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FREE-DA KAHLO$ GALLERY
Curators: Cindy Dinh, Charlene Zee, and Nikayla Brown
We wanted to thank everyone for attending our free art exhibition as well as commending them for finding the location after we explicitly told them it could not be found on Google Maps (oops). We hope you all enjoyed the artworks that were on display as they were drawn and framed by the stated curators and also the interesting artist statements. As mentioned before, our gallery was inspired by the creative works of Frida Kahlo that often reflect the hardships of being a woman who cannot give birth and the meaningful relationship between her and her home country; Mexico.

The topics that we chose in relation to our gallery included value and desire. We wanted to show the desire of the contemporary environment as a population who liked the idea of “freebies” and how people pine over the concept of things being absolutely free. A perfect example is university open days where students would pile around booths that would be handing out free objects to gain attention. The value aspect of our gallery was the paintings and the overall setting of it compared to how traditional art galleries are seen. They are often displayed as exclusive; cannot touch paintings, cannot eat in the space, cannot talk too loudly, and most important cannot keep the paintings. We took these factors as they are what (is considered) makes an art gallery seem “highly valued” and flipped them. We encouraged talking and eating in the space and even wanted the students to touch the paintings before we held a raffle to give them the chance to win the artwork that they possibly wanted FOR FREE.

Here is the reveal of our paintings after our ongoing teasers which can be seen in our progress. As a group we enjoyed making these artworks as well as laying out how the gallery would run. We believe it was a success as the students who managed to win the paintings were very happy with them! And we appreciated those who laughed as they were viewing each painting.


The Free-da Kahlo$ Gallery has now come to an end. Once again, thank you for attending. We will be holding another gallery between the near future and the next century so we hope you look forward to the wait. Let us know where we should hold our next event because so far the highest vote is the Pacific Ocean but we think that might be too easy.
VIDEO OF GALLERY: https://vimeo.com/296841610
@cindinh @charlenezunsw
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PROCESS #8
@cindinh @charlenezunsw
Where will the location be? As a group we brainstormed areas where our gallery could be held. We planned on using a space that seemed “sketchy,” cheap,“ or possibly a place that even if you were not aware of the gallery, you could stumble upon it.
The locations we found were D Block, Level 03 and Ground Floor near the Lecture Hall.




The places seemed more appropriate since they are accessible to anyone. The gallert is hidden but also can be found easily.
Locations cannot be found on Google Maps. Let fate lead you to our gallery.
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The Making of Rules/Etiquette in Our Free-Da Kahlo Gallery
@nikayla1002 @cindinh
We have decided to make some signs around our gallery, on most occasions, galleries would set rules such as no flash photography and keeking volume down. We would like to explore and create our own rules, below are some inspirations and rules.
We have found some interesting standard gallery rules from the websites below
http://thewordnebula-phoenix.blogspot.com/2012/07/cardinal-rules-of-art-gallery.html
https://art635.gallery/art-history/the-rules-of-art-gallery-etiquette
https://www.complex.com/style/2014/11/rules-for-attending-art-exhibition/never-touch-the-art
1. No flash photography - DO IT 4 THE #GRAM


Image from the website listed: http://thewordnebula-phoenix.blogspot.com/2012/07/cardinal-rules-of-art-gallery.html
Now visitors are able to Instagram their favourite artworks and flash photography is welcomed if lighting is not good enough.
2. No touching - DARE YOU TO TOUCH IT


Image from the website listed: https://www.complex.com/style/2014/11/rules-for-attending-art-exhibition/never-touch-the-art
we allow our visitors to touch the artworks, We dare them to TOUCH and really have a feel to the artwork, so they can feel the emotions of the artist through brush strokes and the quality of the paper.
3. Stay Quiet/Silence - TALK AS LOUD AS YOU WANT


https://www.vectorstock.com/royalty-free-vectors/please-keep-quiet-sign-vectors
All visitors are able to discuss and talk as loud as they want, there are no strict rules to noises. We love it when people enjoy the artwork as much as we do.
4. Don’t Reproduce Artworks - SKETCH THE ARTWORK OUT


