bumboleebee
bumboleebee
bumboleebee
9 posts
Don't wanna be here? Send us removal request.
bumboleebee · 5 years ago
Text
FOR LATER i fucking love this prompt
Time is a fickle business, and only a chosen few ever actually achieve anything after meddling in it. Most end up trapped in self-initiated paradoxes, sometimes for decades. Your job is to find these people, break their cycle, and give them back their future.
3K notes · View notes
bumboleebee · 5 years ago
Text
dev 4 - MRW (free form)
It is a shipper requirement to specify how your character is affected by the ongoing wixen conflict. This includes specifying if they are involved in the Order or the Death Eater movement. Please provide any and all information about what role they play in the conflict as well as why they have chosen to fight.
Pane glass shatters in the kitchen, skittering across the floor. Marcus is sitting up in bed, pushing his sleepy sister's arm off him. His eleven year old mind churns with terror. Could it be his nightmares have come true, and the vampires are going to get him this time? 
He is a brave boy, and his mom said he must always protect his little sister. He picks up his father's worn cricket bat and softly walks down the rickety staircase. He hears a scuffle: something's being hoisted, moved. He should have woken his mother. She is stronger than he is. But she's asleep and he's brave. Another soft shuffle and this time, a sharply exhaled word. a beam of piercing yellow light flicks across the stair below where Marcus's small feet stand. 
"They're still asleep. do it now, Kayne." Marcus doesn't move, he doesn't breathe. 
The beam moves away from him, and glides across the floor, reflecting off the little glass shards and coming to rest on the hem of a black robe, singed and frayed. The figure wearing this robe steps forward, moves their arm, and in a deep rough voice barks, "Incendio.". A twisting tongue of flame spills forth and slithers down across the oily floor, up the moth-eaten curtains, and across the cooking range. A stack of menus starts to smoke. The light of the fire grows.
 Marcus gasps softly as the eerie orange glow from the growing fire illuminates the speaker, and glints off a grimacing black mask tucked deep into the hooded robe he wears. The cricket bat slips from Marcus's sweaty hand and clatters down the stairs. 
 "Silencio!" The original speaker hisses, and the Marcus's scream dies in his throat. The hooded, masked figures look at him for a moment, and then vanish through the large smashed window. As he clutches at his throat, panic building behind his eyes like a migraine, Marcus reads the words spray painted across the mostly shattered glass: 
"DIE MUGGLES"
0 notes
bumboleebee · 5 years ago
Audio
i try to breathe but my heart is pounding: now that the wolves had found me
2 notes · View notes
bumboleebee · 5 years ago
Text
dev 3 - MRW
WHAT DOES YOUR CHARACTER WANT? IS IT MATERIAL OR ABSTRACT?
abstract: Marcus wants to protect his family.  He wants his family to feel safe and trust him/wixkind, and to accept the work that he is doing (of course he told them he’s working for the ministry but being an auror’s not quite a desk job is it?)
He wants his sister back. 
 DOES YOUR CHARACTER FEEL THAT THEY DESERVE TO HAVE WHAT THEY WANT? 
Yes. 100%.  A safe world for wixen and muggles is perhaps his highest ideal.
DO THEY FEEL ENTITLED TO IT OR DO THEY FEEL THEY MUST EARN IT FIRST? It’s going to take years, and he may never see the day.  But if he can at least convince his sister to come back, he will consider his work a success. WHAT DOES YOUR CHARACTER NEED? IS IT DIFFERENT?>
He needs the truth, but he isn’t ready to accept it.  He needs to grow up and stop pretending there’s good and bad, right and wrong.
He needs to be let down by those he trusts and loves most.
