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carcinogensda-blog · 8 years ago
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Resident Evil: Director's Cut FAQ
OK, so, I hate answering questions about unlockables and version differences. So I made this. I appreciate that there are people who haven't beaten the game and want to watch someone show them everything, especially when it is a basic gameplay question. I want to answer these questions, I really do, but when people haven't 100%'d the game and are asking me questions (and this is perfectly fine), I can't answer them because it is not humanly possible to make that effort. So, this is my way of helping you. This FAQ is particularly for you guys. If you've been referred here, please don't take this as a sign of "I hate you, go read this"; please take this as a sign of "I hear you, and I want to help you." This is just the easiest way for me to help you get caught up. If you came here from the Twitch Mobile app, I'm sorry to make you tab out of the broadcast to read this, but I guarantee you I'll make it up with cats and cookies. Even more frustrating is that EVERY SINGLE WEBSITE has totally incorrect information about how everything works. I do not have any information on PC version yet, because I have never played it. So, I will not be covering it. ====================================== Table of Contents: ====================================== 1) Original Version 2) Saturn Version 3) Director's Cut Black Label (Original Music) 4) Director's Cut Dual Shock (Bad Music) 5) Why the Japanese version? ====================================== 1) Original Version ====================================== The first release of RE1 on PS1 just has "New Game" and "Load Game" in the main menu. Beat the game with the best ending, you get a key to unlock an otherwise previously unaccessible wardrobe, with a new costume for each character. Beat the game in under 2:30:xx, you get the Rocket Launcher. The US version has auto-aim turned off, enemies do exponentially more damage (probably a factor of 1.5) and take more damage, and is different from Director's Cut Original difficulty. It has the original music. ====================================== 2) Saturn Version ====================================== The Sega Saturn version has some additional unique content over the first release. Like the original release, US version has auto-aim turned off and it has the original music. There is slightly better anti-aliasing on the Saturn version (possibly rendered in a higher resolution), different shaders are used for the character models, and the graphics are rendered as quadrilaterals instead of as polygons in every other version of the game. Battle Mode - A "Battle Mode" exactly like the one in Code Veronica X is available, where you kill all enemies and proceed to the next areas to clear it. This is unlocked by clearing the game. The final boss is a Gold Tyrant with a ton of HP. Costumes - The unlockable costumes that you get for completing the game are unique to the Saturn Version; Jill gets a different S.T.A.R.S. uniform with a blue crop-top and a pendant, Chris gets a blue uniform with a bullet-proof vest. Tickers - All the hunters in the catacombs are replaced with "Tickers", which are alternate Hunters that can poison you. They have the same attacks and are dealt with in the same way. Two Tyrants - Upon certain conditions, a second Tyrant may bust out of the glass when you examine the console to unlock the door upon beating the Tyrant. I have not triggered this myself, although I have tried. So far, the only determining factors I've found by watching YouTube videos are that you play as Chris, you're wearing an alternate costume, and you get an ending where Rebecca doesn't die (because in both videos, Wesker never drops a key upon getting skewered). If anyone has any specific information on how to trigger this event, please tell me, because it didn't work when I tried as Chris :( ====================================== 3) Director's Cut (Black Label, Original Music) ====================================== Resident Evil 2 was 80% complete before being scrapped (aka Resident Evil 1.5). As an apology for that build getting scrapped, Capcom released a Saturn version of RE1 along with a remixed RE1 on PlayStation known as Director's Cut, bundled with a demo version of RE2. This is the Black Label director's cut. This means the PlayStation Branding Art is colored black, and it doesn't say "Dual Shock" version anywhere on the box. The Black Label Director's Cut also comes with a demo build of Resident Evil 2. Protip: if it comes packaged with the RE2 demo, it has the ORIGINAL MUSIC. There are 3 modes: Training Mode, Original Mode, and Arrange Mode. Original Mode is the same as the original release. All items, camera angles, enemy placements, key items, and unlockables are in their original unaltered places. Training Mode is the same as Original Mode, except you gain 2x ammo every pickup. Arrange Mode is a new game mode, here are the differences: -New Costumes for Jill and Chris, in addition to the originals. Jill and Chris wear these new costumes by upon starting Arrange. The Secret Closet is also more 'organized' looking, and can be opened without the Special Key. -Enemy Placements (more enemies in some rooms, and configurations that are harder to dodge) -New Camera angles -Key Item placement is completely altered, changing the route through the mansion. -Beretta is replaced with the Silver Beretta. Silver Beretta does the same damage to zombies, but has a 10% chance to decapitate. -Enemies require around 2x damage to kill, except for zombies. You can decap them with shotgun. -Enemies do around 2x damage to both characters. -Forest Speyer comes back from the dead as a zombie, and has the Armor Key on his corpse. This event is avoidable if you trigger Barry's appearance on the terrace as Jill. -Colt Python appears in the Broken Shotgun room, so you can get it as soon as you get the Armor Key. This is assumedly to allow the player more options to decapitate the large number of zombies in Arrange Mode. -An Infinite Colt Python can be unlocked by clearing the game with both characters rescued (best ending) for use in Arrange Mode, as a replacement bonus for the Special Key. ====================================== 4) Director's Cut Dual Shock (Green Label, Bad Music) ====================================== The Dual Shock version is the "bad" version of Director's Cut. This version appears on the North American PSN store. It is a Green Label "Greatest Hits" version. There is no RE2 demo bundled with it. It is the same as the Black Label version (Section 3), but has an arranged soundtrack by Mamoru Samuragochi (Or rather, his ghostwriter, a Japanese high school music teacher, as Samuragochi himself admitted to being a fraud). If you bought this version, you've been had. Enjoy your basement corridor clown farts! ====================================== 5. Japanese vs. US version ====================================== Characters take less damage from Zombies, and Yawn 1 takes more damage before dying. That's it, as far as I can tell. Speedrun-wise, text is faster and it only takes one less acid round to kill him in the Japanese version.
