Nua Animation student- Showing process , techniques and development
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collaboration project weekly summaries
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Research proposal
Bibliography
BLERINA KELMENDI ,2016, https://www.metdaan.com/12-pixar-animated-films-psychological-meaning/, Date accessed 24th April 2020
Bright Side , https://brightside.me/inspiration-psychology/12-pixar-animated-films-that-have-a-deep-psychological-meaning-409510/, Date accessed 26th April 2020
Coco ,2017 (film) Adrian Molina, Lee Unkrich ,Pixar animation studios ,Emeryville, California, United States
Chris Weller , Jul 30, 2015, 1:52 PMhttps://www.businessinsider.com/why-pixar-movies-are-so-good-2015-7?r=US&IR=T, Date accessed 26th April 2020
Denise Kennedy , 2017-07-07, https://www.haymillian.com/animated-film-a-key-driver-in-a-child-s-learning-experience/, Date accessed 24th April 2020
Finding Nemo, 2003 (film) Andrew Stanton ,Pixar animation studios ,Emeryville, California, United States
Huffpost , 12/01/2015 ,https://www.huffpost.com/entry/the-secret-themes-behind_b_8690022?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAD2soSGGV-q7l_J4fk6f2p4CjYq2E1iMDdLa-kWlyRTRfFRysDO4_q4I1djePt9_TdsBzVJTrhY6kooWRhU0A2zGahEJ9iiyQbIvUbOxG07QB7HSuxCeoYVZZ4wbV0_216Iuz_71Yl8JLTf38Yuyr11zqHXKgojfkGSqtdd9fesW, Date accessed 26th April 2020
Inside out , 2015 (film), Pete doctor, Pixar animation studios ,Emeryville, California, United States
Illusion of life (1981) , Frank Thomas and Ollie Johnston ,Abbeville Press
J Genet Psychol. 2015 Jan-Apr;17 https://www.ncbi.nlm.nih.gov/pubmed/25695201, Date accessed 24th April 2020
Jesus Garay , 2018 ,https://guff.com/pixar-movies-with-deeper-meanings-than-you-realized, Date accessed 26th April 2020
Kung fu Panda ,2008 (film) Mark Osborne, John Stevenson ,Universal Studios Hollywood
Universal City, California,
Spirited away 2003 (film) Hayao Miyazaki , Koganei, Tokyo, Japan
LARRY B. STAMMER, AUG. 21, 2004 ,https://www.latimes.com/archives/la-xpm-2004-aug-21-me-beliefs21-story.html, Date accessed 1st may 2020
LibMedia ,April 9, 2017 , https://blogs.libraries.indiana.edu/mediabeat/2017/04/09/animated-films-not-just-simply-for-kids/, Date accessed 24th April 2020
Mihai Herman, 12/21/2015 https://www.huffpost.com/entry/6-life-lessons-learned-from-animation-movies_b_8837574, Date accessed 1st may 2020
Morgan Simone - January 13, 2019, https://www.dailyarmy.com/life/top-10-animated-movies-actually-teach-valuable-life-lessons/, Date accessed 24th April 2020
Mary Phelan , July 1 2016 https://reelrundown.com/animation/Spirited-Away-Themes-and-Meanings-in-Hayao-Miyazakis-Movie, Date accessed 1st may 2020
Nenad Smikić, 4th Feb 2015, https://novakdjokovicfoundation.org/what-can-your-kids-learn-from-disney-movies/, Date accessed 24th April 2020
Nine old men (16 September 2015), Andreas Deja ,CRC Press, 2015
Pedro Fequiere ,May 6 2017https://www.buzzfeed.com/pedrofequiere/17-animated-films-that-are-even-better-when-youre-a-grown-up, Date accessed 1st may 2020
Plot and theme ,October 10, 2016https://plotandtheme.com/tag/animation/, Date accessed 24th April 2020,
PopupTee, https://popuptee.com/blogs/geeky-thoughts/studio-ghibli-movies-a-deep-analysis-of-the-themes, Date accessed 1st may 2020
Up,2009 (film) Pete Doctor ,Pixar animation studios ,Emeryville, California, United States
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research proposal
Week 3
Lyndsey Feedback on topic
Interesting idea, Cameron! However, I do have a few questions and concerns about how this would work in practice.
Your research would obviously be dependent on which films the children had already seen – unless you were going to arrange screenings of the films! (It might be possible to do this if you were just going to ask them about one film, e.g. Coco.)
There may be some issues around asking young children questions about sensitive topics – this would have to be carefully managed and arranged with the school in question. (You’d need to get your research plans agreed by the school.)
