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chattywallflower42 · 15 hours
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She's just looking out for her baby brother
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chattywallflower42 · 15 hours
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Lore Analysis of The Casting of Frank Stone
꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬꒷꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬ ꒷
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Hello everyone, and welcome back to the fog. I'm excited to be dissecting this game with you all as I've been looking forward to it for so long now! From a story perspective, I find the game to be very interesting. While we aren't shown a lot of new info, the game does flesh out things already talked about in the lore.
So pull up a chair, and let's talk about The Casting of Frank Stone.
(Credit to GamersPrey for the footage)
MAJOR SPOILER WARNING.⚠️
꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬꒷꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬
The thing that stood out to me the most about this game was its exploration of dbd's multiverse. I expected them to touch on it a little but not to this degree. This game not only explicitly references Tera Worlds but also shows us alternate versions of characters. We are officially shown this with Sam, the man responsible for taking down Frank Stone.
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We see him later on in the present after he manages to get into the manor, only to find out that this Sam is not the same one from the 1980s that Linda knew. Instead, he's from a different Tera World and is actually a part of the Imperiatti. We later see this again as Augustine has stacks of tapes of different versions of Murder Mill from different universes. Augustine in general is a very interesting character, but we'll talk about her later.
For now, I'd like to talk about Frank himself. He shows up at the beginning of the game in a sequence that I actually find really interesting. He technically ends up dying due to being shot and falling into the fire below, but he seems to be taken by Entity afterwards.
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This scene is kind of weird to me as I'm not sure why the Entity would appear here now. It could be that it was sealing its deal with Augustine as she is also present in this scene, or maybe it did something to Frank's soul? I think it was just simply cleaning up evidence of what had occurred, but it could honestly be anything.
The next time we see him is towards the end of the game, as his spirit is revived. While it's never explicitly said or shown, I'm pretty sure this is due to Augustine in some way. As the color of his ghost matches that of the machine she has.
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It's also possible that this is due to the fact that the mill is most definitely a source of an overlap. The teens disturbing the site could have awakened his spirit, as it is mentioned that some trace of Frank was left after his death.
His final appearance is at Augustine's manor in the present. She uses the pieced together parts ofnthe film and some type of enchantment to summon Frank in a new form.
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This version of him has been clearly transformed in some way. And while yes, he has been brought back to life, it's clear that's due to some "Entity magic." Frank chases the characters around in the manner in a sort of recreation of the trials until making it outside. Whoever you kept alive to this point will show up in the ending at a campfire.
The Entity claims both Frank and the surviving characters, as a trial is soon prepared. Even though I was expecting an ending like this, it still surprised me to just see the campfire in a story like setting. Getting to fully see how the Entity takes people into its realm was so cool, and the cameo from the original survivors was a nice touch.
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The last thing I wanted to actually talk about is Augustine, who is a member of the Black Vale (the cult that worships the Entity). This is our first time seeing one of them visually as they have only been talked about in the tomes. I plan on making a separate post about her character so we'll skip over that for now.
What I want to talk about is her machine. It's pretty much what drives the game forward, and I find it really strange. It mainly seems to be some type of time machine, as it brings Chris back from the past and is also able to send her back.
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We also see Augustine herself come out of the machine after she is sacrificed to the Entity by Frank. We see the same older woman from the store standing over her, which implies that the old woman is, of course, Augustine herself. The fact that she doesn't die or get taken into the realm after being sacrificed is interesting, though. I guess this is because she is a Black Vale member and extremely devoted to the Entity. So it probably has more use for her in the future.
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Another thing to note is that the world we see in the Casting of Frank Stone might have actually been consumed by the Entity. While we do see Chris go back in time to before everyone went into the mill in the secret ending. I think her doing this probably created another universe or Tera World in itself since she does run into herself. But the main world was very likely destroyed by the Entity since Augustine does imply that she wanted that to happen.
꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬꒷꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬ ꒷꒦﹋ٜ۪ꥇ໋۬ ꒷
That was my short little analysis on The Casting of Frank Stone! I do plan to talk more about this game in the future, as I didn't get a chance to talk about everything I wanted. As you can see, there isn't really a lot of new material added to the games overall world building. But there are some things that elude to greater things to come, like the secret ending I mentioned.
That will be all from me for now! Remember to avoid any mysterious fogs, or you may just end up like our friend Frank :)
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chattywallflower42 · 15 hours
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Is this anything (TCOFS spoiler)
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chattywallflower42 · 15 hours
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Deleted dialogue from Jake, Meg, Dwight, and Claudette speaking to Linda, Sam, Chris, Madison who arrive at the campfire.
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chattywallflower42 · 15 hours
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this came to me in a vision and i had to make it into a reality
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rivera brainrot go brrrr, they have infiltrated my headspace and i’m okay with that~
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chattywallflower42 · 15 hours
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Dead by Daylight Killers and the Relliks in The Casting of Frank Stone
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chattywallflower42 · 16 hours
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chattywallflower42 · 16 hours
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chattywallflower42 · 19 hours
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i still think about this
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chattywallflower42 · 19 hours
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chattywallflower42 · 19 hours
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chattywallflower42 · 19 hours
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I think the biggest thing mascot horror things need to get a grip on is the reasonable balance of cute/creepy. The mascot in question needs to be cute enough to realistically be for children but scary enough to actually make for effective horror. Most games always lean too far in either direction and idk maybe it's just me but immersion with these kinds of games are important for me to actually find enjoyment in them.
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chattywallflower42 · 19 hours
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freaking it chimer style with dagoth in the heart of akulakhan
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chattywallflower42 · 19 hours
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everyone knows that space is very very cold, and the sun is very very hot. so i assume there's a bit of space kind of near the sun which is just right. balmy space
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chattywallflower42 · 19 hours
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chattywallflower42 · 19 hours
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chattywallflower42 · 19 hours
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“oubliette” is such a fancy word for such an unbelievably simple thing. captain of the guard says “take their ass to the oubliette” and you think oh boy they must have some really high end perhaps grotesque punishment prepared for me and then they just throw you into a hole in the ground
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