cirwedh
cirwedh
Banal Nadas Ar Lath Ma Vhenan
676 posts
The Solas break-up in DAI hurt more than my divorce irl. Veilguard twisted the knife.
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cirwedh · 4 days ago
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For later
[This recent video] by Mark Darrah on YouTube titled 'How 2017 Changed BioWare 1000 Ways' is worth a watch.
Vid description:
"For me, there have been 4 major moments in BioWare history: BioWare's sale to Elevation Partners, BioWare's sale to EA, Ray and Greg's departure, and 2017."
"Chapters: 0:00 12 Critical Months 0:22 Mass Effect: Andromeda 3:04 BioWare Reports To Someone New 4:35 Dragon Age Support 6:00 Casey Returns 7:10 A Prediction 8:20 A Message To Montreal 11:06 Anthem 12:01 Multiplayer Dragon Age 13:42 The Fallout 15:01 Is This a ME Problem?"
[watchlink]
transcript under cut.
Mark Darrah: "Let’s talk about 2017, which I consider the most impactful twelve months in BioWare’s history. Or at least in recent memory. Actually, I’m lying, I’m gonna back up a little bit and I’m gonna start in late 2016, but I’m gonna stick to twelve months. We’ll just go to the later part of 2017, we won’t go all the way to December. In late 2016 we are reaching the point when Mass Effect: Andromeda is trying to ship. It has been grabbing resources from around BioWare for a while, but in this last push, we reach a decision that is different than anything we have done in BioWare’s history, at least in recent memory. And that is, I actually led this final team that came onto ME:A. If you look in the ME:A credits you’ll see the Dragon Age Finalling Team, DAFT, and I’m on that team. My feeling at the time was, the Dragon Age team was feeling jerked around, they were feeling like we were getting no support from BioWare or from EA, which was basically true, and that by me leading the group onto the project, I could then, when ME:A finished, lead that group as well as the other resources that were supposed to come back to Dragon Age back. That’s not ultimately what ended up happening, and we’ll get into that in a second. But what it was, how it was different, this was the first time where we had this leadership discontinuity where the person in charge of a project left that project to help someone else, some other project, while the project continued to run. In the case of ME:A, I don’t think the impact to Dragon Age was huge, it wasn’t very long. But it did set this precedent as this being a thing that we could do. And it’s not a good thing to do. It is incredibly dangerous to have a project run while it’s missing some of its core leadership. So we move forward, and now ME:A ships, and it doesn’t go well. BioWare had had a pretty good run of games that were pretty well-reviewed, pretty well-received, or if they, were, like Dragon Age 2, had some challenges, those challenges were easily rationalized away. With ME:A that got shaken. ME:A was shipped in a state that had quality bugs because of relatively small things that subsequently got fixed but really damaged the project at launch."
"In 2016 the part of EA that BioWare reported into changed. We went from, strangely, reporting in through part of the sports organization, to reporting into someone new, and the result of that was that now, our EA leadership went from being benign disinterested in us, I would say, not really understanding what we did, and being willing to let us do our best on our own, to someone that was hyper-interested in us, and really wanted to be involved in the day-to-day, in the decision-making, on the project. You can decide for yourself if that’s a good thing or a bad thing. It definitely was a dramatic change in BioWare’s interaction with the rest of the EA organization. One project they weren’t particularly interested in was ME:A, because they had little to gain from the success of ME:A and little to lose from its failure, so I do think one of the reasons why BioWare moved on from ME:A as quickly as it did is because the group that we reported into had very little stake in either the success or the failure of the project, and they had a lot more incentive for BioWare to move onto the next thing, that they could tie themselves to, and show themselves as having influenced on the development of. Coming out of ME:A, I was feeling like Dragon Age was still not getting adequate support. We hadn’t gotten the people from Montreal that were supposed to come onto Dragon Age yet. They were still doing stuff with ME:A. And I went to Patrick Soderlund at the time, and said, I don’t feel like I’m getting the support from the organization that Dragon Age deserves. I don’t feel that I’m getting the support from the organization that Dragon Age needs. And from Patrick, as well as from Andrew Wilson, I got lots of assurances that Dragon Age was incredibly important, that we were going to get what we needed, what we wanted. In addition to that, I also got a large amount of stock to try to say, please stay, here are some financial handcuffs, to try to tie you to the organization. Around the same time that I’m getting these assurances from the greater EA org, that Dragon Age is really important, I have a conversation with the person that ran the organization that BioWare used to be a part of. And that interaction basically went like this: ‘I can’t believe you’re still at EA. Dragon Age still isn’t getting people. How can you deal with this?’ And, I guess in retrospect, yeah, that is a really good question."