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carcinogensda-blog · 8 years ago
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Resident Evil 2 Unlockables/Stream FAQ
OK, so, I hate answering questions about unlockables. So I made this. I appreciate that there are people who haven't beaten the game and want to watch someone show them everything, especially when it is a basic gameplay question.
If you have read this, please help me out by answering these questions for people. I will love you for it.
Table of Contents: 1) Play Setup 2) B Scenario Explanation 3) Arrange Mode Explanation 4) Hard/Nightmare Mode 5) Rank Explanation 6) Hunk 7) Tofu 8) Extreme Battle Mode 9) Brad Zombie/Extra Costumes 10) Infinite Weapons
=============================== 1) Play Setup ===============================
I play RE2 one of 3 ways:
1) Japanese PS2 SCPH-90000 with a Japanese disc; Fast Disc Speed setting. 2) PSP, or Vita TV ($100 Sony microconsole, look it up on Amazon). 3) Japanese PC version, rereleased in 2006 for Windows XP. An American/European version released in 2000 is available.
I play the Japanese versions because they have faster loads, faster text, and less random enemy patterns.
I DO NOT PLAY EMULATOR UNLESS IT SAYS IN THE TITLE. For legal reasons, don't ask me where to download the games. It's incredibly easy to find the games for purchase, especially on Sony's PlayStation Network.
=============================== 2) B Scenario Explanation ===============================
Complete Leon A -> Unlock Claire B Complete Claire A -> Unlock Leon B
That's the simple version. However, this is a frustrating and not very clear answer.
B Scenarios are unlocked by completing an "A" scenario. Basically, if you've never played through a "B" scenario, you're missing half the story of the main game as well as the game's true ending; you have NOT beaten RE2 until you have done this.
An "A" scenario is selected when you pop in the Leon or Claire disc and select "New Game".
The B scenario starts with the opposite character on the opposite side of the wreckage. For instance, Leon A goes to the Gun Shop, Claire B goes through the rooftop entrance to the RPD. Claire B events are COMPLETELY different from Claire A and there are new subplots.
For this example, I will use Leon A to explain Claire B. This mechanic is called the "zapping" system. Things that happen in the A scenario affect the B scenario:
-Triggering Brad's appearance will cause him to show up in Scenario B.
-Killing Marvin determines whether he appears in the B scenario. If he does not, then a decapitated zombie corpse that would have otherwise been dead blocks the doorway to the Heart Key/Detonator.
-Using the Cable in Scenario A determines where zombies spawn in Scenario B. This is important for setting up a premade Leon B or Claire B Speedrun file.
-When Leon A says "I should probably leave this for Claire" in the RPD Basement (referring to Machine Gun and Sidepack) he's talking about saving an item for Claire B. So, if you take both, then Claire B gets neither.
-If you blow off the Alligator's head with the Gas Canister, he doesn't appear in Scenario B.
-Using the P-Epsilon Gas in the lab weakens monsters in Scenario A, but the Plant monsters respawn in Scenario B as Red Ivys, and are very lethal.
-The fingerprint puzzle in the lab requires 2 users. This means Leon A has to input their fingerprint in both the Moth Room and the room outside the MO Disc room so Claire B can open it. Claire B will enter a room with 3 Super Lickers, but she can get a Submachine Gun or a Machine Gun Clip.
B Scenario characters fight different bosses: You encounter a T-103 "trenchcoat" Tyrant (It's not Nemesis, Nemesis is a Tyrant but is a completely different monster) 7 times throughout the scenario in different places. You also encounter different forms of Birkin to fight.
