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cjjumpbuilds · 7 days
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CJ's Jump 5: InFamous
Jumpdocs Used: InFamous and InFamous CYOA
Set Up:
Name: Ravi Mishra
Age: 20 Sex: M (He/They)
Origin: Ray Sphere Recipient, Prisoner
Location: Seattle
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Drawbacks: Lifeforce Link, Emotion
Perks: Conduit [Fiber (as in crafting)], Mental Stability, Leech, Freerunning, Savior, Reserves Boost, Healing Shock, Autocharge
Items: Starting Equipment, Biocapacitor, Bioconverter, Hypervisor, Light Body Armor, Rebreather
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cjjumpbuilds · 17 days
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CJ's Jump 4: His Dark Materials
Jumpdoc Used: His Dark Materials
Set Up:
Name: Roger Parslow
Age: 12 Sex: M (He/Him)
Origin: Warrior
Location: Jordan College, Lyra's Oxford
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Drawbacks: Missing Fingers, Shunned by society
Perks: Long leash, Emotional Connection, Adamant Bond, What are you, a chicken?, Witch magic, Perfect memory, Great with of the north, Master Smith, Sharp shooter, Silver tongue, How are you still alive?, Warrior training, Way of the warrior, I see your lies, Keep on fighting, The scientific method
Items: Bow and arrows, Alethiometry book, The amber spyglass, The golden compass, The subtle knife
Companions: Salcilia (12F), daemon
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cjjumpbuilds · 1 month
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Jump 3: Animorphs
Jumpdoc used: Animorphs Jumpchain
Set Up:
Name: Brianna Gardner
Age: 15 Sex: F (Xe/Xir)
Origin: Classmate
Location: A City in the United States
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Drawbacks: Restless Wildlife
Perks: Morphing, Two of Your Earth Hours, Yoink!, Acquisitive Gaze, Soldier On, Estreen, Healing Morph, Extreme Morphing, My Name is Jake!, What's This Do?, Ultimate Hunter
Items: Morphing Outfit, Gardens AllAccess Pass, Skeleton Key, DNA Samples, Fossils, Escafil Device
DNA Samples: Saltwater Crocodile, Hippo, Orca, Opossum, Saker Falcon, Nightjar, Honey Bee, Polar Bear, Mountain Lion, Golden Eagle
Fossils: Wooly Mammoth, Megalodon, Ground Sloth, T-Rex, Saber-Toothed Cat
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cjjumpbuilds · 1 month
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CJ's Jump 2:
Jump Used: Temeraire Jumpchain
Set Up:
Name: Ilgob Age:0 Sex: F
Pronouns: She/They
Origin: Dragon Drop-In (Unnamed Korean Breed)
Starting Location: Open Ocean
Description: A Lightweight countershaded blue-green with white speckles on her wings, similar to a sea serpent with long, agile wings. Tops out at about 10 tons. Capable of breathing underwater as well as above it, with swimming capabilities equal to those in flight.
Quirks: Kulingile Start, Steaming Spikes
Drawbacks: Albino
Perks: "I am glad to have been of service," "The Journey Tempts Me," "No one remembered seeing him go," Mathematics, Seats for Dragons in Parliament, Entirely Unique, Durzagh Speak
Dragon Build: Hovering, Angling, Sustained Flight, High Intelligence, Languages, Night Vision, Lightning Breath Weapon (replacing Divine Wind)
Items: Cows, Dragon Covert, Harness, Tswana Mushrooms, Piles of Books
Companions:
Rang Byeong-Hae, Captain
Age: 24 Sex:M (He/Him)
Origin: Navy Man
Perks: The Habits and Modes of a Lifetime, Comfortable at Sea, Comfortable in the Air, Dragon Cookery, Dragon Surgery
Items: Grog and Rum, Piles of Books, Dragon Tent (Modified for underwater use), Carabiner Lock and Uniform
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cjjumpbuilds · 1 month
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CJ's Cosmic Backpack and Keyring
Cosmic Backpack:
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Access control: Only you or your companions can access the contents of the bag.
Crafting Tools: This side pouch to the bag contains every tool you’d need to craft or repair equipment. This includes a portable collapsible workbench that has just enough space to do your work. Every jump, the tools included expand to include the common tools of the universe you’re in.
Custom Appearance (shifting): You can change your backpack’s appearance to your liking. If you wish, the bag’s appearance can automatically change to better fit your current universe.
Electricity: a portable battery that doesn’t run out of power
Everything's an Item: All purchased attachments, exist in the form of an item. Items can be conveniently attached to your backpack in easy reach, or stored inside of the backpack if you prefer without taking up space.
First Aid Kit: A side pouch to the bag which contains a fully equipped first aid kit. This kit always has the tools to stabilize even the most critical patients
Food Supply: A replenishing supply of bagged meals, enough to sustain up to 10 people a day. Simple, but nutritious and satisfying.
Hammerspace: Bag items can be retrieved with a thought, appearing right in your hands, so long as there’s room for it.
