Don't wanna be here? Send us removal request.
Text
Do The Thing
PCs start with 0 Power and no Skills. When a PC attempts to do a thing using their skills/abilities, the GM determines it's Ease, typically between -8 and 8. The player rolls 2d10, plus their most applicable Skill, plus the Ease, and determines their success using the first column of the table below. The GM narrates any extra details. If the player and GM agree no skill fits well, they can instead first create a new Skill with a value between -10 and 10, where 0 is average for the type of characters being played in the campaign, and increases their Power by that amount.
When a PC wants to do a thing based mostly on luck rather than skill (e.g., find a gate undefended or have a convenient friend in town), the GM determines a base percentage chance of success, subtracts both the PC's Power and the result of a d100 roll, then determines their success using the second column of the table below. The player narrates any extra details, within reason.
Do You Do The Thing? 18+ | 40+ | Yes, and… 14 — 17 | 20 — 39 | Yes 11 — 13 | 0 — 19 | Yes, but… 8 — 10 | -20 — -1 | No, but… 5 — 7 | -40 — -21 | No 4- | -41- | No, and…
Feel free to archive offsite. This is literally my first Tumblr post (I created this blog years ago for something I didn't end up doing) so let me know if I messed anything up.
The logical way to approach a tiny RPG challenge would be to target a very specific premise and mode of play. So obviously I had to try to create as stupidly general an RPG as possible so that I had an excuse for how sloppy it is because I love a challenge! I don't know how good the result is overall, but at least I'm pretty sure that a group with a good familiarity with RPGs could at least muddle through playing it. My favorite part of it is the improv-inspired results table, which covers so much with just ten words. It was also interesting how not being able to find a good way to fit any sort of traditional character balancing mechanism in resulted in a system where less powerful characters get lots of lucky breaks while more powerful characters have to earn every victory, which I think is often how things go in fiction.
The hardest part of this entire process, by far, was figuring out how to post a simple three-column table on Tumblr.
200 Word RPGs 2024
Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.
This is the submission thread for the 2024 event, running from November 1st, 2024 through November 30th, 2024. Submission guidelines can be found in this blog's pinned post, here.
14K notes
·
View notes