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Game: Funky Fantasy (Sega Saturn)
The centennial Classics of Game entry offers us a chance for reflection. Ever since the beginning, entries are numbered up to the hundreds place, which suggests an upper limit of 999.
Defining an (admittedly very high) upper limit brings a certain comfort. It is a promise of two very important things: That Classics of Game is a bountiful spring that could potentially endure for years and years, but some day it must end.
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Game: Space Debris (PS1)
..They’d need only wait a week. An unusual upload pattern that (as far as I know) had never happened before this. Romantically, I’d like to think of this as an intentional deception. Like deceiving your child with some bad news before surprising them that they’re actually going to Disneyland.
Anyway. This credits sequence is charming. More games should have a high-effort commemorative photo of the crew instead of a normal credit roll.
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Game: ???
CoG’s uploading pattern is sporadic but ultimately somewhat predictable. Once they start uploading a string of videos (I’ve heard them referred to as “seasons”, which I enjoy), they’ll upload one video every day until they run out of videos, then usually wait anywhere from a few months to a few years before resuming updates. The once-a-day pattern adds a whimsy to their updates. I imagine some kind of folk legend showing up to a village every few years, telling wild stories to the merriment of all. Then after a few weeks of hospitality, the villagers all wake up one day to find the mysterious stranger has left....
As people woke the day after this video, they check their YouTube feed to see no new entry; the stranger has departed once more. You can literally see comments of people lamenting their departure, expecting another year or two before finally making it to Entry 100. Little did they know...
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Game: Equestrian Showcase (PS1)
Out of curiosity, I spent about ten minutes looking up equestrian rules to see how bad 30 penalties is. I’m still not sure.
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Game: Super Runabout (Dreamcast)
I’m afraid Super Runabout may be the best video game ever made.
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Game: Dark Tales From The Lost Soul (PS1)
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Game: Crazy Frog Racer (GBA)
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They let him keep his dick out and everything.
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Game: Kageki: Fists of Steel (Genesis)
Hey, let’s fight!
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Game: Largo Winch .// Commander SAR (PS1)
I’d never heard of Largo Winch until very recently, but I get the impression that anyone who’s ever made a Largo Winch video game distilled the character’s original essence to just “James Bond, sort of”.
Also I don’t think anyone knows when this game came out. Every place on the internet says 2002 but someone on Gameinformer said 2001. If it was 2002, that would be absolutely insane, because a completely different Largo Winch game came out for Playstation 2  in 2002 from the same publisher. There’s no way anyone would do something that stupid. Right?
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Game: Firearm (SNES) (Unreleased)
This is like. This is the platonic ideal of “Unfinished Video Game”. This is a Homestar Runner joke.
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Game: Kuma Uta (PS2)
What is there to say about perfection?
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Game: Executioners (MS-DOS)
This game looks delightful. Nowadays game development is (relatively) easy and there’s no shortage of wonderful games like this on sites like itch.io and gamejolt, but things were harder in 1992. These guys probably had to work pretty damn hard to create this luminescent, unpolished mess of a game and I adore it for that.
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Game: Running High (PS1)
Progressive revelation is a prime virtue of storytelling.
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Game: Surgical Strike (Sega CD)
According to someone in the comments, this video is from the special edition of the game which uses both the Sega CD AND the 32x and was only released in Brazil. It clearly needed all the extra power it could afford.
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Game: Mario Artist: Polygon Studio (Nintendo 64DD)
The Mario Artist games (Paint Studio, Talent Studio, Polygon Studio) featured delightful little creative programs that you and I will probably never get to try, considering that you’d need a working N64DD and a copy of the game which (having just checked ebay) you won’t find for less than $100. In addition to having a 3D modeling engine and little games for you to play with your models, Polygon Studio also featured the inception of what would later become the Warioware microgames!
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Game: Puppet Zoo Pilomy (PS1)
I can say with almost complete certainty that I’ve listed the correct game, but all the gameplay I’ve found on youtube doesn’t show this strange field where you can feed(?) these animals(??), as if CoG just miraculously pulled this clip from the ether.
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Game: Cannon Fodder (Amiga)
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From Wikipedia:
The game drew criticism in the Daily Star for its juxtaposition of war and humour, its showcasing in London on Remembrance Day and especially its use of iconography closely resembling the remembrance poppy. The newspaper quoted The Royal British Legion, Liberal Democrat MP Menzies Campbell and Viscount Montgomery of Alamein, calling the game offensive to "millions", "monstrous" and "very unfortunate" respectively. ... Magazine Amiga Power became involved in the controversy because of its planned reuse of the poppy on the cover of an issue also to be released on Armistice Day. This had been changed in response to criticism in the Daily Star's original article, but the newspaper published another piece focusing on a perceived inflammatory retort by Amiga Power's editor Stuart Campbell: "Old soldiers? I wish them all dead." 
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