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Thinking about Little Nightmares again, specifically the respawn mechanic.
When Six, Mono, the Runaway Kid, or the Raincoat girl enter a new area, there is an eye symbol that appears on the bottom right of your screen, to load your "checkpoint". From a gameplay standpoint, that's a generic mechanic. Nothing really special.
However, when you take into consideration that these children appear as if they woke up from a really bad nightmare JUST right where they last died coincidentally-- coupled with the fact that inside the Signal Tower, there is a massive mound of flesh and eyes that's implied to be an eldritch force beyond the concept of time and space, controlling EVERYTHING-- and the angle of the player's point of view that looks as if we're simply observing these children traverse the environments...
(IT'S ALSO CONFIRMED BY THE DEVS THAT THE PROTAGONISTS HAVE A SEPARATE THOUGHT PATTERN THAN OURS. WE'RE NOT PLAYING AS THEM, WE'RE JUST WATCHING THEM. MAYBE EVEN GUIDING THEM TO THEIR DOOM IF YOU WANNA BE META ABOUT IT.)
The respawn mechanic becomes this absolutely genius, yet subtle implication that time is being rewinded by the Signal Tower, in order to accomodate these children (and the players as a whole) and make them learn from previous mistakes. Simply because they have not fulfilled their purposes just yet.
I love this implication so much that I even wrote a fic about it back in 2021. You can choose not to believe it, but I think it adds to the cosmic and psychological horror of Little Nightmares very well.
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A Sun Asunder: Post Apocalyptic if
Master Post
•DEMO [moody] •DEMO [dashingdon] •KOFI •FORUM POST
❝When the sun went away, creatures of the dark came out to play.
The hours between dusk and dawn are no longer safe.❞
Before you were born, the earth was overrun by behemoths; spindly, pale creatures with a loping gate.
Billowing smoke expelled from their legs like gas, consuming thousands. The cover of darkness doesn't shield humanity anymore.
Now an adult -- years after the initial apocalypse, you are trying to steer clear of the roving giants. This life of hiding, running, and fighting are all you know. Modern comforts have never been something familiar to you.
With the looming threat of a behemoth approaching your new, broken home, you're force to flee...again. But for how much longer can you continue running? Can you figure where your parents went?
And, most importantly -- what ever happened to the sun?
You had the privilege of being born on the island where it -- the apocalypse -- first happened.
Luckily (or unluckily) for you, the place has been abandoned ever since. Whoever could afford to leave, left for greener pastures. You and a handful of inhabitants now fend for yourselves, abandoned on the island.
Avoid shadow beasts, steer clear of the behemoths, scavenge whatever you can, and hopefully find a safe place to call home.
Survive with companions -- or be a lone wolf, utterly self succificent. Or, perhaps, your only allies are the handful of animals that have eeked out a living on this island. The answer lies within you.
Four romance options and four animal 'companions' are planned. In the demo, one animal companion (feral dog) and the little sibling are introduced. (both are optional companions)
****This list is subject to change! I may hold votes on what the other animal companions will be but otherwise the RO's are already outlined.****
☆ Ranger - M/F selectable
Ranger is serious and reliable, living in a cabin within The Dead Woods. They take on the mantle of the 'wood ranger', despite the title holding little prestige now adays. can you figure out why Ranger defends these fruitless woods, refusing to flee? And what have they got hidden away in their cabin?
☆ Bite- M/F selectable
Bite is a feral man/woman who finds their residence high in the mountain cave. They're illusive and untrusting, thoroughly unsocialized. You don't know why they've been wandering all alone, all these years, but you're determined to find out. Can you figure out Bite's history? And will you foster the darkness inside of them -- or perhaps, show them the light?
☆Wanderer - M/F selectable
Wanderer is a nomadic trader, who refuses to stay in one area too long. They wear a face mask and heavy layers of clothes, obscuring your vision of them. Wanderer enjoys teasing you, but figuring our their true intentions proves to be a challenge. Will you ever find out where they procure their expansive collection of goods from?
☆ Shade - M/F selectable
Shade lives a harsh life in the desert, finding resources -- and company -- rare. Often finicky and jumpy, they've seemed to enclose on themselves, not allowing anybody too close. Can you unearth the reason behind Shade's self-imposed exile?
The Map below basically scopes out all of the areas I intend to be explorable [again subject to change -- some may be removed/added depending on how the plot goes]
The Map can be obtained as an in game item later in the game.
Annd that's all! If you enjoy this, feel free to shoot me an ask or like this post! I'll update this periodically as the IF develops. Thanks for taking the time to make it till here if you stayed that long. Hopefully I'll have more detailed descriptions of all the 'areas' available to exploration later on.
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Little Nightmares 3: Mirror World
Ok so i kinda don't want to make this a long post, i probably could but I'll keep it short and simple. In the new trailer we got you'll notice the color hue of the Necropolis change from what we saw in the first trailer to a very noticeable grey color, then in a later scene its back to what we originally saw it as. Sometimes in the trailer when we transition to another scene there is this pulse that happens. Even at the end of the trailer there is another pulse that turns the final title card gray again with Low and Alone disappearing. Maybe when the world turns gray it signifies they are in some kind of mirror world that is basically a carbon copy of Nowhere. Not quite sure on the fundamentals of it yet but LN 2 revolved around the TV's and static with the final title card having this staticy feel so im sure that smokey pulse we see throughout the trailer has something similar to what im thinking.
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Um hi yeah lmao
Gonna repost stuff I've kept
Ln au, kinda wanted to set an apocalyptic vibe here
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First post! I have no idea how to use this app but i wanna start posting my art, heres an attempt i did at imitating the LN comic book art style. Drew this a while ago.
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(Ignore this ask if you're not doing requests anymore).
If you're still doing art requests, then can you draw Six and the Spoon girl (from the LN comics)?
interactions between Spoon girl and Six
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everyone sees the vision eventually
As Wind mage, One could very well be the Designated Motor on whatever mobile doohickey Four comes up with
I remembered a French fable involving a boat that could go through land and sea (middle age hovercraft?) so I pictured some sail powered thing to go through the marshland of the Wilderness (Flicker is not the most effective brake)
omg we in treasure planet now
@chorusofkhonshu wake up
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sketch page from last month bc i have nothing new to post rn 😔🤲

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Becoming an increasingly bigger fan of the dark tv eyes headcanon for my boy
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A shy mouse girl navigates the days with her larger than life companion, a giant otter-like dragon, all while finding her place in the mysterious town she resides in.
A fun idea! Please don’t take! Haha . Maybe it’s not always the best to put new ideas on the web, but wanted to attempt to share a little something from our heads once in a while.
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