"In the middle of 2017 Casey Hudson suddenly returns. I say suddenly because I found out that Casey was returning at the same meeting that everyone else at BioWare found out. Because there was worry about leaks, there was a meeting held where both Aaryn Flynn was announced to be leaving and Casey Hudson was announced to come back. And then the press release went out during that meeting. So there was literally zero time between when the people at BioWare knew and when the general public knew. You have to remember, I am the second-most senior person at BioWare. Casey was interviewed, and hired, and prepared to be brought back entirely without me being consulted in any way. Would me having been involved in the process changed the decision? No, I don’t think it would have. But there is an immense amount of disrespect involved in making a hire of this impact, in making a decision of this import, without involving the second-most senior person at your studio in any way. So I actually went from the meeting where it was announced that Casey Hudson was coming back to lead the studio to my desk and sent a couple of emails. And those emails said, essentially, I believe what is going to happen in very short order is that Casey is gonna convince the organization that Anthem needs all-hands on deck. It’s gonna starve Dragon Age out even further, and this goes against what we literally just talked about a few months ago. And the email responses that I got back were, no no no no, Dragon Age is super important, that is not what’s going to happen, we are committed to Dragon Age, we are committed to you leading Dragon Age. And, as we all know, that’s not what happened at all. In very short order, in basically exactly the way that I predicted, Anthem was seen as needing greater support, needing greater leadership support, and myself and some other very senior people, as well as a large percentage of the Dragon Age team, was moved onto Anthem."
"Between Casey returning and the everyone on Anthem, we lose everyone in Montreal. This happens really shortly after Casey returns. Casey’s return was announced on July 18th and the loss of the Montreal staff was August 1st. So it’s only two weeks between the two different events. The people in Montreal had been told some stories. They’d basically been lied to, and told that Dragon Age didn’t want them, and that they were going onto other parts of the EA organization because BioWare couldn’t keep them anymore. And, from my perspective, that is a complete fabrication. When this started to happen, I spent 100% of my time trying to force Dragon Age through one of its gates. And the reason for this is that going through that gate theoretically would have allowed Dragon Age to get much larger, would have allowed Dragon Age to keep those people. Politically I don’t think there was any way that that was going to happen. I, there were very senior people on the ground in Montreal who wanted those people, and proximity is a powerful tool, and I don’t think there was any way I could make the argument to keep those people. But I tried. So if you are someone who’s been mad at me since 2017 because you feel like I abandoned you in Montreal, know that that’s not what happened. Know that I fought with every tool that I knew how to wield to try to keep you. But the organization had no interest in that occurring. Were there backroom deals happening between BioWare and the rest of EA at that time? If there were, I was not involved in them. I was definitely fighting tooth and nail to keep everyone in Montreal on Dragon Age. Because we were ready to start getting bigger. I certainly hope there were no backroom deals. Given the timing, given how early Casey was in his role, it seems unlikely that he was brokering such a deal, and it seems unlikely that Aaryn would have brokered such a deal in his last days. I suppose it’s possible for either of them to have done so, but I think what’s more likely is that leaders on the ground in Montreal were taking advantage of the relative leadership vacuum at BioWare to take those people away. But, like I predicted, that’s not what EA was interested in. What they wanted to see, is they wanted to see Anthem. That perfectly-crafted story that was told back in 2012, 2013, continued to hold immense sway within the organization. And now that Casey was back, it was stronger than ever."
"You can see in this time, my trust in the EA organization is being constantly hammered, constantly challenged. Additionally, in this time period, Mike Laidlaw leaves, because he sees the same things that I see. And while I end up going on Anthem, he sees a lot of frustration in the future for Dragon Age, and he decides that it is better for him to look for opportunities elsewhere. Which is certainly understandable. So part of the excuse for moving people off of Dragon Age was this pivot from a singleplayer game into a multiplayer live service. I believe that a large part of that pivot was done entirely as rationalization, as a reason to make it make sense that we were taking everyone away from Dragon Age. There’s no reason to have all of these people on the project because they are going back to the drawing board, because we are making a live service game now, right? So we can start over again. I wish that had never happened, I wish that pivot had never occurred. But that’s what happened. EA said, make this a live service. We said, we don’t know how to do that, we should basically start the project over. And thus, Joplin became Morrison, and myself as well as other very senior members of the team, moved on to Anthem. And we enter into a second, much longer leadership discontinuity on Dragon Age. Project runs until Anthem ships without its EP, without its senior development director. This ends up causing massive amounts of changes to the project, to the team structure, to the culture. In this time, Dragon Age is pursuing a goal that ultimately it doesn’t want to be pursuing. But it does its best, and in doing its best, it changes the nature of the project in fundamental ways. So as we come to the end of 2017, we are in a state where almost everyone is on Anthem, but Dragon Age, now Dragon Age Morrison, is running without most of its core leadership. And in the process of this change, EA and BioWare have dramatically damaged their relationship with myself, but also with a lot of other more senior members of BioWare, because they’ve said things are going to happen, that didn’t happen, they’ve made assurances that did not come true. As we come out of 2017, BioWare is a different thing. It is focused on making a live service in Anthem, it has lost one of its studios in Montreal being taken away, and now it moves into the future in this new state."