If you asked one or two classes of children about their opinions, how representative do you think they would be of the general ‘child’ population? Could you draw firm conclusions from a small sample like this?
I do think your primary research plans are really interesting – just trying to point out things that may make it tricky, or that you need to consider before going any further!
The report topic is interesting, though, and maybe this primary research could form a smaller part of a report that, overall, looks at ‘adult’ or ‘deeper’ messages within child-friendly animation, and how films can reach out to two different audience bases?
Lynsey White
This is an interesting topic to look into – but if you did pick this one you’d need to find a way to make it relevant to contemporary audiences (there would need to be something a current-day animator could learn, here, about techniques and practices).
When you say ‘hidden meanings’ I’m not 100% sure what you mean here – do you mean ‘themes’ or ‘messages’? Where is this evidence coming from: is it from fans, from your own analysis, or from the people who wrote/made the films?
In response to feedback
I have read your feedback and I am going to follow the advice stated. The primary research will form a smaller part of the report as a whole and I will focus on specific films, and screen them to the children as my auntie is a teacher at the school. I am also going to change the question/ title of the report to the deeper messages within child friendly animation. The research already undertaken was with the deeper messages within these films mainly suggested by fans but I have also looked at how studios have implemented specific themes within their films.The main takeaway from your feedback is how should I actually begin to start the report and is their any exemplar reports I could have a look at in order for me to understand the structure of the piece?
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research proposal
Week 2
Title
This is just a ‘working’ title – it is (very) likely to change as your research progresses.
Report type
Extended essay, industry report, editorial report, or technical report. (If you can’t make a choice yet, explain why.)
Proposed Table of Contents (suggested chapters)
Your final report will be divided into 3 sections called chapters (Introduction and Conclusion are separate parts of your report & you do not need to write about them in your proposal). You can change your mind about these chapters later, but for now write 3 possible chapter titles with a couple of bullet points to indicate what each chapter will contain.
Background
This section sets the scene for your research question by providing a general overview of the topic area. You will need to show that you are familiar with the main aspects and issues within this topic area, such as:
History and development
key practitioners and theories
contemporary debates
This section of your proposal will be based on your research findings, and must include Harvard citations.
The research question
Having set the scene you should now explain the particular research question or problem that you want to address. This will be similar to your title. Don’t forget to:
Define any important terms e.g hyperrealism
State any limitations ,e.g. this report will focus only on traditional 2d animation’, defined as that which is hand drawn rather than digital.
Overall aims
Now make a bullet pointed list of the 3 main aims of your research. These should clearly relate to your research question. Write these as short direct statements, not questions, and try to use active verbs.
Example:
Identify the main materials used in stop motion puppet-making
Investigate the environmental impact of these materials
Explore environmentally friendly alternatives
Research methods
In this section you should explain how you plan to conduct your research and why these research methods are appropriate
Areas to discuss:
Key artworks, theories, ideas and concepts you plan to include
Any experiments or projects you plan to conduct
Any ‘primary data’ you will need to gather and how you will do so, e.g survey research or interviews
Any Constraints or challenges you may face due to time, budget, word count etc
How you will ensure to avoid bias and seek a balanced view
Any ethical or practical challenges you might face, and how you will overcome them (e.g lack of responses to interview requests; sourcing hard to find material; issues around sensitivity and anonymity)
Extended essay - will usually focus on analysis of existing primary and secondary materials (texts , films and images) so your research methods will need to outline the key sources, ideas and theories you plan to explore
Editorial report - you will need to discuss the intended market for your article and why your topic is topical
Technical report- need to explain as much as possible about the experiment you hope to conduct and how you might evaluate your findings
Industry report - you will need to outline your plans for survey research and/or interviews including any challenges you might face, e.g identifying who to interview ; respectful handling of sensitive topics; offering and protecting anonymity; how you will analyse the date you gather.
Potential outcomes
This doesn’t mean the outcome of your final research. In this section focus on:
How and why this research will be useful for you personally
How and why this research will be useful in a wider context, e.g industry, academia or society
Timeline
Make this visual. Break the project into defined stages and allocate an appropriate time period for each stage ( e.g preliminary reading and primary research or experimentation , writing , rewriting and proofreading). You should also allow a margin of error for things outside your control.
Bibliography
Alphabetical in Harvard style
Research Methods
All report types will require you to conduct research via existing materials. These could be primary sources or secondary sources.
Primary research:
An online survey you have conducted
A questionnaire
Interviews with industry practitioners
Conducting tests or experiments
Data types: quantity vs qualitative
Quantitive can be reduced to numbers
Qualitative can only be expressed by words
Need records of all research
Screenshots
Typed transcript of interview
Group
Cam - do younger audiences understand deeper meaning within film - 1930s cartoons
Tom - character design, shape theory etc
Reece- 2d Animation
Tom-stopmotion
Ben-stopmotion, aardman vs laika
Writing the background
It’s the summary of relevant information within the topic area. Will need to think critically as you conduct your research. It’s actively engaging with new information.
