Design Portfolio for International Program in Design and Architecture (INDA), Chulalongkorn University
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Arch Dsgn I / phrase 2 Future Exchange researching the materials from analysis of the brand from previous phrase and develop the materials to be 2 components with exchange relating to the brand.
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Design 4/ Project 1 - Brand Logics
1.1 - Operational decision making
- Shazam logics
- Expand function
- Explore
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Design 3/ Project 1 - Architect
1.2 - Device
- Device mechanism
- Process
- Calculation method
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Design 3/ Project 1 - Architect
1.2 - Device
- Study model
- Final model
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Design 3/ Project 1 - Architect
1.2 - Device
- Grasshopper
- Creating graph paper
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Design 3/ Project 1 - Architect
1.2 - Device
- Sample
- Graph paper
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Design 3/ Project 1 - Architect
1.2 - Device
- Define proportion
- Create pattern
- Tranfer result into graph papper
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Design 3/ Project 1 - Architect
1.1 - Le Cobusier
- Matrix
- System of proportion
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Design 2/ Project 2 - Neighbors
2.2b - Habitats
- Final drawing diagram
- Human sight inside final model
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Design 2/ Project 2 - Neighbors
2.2b - Habitats
- Development of study models
- Final model
- Section inside the model
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Design 2/ Project 2 - Neighbors
2.2a - Case Study - Frank Lloyd Wright
- Falling Water House (Plan, Section, Isometric)
- Final Model
- Study the concept of the house
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Design 2/ Project 2 - Neighbors
2.1b - Plot
- Individual plot plan with circulation
- Render show the environment of the path way
- Final model 1: 200
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Design 2/ Project 2 - Neighbors
2.1a - Street
- Plot related to masterplan
- Group master plan
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Design 2/ Project 1 - Street & Sell
1.2 - Vending Device
- Collage represent environment
- Final model
- Drawing diagram
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Design 2/ Project 1 - Street and Sell
1.1 - Documentary
- This street vending was place away from Thonglor’s BTS around 100 meters. The store is open at 19.00 pm and close around 23.30 pm. The owner’s house is near the selling spot which take only five minutes to walk. They spend time approximately 10 minutes to setup their vending area. During their work period, they will be continue create a new coconut for selling which take about 15 minutes each. At the end of the day, they will start packing up their vending machine at 23.15 pm. They have to remove all the ice from vending machine to somewhere else then clean up the floor area.
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Design 1/ Project 2 - Elemental Environment
2.2 - Elemental experiences - Earth Element
- Experience thought out the day
- Experience thought out 27 years
- 5 spaces 5 different experience during the day
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