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Here are some screenshots and images of my new game âThree Questionsâ
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Heres a visual for one of my attempts to create a button to control the game with.
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Heres an update on the progress of the coding and visuals of my project idea which I call âThree Questionsâ. Its a dialogue based game where you have to ask the person youâre holding hostage 3 questions to determine whether or not to let them go. Each strain of questions has a different final result, with 16 possible endings.
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Here are my 2 ideas for the final project which I will present fully in class:
1. My first idea is a bopit like game where you have 4 LEDâs hooked up to the arduino/breadboard and every time they blink you have to hit the right color paper circuit. you can score games this way. It would hopefully flow along to music.
2. My second idea is a true false based flashcard game to study for finals. It would be a simple makey makey based game where you can score points based on how well you do.
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Heres an artwork by Caroline Woolard which I thought related to the things weâve been talking about in class previously. Sheâs obviously looking deeply into space design in a creative way and also using this to utilize spaces for interaction.
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This is my sketch of the model that I will most likely use with my code.
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Here are my sketches of the past 3 models we used
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Heres my prototype for ânon digital tetrisâ.
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Article Summary
Parable of the Polygons was an interesting article/game. I think it puts the issue of segregation into a whole new perspective by turning it into a generative game. The symbolism of the yellow triangles vs the blue squares encompasses so many divides in todays society. The most obvious divide made apparent is in race, but this symbolism could also represent gender, political ideology, religious beliefs or pretty much anything else. The article doesnât talk specifically about what the games are meant to represent and I think that makes it even more powerful because it makes you think for yourself. The ideas being expressed are very accurately depicted by the mini games, and as you complete each game the ideas get more complex. I think this is the perfect way to express segregation without blatantly showing it in todays society, by using this make believe game world to represent it, it takes all the bias away from our preconceived notions towards the issue.
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Summary Context
a. We made an interactive art installation to highlight Sol Lewitts â6 Curved Wallsâ
b. We did this to bring awareness to the piece and the context behind it (Chancellor Nancy Cantors Inauguration, SU Pride, and Sol Lewitt himself).
c. It connects to the artwork because the quotes displayed are all from Sol Lewitt himself and the soundscape audio is meant to display SU pride (marching band music) and Nancy Cantor (her speeches)
d. This is the best way to activate the artwork because its interactive and gets people involved, it gets people inside the sculpture itself to experience it in a different way, and it gives some insight to the meaning of the piece and the beliefs of its creator.
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Summary
I think our final intervention turned out as well as it could have possibly been considering the weather and time we had to do it. We completed everything we set out to do (arrows, soundscape, quotes, programming) and it all worked relatively well. Now that its over the only thing I think I wouldâve changed is the mechanic of making the quotes play because the audio would loop if the copper wire was pressed together more than once which was a little distracting to the project. Overall I think me and Perri did the bet we could and worked well together as a team.
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Finished with our audio mixing and voice overs.
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Making the final touches on our code in Processing.
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