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but-a-helgi · 1 year
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God damn, this place has been barren a while.
Suppose I jumped the gun making a Warframe page at a time I've been finding less time or interest to play it... ah well, suppose I'll keep the fashionframes up on here for folks to see.
For now: going dark until further notice. Cheers all!
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but-a-helgi · 1 year
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Commission work for a buddy of mine's Mirage~
She is REALLY quite pretty. Her helm was so fun to do XD
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but-a-helgi · 1 year
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…Dreaming of Earth bathed in gold and solemn blue… Original time: N/A Process: twitter.com/Anavi_Ivy/status/1616876796913545216?s=20 Speedpaint: N/A This picture on Tumblr: https://www.deviantart.com/anavi-ivy/art/Warframe-Peacefull-reprise-945732401 I still can’t believe it’s been nearly 7 years since I drew one of my first “green” Warframe fanarts! Let’s start this year by paying homage to it! © Andrijana Josifovic (Anavi-Ivy)
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but-a-helgi · 1 year
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Many years ago I promised my friends to make a mushroom from Fortune now it exists And now I can joke about the fact that I'm a tenno-bachelor who lives with a mushroom No, well, I'm not a bachelor, but, the joke is funny(no)
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but-a-helgi · 1 year
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Hell’s Kitchen with Kahl 
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but-a-helgi · 1 year
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Fashionframe: The Last Rites Tenno
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Fandom Crossover! This Baruuk is heavily based on Nahyuta Sahdmadhi, the main prosecutor for Ace Attorney 6/Spirit of Justice. Figured they shared a close enough aesthetic & spiritual theme to bring the two together!
That and I had been vibing to his theme for the past day or two, so I got magic prayer man on the brain atm.
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but-a-helgi · 1 year
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Introducing my Tenno, I call her Glass and apparently took this pic mid blink, will probably upload a better one later.
She likes her large collection of floofs and stabbing Ballass.
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but-a-helgi · 1 year
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Kavat crimes
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but-a-helgi · 1 year
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AAAAAH I want 20!
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THE BEAST!!!
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but-a-helgi · 1 year
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quick idea for angels themed syandana
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but-a-helgi · 1 year
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Kitty!
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but-a-helgi · 1 year
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Fashionframe: Regulator
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This one's a more muted version of an older Marlet fashion I had going. Not much to say besides that I feel it's an improvement!
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but-a-helgi · 1 year
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Fashionframe: Blood for the Blood Goddess
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Phew, been a while huh? Don't worry, I've plans to make up for lost time - starting with more Arsenal shots! A vampiric theme for Garuda may not be the most original, but it's damn effective. That high-collar simply begs for it!
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but-a-helgi · 1 year
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cats
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but-a-helgi · 1 year
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With the implications Voruna's lore provided, this is some extra good backstory. Reckon she and Rees' dad would make great buds.
Rees doesn't remember when the Orokin began taking interest in Tenno for their Continuity. The thought of one of the golden lords looking to take over her body makes her skin crawl. It's probably for the best she doesn't remember.
Don't ask her papa about it, he remembers. He doesn't want to subject her to those memories, that part of the past will stay dead and buried.
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but-a-helgi · 1 year
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This, I love (and sometimes question) the whacky things they do with this game.
I appreciate DE's commitment to just fucking around with warframe development.
They're very willing to experiment y'know?
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but-a-helgi · 1 year
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Nono, I think you have a point here.
Because... Yeah, Warframe's progression offers a lot of freedom in terms of power. Early game can be run with basically anything without too rough a time, and by late game you have all of the broken stuff that makes everything trivial anyways.
I think it also doesn't help that few of these ridiculous power gains require little to no mechanical skill to pull off. Sure, there are techs that can bolster you further, and I certainly don't want to discount the time and effort it takes to make a build that strong. It's just that it's all too easy for it to fall into the trap of "doing the exact same thing, but biggerer". There's not much of a need to change your strategies so much as to change what trading cards you have on your glock.
And... Well, Warframe is a hoard shooter. It's balanced around killing scores of enemies with relative ease. I admire DE's attempts to make other strategies viable (eg upping the headshot damage on single target weaps), but they need to pick a lane on this - is this game a hoard shooter or a more strategic one, based on fewer but more dangerous enemy encounters? It's quite a hole they've dug themselves into, and I don't see them digging themselves out without some major overhauls that would doubtless be taken very poorly by the playerbase.
So yeah, both ends of the bell-curve are pretty scuffed as a result and no amount of stat inflation is going to fix that. It's not a great long-term system down to it's core in my honest opinion.
slightly long post about difficulty
I think the reason that warframe struggles so much with endgame is because the players have too great of a range in power. You might have heard of “skill floors” and “skill ceilings” in games before, but those exist for power as well. Warframe has an incredibly low power floor, but also an incredibly high power ceiling. There are multiple frames and weapons that can deal enough damage to cause an integer overflow, provided you have the right mods. And that’s kind of a problem.
How do you design an endgame for a game that allows this much freedom with progression? You can design it with the strongest builds in mind, giving enemies inflated hp and armor, but then anyone using a less powerful build calls it a bullet sponge. You can design it for much weaker builds, but then the stronger builds turn it into a cakewalk and don’t feel engaging.
You can’t even get around the problem by making non-stat related mechanics because this IS a stats game. The entire progression path is through mods, weapons, and upgrades. If you make a crucial mechanic that isn’t related to stats, then your previous upgrades are essentially worthless.
This can be most clearly seen through every new system they add that isn’t a normal warframe mod or weapon. Think of operators, necramechs, and archwings. They are essentially “fresh starts” for progression which allows the developers to fine tune the difficulty for a while before it turns into crazy power trips or insanely difficult fights again.
I don’t think there’s any universally good solution to this either. You could address it by reducing the player’s power ceiling , but then people will complain about being nerfed into the ground. You could raise the power floor, but then people will say there’s no meaningful progression. You could avoid “endgame” entirely by constantly adding more side progression, but then people complain about content islands.
tl;dr: min power is too low, max power is too high, what do?
Idk what do y’all think? Am I completely off my rocker with this?
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