"I talked a fairly long time ago about how EA buys studios and then consumes them and then they start to lose their culture into the overall EA culture. To me it feels like 2017 is when EA finished digesting BioWare, which they had bought nine years earlier in 2008. You may be looking to this and saying, I don’t know if I buy your story, I don’t know if I believe that this twelve months is as impactful as you are making it out to be, it sounds more like these things are things that affected you personally. And I think there is truth to that, I think that a lot of these things are things that hurt me, are things that damaged my trust with the organization. I guess the argument I would make against that is simply that, given my position within the organization, damaging the trust, damaging the relationship between the second-most senior person at a studio and that studio is going to have consequences. Special thanks to my members. They provide the resources that this channel needs to keep running. If you’re interested in becoming a member, there’s a link to that down in the description. We also have a Patreon if you are more comfortable supporting the channel in that way. Both Patrons and channel members get access to our Discord, so if you are looking for a way to interact with me and the community to a deeper level, that’s a great way to do it. This may end up being a little more personal than I meant it to be, but I do think that when you step back from BioWare’s history, really far back, there are some major pivot points in BioWare’s history. There’s when BioWare got sold to Elevation Partners. Then there’s when BioWare got sold to EA. There’s when Ray and Greg left, and then there’s this period in 2017. Do you buy that? Let me know down in the comments. I will see you again soon, thank you."
[source]
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cirwedh · 17 days ago
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heard a few people enjoyed the last silly cameo from gdl, so i am back to feed you with another!
this time we're isekai'ing the fucker
↑ credit for this one goes to homoslayer59 on x, who is the poster of the original tweet
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cirwedh · 18 days ago
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In the spirit of the writers initially intending for Solas to have a wolf fight alongside him rather than him turning into a wolf himself, I accept the possibility of these two headcanons.
- Solas used to have a wolf fight alongside him but due to war related activities, he lost his wolf. Eventually, as his powers grew, he learnt how to transform into one instead.
- Solas used to have a wolf fight alongside him but when his wolf was at its weakest and about to perish, he merged with its spirit, gaining the ability to transform into its form.
Maybe when he returns to the Fade, he will be able to call the wolves again.
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cirwedh · 26 days ago
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I gotta be honest, that scene from Tevinter Nights where agent Charter was only able to identify Solas because he wasn't drinking the tea he ordered himself should've been the first red flag of flanderization for me
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cirwedh · 1 month ago
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cirwedh · 1 month ago
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Bunch of personal Tali doodles
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cirwedh · 2 months ago
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Solas The Dread Wolf Model Reference Images
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I extracted his model to take some ref pics. You can get the blend file here.
(he's so wretched, so dreadful. I love him so much lol)
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cirwedh · 2 months ago
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I'm confused, you're a Sollavellan romancer? I thought you were queer and nonbinary????
I am all three?
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cirwedh · 2 months ago
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john epler: solas has no real regard for the lives of the people who followed him
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meanwhile:
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cirwedh · 2 months ago
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Leliana | Fenris | Solas | Emmrich
For scientific purposes, who was your FIRST romance in each DA game.
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cirwedh · 3 months ago
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I walk up to Solas, I talk to him to hear him say “My Heart” or “Vhenan” I leave immediately bc I have exhausted all his dialogue options.
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cirwedh · 3 months ago
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You are KIDDING!!!
Thanks to this tiktok, which says that Voice 1 for Siri sounds suspiciously like Alix Wilton Regan…
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cirwedh · 3 months ago
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cirwedh · 3 months ago
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evanuris imagery masterpost including datamined content, artbook content, and my own theories on what each symbol might be.
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cirwedh · 3 months ago
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What is the Devouring Storm?
With this past week's devastating news of post-Veilguard layoffs has pretty much put the nail in the coffin on any future Dragon Ages in the near or far future, if at all, I wanted to discuss what the writers were planning next for the series. Because Veilguard pretty clearly tells you, if you bother to find it. So, going forth will obviously be spoilers, and I hope people who want to make canon-accurate fanworks use this information the way I think the writers intended for us to.