Don’t just regurgitate facts
Use judgement to select and interpret sources
Be thorough watch out for the makes sense stopping rule
Think about what are the big ideas - Sketch noting can help this. Visual reminder. Apply the technique on a larger scale and you’ll find your background becomes easier to write.
Look for pattern, links and connections.
Compare contrast and consider
Make a timeline how does it all fit together
See the bigger picture- find the story arc
Tips for speed reading
Skim read for keywords
Read the first sentence of a paragraph; the topic is usually stated here
Read the blurb or the abstract
Make a chart of sources - split into date, reference details, date accessed , author , key arguments, contributing arguments
Conformation bias
This is the tendency to accept ideas and information that are with our pre existing beliefs, prejudices and viewpoints. While downplaying ideas and information that contradict them
If the argument presented in a logical way it is not conformation bias
Writing a research question
Your title should include:
Question word - too what extent or instruction
Topic areas of your research
Specific focus of your research
Try writing some possible research questions for existing ideas
For each question try writing three main aims
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research proposal
Week 1
Ba2b the research report proposal
Submission date 15th may 2020
Look ahead to BA3a - the 5000 research report
Ba2b writing the 1000 proposal for you research report
Prepares you for BA3a
its a chance to choose the right topic.
Choose the right type of report for your topic
Conduct preliminary research - get to know your topic area
Take the time to formulate the right research question
Make sure your research aims are worthwhile and achievable
Make plans for possible primary research
Receive and respond to feedback for tutors
Begin building your bibliography
Ba2b must include:
Explain what you plan to write about in your research report
Explain how you plan to find out the necessary information
Use preliminary research to justify your choice of question
Identify the potential benefit of conducting research
Proposal must include a working title for report
A proposed table of contents
Harvard citations and bibliography
Link to research blog
A research report is an opportunity to
Conduct tests or experiments
Gather ‘primary data’ through visits, surveys or interviews
Add your voice to an ongoing debate
Find a new angle on an old topic
Say something that hasn’t been said before
Start over the summer looking at research.
What makes a good report:
Based on a subject your generally interested in
Planned carefully - in plenty of time
Redrafted as many times as necessary
Has relevance for contemporary audience
Demonstrates specialist knowledge in your subject area
Integrates with your creative practice or career intentions
Timeline for proposal to establish time management
Final report for Ba3a
A cover page
An abstract summary of your report
A table of contents
An introduction (500)
The body of the report (usually divided into three chapters)
A Conclusion (500)
Appendices ( supporting materials - optional)
Bibliography
Ba2b:
Bibliography
Table of contents
Planning your research
Identify a general topic
Choose the specific aspects you will focus on
Write a research question
The 4 types of research report
Extended essay - The most straightforward choice if you are used to writing ‘standard academic essays.’ Takes a theoretical or historical topic that addresses an aspect of visual culture. Your research would usually be based around reading and understanding secondary and primary texts on your subject and , where appropriate, visual analysis.
Industry report - An analysis of industry roles and practices. Topics concerning aspects of the industry or media practices related to your area of practice and study, may be presented as an industry report.Examples might include a report considering viral advertising techniques; the ethics of the British textile industry; or surviving as a freelance artist or designer in Norfolk. Your research could include trade journals, interviews, financial reports and marketing data in addition to books and websites.
Technical report - Asks a question/proposes a hypothesis and runs an experiment to test it. More like a scientific report than a traditional essay. Examines processes, techniques and/ or media that you use n your studio practice. An assumption based on known facts but not yet proven.For this type of report the would usually be a review and analysis of current and/or historical practices using the techniques or materials in question, and a rationale for your experiments.This report requires a high degree of independent working and organisation:for example you will need to finish practical experiment ahead of time or else there will be no extension.
Editorial report- consist of an article (2000 words) and supporting text of 3000 words (analytical commentary on your essay).requires two different writing styles; journalistic and academic. Needs to be targeted towards a particular publication. Challenging essay. Article = chapter 1 followed by 2 chapters of supporting text. Your article should be accompanied by a supporting text that details your research on the subject chosen, and your rationale for the style and topic of the article for publication you have chosen.Look for places that publish articles(2000 words). The supporting text should be academic in tone and therefore requires rigorous evidence of research.
