Text

for this year's critical role pride tee, that you can grab now! don't miss it.
730 notes
·
View notes
Text
The Mighty Nein: Weird Coincidences.
I've been compiling these here and there when I've had time, but there was a particular reason I wanted to get this post out of the way now. And it's this.
There's been some nervousness surrounding this, and I'm of two minds about it. On the one hand, people overstate just how hard the Nein's story would be to adapt and how much it would need to be changed for another medium. Can it be one-to-one with the original? Absolutely not. (Just as TLOVM couldn't be one-to-one either.) But the main issue is editing; the content is fine on its own.
And if this is the CRew themselves thinking the same thing, that's a little troubling, because it makes it sound like they might be changing more than they need to out of that unfounded fear.
On the other hand, all they might be talking about here is hindsight. The Mighty Nein's Campaign had a lot of strange coincidences, fortuitous thematic consistencies, and one-of-a-kind moments. The CRew is poised to reap the benefits of having these in mind ahead of time. This allows for some remarkable set-up and payoff if those involved are up to the challenge. Which, in the end, could be all they might be augmenting the story to do.
So maybe it's a good time to get into those weird coincidences, huh?
(Spoilers for basically all of Campaign 2 below the cut.)
Names
Veth Brenatto, her alias Bren, and Caleb’s original name: Bren. (This may have been inspired by the German word "Brennen", which means “to burn”. Thanks Liam.)
Fjord Stone. Cad’s families: Clay, Dust and Stone. How the Wild Mother fits the story of an orphaned sailor like a glove. And how Cad, his family history, and likely the Wild Mother herself never would’ve entered the story if Molly hadn’t died.
A Mollymawk (spelled with a w instead of a u) is a type of albatross. Albatrosses are supposed to be unlucky, but only if you kill one. Per the Rime of the Ancient Mariner, everything goes to shit after a sailor kills an albatross. Molly’s death is just as unlucky, as it paves the way for Lucien's and Cognouza’s return. (In a meta sense, it’s also unfortunate for Matt and Taliesin, as it derails whatever plans they might have had for the character.)
Nine
Whelp.
Nine. Lots and lots of nines. And while Nein doesn’t mean nine in German/Zemnian (it means no), the wordplay works.
Nine schools of magic.
Nine people killed in Obann’s attack on the Cobalt Soul in Zadash.
The three titans (Uk’otoa, Quajath, and Desirat) collectively have nine eyes and nine crystals to unlock them and set them all free.
Nine hells.
Nine betrayer gods as of Vecna’s ascension.
Nine eye tattoos on Molly, each a mark of the Somnovem, the sleeping nine.
And of course, eventually, nine members of the Mighty Nein.
(Just for fun, Tharizdun’s sacred number in its premier in Greyhawk was 333. [3+3+3=?].)
Nein and its actual meaning work thematically as well. The Nein repeatedly clashes with forces and entities that want to mold them against their will into vessels they can use for their own purposes. And the group repeatedly says “Nein!” to that.
Tarot Readings
Molly deliberately pulls specific cards for his readings. Taliesin makes that explicit. However, some folks have pointed out that you can interpret his original reading for Jester where he tells her “You’ve already found what you’re looking for,” to be true in a few different ways. (She’s already found the people who will help her find her father. She’s discovered the company she sought that she only ever had with her Mamma and the Traveler prior, etc.)
But once we get to Jester’s readings, things really pop off. (Pop-pop off?)
Fjord's Reading
In episode 110, Jester draws two cards for Fjord: one for his present and one for his future. His present card is the Eye, which has two hands holding an eye above a restless sea.
There’s no need to elaborate on how that relates to Fjord’s then-present.
His future card is the Home And Traveler. This card could work for all the Nein if you interpret it as someone who will find or reach their home after some travel. But it hits especially hard for Fjord, who finds a home with Jester, the devotee of the Traveler, on a ship that travels up and down the coast.
And then...
Lucien's Reading
The three cards Jester pulls for Lucien are his past, present, and future. Even at the time, they seem pretty fitting.
His past: History and a Dream, which Taliesin clarifies as depicting the Calamity. This fits perfectly with the Tomb Takers’ previous job for DeRogna and their coming into the Somnovem’s patronage.