So, the situational post-credits scene reveals that The Executors/Those Across the Sea are finally making a play for Thedas. But why? We've known something has been fishy in Theodas (which is what I like to call The Other Dragon Age Setting) since Origins. But we've never had so much information about what, exactly, might be going on there before.
What do we know about Dragon Age's other continent?
Anyone who has ever tried to travel there has either been turned back or were lost at sea, including Alistair's father, King Maric.
The Qunari travelled to Thedas from there, and were fleeing something. We now know that something is The Devouring Storm, and that they altered their own bodies with dragon blood to try to stop it and failed. Modern Qunari have forgotten this, though they still teach their navigators to watch for it.
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In a letter to Bellara from Emmrich, he says the lands across the sea are described as either a verdant natural paradise or full of dead cities.
Aside from The Executors, who are considered little more than a conspiracy theory by most people in Thedas, one other group has made contact: the Voshai. The Voshai are mostly dwarves (but no elves) who used to come to the city of Laysh in the Anderfels to trade. The only thing they came to trade for was magical artifacts, particularly lyrium. There are rumours from the time of the Inquisition that the Voshai have returned to Laysh after a cataclysm in their homeland, but these rumours have not been confirmed.
We know the name of one other place there, Amaranth, but I can't find any more than that.
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The Evanuris appear to have used the threat of Those Across the Sea as justification for their tyrannical rule, and at least some of their fear seems to be genuine. In the codex entry "Urthemiel's Shield" it's revealed that the Archon's palace was created at the bidding of the Old Gods (aka the Evanuris) not to shoot at their own people, but to defend against Those Across the Sea.
The Mysterious Circle codex entries describe encounters with Those Across the Sea, both their magic and likely one of the Executors. The Executor's body is described as "changing and shifting" though not in a shapeshifter way, more like their bodies don't know how to hold their own corporeal form.
Notes on a Mystery Substance
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Now we come to what I think are probably the most important series of codex entries in the game, Notes on a Mystery substance. There are three of them, found throughout Arlathan Forest.
The gist of these entries is this: Written by the Forgotton One Anaris, it details the discovery of a strange golden substance by one of his subordinates? rivals? (it's not clear but he doesn't like the guy), Atrahel. Anaris runs tests on the substance and finds that provides great magical power but nullifies all other known sources of magic. In fact, he describes it as a "magic that devours all others." Anaris, being an asshole, decides to test it on Atrahel without him knowing. It makes him stronger even than the Evanuris, but alters his personality significantly. Atrahel eventually where Anaris has kept the rest of the substance and consumes it completely. His physical form changes and he essentially becomes the magical equivalent of an atomic bomb, blowing up and destroying himself and any other elves who happened to be nearby. Only Anaris survives, and he runs away before the Evanuris come to investigate.
The Devouring Storm
So, if we take all this information together, I can say with confidence that the Devouring Storm is this magic that devours all other magic. Not only that, but that the Executors have probably consumed all the other magic in that part of the world. And what does Thedas still have a lot of? Magic. Raw magic from the Fade, spirits, lyrium, probably even the Blight. And The Executors not only want it, they probably need it.
This explains a lot of things about what little we know about this part of the world.
The fact that the Voshai are dwarves that have never seen lyrium before would suggest that a. Titans once existed there and b. they have been consumed.
Why the Qunari fled their homeland, their extreme fear of magic, and why they had to make the adaari to fight them. (You can't fight magic that devours all other magic with magic, after all, it only makes them stronger.)
Why The Executors have had a vested interest in the Veil staying intact since the Inquisitor: the Fade would be partially or completely destroyed if it came down, and a not intact Fade is worthless to them. Even if you believe Solas's plan would not have destroyed the Fade (it would though), the Veil would still need to stay up to make it more difficult for The Executors to devour both the Fade and probably the Blight (and who knows what that would do to them).
Why the cities across the sea are described as dead.
If we believe that the many prophecies we've been given are either spirits or sleeping Titans (or both) giving people warnings about this, it explains why: they don't want to get eaten!
Personally, I think this is pretty interesting, definitely much more interesting than the ending credits scene suggests. Does it mean that the Qunari didn't have magic before they came to Thedas? (That would explain a lot). What is a world where nobody at all has access to the realm of dreams like? How the heck are you supposed to fight magic that devours everything?
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cirwedh · 3 months ago
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I wondered if anyone had requested this yet on Cameo and then remembered that I have money to exchange for goods and services
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cirwedh · 3 months ago
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The best couple in dragon age is the dramatic gay blacksmith and his loving demon husband who is just trying to make sure they don't starve.
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