certainlynotather10
certainlynotather10
Kyle Ken x 4
1K posts
Holy fuck
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certainlynotather10 · 3 days ago
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something on ur mind ?
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certainlynotather10 · 8 days ago
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I’ve befriended a socially progressive octopus
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certainlynotather10 · 10 days ago
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I feel like I'm back in highschool.
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certainlynotather10 · 10 days ago
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It’s not that I don’t like Colour my Night from Persona 3 reloaded, it’s a pretty solid song. It’s just also a really good representation of the problem that plagues of a lot of even the good things in Persona 3 Reloaded, that being a massive lack of aesthetic or thematic consistency, because it kind of hates that it has to be itself.
I think the real overarching problem with the aesthetics of persona 3 reloaded is that instead of keeping it all the same as the original, or changing most of it, they instead chose like 4 songs, and 3 areas, and 6 cutscenes, and 5 dialogues to change into something radically different then the original, making them of stick out like a sore thumb.
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certainlynotather10 · 28 days ago
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Fire Emblem Three Houses is full of incisive social commentary, such as “the Pope is an evil dragon”
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certainlynotather10 · 1 month ago
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certainlynotather10 · 1 month ago
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today's warm up: I have to walk by Myla, even though her song is sweet. Better than her burning out.
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certainlynotather10 · 1 month ago
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certainlynotather10 · 1 month ago
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Porn fic that takes fifty thousand words to get to the fucking and it's not even a slow burn, it just takes that much worldbuilding to properly contextualise the author's incredibly specific kink.
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certainlynotather10 · 1 month ago
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new developments in morioh
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certainlynotather10 · 1 month ago
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certainlynotather10 · 1 month ago
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certainlynotather10 · 2 months ago
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certainlynotather10 · 2 months ago
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sorry. LOOK I DONT THINK IT WAS ALL BAD i just thought that even the best parts were undercut by obvious poor decisions and/or done better in other films. Im tempted to go into spoilers but i shant
Just watched sinners, was a 6/10, carried by its concept. The direction and editing were SHOCKINGLY amateurish in several places. The CGI was bad, and they were confident in it (a majority of this movie took place in one building and they had Michael b Jordan money). Paced oddly throughout, and poorly at the end. The horror was generally unthreatening and the action was marvel movie tier. Several interesting ideas were left underbaked in exchange for establishing characters who did not need to be established as much as the movie needed to have interesting ideas. But really, the biggest problem is the directing and editing. I cant really prove it without just spoiling the movie, but if you watch it you will notice.
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certainlynotather10 · 2 months ago
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Just watched sinners, was a 6/10, carried by its concept. The direction and editing were SHOCKINGLY amateurish in several places. The CGI was bad, and they were confident in it (a majority of this movie took place in one building and they had Michael b Jordan money). Paced oddly throughout, and poorly at the end. The horror was generally unthreatening and the action was marvel movie tier. Several interesting ideas were left underbaked in exchange for establishing characters who did not need to be established as much as the movie needed to have interesting ideas. But really, the biggest problem is the directing and editing. I cant really prove it without just spoiling the movie, but if you watch it you will notice.
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certainlynotather10 · 2 months ago
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Bouta watch sinners so hyped
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certainlynotather10 · 3 months ago
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So rule of cool is an important thing in dnd, for obvious reasons, and the game system does kinda expect you to abide by it, but it is not ever really explicitly stated how it should be run so im gonna write out my own personal rules which work for me. If your player wants to do something, consider using these rules.
First, determine if you should let the player do it. There are three general categories of things rule of cool should not cover.
Is it explicitly forbidden by the rules? If the player wants to do something they are explicitly not allowed to do, then don't let them do it. If a player wants to punch someone with mage hand, you should not let them, as the rules explicitly state that you cannot do this.
Is there a way to do this that the character does not have access to? If a player who is playing as a halfling fighter wants to run straight up a 20 foot wall, you should not let them, because climb speed exists, and they do not have it.
Is it obviously unreasonable? If a player wants to pick up and throw a purple worm into space, you should not let them, because that is absurd.
Secondly, if the thing the player wants to do does not get shut down by the previous section, let them do it, but make them spend something. This thing they have to spend will most often be time; in the form of actions, bonus actions, and reactions, but also as hours, days, and weeks. They also could spend items; "Yes, you can prop the dragon's mouth open, but you're probably not getting your sword back", or spend spell slots; "Yes, you can try and identify the magic item without the identify spell, but your magical tinkering will cost you spell slots as you test the item's limits". A combination of costs is also often appropriate.
Finally, make them roll for it. This will not always be the case, but just like always in DnD, if something has varying degrees of success or failure, or has a reasonable chance of going wrong, make the players roll. If a player rolls low on trying to prop open the dragon's mouth, maybe the dragon destroys the sword with a single bite as a part of it's multi-attack on it's turn. If a player rolls high on identifying a magic item, maybe just two 1st level spells are enough to figure it out.
As a whole, "rule of cool" is a vague, slightly meaningless phrase, especially in this context, but I generally consider it as any time the player wants to do something that they cannot obviously or explicitly do. Good luck DMing, and I hope this is at all helpful (I mostly wrote it for myself)
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