mistake,” Director Sarah says.
That gets your attention. Your eyes dart from the happy scene in front of you to Sarah and back again. With the white umbrellas over the food tables, the streamers strung between garden trellises, and the kids dressed in their best, it looks like a painting. In contract, Sarah’s lips are pursed and the shadows of the house make her appear more tired than she is.
“There’s a parlor,” Mr. Dallen says. You jump when he speaks and he grimaces apologetically. He jerks a thumb over his shoulder. “If you need to talk.”
Marie is looking over the heads of the kids to where you’re standing, a frown on her face. She mouths your name, concern in her eyes. Your jaw clenches when the Merchant steps in front of her, hiding you from view.
“Yeah,” you say. “Let’s talk.” You spin on your heel.
Sarah follows you silently. You feel wrong-footed and caged by the entire situation. This was supposed to be a picnic, wasn’t it? No strings attached? Your dress shirt is tight around your neck and you flick open the top button.
“I should have told you,” Sarah says as soon as the door closes. There are two couches in the room adjacent to a large window that overlooks the party. Neither of you sits down. Sarah folds her hands in front of her skirts. “I apologize.”
“What are they doing here?” you ask. You gesture to the window. “The Lord, I understand. He’s the Lord. But the Baker? The Merchant?” You bark a laugh. “They’re not here to adopt anyone.”
“Maybe not,” Sarah says evenly, “but they’re good connections to have.”
“Connections?” You scoff. You remember watching the empty road through that winter nearly seven years ago. “What good are their connections?”
“Annie loves baking,” Sarah says. She doesn’t flinch in the face of your anger. She watches you calmly and doesn’t so much as shift her weight when you start to pace. “The Baker is a good connection for her to have, even if she doesn’t want to adopt. Many of the shopkeepers in town are open to taking on apprentices.”
You falter. You didn’t think about that. Your eyes drift towards the window. You can hear Hera laughing and Josiah complaining good naturedly. You’re nearly 15, just a few years away from aging out. You can’t say you’ve never thought about the future before. “They said they’d be willing to do that?”
“Who knows what the future holds?” Sarah sighs and goes to take a seat on the sofa. She makes a sound low in her throat when she sits. “That wagon ride was not good for my back.”
“I don’t trust them,” you say. You stop pacing to sit opposite her. From this point in the room, you can see the party on the patio. They can also see you. Ivan doesn’t turn away from the dessert table, but you can sense his attention on you. You swallow. “We don’t need anything from them.”
“I agree,” Sarah says.
You blink. “What?”
Sarah laughs. It’s not her usual laugh that she shows the kids, gentle and fond and warm. It’s cold and a little sharp. You’ve only heard it once before when the snow finally melted, chasing the snow spirits away, and the town came to see what had become of the orphanage.
“You and I are a lot alike,” Sarah says. Her eyes drift somewhere distant. “Like you, I remember that Winter. I remember waiting for any sort of response to our pleas. I remember hearing nothing back. The helplessness I felt as our stores dwindled…” Her voice cracks. She shakes herself, swallowing hard. “Well. I don’t need to tell you what their lack of aid cost us.”
It takes you two tries to speak. Director Sarah feels the same way as you. “So why?”
“Why did I agree to the party?”
“Yes.”
“Because I need to forgive, not forget, if I want to fix my mistake,” Sarah says. Her lips thin. “I’m not perfect. Since I’ve been Director of the orphanage, there hasn’t been a single new hire. There have been no volunteers or extracurricular programs for the kids. I’ve kept us hidden.”
“You’ve kept us protected,” you say. Things under Director Sarah have always been better than what they were before. The kids are happier and brighter, and the pantry is always full. No one disappears in the middle of the night or dies under her watch. “We know you have.”
“I’ve tried,” Sarah says. She opens her hands, palms facing the ceiling. “I rebuilt the orphanage to be independent. I thought that if we were completely self-sustaining, we’d be alright. But in doing so I’ve hurt the children. The orphanage is not supposed to be forever. They need connections with people, with the town, for when they grow up.”
“That—” You don’t know what you’re going to say. You fall silent, your anger fizzling out in your chest. She’s right. As much as you want everyone to stay together, you know that can’t happen. What Sarah is saying isn’t wrong, but… “Today is supposed to be for the kids. Not for them to feel better about themselves helping the orphans.”
“The kids are having fun,” Sarah says. There’s a peal of laughter from outside as if to underscore her words. She smiles as she stands. “Kids includes you too, you know. Let me worry about the adults.”
You stand too. You know the conversation is coming to a close and that, soon, you’ll be expected to go out there with Sarah. “Um…”
“Yes?”
You nearly don’t say it. But the way Sarah is waiting for you to speak is so patient that you muster up the courage. “The innkeepers are here. They aren’t…?”
Again, you’re not sure what you’re about to say. There’s a sick fear in your stomach that they’re here to tell the Bahrs all about how awful you were when you with them. Maybe they’re looking for another kid to demand too much of. Maybe they’re here because, in the end, you didn’t mean anything to them and what happened between you and them doesn’t make a difference--
Even if you don’t know what you’re going to say, Sarah must. Her smile darkens. “I’ll take care of the adults,” she repeats. She smooths her hand over your hair when you follow her to the door. “Why don’t you stay in here for a moment? I’ll just have a word with the innkeepers.”
You wait in the parlor while Sarah joins the party. You twist your hands together to keep from picking at the embroidery on your sleeves. You almost want to stop Sarah from talking to the innkeepers. It was so long ago, before the Winter, it shouldn’t matter anymore. You’re being ridiculous to be so worried about them when there are bigger things going on. You—
Hera throws open the door to the parlor. Her braids are a little frizzy already and there’s a flush high on her cheeks. “Isla! We’re playing team tag and you’re the only one fast enough to catch Marie. Come on!”
