casketofdust
casketofdust
He behind Blood Tide
36 posts
Working on a board game for Rain World: Downpour! (Not afilliated with Videocult)
Don't wanna be here? Send us removal request.
casketofdust · 2 months ago
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Adjusted a Hollow Knight OC for my extended lore project. Entrailia of Titan's Victory.
All Spartans are exiled from their homelands but provided armour and a fragment of Titan's Blade - a gigantic sword impaled into a gigantic wyrm's corpse. The event depicted on this fragment is Titan themselves slaying the Greatwyrm.
Titan's form is ethereal and strange, a being made of 1000 bugs who combined into an amalgam to end the Wyrms' reign in primordial times. Their form is captured within Spartans' armour and Fragments.
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casketofdust · 2 months ago
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Figured a good way to get my lore for Alike a Candlelight - The Dark Ages would be to just design Flora. So here's a tree to welcome the new fantasy setting!
The general concept is that there's no sun - all sources of light are artificial.
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casketofdust · 3 months ago
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I gotta start making content for Blood Tide NOW
The Scavengers are a chaotic collection of families making up tribes making up clans, where wealth is class. The King is always the richest, and richness is both how much you have, and how much you use - in terms of pearls, or resources.
The Butchers are a near-corporate ""Clan"" which have monopolized the trade of armour harvested from farmed Centipedes. If you cannot prove you bought your protection from Butchers - they kill you and steal your stuff as punishment.
Given the massive War Fund being put together by several huge Clans in order to claim land occupied by two seemingly dead Iterators - no doubt a wealth of riches ripe for the claiming - the Butchers are being extra brutal.
Butchers carry Record Poles fashioned into weapons, often called Totem Swords, and they're mighty effective against centipedes, and Scavengers. Each Segment marks an important point in a Butcher's life, as decided by superiors. A Sword's first segment will always be the Mark of the Butcher, but other than that it's all up to the Cycle.
When a Butcher is too successful, their sword too large, they will simply wield a second blade. Shown is a Butcher Count leading a newbie to the slaughter. A reference to the AU this takes place in, Blood Tide, is cleverly carved into the Totem Sword, while the Axe bears the Butcher's Mark.
Better get to work! The Butchers didn't name themselves that, after all.
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casketofdust · 4 months ago
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Day 1 - Noodlefly
A Proven Hunter veteran parries a Noodlefly attack! Must've been hunting its' babies.
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casketofdust · 4 months ago
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Insane prediction but given that the Watcher is seemingly echo-focused in some way, maybe the Iterator is SoS? Not saying the Peeper is responsible or anything, but there.
GUYS *dies* apparently new Watcher info came out + new Iterator voice. If it’s not Sig I’m throwing hands BDIDBEHSKSND!! IT HAS TO
Vid here
Skip to 3:30 for said Iterator voice
Guys I’m tweaking….
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casketofdust · 4 months ago
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If you'd believe it, this is my Iterator! Casket of Dust, the first, the prototype, and a status symbol to cement the House of the Helices as the Council Floor.
His Puppet, pictured here in a pose inspired by a King Louis XIII painting, is basically an artificial Ancient. How this was made in his time is completely unknown, but it is confirmed that this is an entirely new individual - not some kind of inhumane experimentation.
His Umbilical is a centipede tail, lightly clothed and armored like him, its many legs prevent it from dragging across his courtroom floor - since he was developed before Anti-grav. He's also nearly 100% biological.
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casketofdust · 5 months ago
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Reblogging cuz more people need to see this
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Neuron misproduction ideas that spawned from this ask about iterators getting sick - maybe more along that line in the future?
Full transcript under the cut.
Neuron Misproduction
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Neuron flies are comparable to living RAM for iterators. Their purpose is to process short-term information.
They are mostly made out of fat. A high-calorie snack for a slugcat.
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Simplified anatomy chart labels each part of the body:
a. Protective membrane (Encapsulates the neuron)
b. Nucleus. (Large ellipsoid at the top-center of the neuron.) Longer-term data caching; oldest data is lost when it is overwritten by new data or when the cache is flushed.
c. Processing organelles. (Several smaller ellipsoids that line the inside of the neuron's membrane.) Data is constantly and cyclically refreshed.
d. Anchoring/connective tissue between the nucleus and processing organelles.
e. Cytosol that provides structural integrity to the neuron fly, and facilitates storage and transport of various resources. (Fills all the extra space of the neuron)
f. Nutrient processing system. Neuron flies mostly function off direct energy transferral, but organic components are still necessary. Both are absorbed directly through other iterator macro-microorganisms. (Resembles a simplified digestive system)
g. Connective tissue between the nucleus and flagellum, used when directly interfacing with other iterator components. (Fibrous tissue surrounded by myelin sheaths, like an axon or the umbilical cord of an iterator)
h. Flagellum, primarily used for locomotion (Long whiplike protrusions on the bottom of the neuron fly)
i. Dendrites that unsheath when interfacing (Many tiny split ends at the end of the flagellum)
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Type: Flagellum deformation Neuron is missing some or all of its flagellum, and/or flagellum are uneven lengths
Not as deadly as spheroid neurons, but harder to detect by inspectors. Neurons without flagellum often cannot access other macro-microorganisms to interface with, and therefore gain resources from, so they usually die on their own. Can rarely cause clogs in single-row neuron transit or affect overall processing speed. A rising count of flagellum deformations may be an early indicator of issues with biological synthesis.