https://www.youtube.com/watch?v=CcRTmfvI68U
All visitors are able to recreate and reproduce the artworks if they wish to, don’t feel intimidated!
5. Don’t Make a Scene/ Badmouth the Artist - LAUGH AS LOUD AS YOU NEED TO



https://www.youtube.com/watch?v=DnX1WwNJIF0
http://thesheaf.com/2015/11/26/silence-art-auction-will-be-a-not-so-silent-night/
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ADAD PROCESS #7
@cindinh @charlenezunsw
Applying the frames! As part of our gallery we wanted to include the classic, gold frame around our paintings so that we could incorporate some exclusivity into it and also uphold our “cheap” objective through the flimsy imitation.

Overall, the frames turned out really well. They fit perfectly around the artworks and manage to look pretty legit, even in person. The next step was to check whether the artwork would sit on the wall using simple blu tack and it did! Success!


The Free-da Kahlo gallery is almost ready to be opened to the public. Location will be announced on the day when the sun is almost at its peak (figure it out) and you probably won’t be able to find it on Google Maps. #sorrynotsorry #weresketchy.
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ADAD PROCESS #6
@nikayla1002 @charlenezunsw
OUR CHOSEN FRIDA KAHLO ARTWORKS (AND TRIBUTE ARTWORK) SOURCES:
The Wounded Table (1940)

https://www.fridakahlo.org/the-wounded-table.jsp
I Will Never Forget You: Frida Kahlo and Nickolas (2006) - Tribute

https://www.chroniclebooks.com/titles/i-will-never-forget-you.html
Me and My Parrot (1941)

https://www.fridakahlo.org/me-and-my-parrots.jsp
The Wounded Deer (1946)

https://www.fridakahlo.org/the-wounded-deer.jsp
Self-Portrait Along the Border Line Between Mexico and the United States (1932)

https://www.fridakahlo.org/self-portrait-along-the-boarder-line.jsp
Self-Portrait with Thorn Necklace and Hummingbird (1940)

https://www.fridakahlo.org/self-portrait-with-thorn-necklace-and-hummingbird.jsp
Roots (1943)

https://www.fridakahlo.org/roots.jsp
ARTWORK FRAME SOURCE:
http://www.pngall.com/gold-frame-png
Cindy (me) edited the square frame in Illustrator to complement and fit our A4-sized artworks. The frame aims to “legitimise” our artworks for our gallery.
CHARLENE CONDENSING THE INFORMATION FROM THE ABOVE SOURCES:
NIKAYLA EDITING THEM TO FIT OUR CONCEPT AND WRITING THEM OUT:

CINDY MAKING THE BALLOT BOXES FOR THE RAFFLE:

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ADAD PROCESS #5
@charlenezunsw @cindinh
Preparing for our event was our main focus for today. In order to do this, a list was to be made…

Cindy started us off by choosing seven Frida Kahlo artworks for Charlene and I to draw while she collected leftover foam boards found in the hallway. From these foam boards, Cindy attached our artworks evenly onto them before cutting it all out to achieve a stable and thick backing for the works.


Charlene cut out squares for us to act as the artist statment where we both wrote the names of the artworks we appropriated in a dodgy manner in order to match our concept of our art gallery which is to fulfill a free yet sketchy (borderline childish) art gallery. Together as a group, we discussed possible venues for our gallery on the campus which included the basement, F Block hallway, area around the lecture hall, level 3 of our classroom where the elevator is, etc…



