So I was challenged into making an art blog. So get ready for some crappy artsu and I forewarn you to the lethal amounts of pornographic, homestucktastic, and unfinished pieces that may get thrown up here.
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buncha guides i made for a friend!
i’m not an anatomy expert in anyway btw. but i think this’ll help people who are starting out in drawing, so think of it as a stepping stone
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For anyone who wants a free pose-able human reference for drawing
The other day I came across this awesome program by accident (I don’t even remember what I was actually searching for, but on the several times I’ve looked for a program like this I’ve had no luck). It’s cool enough that I wanted to share it.
It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.
There’s a trial version with no expiration date that can be downloaded for free, as well as the “pro license” version priced at $79. I’ve only had the free version for two days so far, so I’m not an expert and I haven’t figured out all of the features yet, but I’ve got the basics down. The website’s tutorials are actually pretty helpful for the basics, as well.
Here’s the page for download, which has a list of the features available in both versions.
There are three features the free version doesn’t have:
Can’t save OBJ files for export
Can’t download models and poses from Doll Atelier (a sharing site for users; note that the site is in Japanese, though)
It can’t load saved files
The third one means that if you make a pose, save it, and close the program, you can’t load that pose/modified model later. You have to start with the default model. I found that out when I tried to load a file from the day before (this is why reading is important…). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you.
But, the default model is pretty nice and honestly if all you’re looking for is a basic pose reference it should work fairly well as it is. Here’s what it looks like:
There’s a pose tag that lets you drag each joint into place and rotate body parts. The torso and waist can be twisted separately, and it seems like everything pretty much follows the range of movement it would have on an actual human.
Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:
The morphing tag is one of the coolest features, in my opinion. It lets you pick and choose from a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Don’t like the options there? Mix a few to get what you want! Each option has a slider that lets you blend as much or as little as you want into the design.
So you, too, can create beautiful things like kawaii Muscle-chan!!
The scale tag lets you mess with the proportions and connection points of different joints. This feature combined with the morphing feature not only allows more body shape variations, but it also means that you can do things like make a more digitigrade model if you want. (The feet only have an ankle joint, but for regular human poses that’s all that you really need, so whatever.)
Or you can make a weird chubby alien-like thing with giant hands and balloon tiddies if that’s more your thing.
The ability to pose hands to the extent it allows is far more than I could have hoped for from a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers.
And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like.
In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.
Basically, this program is awesome and free and you should totally check it out if you want a good program for creating pose references.
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Okay so I followed this video about foreshortening and…
Sycra. I love you so much for making this video.
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Hatching ties pretty heavily into your draughtsmanship, so if your hatching doesn’t look how you want it to then you might want to get into the habit of doing some draughting exercises.
The better your draughting, the easier it is to draw parallel lines.
Regular, equal spacing between lines is what makes hatching look like a cohesive tone! It doesn’t need to be perfect, but if they’re roughly parallel and equal it will work.
That said! The lines don’t need to be straight. You can hatch with curved lines, or swirls, whatever you like.
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someone asked for it, hope this is helpful
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How do you come up with different facial features for the characters you draw?(su,undertale, ect) Most of the characters I draw end up having the same face.
I’m not very good at it either, but basically, you’re supposed to start with a shape, and adapt the features to it. I’m gonna use Vriska for this example:
It’s three similar expressions, but stretching the shape of her face and adjusting her eyes, nose and mouth, she kinda gives three different vibes. And honestly, that’s basically it to me. Just adjusting everything until it looks good.
The facial features I draw are usually very easy, and it’s mostly things I’ve seen around with my own touch to them. I drew these off the top of my head:
I made it sound like I know what I’m doing but I actually don’thope this helped though!!!
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Feature study
(Reference: Classic Human Anatomy by Valerie Winslow)
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Just a timelapse of a painting. I turn the paper around a lot lol.
I’m using Windsor & Newton gouache here, and finished off with gold ink.
Instagram | dA
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Lots of sailor kisses in the spirit of femslash february u 3 u
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A screencap redraw of my favorite crystal gem
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