0 notes
bumboleebee · 5 years ago
Text
dev 2 - MRW
vibes 
smells: rain on hot pavement, sweet lemonade, the top of a cat’s head, cassettes that have been sitting in the sun, pencil shavings
sounds: the (mostly) quiet giggles that make your sides ache, a singing birthday card, heavy boots on tile
sights: ridiculous, cheap sunglasses, stonewall stormer’s tickets in a frame, obnoxious print shirts under robes, cold tea out of a beautiful china teacup
boggart: a void - a black hole - nothingness
amortentia: lakeshore breeze, nail polish, fresh rice
patronus: scorpion
wand: red oak (Quercus rubra) / hippogriff wing feather 
0 notes
bumboleebee · 5 years ago
Text
dev 1 - MRW
MARCUS RICHARD WILSON
bold which flaws apply to your character:
moody | short-tempered | emotionally unstable | whiny controlling | conceited | possessive | paranoid | lies impatient | cowardly | bitter | selfish | power-hungry greedy | lazy | judgmental | forgetful | impulsive spiteful | stubborn | sadistic | petty | unlucky
bold which strengths apply to your character:
honest | trustworthy | thoughtful | caring | brave patient | selfless | ambitious | tolerant | lucky intelligent | confident | focused | humble | generous merciful | observant | wise | clever | charming cheerful | optimistic | decisive | adaptive | calm
Class Clown - Goofball - Charmer - Loveable idiot - Lucky Ducky If he wasn't so damn nice he'd be so easy to hate. Things come naturally to him, or at least it seems that way. If you didn't know how far he'd come you'd think he was arrogant. What he has he holds on too, sometimes a little to tightly. Becoming an auror was everything he wanted, and now that he has it he can't show just how terrible it would be to lose it. (thoughts)
0 notes
bumboleebee · 5 years ago
Text
Your Character’s Personality
Personality is the most important thing about your character.
So, whenever I see character sheets, most people just put a little paragraph for that section. If you’re struggling and don’t know what your character should say or do, what decisions they should make, I guarantee you that this is the problem.
You know your character’s name, age, race, sexuality, height, weight, eye color, hair color, their parents’ and siblings’ names. But these are not the things that truly matter about them.
Traits: 
pick traits that don’t necessarily go together. For example, someone who is controlling, aggressive and vain can also be generous, sensitive and soft-spoken. Characters need to have at least one flaw that really impacts how they interact with others. Positive traits can work as flaws, too. It is advised that you pick at least ten traits
people are complex, full of contradictions, and please forgive me if this makes anyone uncomfortable, but even bullies can be “nice” people. Anyone can be a “bad” person, even someone who is polite, kind, helpful or timid can also be narcissistic, annoying, inconsiderate and a liar. People are not just “evil” or “good”
Beliefs:
ideas or thoughts that your character has or thinks about the world, society, others or themselves, even without proof or evidence, or which may or may not be true. Beliefs can contradict their values, motives, self-image, etc. For example, the belief that they are an awesome and responsible person when their traits are lazy, irresponsible and shallow. Their self-image and any beliefs they have about themselves may or may not be similar/the same. They might have a poor self-image, but still believe they’re better than everybody else
Values:
what your character thinks is important. Usually influenced by beliefs, their self-image, their history, etc. Some values may contradict their beliefs, wants, traits, or even other values. For example, your character may value being respect, but one of their traits is disrespectful. It is advised you list at least two values, and know which one they value more. For example, your character values justice and family. Their sister tells them she just stole $200 from her teacher’s wallet. Do they tell on her, or do they let her keep the money: justice, or family? Either way, your character probably has some negative feelings, guilt, anger, etc., over betraying their other value
Motives:
what your character wants. It can be abstract or something tangible. For example, wanting to be adored or wanting that job to pay for their father’s medication. Motives can contradict their beliefs, traits, values, behavior, or even other motives. For example, your character may want to be a good person, but their traits are selfish, manipulative, and narcissistic. Motives can be long term or short term. Everyone has wants, whether they realize it or not. You can write “they don’t know what they want,” but you should know. It is advised that you list at least one abstract want
Recurring Feelings:
feelings that they have throughout most of their life. If you put them down as a trait, it is likely they are also recurring feelings. For example, depressed, lonely, happy, etc.
Self Image:
what the character thinks of themselves: their self-esteem. Some character are proud of themselves, others are ashamed of themselves, etc. They may think they are not good enough, or think they are the smartest person in the world. Their self-image can contradict their beliefs, traits, values, behavior, motives, etc. For example, if their self-image is poor, they can still be a cheerful or optimistic person. If they have a positive self-image, they can still be a depressed or negative person. How they picture themselves may or may not be true: maybe they think they’re a horrible person, when they are, in fact, very considerate, helpful, kind, generous, patient, etc. They still have flaws, but flaws don’t necessarily make you a terrible person
Behavior:
how the character’s traits, values, beliefs, self-image, etc., are outwardly displayed: how they act. For example, two characters may have the trait “angry” but they all probably express it differently. One character may be quiet and want to be left alone when they are angry, the other could become verbally aggressive. If your character is a liar, do they pause before lying, or do they suddenly speak very carefully when they normally don’t? Someone who is inconsiderate may have issues with boundaries or eat the last piece of pizza in the fridge when they knew it wasn’t theirs. Behavior is extremely important and it is advised you think long and hard about your character’s actions and what exactly it shows about them
Demeanor:
their general mood and disposition. Maybe they’re usually quiet, cheerful, moody, or irritable, etc.