Cindy went on to look for a gold frame on google to place around our artworks to make them look somewhat “decent” before selecting one and editing it to fit an A4 page. As a team, Cindy sourced information on the artworks, Charlene condensed the information to become short artist statements and I will be editing them to fit our concept - making them seem more weird and out of the ordinary.
The best thing about our art gallery? You can actually touch the artwork. How cool is that.
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*“Artworks” instead of “Performance Art Piece” HAHAH
ADAD Research
@nikayla1002 @cindinh
Performance Art Piece:
1. Who Are You For? by Mario Lavonne Johnson (2015)
https://www.youtube.com/watch?v=oWwE3G09prw
A form of challenging, going against the “norm” of gender expectations and bravely shaving off her long hair. For us, challenging the “norm” and the constitution of a formal gallery/exhibition.
2. A décollage by Wolf Vostell (year unknown)
https://bigother.com/2011/05/10/art-as-inheritance-part-2-making-new-art-appear-as-old-text-disappears-as-if-by-magic/decollage-1-2/
The method of collaging or “remixing” something already existing to create something new (with new meaning) as a way to match the current context.

3. Mutter-Glück (Motherhood) Series by Annegret Soltau (1977-86)
http://www.annegret-soltau.de/en/galleries/motherhood-1977-86/artworks/mit-tochter
https://annasworkbook.wordpress.com/2015/03/04/annegret-soltau/
Another “remixing” method through stitching together and montaging already-existing photos in order to create new meaning. Her work aims to critique the female role in society.
“Mother with daughter, a mother with daughter and son; photos of faces from which fragments have been torn out and sewn back in again. “

4. Mona Lisa as Wonder Woman (unknown artist and year)
https://i.pinimg.com/originals/be/1d/1f/be1d1f0d749800d26d787feff58fd886.jpg
A “remix” or humourous play on Da Vinci’s iconic Mona Lisa to fits the pop culture context. Likewise, for our artwork, we intend to present a humorous “new” and “updated” version of a gallery/exhibition that coincides with our current context – discussing the topics of Value and Desire.

5. Special Pokémon Cards - the Pokémon Company’s special collaboration with Tokyo Metropolitan Art Museum (2018) (special exhibition dedicated to Edvard Munch).
A “remix” of Edvard Munch’s The Scream to complement contemporary culture.
https://nintendowire.com/news/2018/10/15/new-pokemon-cards-pay-tribute-to-one-of-the-most-famous-pieces-of-art-of-all-time/

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ADAD PROCESS #4
After talking with Vicky about our event, we were given more insights about what to include. The basis of our art gallery is that it is free, slightly sketchy, and reflects the opportunity for it to be showcased anywhere…literally ANYWHERE.
The Australian Collective mentioned by Vicky, The Elaine and Jim Wolfhensohn Gift, captured the portability of art through a travelling exhibition which ultimately became the basis of our event. It is considered a “…new take on the meaning of a gallery…” as no longer enclosed, paid for, or exclusive but rather public and accessible to anyone who knows the location (not confronting).
Due to our gallery being “free” we decided to put a play on Frida Kahlo’s name (and artworks) and call our gallery…Free-da Kahlo$. This will lead to our art being inspired by her; a series of appropriated artworks
In response to our weekly topics. we have chosen Value and Desire as we will be reflecting modern society’s mindset on prices (the need for discounts, obsession with freebies, etc). A new take on price-less, challenging the constitution of a formal art gallery.
We are making a formal art gallery that is free and also giving the opportunity for people to participate in a raffle (extending the “freebie” idea). The intriguing possibility of having your name drawn out of a ballot box adds a desire to win and a sense of fulfilment.
The difference of our art gallery compared to public and private galleries is the fact that our paintings can actually be won for free. Have you ever been to an art gallery and connected with an artwork? Did you want to buy that artwork but you know it is worth more than your whole life? Well, at our gallery you have the chance to “buy” the paintings you see!
Source for Wolfensohn: https://nga.gov.au/Wolfensohn/
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ADAD PROCESS #3
@cindinh @charlenezunsw
It became apparent that the video was not going to be as easy as we thought. Having multiple elements made it hard to manage as we had not started filming and could not conclude which type of commentary would be suitable. In other words, our sources were becoming far-fetched. Nikayla (me) was not very good at any video techniques and therefore was not able to conduct the video in the remaining time for the assessment.
One night, the group had got together and remixed the original idea we had. Considering that we had an excursion at the Art Gallery of New South Wales, it further developed the idea of us solely creating artworks (as mentioned in the previous post) rather than filming random people.



