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c-4-ndy Ā· 2 months
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Nutty plushie is finally FINISHED! āœØšŸ’–
Thank you everyone for giving me support while doing this craft, and thanks for the patience! i made a collage too, hope y'all like itšŸ„°šŸ§”āœØ
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c-4-ndy Ā· 2 months
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Mi humilde opiniĆ³n de los personajes del amigitos felices šŸ‘ŒšŸ˜ŽĀ 
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c-4-ndy Ā· 2 months
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No habrĆ­a llegado a los 50 Ā«Me gustaĀ» sin vuestra ayuda. Ā”Gracias por este sueƱo!
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c-4-ndy Ā· 2 months
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Lumpy
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c-4-ndy Ā· 2 months
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I drew Flippy,Iā€™m not used to drawing furries but I think it looks nice :)
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c-4-ndy Ā· 2 months
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HIMāœØšŸ§”āœØšŸ§”āœØ
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XFIN CONSEGUƍ AL OSITO DISCOOOO EN EL JUEGUITO DE DEADEYE DERBYšŸ˜­šŸ˜­šŸ˜­šŸ˜­
ES TAN TIERNOOOOOO nOOOOO Q LINDOšŸ§”šŸ§”šŸ§”šŸ§”āœØāœØāœØ COMO ME ALEGRA EL DƍA CON SOLO VERLOšŸ˜­šŸ˜­šŸ˜­šŸ˜­āœØāœØāœØ
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c-4-ndy Ā· 2 months
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HIMāœØšŸ§”āœØšŸ§”āœØ
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XFIN CONSEGUƍ AL OSITO DISCOOOO EN EL JUEGUITO DE DEADEYE DERBYšŸ˜­šŸ˜­šŸ˜­šŸ˜­
ES TAN TIERNOOOOOO nOOOOO Q LINDOšŸ§”šŸ§”šŸ§”šŸ§”āœØāœØāœØ COMO ME ALEGRA EL DƍA CON SOLO VERLOšŸ˜­šŸ˜­šŸ˜­šŸ˜­āœØāœØāœØ
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c-4-ndy Ā· 2 months
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i believe it's the moment to start working again on my mini nutty :'DšŸ‘‰šŸ‘ˆāœØšŸ’— it's been a while since updated smth abt him, i'm soooo glad I've finished most of my homework so i can keep going w my projects :'3
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c-4-ndy Ā· 2 months
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Nutty plushie is ON THE GOOOšŸ«¶šŸ’–āœØāœØāœØ
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the wool color looks different in every photo i take!! in some the green of his fur looks darker UnU but i love how it is looking rn, here's some of the processćƒ½ā (ā *ļ¾Ÿuļ¾Ÿā *ā )ā ļ¾‰
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c-4-ndy Ā· 2 months
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Mini Nutty is almost finished! (ā Ā ā /ā ^ā Ļ‰ā ^ā )ā /šŸ©·\(ā ļ¼¾ā āˆ‡ā ļ¼¾ā )ā ļ¾‰ One of my favorites crafts so far!!!! āœØšŸ©·
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c-4-ndy Ā· 2 months
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Ni he terminado el Mini Nutty de lana, pero ya ando planeando hacer al Nutty cartulina 惘ā (ā ļæ£ā Ļ‰ā ļæ£ā ćƒ˜ā ) šŸ’— este dibujo grande ya lo tenĆ­a hecho hace como un mes, aun asi quiero completarloāœØ
MĆ”s tarde SI O SII hago un peluche de Disco bearšŸ˜¤šŸ«¶āœØLO NECESITO !!!! me encanta tanto su diseƱo y su flow, se volviĆ³ mi nuevo comfort character jijijāœØšŸ‘ŒšŸ˜ŒšŸ§”
En ConclusiĆ³n, yo me pongo tarea de artes solita šŸ„øšŸ‘āœØojala me pidieran hacer tareas asi en la uni x,d
asii y me hace falta mimir mƔs XD
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c-4-ndy Ā· 2 months
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HTF- boys~
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c-4-ndy Ā· 2 months
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MY SON okay but Iā€™ll seriously discuss this now It gets funny at some point maybe if you like my humor. The whole time theyā€™ve advertised a boss in Lost Mines and you know itā€™s Flippy you sort of expect it to be Fliqpy because Flippyā€™s not an asshole like that. However, we all thought Russell wasnā€™t such an asshole BUT LOOK WHO WAS BOSS IN RAGING RAPIDS. MOTHER. FUCKING. RUSSELL. Anyways, Flippy (in all his glory) is in a hecking tank leaving just about NO SPACE to shoot him. Not to mention the little guy looks so cute while trying to kill you. Anyways, he throws like three grenades in a row, donā€™t click them and youā€™re dead mate. I was using HANDY in second level cart armor and it still caused 100 damage. Flippyā€™s shots arenā€™t really lethal since itā€™s Lost Mines and heā€™s a pretty terrible shot anyways. But the grenades are 100% right unless you tap them. Which can get pretty challenging when youā€™re freaking out and being hunted by a known killer in a tank. Note heā€™s also using the second most expensive and best slingshot in the game unlike the normal slingshot every other boss would use. I say best slingshot because it has the second highest attack and reloads faster. Again, Flippy is a terrible shot so youā€™ll be fine. When the match is over you somehow LEAP across the tracks, STEAL his ā€œBowie knifeā€ (I refuse to acknowledge it as one since the other day I picked up a book on knives and found that Bowie knives are tapered for easier stabbing but are not serrated like Flippyā€™s), and I assume either after that you fall to your doom or you successfully assassinate Flippy. In a tank. On his own course. Alright maybe leaping across the track wasnā€™t such a good idea after all. But ANYWAYS when you get to the win-loss screen itā€™s a Fliqpy icon that replaces the normal Flippy one. Assuming that you probably scared the shit out of him with your earlier stunt he probably flipped out and did battle on a moving tank. On a rickety track. With dynamite around you. You know maybe he could have thought that out more. Anyways, he emerges either dead or victorious. Iā€™d like to point out that Flippy also gets two lives. I couldnā€™t survive while taking screenshots, so I have no idea whether something happens or not like with Russell. Iā€™d say your best equipment would be poison ammo and some health kits that can heal over 100 health. Youā€™re going to need them. By the way, make fun of my username and youā€™re dead kiddo.
