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carpsoup · 15 hours
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Currently losing my mind a little bit trying to find an alternate name for the Recursive Transform Array/Abstract Convergence Manifold regions in Five Pebbles/Looks to the Moon respectively. I think both names mean roughly the same thing.
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(Left: Coils in the Recursive Transform Array, Right: Coils in the Abstract Convergence Manifold)
(Theorizing under the cut)
Both regions contain sets of large transformers (or inductors, they both look like coils) arranged into different groups. I assume the function of this region is to receive power from an iterator's power source (how iterators get their power isn't exactly clear- but at least in Pebbles' case it probably comes from the Linear Systems Rail) and step up or down the voltage so it can be distributed to the different electronic components of an iterator's superstructure as needed.
Stepping up/down voltage is the function of a transformer, which is where I assume the "transform" part of "Recursive Transform Array" comes from. In Moon's case, "abstract" in "Abstract Convergence Manifold" is a synonym for "transform" or "change", one thing is being abstracted, or changed into something else.
"Recursive" means "repeating" (and "repeat" is a synonym of "iterate", funnily enough), so this part probably refers to the multiple similar transformers found in the Recursive Transform Array.
In terms of the Abstract Convergence Manifold, either "convergence" or "manifold" could correspond to the "multiple similar things" meaning. The objects in question are "converging", coming together, or being similar.
"Manifold" is a bit trickier, the general definition means "variety" or "many", but the word has other uses. In typography, it can refer to the process of making copies of a document (via a carbon copy), and in engineering it can refer to a component that distributes gas or liquid to different parts of a system. So in this case, I'm going to assume that "manifold" means "copies" and/or "distribution". This makes sense if the Abstract Convergence Manifold distributes power (or maybe even Void Fluid) to different parts of Moon's structure.
And finally, "array" in "Recursive Transform Array" means a group of things arranged in a pattern. This is also probably what "manifold" in "Abstract Convergence Manifold" means; a group of copies of things.
Based on this, both names basically mean "group of similar/repeating things that change". This might not just refer to the groups of transformer coils, but also to the big square structures that both Pebbles and Moon have in these regions:
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(These rooms are very dark, I'm only showing Pebbles' here because it's better lit than Moon's.)
This thing looks like a big computer chip, maybe a Central Processing Unit (CPU). I theorize that this room is where the majority of an iterator's processing takes place; where the actual iteration (in terms of computing: repeating a process) happens. So the things that are repeating and changed could be the actual iterative processes (simulations, thoughts, calculations) are carried out, altered slightly, and repeated again.
(Side tangent: I've always wondered what Pebbles was referring to when he mentioned his "processing strata". It might be layers of processors located in his Recursive Transform Array, possibly in the same big room as the square thing. Personally I think the processing strata are the little blinking lights you can see in the background of this room, but I could be wrong. If anyone actually knows the answer please let me know.)
TL,DR: If you have an iterator OC and you want to give their internal regions names but you don't want to simply copy existing ones, I'm pretty sure the naming convention uses synonyms for (similar/repeating) (change) (group). For example, "Sequential Flux Assemblage", "Parallel Modification Cluster". These sound silly, but basically everything iterator-related is silly technobabble, so I think the moral is to have fun with it.
Thank you for reading, and let me know if you have any ideas. I enjoy talking to people about random Rain World theories.
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carpsoup · 1 day
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I really wish we could sit down and have a proper chat with Robin.
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carpsoup · 1 day
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high-resolution simon dead (draft ver.)
also, some eye joints that make more sense than the ones on the model (they look like they should only be able to rotate horizontally, but they also rotate vertically?????) these new ones i made make me happy
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carpsoup · 2 days
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happy friday
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carpsoup · 3 days
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finally going off the deep end and making fan princesses 🙏 it was only a matter of time
the hive is unlocked after you decide to lock the soft princess away. She basically comes to terms with the fact that she’ll never escape and this is her new home—she has no shackle because she is fused to the floor and has become one with the room around her (which also looks like a literal hive, with honeycombs and wax and stuff). there is no way to save her and your only options are to slay her or join her hivemind and become one with her too (might lead to some other variation of the wild?). one of those meta princesses that is almost like the shifting mound methinks
the web… i havent really thought about how you could get her. but basically the princess comes to the conclusion that the cabin needs to have at least 1 person trapped in it at all times, which is why she couldn’t leave last time. she will weave her web of lies (haaa) and try her hardest to get you to rescue her, so that she can trap you instead. obviously though the cabin doesn’t let her leave so now you’re both trapped. love wins
those are just rough concepts though <3 this game is perfect as it is and it’s hard to insert any new princesses and have it make sense. but i thought this’d be fun
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carpsoup · 8 days
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carpsoup · 8 days
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Gorm
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carpsoup · 8 days
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rare animal
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carpsoup · 9 days
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carpsoup · 11 days
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after dreams
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carpsoup · 11 days
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various outer wild doodles as i acclimate to how i wanna draw these gayliens
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carpsoup · 11 days
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I've been here before
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carpsoup · 12 days
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bought one of those rainbow pencils
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carpsoup · 13 days
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Don't Sweat the Technique (Vultures Are Easy)
Dance below the cut
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Boogie on Hunter!
Based on the way I actually dance in real life. The gameplay clips are also mine. It turns out drawing backgrounds in Flipaclip is not great, and it's better to draw them out of program to import later. Aggressive Inline (2002) for Gamecube changed my 7 year old brain chemistry the same way Rain World is doing right now.
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carpsoup · 13 days
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Puking and shitting
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carpsoup · 15 days
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carpsoup · 18 days
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nsh design... why you so ourple
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