I guess you could say that seeing these artworks and the excursion itself made us want to create an ART GALLERY of our own. So this is what we’re proposing…
We want to turn a space into an art gallery. Cindy suggested that we should give each table $100 (in Monopoly currency of course because we’re not rich unfortunately) and we could bid our paintings off. These paintings will be silly, childish, crappy (unless you think crap is good then I guess FANTASTIC artwork in your case) artworks and mount them on a foam to act as an easel as if it were a real bidding.
We also thought about being really evil and creating a mock art gallery where the class would go and exhibit while two members in our group stole things from the classroom where they would return and we would bid the stuff we stole (pure evil, we know).
It came to our attention, however, that another group was already doing an auction. So we changed it up a bit! An art gallery where 5 or more paintings would be displayed and under each painting will be a box in which students are encouraged to put in their names in. After spectating all the paintings, at the end of the event we will make a raffle where we draw out a name from each box and the name of the person that is picked gets to keep the painting!
Furthermore, linking back to the “gallery”, we were inspired by Banksy’s recent artwork where he shredded his own artwork after it was bought for one million dollars. He seemingly discussed the notion of value as denoting his artwork as “priceless.”
Source for Banksy: https://www.bbc.com/news/av/entertainment-arts-45851421/shredding-banksy-can-his-fans-do-it-better
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ADAD PROCESS #2
@cindinh @charlenezunsw
Random Idea: J.U.D.G.E (Just Utilising our Disappointment of the General Earth). Group name? Name of our event?
Following up from our idea, not only did we want to include people into our video, but also paintings that we plan to create!
The length of our video was supposed to be at least six minutes long. By allocating six minutes to our video, we decided that perhaps there could be more to include for the class to judge. Charlene, Cindy, and I want to create silly drawings and submit them to the video to be judged or ask family members to create them for us to show the expanse of judgement in society (to the point of judging someone you don’t even know).
For the paper or Judgement Card in which the class would be given to judge the elements in our video, this is what we wanted it to look like:
This is a star system. Every time a clip comes on for them to judge, they simply put a tally under the number that they rate it out of. For example, I rate the guy on the bench eating a sandwich a 3. I put a tally in the 3 column and that becomes 3/5 stars.
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ADAD PROCESS #1
Group Members: Charlene, Cindy, and I (Nikayla). All process will be stated on this blog.
@cindinh @charlenezunsw
When our group was first formed, we wanted to create an event that revolved around the idea of ‘judging’ where the class could come into our event and openly judge what we had being displayed.
The display we want to have is a video that collectively involves a series of shots of students on campus seemingly doing nothing and being filtered by dramatic commentary (Olympics, Antique Roadshow, Ozzyman Reviews on Youtube, Snoop Dogg Commentary on Youtube) to make it seem like they were doing something amazing. From this point onward, students would be given a paper where they could rate each students performance. For example, they would have to rate a student eating their sandwich on the bench.
We were inspired by modern society and how easy it is to judge people. Everything we see, we internally make a decision on whether we like it or not. We critique things without even realising. So why not make an event for it? Come in a judge openly with your peers.
This idea also came to mind when I was on the train and a very enthusiastic train guard signalled through the speaker about directions at the next stop. Unlike his character, the people on the carriage did not seem to reflect the same response; sleeping, on their phones, listening to music.
Crazy commentary + people doing nothing = video.
Analyse. Laugh. Rate. Welcome to The Judgement Games.
Potential Sources and Extra Inspiration
OzzymanReviews : https://www.youtube.com/user/ozzymanreviews
Antique Roadshow : https://www.youtube.com/watch?v=es8fF0Cbfms
Funny or Die, Stoned Olympic Commentators: https://www.youtube.com/watch?v=tt6dQWNR2rs
Snoop Dogg Narating Animal Documentary: https://youtu.be/pDk5gaKQsnw
Jimmy Kimmel, Plizzanet Earth with Snoop Dogg - Iguana vs. Snakes: https://youtu.be/BFVVvVLMr-E
Snoop Dogg Animal Commentary Compilation: https://youtu.be/Ciqk4XTUNjQ
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The different between the concept of desire in the AGNSW compared to Artspace was the fact that Artspace focused more on the spiritual value of humans through technology and the world around us. The desire was to understand how our surroundings work and to question the capacity of the human mind. It was achieved through samples of nature and our ecology in order to dissect the environment and piece together our world in response to the growing digital population.



