A Super Mario Maker blog looking to showcase levels and stuff from friends of the Cafe (and others)!
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Magikooped Up V2 (12A9-0000-00DE-95C7) by Layne
Ride to the end of the level in a Gondola of blocks as Magikoopas chip away at it. Despite being a little RNG, the stage never felt unfair and is very creative and fun.
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Koopa Troopa Hills (4BF4-0000-00E0-BBFE) by Ramon E.
I have a soft spot for great traditional levels, and finding a great one among so many this one really feels like it was pulled straight from Super Mario World. It also uses a pair of springs in a few locations that use can use a shell to get to higher places. It’s not as hard as it looks!
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Springtime (3FD8-0000-00EA-37C3) by .TakaM
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Tiny–Huge Island (A953-0000-0055-15BA) by Eevee
Swap between Tiny Island and Huge Island in order to solve the puzzles in this re-imagining of the concept by Eevee.
I've always loved this concept! Also, much easier, and the hard parts can be chumped pretty easily. Four hidden 1-Ups.
(If you think you got stuck in a pit, remember, NSMBU allows walljumping.) - Eevee
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Spoopy Manor (CA39-0000-004B-FF52) by Eevee
When Mario Maker was first announced, levels like this one were the kind of levels I was imagining. This is a SMB1-style ghost house with just enough difficulty to make the level worth seeing through until the end. I appreciate the clever use of enemy combinations (Boo + Chomp), showing us all how to create more interesting levels.
Boo house, with a secret exit of sorts. In the usual vein of Boo houses, it's kind of confusing and weird. Some slightly tricky jumping involved. Two hidden 1-Ups, plus the secret exit makes for a third. -Eevee
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Reclaim the Halberd! (3333-0000-00E3-9DC5) by CleverDan
This level is a visual treat all the way through. The use of the amiibo costume is strong, the level's challenges are inventive, and there are not one but two checkpoints, making this one of the longest levels featured. (A good thing in this instance).
There was very clearly a lot of work put into the level, so hit the read more if you want to hear about the design considerations from CleverDan himself.
Bowser’s minions have taken over Meta Knight’s airship, The Halberd! Meta Knight will scale the front of the bow, clear out enemies on the inside, carefully travel underneath the ship, avoid rocket exhaust flames, travel in the vents, avoid cannon fire, and take the bridge! There’s a stand-in for Captain Vul and Sailor Waddle Dee on the bridge at the end of the level. Maybe Bowser’s and Meta Knight's minion’s aren’t too different.
I’ve been working on this level for a few weeks. I spent a lot of time researching the Halberd from Kirby Super Star and Super Smash Bros. and I tried combining elements of Kirby and Super Mario level layout and gameplay. There are a lot of enemies since Kirby games are all about the enemies you encounter, but Mario doesn’t fight enemies directly aside from the stomp. There are hidden 1ups in blocks in the level however all other power ups are exposed on tracks, to simulate obtaining an exposed power up from Kirby.
I ended up fighting the block limit very frequently and tried to work in Bowser. When his fire breath is really unwanted, it really makes parts of a level unusable, and I eventually cut him from the level with a better puzzle battle at the end.
With the frequent Mystery Mushrooms and checkpoints, this level is probably on medium difficulty. It’s one of the longest level’s I’ve made and I wouldn’t have made it if we didn’t have checkpoints.
(Bonus Hard Mode: Kirby can reclaim the Halberd too! There’s a Kirby costume hidden at the beginning before boarding. Use it to make it to the end without getting hit or starting from a checkpoint, and avoiding the other Mushrooms! Post a screenshot if you do it!) -CleverDan
#smb1#CleverDan#meta knight#kirby#mystery mushroom#checkpoints#level#super mario maker#airship#boss#secrets
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Cookie Dough (00EC-0000-00DB-3CA7) by Eevee
There is nothing more chill than the theme for SMW underground levels. This level has a lot of fun with the ideas of branching paths: there don't seem to be any "wrong" ways through the level, each way offers a different challenge. Just an all-around solid level if you're looking for whatever might pass for "adventure" in Super Mario Maker.
This is also Cafe Maker's first featured level that uses checkpoints!
love Vanilla Dome, so here is an underground SMW level. I'm trying to do some light narrative things too?
Not very difficult (I hope), branching paths, and an exciting boss battle. Kind of long, but hey there are checkpoints now. Four hidden 1-Ups, not counting the Goombas. -Eevee
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save him
free him from the bone zone
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A message to Mario 3 addicts... (BA7D-0000-0057-A274) by Ď$Ł★Ш££Ģ££
Someone has had it up to here with you kids.
For bonus funsies you can peruse his other political statement slash Super Mario Maker level:
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