His present: the Tyrant. We don’t know either Lucien or his goals too well at this point, but we do know he and his troupe kill indiscriminately and he holds an unnatural sway over the other Tomb Takers.
His future: the Death Card. You can attribute that to the upcoming fight between him and the Nein.
But in hindsight...whoo boy. In hindsight, not only do we know of Lucien’s plans to dispatch the Somnovem and become the Tyrant king of Cognouza and all its lost, broken souls, but we know of his fall. More specifically, who he falls to.
Jester, sitting across from him, pulls his last card and tells him “Facing you is Death.”
And then it’s Miss Lavorre who ends him for good.
Divine Intervention
Generally, a Divine Intervention is a Hail Mary. You roll a d100 (or an equivalent combination of dice) and only if you roll a number below your level do you trigger it. Logically, this gets easier the higher your level gets, but you can’t rely on it until level 20.
Taliesin rolls three of these for Cad in the last quarter of the Campaign. And that’s cool enough. But what’s even better is the Wild Mother’s Grave Cleric rolls successfully for Divine Intervention every time he makes a request (knowingly or not) relating to Cognouza. The city that's coming to swallow Melora's Exandria whole.
The first successful roll comes when Cad seeks info about Vokodo, the pseudo-god of the island of Rumblecusp. Vokodo, it turns out, punched a hole through the Astral Plane to escape the hunger of the lost ward of Aeor. And upon its death, it gives a vision that sets the Nein on Lucien’s trail.
The second success comes when the Nein is attempting to uncover the Tomb Takers' secret entrance to Aeor so that they can use it to set a trap. Cad’s success tells them exactly where they need to go. This allows them to get Zoran, Otis, and Tyffial out of the way early, even if it doesn’t stop Cree and Lucien from continuing towards the city.
As for the third, well...we all know what the third does. That it prevails after Critical Role’s first Resurrection Ritual failure, (due to a natural 1 no less!) is just the icing on the cake.
Caduceus even makes the point that Cognouza had functionally become a corpse that was unable to die and that he was uniquely called upon, given his family’s business, to put it down for good.
Odds and Ends
Nott distracts a Manticore from killing Fjord by killing its baby. Her own child ends up in need of a resurrection later on in the story, during their trip to the Fire Plane. Speaking of which, a painting of said Plane can be observed in Trent's house. You know, the one he would end up chasing the Nein to?
Fjord loses his chance to break the first seal to Avantika; he lands the first attack on her Revenant incarnation when the Nein catches up to her after she escapes with his orb, and he gets the final blow on her there, recovering said orb as he does.
Yasha and Caleb are the most susceptible to the Succubus/Incubus mind control. In the former's case, this could be chalked up to her low Wisdom score...but it also serves as some neat accidental foreshadowing for her time with Obann. And for Caleb, it can be a callback to his time learning under Trent.
The Circus Kids' stories sync up perfectly. Both of their bodies end up puppeteered by someone from their respective pasts. Both of them are used to try to end the world. And, probably once Matt noticed this synchronicity himself, both are revealed to have fallen under the sway of the Chained Oblivion. And their stories didn't have to go this way. Molly didn't have to die, and Matt revealed that Yasha could've theoretically made that wisdom save against Obann's control in the King's Cage. But that's not how things turned out.
Accidental foreshadowing:
Episode 19, Molly and Yasha, after acquiring an item from an Orc hermit living somewhat off the side of the road:
Molly: We made a friend. Jester: Did you kill someone for that? Molly: Yes. Yasha: He’s dead. Molly: He’s very dead. And then he rose up from the grave again and we had to kill him again. Twice. Same man.
Also, in episode 23, after meeting the Syphilis Bandits again and leaving one of them out cold:
Jester: What if we put some flowers in his hair; so when he wakes up, he looks really pretty? Beau: That’s good. Let’s do that. Molly: There’s nothing better than waking up in the morning with no pants and flowers in your hair.
In episode 48, Yussa and Caleb have a conversation:
Caleb: Sometimes I follow my friends places I shouldn’t. Yussa: That might someday get you killed. Or may one day get you what you seek.
Following a certain Tiefling up to Eiselcross got him both.
Nott also asks Caleb in this episode if he has an eye on his forehead. This is probably a callback/joke about Scanlan’s blessing from Ioun, but it foreshadows what happens to Veth much later.