This particular work explored technology as well but explored the desire of consumption, more specifically, digital data. The video showed a rather uncomfortable side of our digital realm as the characters acted in a wild manner to represent the obsession with data in the modern world.
EXCURSION TO ARTSPACE
@cindinh @kianiez @ezratehstudio
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“Stop Lights” (2018) by Signal
(Nikayla B, Cindy D and Sandra S)
@nikayla1002 @s-andoitchi2018
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😍
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Cindy’s Creative Work // @cindinh
‘DO YOU HAVE WHAT IT TAKES TO COLLABORATE?’ (2018)
Her collaborative game created communities of people who are capable of collaboration and those who are not. Some challenges are the possibility of failing and obstacles and solutions include being open minded and determined.
OFFICIAL GAME LINK: https://adad1002-a2-the-collaboration-capability-game-z5209564-cd.netlify.com/
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Nikayla Brown’s Artwork, THE PERFECT JUNKYARD (2018)
@nikayla1002
Art and design often explore relationships between humans and non-humans, the environment and ecology. How can contemporary art and design propose new possibilities for imagining the ‘human’ and the environment?
“We believe landfill and pollution exists in places faraway, in tiny remote places that have nothing to do with us. But in reality, a landfill sits in your very own room. It’s under your seats, inside your blankets, on your desk, waiting for you outside your door. Humans and the environment are not two separate things; they exist together.” - Nikayla Rose Brown
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700-WORD CONCEPT STATEMENT
How does collaboration create communities in art and design? What challenges do collaborative approaches face and what are some of the solutions?
As our world becomes more increasingly networked, collaborations have become countless in possibilities and the formation of communities could not be more complex.
My artwork, DO YOU HAVE WHAT IT TAKES TO COLLABORATE? (2018) is a continuation of my Assessment 1 poster, 5 Communities. Find them. (2018) in the sense of extending and transforming my game-poster into an actual online platform game.
In reference to Assessment 1, I explored the topic of ‘Collaboration and Community’ and concentrated more on the “How does collaboration create communities in art and design?” aspect of the research topic. However, for this Assessment 2, I wanted to take the approach of addressing all features of the topic, but through a fun, humourous and stimulating way.
As mentioned, my artwork takes the form of an online platform game that invites viewers to play the game in order to determine whether or not they possess the capabilities to successfully collaborate. Communities are created based on commonalities, in this case, of those who are deemed collaboration-worthy; those who are deemed collaboration-unworthy; and shared responses - whether positive or negative - regarding the experience of the game.
In terms of inspiration, I was influenced by Agatha Gothe-Snape’s Every Artist Remembered (2009), Feng Mengbo’s Long March: Restart (2008) and Grayson Earle’s Ai Wei Whoops! (2014). Specifically, through the concepts of incorporating the audience as “collaborators” in my work in that they provide value through playing the game, interacting with the content and reacting to the experience. In addition, using a game as a universal medium that is interactive and effective in communicating my ideas to the audience.
In playing the game, responders are confronted and intrigued by the “DO YOU HAVE WHAT IT TAKES TO COLLABORATE? CLICK HERE TO PLAY” start screen. Players who succeed the game are navigated to “CONGRATULATIONS! YOU HAVE WHAT IT TAKES TO COLLABORATE”, and players who do not are directed to “SORRY! YOU DO NOT HAVE WHAT IT TAKES TO COLLABORATE”.
