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Animation showreel
Seph Bianca's Animation Showreel 2022
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My colours for the Colours briefing : maroon, orange, and turquoise
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Some more backgrounds from BATMAN: THE ANIMATED SERIES (1992).
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ok I DO have ONE hot tip.
So. You're like me. You have ideas and you want to see characters move around in sync with some audio. But also you need to cut as many corners as possible. BUT ALSO you really want it to feel good to watch to justify the effort.
My tip is this: use tweens but as few as humanly possible.
To explain: so we got these key poses we wanna use while somebody says something
That's 3 drawings!
If you draw out a whole scene at this rate, you'll get the point across! This totally works! You can have all kinds of cool poses and expressions and it will still be an unreasonably large number of drawings, and an impressive feat to finish!
BUT since we're already here....why not trick everyone into thinking it's "smooth" by making THEIR brain do HALF the work, at LEAST.
^ That right there is only 3 additional drawings!
Tween Type 1: bridging the gap
so the difference between these 2 frames is huge, and as a consequence playing one right after the other feels choppy.


Now I haven't explained the second kind of tween yet, but the way we decide between them is by asking ourselves, "how controlled is this movement, and where is it fastest?"
This guy is unfolding their arms and then placing a hand on their hip. This is a more controlled motion, because the limb stays close to the body at all times, where there's not much room to swing around.
Also, if you do this in real life to test it, the two slowest parts are separating your arms at the beginning, and then resting your arm on your hip. Between those two parts, it's mostly just your arm swinging into place relatively fast.
The fastest part will be easier for your brain to fill in for us, so the tweens are only added to the slow parts.
The arm starting to unfold, and the arm slowing down to rest on the hip.

The second screenshot, depicting the "end" of the movement, is overlaid onto the NEXT frame rather than the previous, because it will need to look very close to that for your brain to process the new pose properly.
These 2 new drawings have created just enough of a bridge for your brain to register it as a movement rather than two separate images.
Tween Type 2: overshooting
This kind of tween is used for faster, less controlled movements, or anything that "squishes." Here I use it for the guy bringing his arm up, and his eyebrow moving.
Once again overlaid onto the frame AFTER this tween, so you can see the "overshoot" effect.

Since the arm is out in the open air, it will swing with the momentum it took to raise it, and the guy's musclea will need to squeeze it back into the place they intended to hold it at. So it moves past the final resting pose (overshoots it), because it is too fast to slow down before it.
Overshoot is kind of the opposite of bridging the gap. Where bridging the gap shows you something starting to move, and then slowing down; overshoot shows you something winding up (omitted for this chill guy, but it's a frame "pulling back" on the pre-movement pose where the frame I did add is "pushing" on the post-movement pose), and then struggling to come to a complete stop.
But just like bridging the gap, you don't have to draw he middle because the movement is fast, so your brain wouldn't have paid attention to it anyways.
So yeah thats how I play tricks on people's minds without REALLY animating! Go nuts!
Since the tweens are onscreen for much shorter times, don't be afraid to let them be messy, so that you can try out a few different variations to see which looks right. I redrew that arm coming to rest on the guys hip 2 or 3 times, and it was originally supposed to be an overshoot, but the bridge ended up looking better!
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Final edit of One Min Film: THOSE DAYS
Cleaned up character movements and colouring
Fixed timing issues
Modified scenes
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One Min Film Hand in Submission
This is Those Days, my hand in version for submission. I’ve still got quite a lot to do with colouring in, I hope to have it completed by the showcase :)
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250 word evaluation on One Min Film
Overall, I really enjoyed the process of this project . It was exciting to come up with background designs from just my conceptual storyboarding as it really helped me picture how I wanted the film to come out from pencil to animation. Going over my voiceover was quite a challenge; my Adobe audition lagging so much that it took longer than usual to fix the timing issues I was facing, as well as trying to congest too much information at once within the one min frame. Nevertheless, the final edit of the vc came out cleaner and simple. As for the animation, I’m aware how much more work I’ve given myself to animate, but it’s made it all the more worth it.Revisiting the animation fundamentals does help to refresh myself on perspective and scale. I really like practising the expressions of the characters, with Chaos in particular being exaggerated and plasmatic in his nature.
Facing technical issues with software throughout the project has made my progress run slower than anticipated , and at times it’s made me feel frustrated and quite run down from not feeling as if I’ve made the most capable work I could make. I’d say I would need to work on my progress faster for the next following projects. Hopefully I’d have it entirely finished by the showcase.
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Character Designs for One Min Film
These are my final character designs for my one min film. The main characters are Eva and Chaos, whilst Nana appears briefly at the train station and the two skaters (Siren and Zed) appear towards the end at skatepark.
I am towards the end of finishing the film, with just having to colour in the characters :)
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Some designs of skaters from the skatepark I drew for my one min film.
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One Min Film (Pitch and Drawings)
As a lone girl journeys to the skatepark - wondering away on her train of thought - she’s interrupted by an entity called Chaos, a demon from the abyss realm. They guide Eva to her destination and exchanging their simple insights to one another.









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I couldn’t show the week 2′s final product because of rendering issues, our exercise this time was to move the car and make the man walk
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On week 1 of Photoshop and After Effects, I started the exercises which were to remove the background of a street design, cutting out a mask from a Hannah Hoch painting and making a sun gif.
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Final 4D cinema project, I was given the project name ‘hostile edifice’ , I have a lot of issues with cinema 4D with losing the work and the app crashing , having to restart from scratch again. Exporting the final clip was also an issue as well, but I managed to salvage the clip and recorded it in a different manner :)
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Preproduction: Lost In the City
part one preproduction of lost in the city storyboards.
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Fallen Angel
Digital self portrait I did over the weekend using photoshop inspired by Alexandre Cabanel’s The Fallen Angel
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Final Life drawing of the year :’(
30.04.2021
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