Finish the sentence exercise:
1.Creativity
2. I want to work in film
3. Character design
4. Character designer and director at pixar
5. football, film and gym
6. Football
7. Racism
8. How does he create characters
Getting to know your topic area:
Before you can write a research question you need to conduct preliminary research
This means finding out what’s been written/said about the topic already, so that you can identify ‘the gaps worth exploring.’
Past (origins, evolution, timeline of key events)
Present (key debates or controversies? Anything topical in the news?)
Future(exciting developments in the pipeline?and causes of concern?)
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research proposal
Areas of research to explore
Having a mismatch in partners with serious philosophical differences , how does this help to convey the meaning of the plot of the film:
Buzz and woody don’t get on when they first meet but then become friends Woody doesn’t want change
Spot and Arlo ,
Inside Out‘s various emotion characters all thrive on different philosophies based on the emotions they represent.
A loved one is lost
Nemo - son is lost
Walle - love interest lost
Up - a man mourns his wife
The good dinosaur - his dad dies
The loss of a loved one is perhaps the ultimate conflict for any character in any screenplay. It can lead to powerful emotional themes of guilt, anger, longing, and sadness, which can then lead to action themes like revenge, a quest, soul searching, etc.
A child coming of age
The Good Dinosaur‘s Arlo struggles to find a way to make his mark on life, both figuratively and literally. Nemo comes of age after his journey teaches him how to take care of himself and appreciate the love of his father. The children within The Incredibles learn about their powers and understand that they come with great responsibility. Merida from Brave comes of age as she struggles to save her mother. Riley and her emotions move on after the difficult time they’ve had during her family’s relocation in Inside Out.
Nothing Lasts Forever
Marlin in Finding Nemo struggles to realise that his son is growing up and can’t be confined by the fears he has as a father.
Mr. Incredible and Elastigirl in The Incredibles struggle to realise that their children have powers that can’t be contained.Key messages within Animated :
Nemo - children more likely to listen to their parents , making parents happier
Marlin leaves dory behind - negative message as she was only a friend trying to help
Some characters have disabilities
Important life lessons
Finding dory - learns to live with her disability and carry on going , doesn’t see it as a weakness by the ned of the film
Monsters inc
Friendship
Relationships
Memories
Exercise is an important way to start your day
Team work
There’s more to life than any work you do
Work takes a back seat when there is a friend in need
Give others a chance even if you don’t understand them at first
Inside out
Depression
Disgust
The move of a family
Expense
Environment
Health conscious
Stress
The bee movie
Importance of bees on the environment
Teamwork
Work ethic
Secondary theme in film is the role of humans in the world
Exploitation
We and the bees are interdependent and we should respect their work
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research proposal
Initial research
https://brightside.me/inspiration-psychology/12-pixar-animated-films-that-have-a-deep-psychological-meaning-409510/
https://www.haymillian.com/animated-film-a-key-driver-in-a-child-s-learning-experience/
https://novakdjokovicfoundation.org/what-can-your-kids-learn-from-disney-movies/
https://www.latimes.com/archives/la-xpm-2004-aug-21-me-beliefs21-story.html
https://guff.com/pixar-movies-with-deeper-meanings-than-you-realized
https://www.metdaan.com/12-pixar-animated-films-psychological-meaning/
https://www.metdaan.com/12-pixar-animated-films-psychological-meaning/
Themes in animated film research
https://www.huffpost.com/entry/the-secret-themes-behind_b_8690022?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAD2soSGGV-q7l_J4fk6f2p4CjYq2E1iMDdLa-kWlyRTRfFRysDO4_q4I1djePt9_TdsBzVJTrhY6kooWRhU0A2zGahEJ9iiyQbIvUbOxG07QB7HSuxCeoYVZZ4wbV0_216Iuz_71Yl8JLTf38Yuyr11zqHXKgojfkGSqtdd9fesW
https://blogs.libraries.indiana.edu/mediabeat/2017/04/09/animated-films-not-just-simply-for-kids/
https://plotandtheme.com/tag/animation/
https://www.buzzfeed.com/pedrofequiere/17-animated-films-that-are-even-better-when-youre-a-grown-up
https://www.tandfonline.com/doi/pdf/10.1300/J086v15n04_02
https://popuptee.com/blogs/geeky-thoughts/studio-ghibli-movies-a-deep-analysis-of-the-themes
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collaboration project
Evaluation of project
The prospect of group collaboration was something I jumped into straight away and found great success in showing my ideas as well as listening to others for opinions and understanding their way of thinking. I found myself taking a large role in the outcome of the project becoming more vocal as each meeting between the group past. As taking a directorial role in the future is a particular avenue of interest for me .I found that I should push myself out of my comfort zone and begin trying to lead a group project to fruition. This is something I want to explore more in the future and especially in third year as I want to create my own narrative driven film. However , due to the ongoing pandemic the group found it difficult to communicate and meet due to distance and government guidelines. This especially effected the interview and storyboard part of production. As audio files had not been sent on time or to schedule. Storyboards were also left unfinished and in my opinion drastically effected the theoretical outcome of the project. As this is a vital area of pre production fully finalised group storyboard would show the direction of which the film would have taken and the continuity between each group members sequence.