My game is a metaphor for collaborations whereby each level is a depiction of a collaborating situation. Entering the game, players - the “collaborators” - are confronted with the obstacles of an “enemy” and sharp spikes that are symbolic of “challenges” one may face when collaborating. Referring back to my survey research from Assessment 1, these “challenges” could encompass “Conflicting ideas”; “Different working styles; “Lazy members” or a “Stubborn team member”. The process of overcoming these “challenges” and collecting all four stars to unlock the door is indicative of one trying their best to figure out a “solution”, in turn, leading to success in their collaboration. Once again, referring back to Assessment 1, “solutions” could include “Communicating and discussing all possibilities-what’s good what’s not”; “Compromise! The best ideas work when people are less concerned about their own advancement and geared towards a successful collaboration”; or doing “Nothing”, and thus, failing the game.
In terms of design elements, I paid close attention to symbolism. Such that, the player avatar is depicted as a green character to illustrate one’s growth to overcome obstacles to succeed. The sharp spikes and the red-coloured enemy are indicative of aggression, or a challenge. The orange platforms represent the enthusiasm, determination and stimulation to attain the stars, or in other words, collaborators making an effort to “unlock the door” and succeed. The background resembles a “bumpy road” as all collaborations have obstacles, and it is dependent on the collaborators on whether it should remain that way. Instead of the archetypal 3 lives for a game, I wanted to be realistic and incorporated one life, but a life that restarts in each level as a new collaboration situation arises. Finally, the audios are a complementary means and an amusing addition to my artwork.
The overarching idea of my game is that collaborations are journeys that do not always run smoothly, but if everyone is open-minded and willing to try their best, collaborations can be successful and result in beneficial outcomes for everyone.
Overall, my artwork, DO YOU HAVE WHAT IT TAKES TO COLLABORATE? (2018) purposes to subtly engage the audience with this topic of ‘Collaboration and Community’ in an interactive and provocative way.
Who doesn’t love a game?
BIBLIOGRAPHY
ARTWORKS
Agatha Gothe-Snape ‘Every Artist Remembered’, 2009
https://thecommercialgallery.com/artist/agatha-gothe-snape/exhibition/95/every-artist-remembered-2
Feng Mengbo ‘Long March: Restart’, 2008
http://momaps1.org/exhibitions/view/320
http://artasiapacific.com/Magazine/WebExclusives/LongMarchRestartFengMengbo
Grayson Earle ‘Ai Wei Whoops!’, 2014
http://graysonearle.com/ai-wei-whoops/
https://hyperallergic.com/127785/online-game-lets-you-smash-ai-weiwei-vases/
https://news.artnet.com/art-world/online-game-lets-you-smash-ai-weiweis-urns-25797
SPRITES
GameDev ‘Health Bar PNG’, 2016
https://drive.google.com/file/d/0B2hYAAR2UyxSY3VJeG9pSDNFSUk/view
‘Door PNG’, 2016
https://drive.google.com/file/d/0B2hYAAR2UyxSNWl6ZGZYTHdOOTg/view
‘Sprite’, 2016 [stars]
https://drive.google.com/file/d/0B2hYAAR2UyxSb2JJSGZrbXR6SFU/view
AUDIOS
Fins ‘Jumping’, 2012
https://freesound.org/people/fins/sounds/172205/
Mattix ‘8BIT_COIN_02’, 2017 [stars]
https://freesound.org/people/Mattix/sounds/402288/
BenjaminNelan ‘Open Door #2’, 2015
https://freesound.org/people/BenjaminNelan/sounds/321085/
EFlexTheSoundDesigner ‘Bodyfall (Mixed)’, 2017 [death]
https://freesound.org/people/EFlexTheSoundDesigner/sounds/372224/
myfox14 ‘Game Over Arcade’, 2017
https://freesound.org/people/myfox14/sounds/382310/
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FINAL WORK
‘DO YOU HAVE WHAT IT TAKES TO COLLABORATE?’ (2018)
Overcome the obstacles and collect all the stars to succeed! [Click to enter the game and use the arrow keys to move the avatar]
OFFICIAL GAME LINK: https://adad1002-a2-the-collaboration-capability-game-z5209564-cd.netlify.com/
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