Episode 49, about Ludinus Da’leth and in particular, Vess DeRogna:
Fjord: Then we kill the two elves. Jester: Easy peasy lemon squeezy. Maybe we go up into their room at night or something and just, you know... Stabby stab.
Episode 70:
Jester (to Essek): Maybe you’ll like us so much you’ll just hang out.
Dramatic Irony:
Everything the Nein say about Molly after his death and at his grave is, in hindsight, an awful twist of the knife, as his body's former life is far from finished with him.
Episode 41. The Nein learns Orly can make magic tattoos. Beau talks about getting an eye tattoo on her back to mirror Molly’s:
Jester: I mean, I don’t know, maybe it was really sacred to him and he would be really super offended by it. Beau: Oh, yeah, maybe it would, like I stole it from him? Jester: But it’s fine, I’m sure. Beau: Yeah, you know, he’s dead, so, what’s he going to do?
Almost a hundred episodes later, Beau's new tattoo gets a little addition...
Episode 65
Jester: Are you nervous? Yasha: Yeah. Yeah, I’m nervous. I just don’t know what we’re walking into, you know? Jester: Yeah. We’ve got your back though. That guy isn’t going to do anything bad to you.
Episode 91
Veth asks Essek at dinner if he’s heard of a Nonagon, or someone named Lucien. Essek says he hasn’t. This won't be the case for long.
Episode 95
Jester, talking about Cad and the Wild Mother:
Jester: Yeah. So like, when he asks her questions, you know what she does? Artagan: “Nothing?” Jester: She blows the wind. Exactly, she does shit. So and he’s like, “I sensed, you know, I understand what she’s saying.” She’s not doing anything, but he thinks she is.
This commentary is particularly delicious, considering which Cleric's Divine Interventions end up working.
And there's probably some I've missed! These are just the little bits and pieces I jotted down during a rewatch. It wouldn't surprise me if there's more.
But that's to say, just what we've got here is a monumental amount of things to build off of and play with. The Mighty Nein's animated series has the potential to be something extraordinary if the CRew can make use of all these little gifts deftly and with subtlety. There's power and potential here, and I am nervous as hell about whether or not they can tap into it successfully.
178 notes
·
View notes
Text
I was thinking about that post about redemption I just reblogged, and I think it’s worth pointing out just how difficult and time consuming it would to de-radicalize or “redeem” Lilliana. And I think Essek’s redemption in campaign 2 is actually a really good example of what I’m talking about.
First of all, what the Nein did to redeem Essek was not slowly and politely talk him through why what he did was wrong. They didn’t even know he did anything wrong. What they did was continually reach out to him and give him a support system of friends he did not have before. Notably, friends who he could be comfortable sharing his worldview around: he was an atheist* in a theocratic society who had to hide his worldview in order to have any social, academic, or governmental standing. The mighty nein were probably the first people he could be himself around, and creating a change in his personal life is what led to a change in his ideology. Notably, he did most of the actual deconstructing of his ideology on his own, some before the big betrayal reveal and a lot after. The Nein helped with that directly a little, but the main thing they did was offer him a personal connection he had stakes in, and a people in his life with different world views he hadn’t seen up close before.
This is pretty true to life, in the real world, most people who leave radical or bigoted groups leave at least partially because of a change in their personal life. Even if they do leave because of someone directly challenging their worldview, it’s usually someone they care about who challenges them in a non-aggressive way. It’s still personal.
Secondly, this took a lot of time. I can’t remember exactly how long they spent in the Dynasty, but they befriended Essek over a really long period of in game and out of game time. The cast spent actual real world hours talking pretty much one on one with Essek, and the party spent weeks, maybe even months slowly getting to know him and bringing this support structure into his life. Essek spent even longer actually thinking through and deconstructing on his own. The change in his worldview between the ship and the outpost really shows this, he did a lot of the thinking that led him to change by himself over a lot of time we weren’t there for. They could not have gotten him to actually change his mindset, fully realize what he did was wrong of his own free will, in anything approaching a short amount of time. This was a time consuming process.
