clocktower-completionist
clocktower-completionist
They really make gimmick blogs for anything these days, huh.
16 posts
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clocktower-completionist · 1 year ago
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Fool (Townsfolk, Bad Moon Rising)
"...and the King said 'What?! I've never even owned a pair of rubber pantaloons, let alone a custard cannon!' Ho-ho! Jolly day!"
The first time you die, you don't.
The Fool escapes death... once.
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wait check this out
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clocktower-completionist · 1 year ago
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Damsel (Outsider, Experimental)
"Don't touch the hair, honey."
All Minions know you are in play. If a Minion publicly guesses you (once), your team loses."
The Damsel absolutely, positively cannot be found out by the evil team.
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Witch (Minion, Sects & Violets)
"Three drops of goat's blood. A lock of hair, torn in anger. The name is spoken, the shadow cast. Walk left foot first down that brambled path, and don't look back."
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
The Witch curses players, so that they die if they nominate.
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STP voices x princesses
Because I wanted a reason to draw them all >:D
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Also lil bonus ✨
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clocktower-completionist · 1 year ago
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Fool (Townsfolk, Bad Moon Rising)
"...and the King said 'What?! I've never even owned a pair of rubber pantaloons, let alone a custard cannon!' Ho-ho! Jolly day!"
The first time you die, you don't.
The Fool escapes death... once.
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Magician (Townsfolk, Experimental)
"1... 2... Abra... 3... 4... Cadabra... *poof!* And, as you can see, ladies and gentlemen, Captain Farnsworth’s bag of gold has disappeared! Gone! Without a trace! Thank you, and goodnight!"
The Demon thinks you are a Minion. Minions think you are a Demon.
The Magician confuses the evil players about who is evil and who isn’t.
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High Priestess (Townsfolk, Experimental)
“There is life behind the personality that uses personalities as masks. There are times when life puts off the mask and deep answers to deep.”
Each night, learn which player the Storyteller believes you should talk to most.
The High Priestess acts on intuition.
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Art by Miklós Ligeti
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clocktower-completionist · 1 year ago
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Sweetheart (Outsider, Sects & Violets)
"I will never forget her. Never."
When you die, 1 player is drunk from now on.
The Sweetheart, when they die, causes someone to be drunk for the rest of the game.
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clocktower-completionist · 1 year ago
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King (Townsfolk, Experimental)
"Betwixt the unknown strains of mortal strife And morbid night, sweet with mystery and woe Lies unfettered joys of fate’s long and colored life Who’s garden blooms with each painted face to show."
Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
The King learns which characters are still alive.
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clocktower-completionist · 1 year ago
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Chef (Townsfolk, Trouble Brewing)
"This evening's reservations seem odd. Never before has Mrs Mayweather kept company with that scamp from Hudson Lane. Yet, tonight, they have a table for two. Strange."
You start knowing how many pairs of evil players there are.
The Chef knows if evil players are sitting next to each other.
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Medieval cookbooks often featured Godzilla as a chef, celebrating his culinary achievements known throughout Europe and beyond.
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clocktower-completionist · 1 year ago
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Lleech (Demon, Experimental)
"Tasty, tasty, tasty, tasty, tasty, tasty, tasty, tasty brai- I mean pie! Yes. Tasty pie. That’s what I meant to say."
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
The Lleech lives if their host lives, and dies if their host dies.
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it costs 0 dollars to not make comments like these on people's posts
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clocktower-completionist · 1 year ago
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Preacher (Townsfolk, Experimental)
"It is better to be rich and healthy than poor and sick."
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
The Preacher removes the Minion abilities of selected players.
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bit messed up we can't do anything about the preacher
(on the relationship between the traveler, the player, and the devs)
(script under cut)
I found the Preacher. The Preacher is dead. I have the words to say it. I have the means to convey it.
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So why can't I do (We want to talk to the Preacher) (We can't find the Preacher) anything? (I want to talk to God) (I want to talk to the Preacher)
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You, say something, would you?
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clocktower-completionist · 1 year ago
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Barista (Traveller, Sects & Violets)
“A cup of coffee with no cream, Monsieur? I’m terribly sorry, but we’re fresh out of cream — how about with no milk?”
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
The Barista either makes people sober & healthy, or allows them to act twice as much as normal.
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sorry to keep baristaposting but i have to share the conversation i just had
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clocktower-completionist · 1 year ago
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Mayor (Townsfolk, Trouble Brewing)
We must put our differences aside, and cease this senseless killing. We are all taxpayers after all. Well, most of us."
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
The Mayor can win by peaceful means on the final day.