=============================== 3) Arrange Mode Explanation ===============================
ALL ARRANGE MODES ARE VERSION-SPECIFIC. This means they are all different depending on the version of the game you have.
PS1 Dual Shock and GCN: "Rookie Mode", with every infinite weapon unlocked. Dreamcast: Harder difficulties including "Nightmare Mode". N64: Randomizer Mode (ammo spawns switch places randomly). PC: American/European version enemy patterns, no auto aim.
=============================== 4) Hard/Nightmare Mode ===============================
By completing Arrange Mode difficulties on Dreamcast, you unlock Nightmare Mode. By completing PC once, you unlock Hard Mode. Hard Mode and Nightmare Mode are the exact same thing.
=============================== 5) Rank Explanation ===============================
Your "Clear Ranking" is based on a points system:
~~~~~Total Points~~~~~ 270 to 300  =  Rank A (S in Japanese) 200 to 269  =  Rank B (A in Japanese) 145 to 199  =  Rank C (B) 100 to 144  =  Rank D (C) 0 to 99     =  Rank E (D)
~~~~~Completion Time~~~~~
Clear Time       Points
2:29:59 or less        100 2:30:00 to 3:29:59 90 3:30:00 to 4:29:59 80 4:30:00 to 5:29:59   70 5:30:30 to 6:29:29   60 6:30:30 to 7:29:59   50 7:30:00 to 8:29:59   40 8:30:30 to 9:29:29   30 9:30:30 to 10:29:59   20 10:30:00 to 11:29:59 10 11:30 or more            0
~~~~~Amount Of Saves~~~~~
Per Ink Ribbon         Points
0 ink ribbon           100 1 ink ribbon            95 2 ink ribbons           90 3 ink ribbons           85 4 ink ribbons           80 5 ink ribbons           75 6 ink ribbons           70 7 ink ribbons           65 8 ink ribbons           60 9+ ink ribbons          55
~~~~~Amount of First Aid Uses~~~~~
Per F-Aid Spray            Points
0 spray                    100   1 spray                     90   2 sprays                    80   3 sprays                    70   4 sprays                    60   5 sprays                    50   6 sprays                    40   7+ sprays                    0
So, you can earn an A (or S) by saving 6 times and using no FAS, **or** saving 0 times and using up to 3 FAS. You will miss out on Infinite Weapon unlocks, but you will still earn the highest letter grade.
=============================== 6) Hunk ===============================
Hunk is similar to most modern day DLC; it's a 10 minute or so side-story that is part of series canon. Hunk is an Umbrella Secret Service agent that survived G-Birkin slaughtering his entire team, and delivers the G-Virus to Umbrella.
Complete a B scenario with the highest rank to unlock it.
=============================== 7) Tofu ===============================
Tofu's scenario is exactly the same as Hunk's. Tofu is a walking block of Tofu that is equipped with ONLY a knife, two Green Herbs, and one Blue Herb, but has twice as much HP as Hunk.
Unlocking Tofu is more complicated though: you must keep playing through A and B scenarios 6 times on the same save file, and get highest rank (unlock Hunk) on at least one of those playthroughs.
So for instance, Leon A -> Claire B -> Leon A -> Claire B -> Leon A -> Claire B. After the option to make a "Hunk" file appears, the game will give you the option to make a "Tofu" file.
=============================== 8) Extreme Battle Mode ===============================
Versions: PS1 Dual Shock, PC, Dreamcast, Gamecube
Similar to Mercenaries, you choose a character and fight through to the end, collecting 4 randomly-placed "special bombs" in the RPD. You can play as Leon and Claire initially, but you can unlock Ada, Chris, EX Lv. 2 and EX Lv. 3 as you go on.
=============================== 9) Brad Zombie/Extra Costumes ===============================
Leon and Claire have alternate costumes.
By getting to the Police Station without picking up any items, you eliminate the zombies in the RPD courtyard, but they are replaced by another zombie near the stairway: Brad Vickers, who is killed in the RPD Courtyard by Nemesis in RE3 (the first half of which takes place 24 hours before RE2).
You need to kill Brad's zombie to get the Special Key. Brad takes around 24 handgun bullets or over 100 knife slashes. Or you could just decapitate him via headshot or getting him to lunge at your feet and bite them (head stomp).
When you have the Special Key, you take it to the Darkroom (save room) under the 1F West Staircase. There is a locker you can open.
Leon gets either a Leather Jacket or RPD Training Fatigues (player's choice) and also has a new handgun firing animation that ALWAYS quickshots.
Claire gets purple biking leathers and a Colt SAA that she fires from the hip. It fires really fast (but has no critical chance on Hard).
=============================== 10) Infinite Weapons ===============================
Rocket Launcher: Clear the game in under 2:30. Appears in the next scenario load. Submachine Gun: Clear B Scenario without using an FAS. Gatling Gun: Clear B Scenario without saving.
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