For my sequence , I was particularly pleased with the pre production elements and the amount of research put in through interviews of multiple artists via instagram. I found that I had a particular vision for the outcome of my sequence and tried multiple iterations in the storyboarding process in order to understand the types of camera movements and shots needed for the sequence. My sequence linked well with the audio supplied by Sam Shepherds interview and tried to accurately convey what he was saying and clearly address the points he was making. I feel like I could have pushed the interview further in some aspects probably by asking deeper questions regarding his creative process, but as a group we agreed to specific questions in order to keep continuity within the piece.
I also thought that the asset creation was a strength in the project due to me further understanding how to model in Maya. This process also introduced me to new techniques like polymesh modelling. This meant that I didn’t have to extrude from a cube I could just plot the points around the image plane and extrude from a single face outwards. However, improvements can still be made with the rocket itself. I wanted to curve the windows around the centre of the rocket but after adjusting points that couldn’t be achieved. To improve this model I would have to find a way to wrap the window around the cylinder base without sinking the window into it.The process within Maya also introduced me to the fx tab that allows both squash and stretch to the object as well as generating smoke for the rocket to take off.
Areas of development of the project start with actually completing the animation of the project. This was unattainable due to Covid-19 and the pandemic. I also believe that greater group communication and collaboration during this time would allow each member of the group to actively participate with generating ideas and critiquing each others practice. This would allow for a more streamlined approach to the pipeline itself and in my opinion a better quality of work. I found the group struggled to communicate when pre production work was finished and this is something that would need to be improved upon in upcoming projects as well as working within the industry itself.
In conclusion, I am pleased with the work completed and the process behind it. I am also pleased with the way I was able to convey the theoretical ending to the project. This collaboration project has helped me understand further how to work better as a team to generate work and the types of roles that I could be doing within the industry.
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collaboration project
Theoretical outcome of the project
For the rest of the project I planned to continue the animation process for my sequence, following the storyboard I had created.
Asset Creation:
Assets would need to be made in Maya to continue this process. To make the planets from the storyboard I would just use a sphere in Maya and then use substance painter to decorate the surface of the planet with a variety of textures and materials . Multiple iteration of the planets would be created to add variety and depth to the scene. To create the ring around some of the planets I would have to create a low poly ring around the sphere and parent it to the sphere. However, the two objects would have to be textured separately to create contrast between then so they are easily distinguishable within the scene. The camera would also be a low poly model made in maya using a a cube for the body of the camera with the lens being a sphere. This would then have a phong texture on the lens itself and have a plastic surface for the body that would reflect the light onscreen. Similarly , with the paintbrush this would be polymodelled and extruded from a cube. The paint brush bristles themselves would be one piece as they are only swaying from side to side in the storyboard which can be achieved with the squash and stretch modifier in maya. The handle of the brush would be wood and the paint on the brush would be a reflective Lambert.
Scene two:
Taking inspiration from side scrolling platform video games such as CupHead(2017) , Metroid and super Mario. I thought by having the rocket over from left to right on screen would help progress the story of the interview. By having the rocket move like this it shows that it is travelling to a point which can ultimately be determined as the outcome of the interview with Sam. By having this simple movement from right to left it draws focus to the rocket adits journey something that can be associated with the playable characters in the video games above. It also allows me to zoom in and out on the subject. The camera would be fixed in this instance to show the vastness of space around the planets and rockets. I would have offset the rotation of each planet so they where in continual motion for the scene as the rocket flies around them. After the rocket begins to pass the second planet the camera will begin to pan from left to right to transition into the next shot with the Camera being centrally framed.
Scene three:
The rocket will begin to fly around the camera in a clockwise direction, switching focus to the camera that is centrally framed. This camera will then flash as if it was taking a photo. For this anticipation is needed for the buttons the camera. This flash will coincide with Sam saying “But when that all falls together and you get that first good image it’s such a good feeling.” By having this flash it allows me to wipe the screen and transition to a new shot and begin to re focus on the journey of the rocket. I thought by adding this shot it would help break up the journey of the rocket so the audience would not get bored or lose interest. The flash would shock the audience as the screen would go completely white and allow them to refocus on the subject. The rocket will then begin to side scroll from left to right finally discovering its destination of earth.