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Neuron 1: Typical
Neuron 2: Very reduced flagellum with some shriveling
Neuron 3: Left flagellum forks into a second partially-formed flagellum. Right flagellum exhibits slight shriveling and fraying at the end.
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Type: Gutless body Neurons that often appear normal from the outside, but are missing essential internal components.
This neuron type can often be detected early through careful inspections. Often presents as a virtual husk, only capable of consuming energy and moving about.
Ironically, the nutrient processing system is sometimes enlarged, taking up more space where the other organelles are smaller or missing. This neuron type is relatively easy to remove when detected, and doesn't cause major issues other than resource consumption.
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Neuron 1: Typical
Neuron 2: Enlarged nutrient processing system, no processing organelles, severely reduced nucleus
Neuron 3: All organelles are severely reduced, neuron is slimmer and mostly composed of cytosol
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Type: Spheroid Neuron's body length is significantly reduced, often resulting in a spheroid shape.
A spheroid neuron has warped or missing crucial internal structures. It is more dangerous than a gutless neuron due to still being able to process, and therefore corrupt, or result in the loss of information.
Not all neurons of this type are spheroid; it's just named after the common distinct shape. Many neurons of this type lack structural integrity, and do not make it past the production phase.
In a healthy iterator, faulty neurons are rare, and are usually recycled before they can even leave the production phase, or are otherwise destroyed by inspectors.
Mass production of spheroid neurons indicate severe internal issues. At that point, equipment and inspectors likely are failing to recognize faulty neurons or, worse, are indiscriminately destroying all of them. This encourages a stressful rapid production of neurons, which may lead to further equipment failure.
Due to neuron flies' major role in memory encoding and retrieval, neuron corruption can disrupt active processes and cause errors in data storage. In severe cases, affected neurons can corrupt the macro-microorganisms they interface with, and vice versa in a cascade effect, possibly leading to seizures and dementia.
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Neuron 1: Typical
Neuron 2: Very round and flattened neuron. Nucleus is partially split and merged with a processing organelle. The rest of the cytoplasm is squished.
Neuron 3: Membrane is pinched into the neuron. Lacks a clear nucleus. Flagella connection is fused at one segment, forming an X-shape.
Neuron 4: Membrane is pinched and folded in several areas, resulting in an unusual asymmetric shape. Organelles are reduced and shoved into whatever space is available. Only one flagellum is connected.
Neuron 5: Membrane is overgrown on one side, leaving little space for the cytoplasm. The nutrient processing system is partially ingrown within the membrane.
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casketofdust · 5 months ago
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I need to update the lore of my goober it's a damn mess lmao
Might require a total rework, like:
Simply built first, small and made entirely out of flesh minus a 'shell' of concrete and metal, made before anti-gravity was discovered and thus heavily limited in size.
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casketofdust · 1 year ago
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Sword Saint Isshin fight location
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The collapsed can of Sliver Of Straw
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casketofdust · 1 year ago
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Anthro Saint that looks wildly different in every sketch
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casketofdust · 2 years ago
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"Damage Control" [ part 1 / part 2 / part 3 / part 4 ]
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(OOC: she is back! sorry for the inactivity, and thank you for being patient)
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casketofdust · 2 years ago
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The future is terrifying, but I can do anything with you by my side.
Commission for @pansear-doodles. Thank you for your support!
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casketofdust · 2 years ago
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The future is terrifying, but I can do anything with you by my side.
Commission for @pansear-doodles. Thank you for your support!
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casketofdust · 2 years ago
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Proven Hunters for Rain World: Blood Tide!
They let others paint depictions of them on their bodies. Being Nomads primarily and only due to their role as Hunters, some choose to paint shrines and mural imagery on themselves so they may pray.
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casketofdust · 2 years ago
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Final design for Atlas of One-Thousand Identical Maps
For Blood Tide, he's the progenitor of the Ancients' genetic science especially in the field of purposed organisms, but was banished soon after the first few Iterators were built for designing a single-piece comms network tower that used enslaved echoes, and even his own wife - all voluntary - to function. Heresy no matter what.
Strangely enough his name appears near constantly in the Ancients' historical texts like he's been around for the entire lifespan of the species. But that can't be true, must just be a tradition to name a kid Atlas of One-Thousand Identical Maps.
Shown is his newest body, designed out in the mud wastes beyond any Iterator facility grounds.
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casketofdust · 2 years ago
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Spoopy Ancient art
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casketofdust · 2 years ago
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Get these robots a bath!
Awesome job btw, love every part of this
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finished my refs for the siblings! plus an alt robeless pebbles
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