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clocktower-completionist · 1 year ago
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Solider (Townsfolk, Trouble Brewing)
"As David said to Goliath, as Theseus said to the Minotaur, as Arjuna said to Bhagadatta... No."
You are safe from the Demon.
The Soldier can not be killed by the Demon.
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clocktower-completionist · 1 year ago
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Goon (Outsider, Bad Moon Rising)
"Yes boss. I explained fings real good to dat geezer. He don't want me explain it again. Nah boss, I don't need no doctor - it's only a knife wound. Be right come mornin'"
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
The Goon is immune to other characters at night, but keeps changing allegiances.
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oh youre bi? why dont you "bi" me some time with a distraction while i crack this safe ya fuckin goon
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clocktower-completionist · 1 year ago
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Grandmother (Townsfolk, Bad Moon Rising)
"Take a jacket if you go outside, dearie. And your thermos. And your scarf. I have a weak heart, you know. Whatever would I do if you caught cold...or worse?"
You start knowing a good player & their character. If the Demon kills them, you die too.
The Grandmother knows who their grandchild is, but if they are killed by the Demon, the Grandmother dies too.
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I think about this tweet all the time
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clocktower-completionist · 1 year ago
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Artist (Townsfolk, Sects & Violets)
"Mon Dieu! C'est lumineux! My work, she is... how you say... Magnifique! Dieu est révélé! Oui."
Once per game, during the day, privately ask the Storyteller any yes/no question.
The Artist may ask any 1 question, and get an honest answer.
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Alchemist (Townsfolk, Experimental)
"Visit the interior of the Earth. By rectification thou shalt find the hidden stone. Above the gold, lieth the red. Kether in Malkuth."
You have a not-in-play Minion ability.
The Alchemist has a Minion ability.
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Thief (Traveller, Trouble Brewing)
"I aint done nuffink. I weren't even in dat alley last night! It weren't me what stole Mayor Bruno's briefcase wiv all dem fancy dockoments innit. Besides, it was too 'eavy to carry far."
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
The Thief steals votes from a player, making their vote count negatively.
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Philosopher (Townsfolk, Sects & Violets)
"If anything is real, beer is real. Drink, for tomorrow we may die."
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
The Philosopher has no ability until they decide which character they want to emulate.
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Monk (Townsfolk, Trouble Brewing)
"'Tis an ill and deathly wind that blows tonight. Come, my brother, take shelter in the abbey while the storm rages. By my word, or by my life, you will be safe."
Each night*, choose a player (not yourself): they are safe from the Demon tonight."
The Monk protects other players from the Demon.
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Things Americans can be :
Con artists
Old timey mobsters
Jazz musicians
Door to door vacuum cleaner salesmen
Tycoons
Conspiracy theorists 
Things Americans can’t be:
Alchemists
Sommeliers 
Cat burglars and jewel thieves
Natural philosophers
Monks
Courtesans
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clocktower-completionist · 1 year ago
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Buddhist (Fabled, Any Game)
"You throw thorns. Falling in my silence, they become flowers."
For the first 2 minutes of each day, veteran players may not talk.
Use the Buddhist to help new players have fun when there are one or two veterans in a group of new players.
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Monk (Townsfolk, Trouble Brewing)
"'Tis an ill and deathly wind that blows tonight. Come, my brother, take shelter in the abbey while the storm rages. By my word, or by my life, you will be safe."
Each night*, choose a player (not yourself): they are safe from the Demon tonight."
The Monk protects other players from the Demon.
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Goon (Outsider, Bad Moon Rising)
"Yes boss. I explained fings real good to dat geezer. He don't want me explain it again. Nah boss, I don't need no doctor - it's only a knife wound. Be right come mornin'"
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
The Goon is immune to other characters at night, but keeps changing allegiances.
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Buddhist Monk: "Brother, as I am sure you know, nothingness may negate itself into being."
Goon 1: "Huha you sure gottim boss!"
Goon 2: "Je-sus, does dis guy even know that nothingness is generative?"
Goon 3: "I bet dis palooka ain't even read the Greater Discourse on Emptiness."
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clocktower-completionist · 1 year ago
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Professor (Townsfolk, Blood Moon Rising)
"The process is simple. Attach the hydraulic confabulator to the modified chi matrix amplifier, add 20 CCs of pseudodorafine, keep his Z levels above 20%, and your husband will be fine. Now, all we need is a lightning strike."
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
The Professor can bring someone back from the dead.
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Inexhaustible supply of these. They’re falling from my pockets like a waterfall of oranges.
(2/??)
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