Scene four:
For this scene, the rocket reaches its destination this coincides with Sam Saying “Im in my own little world.” I found that this was a fitting end to my sequence on the project as it pulls together the theme of the storyboard. I wanted to incorporate a new element to this scene with the paintbrush but didn’t want it to detract from the rocket landing. So as the rocket would land and the smoke would clear of the earth. The paintbrush would grow from the planet and sit next to the rocket. I want to add a spring motion to the paint brush so it will ping up and wobble before settling.
Feedback and review :
In review of this I feel like I have explained well what would have happened in each shot showing the materials, techniques and processes needed in completing the animation. On reflection as each of the group chose a different medium to convey their sequence I don’t think there would be much continuity within each scene of the film as assets and styles would change as the narrative progressed. At first the group agreed to link each scene with having an object present throughout each of our scenes. However, this was lost due to the lack of time we could meet and convey our ideas due to the pandemic.
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collaboration project
The first Phase of Animation - Scene 1
Modelling the assets:
To begin modelling the rocket I used Maya and created a simple low poly design. I found that keeping the assets minimal in design I would be able to make more assets in a shorter amount of time therefore keeping to the gant chart we made as a group. I took influence from this tutorial (https://www.youtube.com/watch?v=zmRSxHEOX1U), as it had a similar aesthetic to what. I wanted my outcome to be.
To start the modelling process , I used an image plane of my rocket design as I guide layer for creating the assets. I began with a sphere and stretched it to create the body of the rocket. I then added cuts into the sphere to give me the point I could use to manipulate the sphere to the correct shape. I the smoothed the sphere when I was satisfied with the shape of the rockets body. Furthermore, I began to model to legs of the rocket through the polygon mesh tool. I then extruded the plane to create the edge. By smoothing this I had difficulty in correcting its edges as the the leg lost its rigidity. So I reverted back to a more structured aesthetic and duplicated the leg four times around the body of the rocket. I then grouped the entire object together. For the two windows I created one window first by flattening a sphere I then angled this using the rotation tool against the body of the rocket and over specific points on the edge of the sphere so they wrapped cleanly to the surface of the body.
For choosing the types of materials to place on the object I opted for a phong on the windows and added a metal layer to the body and legs. I changed the colour of the rocket from the initial storyboard and reverted to a blue body after some initial render tests . I felt this would stand out further on screen with the yellow legs of the rocket showing the form of the rocket better against the black background of space.
Feedback and review:
In review of the modelling process I found that I was able to use prior knowledge to aid the speed of creation for this project. I was also able to understand how to be efficient in polymodelling by using duplication as an aid to limit the time spent on the legs especially. However, I need to look deeper into Maya modelling as a whole as the legs of the rocket needed to be smoother but still maintain some form. If I was to alter them again I would probably model them form a cube instead of using the polygon mesh as this would allow me to have greater control over the structure of the leg itself.Animation process:
To start the animation process , I wanted to follow the storyboard as accurately as possible. I first animated the simple movement of the rocket moving upwards with no anticipation and no follow through. This allowed me to judge to the timings of the first shot. It also helped me best understand where to position the camera and the type of movement it needed to produce. I wanted to incorporate a wandering camera to this shot and so the camera move up on angle after the rocket leaves the shot initially, the camera then catches back up with the rocket to close the shot. With the animation of the rocket itself it was pretty straight forward I added an initial squash to the rocket in the first three frames to show anticipation. I then emphasised the stretch as it left the ground. I feel like the stretch could be shorter to better accommodate the initial longer squash. This will give the rocket more weight and the start and show how the ignition and force will effect the significant change in speed as it takes off. I used the Fx tab in Maya to add smoke to the bottom of the rocket when it takes off. This was initially difficult due to the box of the smoke object was too big and didn’t come out of the rockets exhaust. To fix this I had to add a smaller sphere and parent it to the box itself and used this as the emitter for the smoke. By adding the smoke it greatly increases the overall aesthetic of the piece as it helps ground the rocket and adds another layer of anticipation to the take off itself. For the background I found a free asset of mountains (https://www.turbosquid.com/3d-models/mountains-blend-free/958615) this greatly decreased the time of creation on this scene as I predominantly wanted to focus on the rocket itself as it was the only moving part in the sequence.
Feedback and review:
In review , I am pleased with how the first scene turned out. I feel like the timings of the piece work well with the audio chosen and help to create a good introduction for my sequence within the project itself. However, improvements need to be made , through perfecting the use of fx within Maya as I feel that as this was my first time using an emitter and smoke there is lots to learn in the process.