All this to say: this is the kind of effort it would take to legitimately de-radicalize Lilliana. She has been in the Vanguard for ~25 years, she most likely joined when she was in her early to mid 20s, and she gave up all personal connections, even her daughter and her husband to join. Not only has her entire ideology been built around this being the right thing to do, her entire personal life is contained within the Vanguard. It’s most likely where she gets any housing or money or really anything from. It is her whole life, and she believes wholeheartedly in it. The level of time and effort it took to get Essek to organically change his mind is most likely the level it would take to get Lilliana to change hers, if not more.
And they don’t have that time. Lilliana is actively doing harm now, she is helping the Vanguard release Predathos right now, they simply do not have the time to redeem her. It sucks, but pragmatically speaking, it is simply not worth the time and effort. Essek gave away the beacons in the past, but also, the Nein did not know he did that for their early friendship. If the Nein had known, they probably would not have put in all the work it took to get him to change. They probably couldn’t have. Lilliana might be able to be redeemed in theory, but so can a lot of people who do very bad things. Focusing on that redemption process is prioritizing Imogen’s complicated feelings over the harsh reality that this is a war, and Lilliana is a key figure in that war doing a great deal of harm. It sucks, but I do think it’s time to move on, and I think Imogen is now leaning that way.
*atheist is a loose term here, it’s hard to be an atheist in a world where gods are proven to exist, but it gets the point across
484 notes
·
View notes
Text


Some sketches with Blumentrio for future animatic
310 notes
·
View notes
Text
cannot imagine being caleb widogast btw and having such a fixed view of yourself as this irredeemable monstrous man who wishes for nothing more than to atone for the unatonable while also questioning whether you even deserve to live long enough to do so and then befriending this girl who is notorious for never sparing anyone's feelings when she has something to say and has, since you've known her, intentionally rebuilt herself from the ground up into someone who is real and direct and honest even when it hurts, and for her to lean forward and look into your eyes and say, with a magnitude of brutal honesty that only she could muster, that it Wasn't Your Fault.
1K notes
·
View notes
Text
Everyone else moved in but I’m still here

1K notes
·
View notes
Text
It’s so interesting to me that Kingsley Tealeaf, unlike any of the previous people in charge of that body, does actually take interest in the past and those who came before him.
Molly used to run away from any mention of the person who had his body before hand. Nothing good ever came out of it, and every interaction with that past was intimidating and unpleasant to him. A reminder of the shaky foundation and loneliness his life started in. The only thing he knows, and needs to know, about that person, is that they died, and got buried in a lonely shallow grave from which he had to crawl, empty and alone.
Lucien, when he came back, didn’t want anything to do with Molly either. He didn’t care for “the speck”, he wanted nothing to do with the full life he lived, with the person he was. That person was nothing. There is only Lucien. Even as he yearned for the things Molly left behind, the warmth and love that the Nein had for this thing he saw as insignificant (yearning enough to consume, to try and pull them into himself and devour them to maybe feel their warmth), he never bothered trying to understand why. He didn’t have to crawl out of the grave probably, he had Cree to help him out, but he was still the man buried once before, not too far from this grave.
But Kingsley? Kingsley Tealeaf was born in the open, surrounded by people he barely recognised, but immediately showed him care and love. He was covered, warmed, held. Even when he found words again (with help and meddling from these people, who had been there for his entire life), even when he tells them “I am not the person you wanted”, they love him anyway. They don’t leave him. They tell him about the past, and he listens. This isn’t him, this person they’re describing with so much love, but… it’s not a stranger. Not an adversary. A brother. Someone he shares some things with, someone he can pay homage to, who came before him and paved some of the way. Who, in death, gave him the gift of a stable foundation, of people he can come back home to, who can tell him about what the world used to be for this body he’s in, and who the person who came before him was, when he’s ready.
And maybe sometimes they get sad. Maybe sometimes they look at him weird, like they are grieving. They are! They are grieving a friend they lost, but they’re not trying to force him to be that person. They help him find out who he is instead. And with that security, the knowledge that he can forge a future without expectation to repeat the past, he can look back and find out who these people who came before him were. Because when he’s confident he’s his own full person, these other people aren’t a risk to his identity, just a facet of the past he gets to explore.
He called his ship the Mollymauk. The vessel that carries him into the future named after the brother who in death left him the foundation of one.
900 notes
·
View notes