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c-4-ndy Ā· 2 months
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From Zero to Three Hundred Thousand (Happy Tree Friends: Deadeye Derby)
We launched ā€˜Happy Tree Friends: Deadeye Derbyā€™ on Appleā€™s App Store exactly 3 weeks ago (1/16/2014). Since then weā€™ve had nearly three hundred thousand installs (292,376 as of this sentence), two million sessions (1,959,321), and three million five hundred thousand games played (3,496,272). But, the most remarkable number is the number of marketing dollars weā€™ve spent to date: $0.
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Prior to 'Deadeye Derbyā€™, my expectations for the App Store were turning pretty bleak. 'Deadeye Derbyā€™ is our 10th (released) game since we started submitting to the App Store in May, 2012. With that many titles, smooshed dreams, and heavy hearts, the App Store was looking more and more like winner-takes-all, and we werenā€™t winning. 'Deadeye Derbyā€™ changed all of that. Donā€™t get me wrong, we still have a long long longā€¦ longā€¦ really long way to go, but it proved that thereā€™s still a place for indie developers in the App Store - even without Apple featuring the app or spending a fortune on marketing.
King.com, the maker of 'Candy Crush Sagaā€™, is expected to IPO with a valuation of $5 billion. Yet, weā€™ve been beating them in the ranks for weeks in some territories. To date, weā€™ve been ranked #1 overall, under games, or under a games subcategory in Germany, Mexico, Poland, Bolivia, Greece, Nicaragua, El Salvador, Argentina, Chile, Peru, and Ecuador. The stores in the latter part of that list may not be too impressive, but Germany is ranked among the top 5 markets by revenue.
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Working with the Mondo Media guys has been great. You canā€™t find a more creative or enthusiastic bunch anywhere else. Happy Tree Friends is a solid, albeit niche, IP. They receive millions of hits a month and theyā€™ve, literally, had generations of viewers. Even theyā€™ve been happily, no pun intended, surprised by the gameā€™s performance so far. Their massive viewership hasnā€™t been solely responsible for the gameā€™s growth. Previous licensed games only received a fraction of our current downloads. Weā€™ve been lucky to find each other and align our goals. I find the best business partners are those that are in the same boat as you, paddling in the same direction, headed for the same warm and fuzzy horizon.
Our most successful game behind 'Deadeye Derbyā€™ was 'Swipe the Deckā€™. We inked a deal with Chillingo, the original 'Angry Birdsā€™ publisher, to sell three million copies of the game for $0.99 a pop. A week and a half after the launch and only forty thousand free downloads later, they stopped promoting the game. The figures werenā€™t where they should have been and they had bigger fish to fry. I donā€™t blame them, and they were supportive while it lasted; but, at the end of the day, we were just another game studio to them.
We still have a long way to go - if you didnā€™t get that in the earlier sentence. The App Store is still dominated by huge corporations and blockbuster hits born on the backs of many Benjamin Franklins, but there is hope. An indie developer can rise to the top of the charts with the help of some loyal fans. Thatā€™s enough to keep me going as I sign off on my v1.0.4 update and finally get some rest after 72 hours of ā€œthis was supposed to be submitted on Thursday.ā€ (Apparently Apple stopped accepting applications built with pre-Xcode 5 development tools. So I had to install a new OS, Xcode 5, update all our SDK integrations, and fix all the little fun iOS 7 inconsistencies in our game. \rant)
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If you havenā€™t heard of our game yet, please give it a spin. Itā€™s still a work in progress, far from perfect, but itā€™s a start, and itā€™ll only get better with timeā€¦ hopefully. If you like it please share the game with your friends:
https://itunes.apple.com/app/happy-tree-friends:-deadeye-derby/id725760113
If you want to tire-kick 'Swipe the Deckā€™, you can find it below. We have plans for an all new tricked out version.