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collaboration project
Storyboard experimentation:
For the storyboard I initially looked at the essential beats of the sequence and drew frames that represented this. I didn’t look into the types of shots or camera angles as I didn’t have a grasp on the concept at first. I mainly focused on the objects within the shot and what would be the underlying focus within the frame. I also experimented with colour in this storyboard in order to understand what colour objects would look like on screen.
The second story board pass took influence from previous sessions with Helen Schroeder and went into greater depth into how the camera would move throughout the sequence. I focused Heavily on framing and tried to incorporate the rule of thirds as much as possible within the storyboard sequence. By restricting myself to three main shots within the sequence a close up, a mid and a wide it enabled me to experiment with the transition and movement of the camera. I mainly wanted the camera to pan and continuously move throughout the sequence with the main focus being the rocket within the shot. The sequence starts with a close up and the camera begins to pan up as the rocket takes off. The camera will be slower than the rocket itself and allow it to move off screen before panning vertical to see the smoke as it flies out of the atmosphere. The camera will then cut to a space scene where the rocket will fly in from stage left. The rocket will weave in between the planets until circling a camera which is centre screened. I wanted to include an aspect of film language during this sequence and so decided on the wandering camera. The rocket will then fly of screen but the camera will stay and sway back towards the floating camera in the centre of the screen. This will give enough time for the camera to flash as if it was taking a picture enabling for another cut in the sequence. This then allows the rocket to continue to fly through the scene before passing the earth where it is going to lad. This will coincide with Sams interview when he says he is in his own world. The rocket will then land and place a paintbrush on the earth much like the 1969 moon landing. The paintbrush will behave like a flag with the bristles flowing from side to side.
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collaboration project
Sequence Script pass 2
Cut up More logical version:
I guess I kind of feel like I’m making something that I would want to see.
Im making stuff for my younger self.
Feeing my sort of inner sense of wonder in a way ,thats always a big thing for me
I often feel under pressure when I’m creating art because, I want it to perfectly convey whatever I’m trying to across; whatever that may be. So I often find it quite stressful and I end up overworking myself.
I wouldn’t necessarily say like the stress is a negative because I think its a good motivational thing.
Its a really great tool erm to sort of.. let yourself go at the same time , no matter what you may be doing once you get focused on something and get really invested in it, it can be so satisfying.
I’d say like many people have said before art is self-expression it’s just visualising you, your personality, your interests , everything that makes you putting into a product or a thing whether that’s a book or a painting or a photograph and just getting yourself out there.
Im in my own little world. It all falls together and after that when you can edit all the images and you get those final product they just look so good, I just love it.
When I’m creating art , I feel like I have the potential to make anything I want and it gives me a chance to be free.
Its primarily about…just like ..creating an atmosphere and a sense of magic.
Ive always been an escapist in all this fantasy .
Whats the word ? I would find it as frustrating as I would find it.. something else what’s the ?
Enjoyable?
Enjoyable? I don’t know
I think I can’t imagine myself doing anything else in the future. I think that’s why I’m here.
I think that would be my answer
Feedback and review:
I feel like the second pass of the script. Would make more sense narratively. The quotes flow to show a story instead of cut sequences from each of the interviews conducted by members of the group. The second pass ends with a definitive answer instead of being more ambiguous like the first pass. However I find that the first pass would be easier to animate as each member of the group could focus on their own specific section and then transitions could be introduced at a later date.
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collaboration project
Sequence Script pass 1
Individual section for each person:
I often feel under pressure when I’m creating art because, I want it to perfectly convey whatever I’m trying to across; whatever that may be. So I often find it quite stressful and I end up overworking myself.
I wouldn’t necessarily say like the stress is a negative because I think its a good motivational thing.
Its a really great tool erm to sort of.. let yourself go at the same time , no matter what you may be doing once you get focused on something and get really invested in it, it can be so satisfying.
I’d say like many people have said before art is self-expression it’s just visualising you, your personality, your interests , everything that makes you putting into a product or a thing whether that’s a book or a painting or a photograph and just getting yourself out there.
Im in my own little world. It all falls together and after that when you can edit all the images and you get those final product they just look so good, I just love it.
I think I can’t imagine myself doing anything else in the future. I think that’s why I’m here.
I guess I kind of feel like I’m making something that I would want to see.
Im making stuff for my younger self.
Feeing my sort of inner sense of wonder in a way ,thats always a big thing for me
Its primarily about…just like ..creating an atmosphere and a sense of magic.
Ive always been an escapist in all this fantasy .
When I’m creating art , I feel like I have the potential to make anything I want and it gives me a chance to be free.
Whats the word ? I would find it as frustrating as I would find it.. something else what’s the ?
Enjoyable?