You don’t have the option to say no. Hera yanks you by the sleeve out onto the patio. The guests are much more dispersed now, pockets of adults around this table or that. They’re not studying the kids now. They’re just watching them as they run to and fro across the lawn, bemused smiles on their faces.
Ivan cheers when he sees you. Like Hera, his face is bright red. “Isla!” he pants. “You’re on my team!”
Marie sprints past, her skirts hiked up to her knee. She runs as if she’s in full armor, strides long and shoulders square. You wonder if she notices no one is chasing her anymore. “It won’t be enough!” she cries.
Josiah is laying on the grass. He chucks his fist in the air. “Go, Marie! Go!” He gasps for breath. “We’re unstoppable.”
“You’re out,” Annie tells him crossly. She’s also laying flat on her back, but seems to be faring better in the breathing department. “You’ve stopped.”
“Shut it—”
You scan the crowd. You don’t see the innkeepers anywhere, not even near where the Lord is sitting. You look over your shoulder back towards the house just in time to see Director Sarah disappearing around the corner. She’s talking to someone just ahead of her. Is she escorting the innkeepers out?
“Isla?” Hera slips her hand in yours. Her eyes are knowing. “You okay?”
You clear your throat, aware of all the eyes on you. You tuck  some hair that’s escaped her braid behind her ear. “Just trying to decide which team I should join.”
Ivan cries out in dismay. “Isla, please!”
Grinning, you join the game.
-----
(part 1) (part 2)
Thanks for reading! If you'd like to read the conclusion of Isla's tale before next week, please consider supporting me on Patreon (X)!
Up this week is a continuation of my Cinderella Retelling, Cinderella Doesn't Believe in Fairytales
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bretha-stitchwitch · 4 days
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Another worldbuilding application of the "two layer rule": To create a culture while avoiding The Planet Of Hats (the thing where a people only have one thing going for them, like "everyone wears a silly hat"): You only need two hats.
Try picking two random flat culture ideas and combine them, see how they interact. Let's say taking the Proud Warrior Race - people who are all about glory in battle and feats of strength, whose songs and ballads are about heroes in battle and whose education consists of combat and military tactics. Throw in another element: Living in diaspora. Suddenly you've got a whole more interesting dynamic going on - how did a people like this end up cast out of their old native land? How do they feel about it? How do they make a living now - as guards, mercenaries? How do their non-combatants live? Were they always warrior people, or did they become fighters out of necessity to fend for themselves in the lands of strangers? How do the peoples of these lands regard them?
Like I'm not shitting, it's literally that easy. You can avoid writing an one-dimensional culture just by adding another equally flat element, and the third dimension appears on its own just like that. And while one of the features can be location/climate, you can also combine two of those with each other.
Let's take a pretty standard Fantasy Race Biome: The forest people. Their job is the forest. They live there, hunt there, forage there, they have an obnoxious amount of sayings that somehow refer to trees, woods, or forests. Very high chance of being elves. And then a second common stock Fantasy Biome People: The Grim Cold North. Everything is bleak and grim up there. People are hardy and harsh, "frostbite because the climate hates you" and "stabbed because your neighbour hates you" are the most common causes of death. People are either completely humourless or have a horrifyingly dark, morbid sense of humour. They might find it funny that you genuinely can't tell which one.
Now combine them: Grim Cold Bleak Forest People. The summer lasts about 15 minutes and these people know every single type of berry, mushroom and herb that's edible in any fathomable way. You're not sure if they're joking about occasionally resorting to eating tree bark to survive the long dark winter. Not a warrior people, but very skilled in disappearing into the forest and picking off would-be invaders one by one. Once they fuck off into the woods you won't find them unless they want to be found.
You know, Finland.
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bretha-stitchwitch · 5 days
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i hate it when i cant even write a poem about something because its too obvious. like in the airbnb i was at i guess it used to be a kids room cause you could see the imprint of one little glow in the dark star that had been missed and painted over in landlord white. like that’s a poem already what’s the point
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bretha-stitchwitch · 5 days
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One massive, legitimate way to improve as a writer or artist or in any creative endeavor really, is to become absolutely obsessed with something and to allow yourself to be weird about it. Genuinely mean this btw.
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bretha-stitchwitch · 5 days
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Pathways - 663
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And we have a game plan. And some weirdos XD
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bretha-stitchwitch · 5 days
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Based off of this tweet (X) about a witch who decides she’d make a better chosen one than the 15 year old kid who never asked for this.
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“I’ve gathered you here today,” the King says, “to give you an important mission. Perhaps the most important mission I will ever assign.”
Tris feels her lip curl at the grave set of his jaw. She can’t bring herself to kneel like the other witches are, can’t bring herself to bow her head, can’t bring herself to feel honored by her invitation to the castle. 
Her village is still burning, a day’s ride to the east. Dragon fire. Can’t be put out. The King’s condolences will warm the survivors as they search for a place to lay their dead.
“The Ancient Dragon shows no sign of going back to sleep,” the King says. He beckons the Court Magician forward. “Lord Monkswood has divined the answer.”
“There is a child,” Lord Monkswood says, chest swelling with importance. He’s not from a witch clan and yet he’s the one standing beside the king, above them all. He holds out a crystal ball. “A child of fifteen summers who has been blessed with divine power. He is the one who will save us. He is the one who can slay the Ancient Dragon for good.”
Divination is small magic, but the situation is dire. Nobody else has been able to divine anything about the Ancient Dragon’s weaknesses. The witches in front of Tris whisper to each other and there’s hope in the words. His words will go down as a Prophecy with how quickly they all are to believe him.
Tris’ nails dig into her cloak.
Keep reading
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