https://itunes.apple.com/app/swipe-the-deck!/id546995221
If you want to cheer along with us for every new user, I have a counter I rigged up for launch:
http://htfslingshot.endersfund.com/htf_slingshot/web/count
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You can also track our players as they compete for the top spot on our leaderboards:
http://htfslingshot.endersfund.com/htf_slingshot/web/leaderboard/weekly
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c-4-ndy Ā· 2 months
Text
From Zero to Three Hundred Thousand (Happy Tree Friends: Deadeye Derby)
We launched ā€˜Happy Tree Friends: Deadeye Derbyā€™ on Appleā€™s App Store exactly 3 weeks ago (1/16/2014). Since then weā€™ve had nearly three hundred thousand installs (292,376 as of this sentence), two million sessions (1,959,321), and three million five hundred thousand games played (3,496,272). But, the most remarkable number is the number of marketing dollars weā€™ve spent to date: $0.
Tumblr media
Prior to 'Deadeye Derbyā€™, my expectations for the App Store were turning pretty bleak. 'Deadeye Derbyā€™ is our 10th (released) game since we started submitting to the App Store in May, 2012. With that many titles, smooshed dreams, and heavy hearts, the App Store was looking more and more like winner-takes-all, and we werenā€™t winning. 'Deadeye Derbyā€™ changed all of that. Donā€™t get me wrong, we still have a long long longā€¦ longā€¦ really long way to go, but it proved that thereā€™s still a place for indie developers in the App Store - even without Apple featuring the app or spending a fortune on marketing.
King.com, the maker of 'Candy Crush Sagaā€™, is expected to IPO with a valuation of $5 billion. Yet, weā€™ve been beating them in the ranks for weeks in some territories. To date, weā€™ve been ranked #1 overall, under games, or under a games subcategory in Germany, Mexico, Poland, Bolivia, Greece, Nicaragua, El Salvador, Argentina, Chile, Peru, and Ecuador. The stores in the latter part of that list may not be too impressive, but Germany is ranked among the top 5 markets by revenue.
Tumblr media
Working with the Mondo Media guys has been great. You canā€™t find a more creative or enthusiastic bunch anywhere else. Happy Tree Friends is a solid, albeit niche, IP. They receive millions of hits a month and theyā€™ve, literally, had generations of viewers. Even theyā€™ve been happily, no pun intended, surprised by the gameā€™s performance so far. Their massive viewership hasnā€™t been solely responsible for the gameā€™s growth. Previous licensed games only received a fraction of our current downloads. Weā€™ve been lucky to find each other and align our goals. I find the best business partners are those that are in the same boat as you, paddling in the same direction, headed for the same warm and fuzzy horizon.
Our most successful game behind 'Deadeye Derbyā€™ was 'Swipe the Deckā€™. We inked a deal with Chillingo, the original 'Angry Birdsā€™ publisher, to sell three million copies of the game for $0.99 a pop. A week and a half after the launch and only forty thousand free downloads later, they stopped promoting the game. The figures werenā€™t where they should have been and they had bigger fish to fry. I donā€™t blame them, and they were supportive while it lasted; but, at the end of the day, we were just another game studio to them.
We still have a long way to go - if you didnā€™t get that in the earlier sentence. The App Store is still dominated by huge corporations and blockbuster hits born on the backs of many Benjamin Franklins, but there is hope. An indie developer can rise to the top of the charts with the help of some loyal fans. Thatā€™s enough to keep me going as I sign off on my v1.0.4 update and finally get some rest after 72 hours of ā€œthis was supposed to be submitted on Thursday.ā€ (Apparently Apple stopped accepting applications built with pre-Xcode 5 development tools. So I had to install a new OS, Xcode 5, update all our SDK integrations, and fix all the little fun iOS 7 inconsistencies in our game. \rant)
Tumblr media
If you havenā€™t heard of our game yet, please give it a spin. Itā€™s still a work in progress, far from perfect, but itā€™s a start, and itā€™ll only get better with timeā€¦ hopefully. If you like it please share the game with your friends:
https://itunes.apple.com/app/happy-tree-friends:-deadeye-derby/id725760113
If you want to tire-kick 'Swipe the Deckā€™, you can find it below. We have plans for an all new tricked out version.
https://itunes.apple.com/app/swipe-the-deck!/id546995221
If you want to cheer along with us for every new user, I have a counter I rigged up for launch:
http://htfslingshot.endersfund.com/htf_slingshot/web/count
Tumblr media
You can also track our players as they compete for the top spot on our leaderboards:
http://htfslingshot.endersfund.com/htf_slingshot/web/leaderboard/weekly
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c-4-ndy Ā· 2 months
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c-4-ndy Ā· 2 months
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If only mondo wish that deadeye derby will be also avail on android. Damn, thatā€™ll be fun for meā€¦ (Or I could just forcefully buy an ipad)
youtube
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