Plumbing: a canteen with endless water
Cosmic Backpack: A cosmic backpack. Comes with a direct connection to the Jumper's Storage Space. Indestructible. If somehow lost or stolen, will always come back to you within a day. So long as an item fits within the interior, it can be stored by putting it near the mouth of the bag. Contained items are retrievable by simply willing what you want with your hand in the mouth of the bag. This bag is always light, and never uncomfortable to wear for long periods of time.
Stasis: The contents of the bag exist in stasis, time has no effect on them and they won’t deteriorate or rot. This can be toggled off or on on a per-item basis
Touch and Go: Storing items into the bag is as simple as touching them.
Weapon Holster: The perfect place to keep your weapon of choice, attached to your bag. Your weapon will stay secure and safe, and when you reach for it it’ll seem to leap into your hands instantly, faster than you’d be able to draw it from the backpack itself.
Magic Tent: This compact bedroll when unrolled creates a magical tent, with enough sleeping space for up to 10 people. The tent is always clean, and protects against the elements perfectly. When done using it, it easily rolls back into a bedroll in a couple seconds.
Cosmic Key Ring: A key ring that cannot be lost, stolen, damaged, or destroyed. Appearance automatically shifts to best suit the current Jump and the Jumper's aesthetic. Holds one key per fiat-backed property (the ones you buy in Jumpdocs) own, as well as a key to an upgrade-able storage space. The desired key will always be the first one the Jumper reaches for.
Storage Space: starting dimensions 20m x 20m x 20m. Can be upgraded. Lighting, electricity, plumbing, and internet come standard. May be directly connected to the Jumper's Cosmic Backpack, if used.
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cjjumpbuilds · 1 month
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CJ's First Jump - Pokemon Scarlet & Violet
Jumpdoc Used: Pokemon Scarlet/Violet Jumpdoc by Kamico and Verbal Smacker
Set Up:
Name: Rui Age: 16 Sex:F
Pronouns: She/They
Origin: New Transfer
Starting Location: Cabo Poco
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Scenario: The Hidden Treasure of Area Zero
Reward: Area Zero, Android Professor Sada as Companion[declined]
Pass/Fail: Pass
Drawbacks:
Protagonist, Battle Junkie
Perks:
All Ages Welcome, Your Hobby [Knitting], Famous Ancestor [Sir Aaron], Fresh Face , Gotta Find 'em All, Picnic Master, Champion Attitude, Type Aptitude [Steel]
Items:
Portable Wardrobe, Travel Pass, Rotom Phone, Picnic Necessities, Synchro Machine, Jumper's Home [Base for Companion Housing], Advanced Pokeballs
Partner Pokemon: Piplup [Tasi]
Perks: Trainer's Bond, Stellar Tera Type
Items: A Sweet Memory [Hand-knit scarf], Your Pokeball, Held Item [Choice Scarf], Your Own Sanctuary
Results of Minimalism Rule:
Rotom Phone + Synchro Machine = screen of synchro machine is now the phone
Area Zero + Jumper's Home = Home is now a part of Area Zero Lab
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cjjumpbuilds · 1 month
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CJ's Jump Rules
Modified Creative Mode: Everything is free, however CJ can only select 3 Perks, Powers and Items from each setup option they did not choose.
Lifestreaming: CJ will constantly be streamed to all Jumpers with a fiat-backed internet connection. The only exceptions to this are "private time" (bathroom breaks, sexy times, and showers), and mandatory month-long vacation jumps they must take every 10 Jumps. Archived footage will be edited for max entertainment value and released to CJ's Home World on all compatible platforms after every Jump.
All perks and items for their selected set up must be taken.
With the exception of "pets," only those individuals created specifically for a Jump, or whose time in a Jump World is over due to imminent death/destruction may become Followers or Companions. Those taken just before their death/destruction will be fully healed upon entry to one of CJ's fiat-backed properties.
CJ will only be receiving a Cosmic Backpack and Cosmic Keyring (a fiat-backed keyring containing a key to each of CJ's properties).
Companions may not be taken to Jump Worlds not their own, outside of vacation jumps.
CJ must take a drawback per Jumpdoc used, and at least one of said drawbacks must be of mid-tier or higher.
As previously stated, CJ must take a non-streaming vacation Jump every 10 Jumps, lasting for 1 month. No drawbacks need be taken on these Jumps, Companions may be imported for free (receiving a 500 point stipend, unless the Jump grants a higher amount), and all other set up rules apply.
CJ may have only one of each type of item/alt. Duplicates will automatically be merged, combining all attributes and abilities.
Companions/Followers may choose to return to their Home World at any time. If they do so, they may not rejoin CJ.
Companions may only take perks and items from the primary jumpdoc.
CJ may not recruit more than 3 Companions or Followers per Jump. This does not include pets.
CJ may not choose to return to previous Jump Worlds - though the Benefactor reserves the right to send them back if they feel like it.
CJ must roll for both age and gender every Jump. They do not need to pay for any changes.
CJ may not choose an "evil" or "bad guy" set up, nor may they take any associated perks, powers, or items.
CJ must take the place of a main character or become directly involved in the main plot.
Out of Context abilities will be reduced in power by up to 75% outside of their original alt form, depending on the similarities between said original alt and CJ's current form.
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