man left without meaningful tasks for a week seen walking around with a notepad to critically assess all the wall-ceiling angles in his home with genuine contempt
I had a very interesting discussion about theater and film the other day. My parents and I were talking about Little Shop of Horrors and, specifically, about the ending of the musical versus the ending of the (1986) movie. In the musical, the story ends with the main characters getting eaten by the plant and everybody dying. The movie was originally going to end the same way, but audience reactions were so negative that they were forced to shoot a happy ending where the plant is destroyed and the main characters survive. Frank Oz, who directed the movie, later said something I think is very interesting:
I learned a lesson: in a stage play, you kill the leads and they come out for a bow — in a movie, they don’t come out for a bow, they’re dead. They’re gone and so the audience lost the people they loved, as opposed to the theater audience where they knew the two people who played Audrey and Seymour were still alive. They loved those people, and they hated us for it.
That’s a real gem of a thought in and of itself, a really interesting consequence of the fact that theater is alive in a way that film isn’t. A stage play always ends with a tangible reminder that it’s all just fiction, just a performance, and this serves to gently return the audience to the real world. Movies don’t have that, which really changes the way you’re affected by the story’s conclusion. Neat!
But here’s what’s really cool: I asked my dad (who is a dramaturge) what he had to say about it, and he pointed out that there is actually an equivalent technique in film: the blooper reel. When a movie plays bloopers while the credits are rolling, it’s accomplishing the exact same thing: it reminds you that the characters are actually just played by actors, who are alive and well and probably having a lot of fun, even if the fictional characters suffered. How cool is that!?
Now I’m really fascinated by the possibility of using bloopers to lessen the impact of a tragic ending in a tragicomedy…
When I had dyke sex in the parking lot of the fire and brimstone church I grew up in
When a girl drew protective sigils on my arm for weeks after she overheard me tearing apart her old roommate for saying transphobic shit about her
When the sleep study doctor told me I have a medically large tongue and my wife shouted "I KNEW IT"
When the butch at the hardware store told me the shelf cutting machine broke and we spent 20min cutting shelves with bolt cutters for my wife's closet.
At the RenFaire, my wife tried the knife throwing but couldn't get it, then got huffy when I told her how to do it. She handed me the last knife and told me it's not that easy. I did not tell her I threw knives a lot as a kid, so with all her bags and jewelry balanced in one arm, I flipped the knife a couple times and sunk it into the wooden target guy. Felt like a damn hallmark movie and I loved it.
When an Aussie woman in a hotel lobby asked me to please please keep talking because she was fascinated by my american southern accent. I called her darlin and she blushed.
When my wife's grandfather was fine with her being a lesbian largely because I was such a big help with the cattle
When I moved an iron bedframe into the garden for my wife's coworker and she asked how long we'd been together. The answer was that morning. We'd been going steady for about an hour.
I am a solo indie dev trying to overcome my anxiety and actually let people know my game exists. It is a cute physics based game where you are the level.
I love making this game with passion and I am so excited to share it with the world, but somehow I need to let the world know. Unfortunately the way steam works is the more wishlists the more visibility, so if you are interested it is super appreciated :)
Wishlist on steam or visit the website to find out more mightymarbles.com