Posture:
a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Posture is how the character carries themselves. For example, perhaps they swing their arms and keep their shoulders back while they walk, which seems to be the posture of a confident person, so when they sit, their legs are probably open. Another character may slump and have their arms folded when they’re sitting, and when they’re walking, perhaps they drag their feet and look at the ground
Speech Pattern:
a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Speech patterns can be words that your character uses frequently, if they speak clearly, what sort of grammar they use, if they have a wide vocabulary, a small vocabulary, if it’s sophisticated, crude, stammering, repeating themselves, etc. I personally don’t have a very wide vocabulary, if you could tell
Hobbies:
a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Hobbies can include things like drawing, writing, playing an instrument, collecting rocks, collecting tea cups, etc.
Quirks:
a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Quirks are behaviors that are unique to your character. For example, I personally always put my socks on inside out and check the ceiling for spiders a few times a day
Likes:
a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes are usually connected to the rest of their personality, but not necessarily. For example, if your character likes to do other people’s homework, maybe it’s because they want to be appreciated
Dislikes:
a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes can also contradict the rest of their personality. For example, maybe one of your character’s traits is dishonest, but they dislike liars
History:
your character’s past that has key events that influence and shape their beliefs, values, behavior, wants, self-image, etc. Events written down should imply or explain why they are the way they are. For example, if your character is distrustful, maybe they were lied to a lot by their parents when they were a child. Maybe they were in a relationship for twenty years and found out their partner was cheating on them the whole time. If their motive/want is to have positive attention, maybe their parents just didn’t praise them enough and focused too much on the negative
On Mental and Physical Disabilities or Illnesses
if your character experienced a trauma, it needs to have an affect on your character. Maybe they became more angry or impatient or critical of others. Maybe their beliefs on people changed to become “even bullies can be ‘nice’ people: anyone can be a ‘bad’ person”
people are not their illness or disability: it should not be their defining trait. I have health anxiety, but I’m still idealistic, lazy, considerate, impatient and occasionally spiteful; I still want to become an author; I still believe that people are generally good; I still value doing what make me feel comfortable; I still have a positive self-image; I’m still a person. You should fill out your character’s personality at least half-way before you even touch on the possibility of your character having a disability or illness
Generally everything about your character should connect, but hey, even twins that grew up in the same exact household have different personalities; they value different things, have different beliefs. Maybe one of them watched a movie that had a huge impact on them.
Not everything needs to be explained. Someone can be picky or fussy ever since they were little for no reason at all. Someone can be a negative person even if they grew up in a happy home.
I believe this is a thought out layout for making well-rounded OCs, antagonists and protagonists, whether they’re being created for a roleplay or for a book. This layout is also helpful for studying Canon Characters if you’re looking to accurately roleplay as them or write them in fanfiction or whatever.
I’m really excited to post this, so hopefully I didn’t miss anything important…
If you have any questions, feel free to send a message.
- Chick
102K notes · View notes
bumboleebee · 5 years ago
Text
the dead next door
“In animal land
And dark is in command One thing you should know Don't hear that knocking Don't eat out of their hand Don't stumble, die You say Don't stumble, cry They see you and me You and me With the dead next door “ 
-Billy Idol, The Dead Next Door (1983)
2 notes · View notes
bumboleebee · 5 years ago
Text
Intro - magdalen
name/alias: magdalen (nicknames im ok with: mags, mugs, mugsy)
age, pronouns, timezone: 29/she,her/CST
starsign: sagittarius sun/virgo moon/sagittarius rising/virgo midheaven
least favourite hp character: snape probably
favourite character trope:  loudmouthed optimistic friend hiding sorrow behind a goofy grin
favourite character dynamic:  im sorry to say its a villain falling in love with the protagonist 
what vine best defines you: https://www.youtube.com/watch?v=9OvLhNO2fs8
share the last meme you saved: soup time
3 notes · View notes