Enjoyable? I don’t know
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collaboration project
Instagram interviews :
I chose to conduct interviews through instagram to get a range of opinions on the subject matter of art and creating . This gave me a broader sense of what to include within my project alongside the recorded interview. By furthering my understanding of the subject matter it would help tailor the questions I would ask in the recorded interview.
Key Points found from the interviews from instagram artists
Most of the interviewees found art as an escape and a way of expression. The aspect of being more in love with the process of creation than the final product intrigued me as I often feel the same way when creating. I am not attached to it when it is finished. Two of the artists said they go into their own world of hyper focus and zone out of reality upon creation and I feel like this would be a good point to highlight in my sequence. For this I feel like a space theme could be beneficial as I could easily introduce new objects through transitions.Overall these interviews proved extremely beneficial for the project
Recorded interview:
For the recorded interview I wanted to get a photographers experience with art and creating as a whole. Photography is a completely different medium to animation but has a lot of similarities through film language and types of shot. I interviewed photographer Sam Shepherd who studies at Norwich university of the Arts , currently in second year. I felt Sam had good insight into his practice as well as having a good voice for recording. Sam wants to move towards cinematography and this is something we both have a shared interest in. By having this shared interest the interview felt more like a conversation between friends. This was the type of authenticity I wanted to project within my project. I wanted the conversation to feel organic and not appear robotic with the questioning. I mainly let Sam talk in the interview letting him go off on any tangent he wanted to diverge in as this would open up new avenues for objects and transitions within the animation itself.
Initial ideas after interviews:
The initial ideas for my sequence was to have a space them with a rocket flying from planet to planet. This would allow me to have objects mentioned within the interview float in space as the rocket flies around them. I want my sequence to have three shots and have its own contained narrative. The initial shot will be the rocket taking off signifying the start of the interview. It will then fly around in space for the second act circling a camera which will then flash taking a picture. Finally the rocket will begin to land on another planet which will coincide with the end of the audio where Sam says he is in his own world.
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collaboration project interview
Interview Transcript - Cameron Ashurst 1802542
Interviewee: Sam Shepherd
Cameron : What is art to you ?
Sam: That’s a hard question id say like many people have said before art is self expression its just visualising you your personality your interest everything that makes you putting into a product or a thing weather that’s a book or a painting or a photograph and just getting yourself out there.
Cameron:How do you feel when you are creating?
Sam:I think at first when I’m actually shooting I’m apprehensive it can be quite stressful especially in the studio with all the lighting that you have researched and prepared for and planned and all the equipment that needs to be set up and the model has to actually cooperate with you. But when that all falls together and you get that first good image it’s such a good feeling. Im in my own little world. It all falls together and after that when you can edit all the images and you get those final products they just look so good.I just love it
Cameron: are you happy with what you are doing?
Yes I think uni can really test your passion of the subject I feel like
A lot of the time you are given a brief that you have absolutely no interest in. You think why am I even doing this? and question why you are paying so much to do this and why are you wasting your time? At the end of the day you just love the subject. I think I can’t imagine myself doing anything else in the future. I think that’s why I’m here I just love photography.
Cameron: Do you suffer from burnout or artist block?
Sam: Oh 100 percent I think every artist does and especially when your given a brief at uni I get that all the time when the brief will have like a word and you have to work of a word, it will be like anxiety or something and it will just be on word like a feeling or an emotion. It is really hard at first. You can always overcome it and always work around it and you realise that you can always put whatever you are interested in into the brief and working towards ticking boxes if that makes sense. You can always put your self interests into that brief.But when you’re doing your own work I never really get that problem. I always when I’m doing personal work when I want to do what I want everything flows so much more and its harder to get a bit stuck because your doing what you want.
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collaboration project
Artist Interviews - Their work
Hannah Barston Art:
Fashion Design student - Salford university
Main influences:
Marc Jacobs pop up store New York city
Hannah visited New York to view the spring 2019 ready to wear collection and this has had a great impact on her work as she was able to view the garments closely and she was able to closely observe textile ideas and materials.
Megan Hess
Hannah’s interest in fashion design sparked from fashion illustration, one of her main influences and points of inspiration was from illustrator Megan Hess. Her books ‘The Dress: 100 iconic moments in fashion” and ‘New York: through a fashion eye’ deeply inspired Hannah as she created a sense of glamour and expression through expressive line work.
Molly Goddard
Molly Goddard's colour choices also influence Hannahs work as she began to explore bright, bold and playful colour palettes. Furthermore Hannahs style developed as she began to use aa silhouette with more volume in her practice Goddard’s SS20 collection especially caught Hannah’s eye as the layering of different fabrics and the use of a subdued colour pallet which was different to Goddard’s usual work.
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