clockworkcrowdevlog-blog
clockworkcrowdevlog-blog
The Crow's Nest
22 posts
Hello and welcome to the Devlog for the indie action platformer, "The Clockwork Crow" I'm Phillip "Phi9009" Verney the dev / mad scientists / idiot that's trying to put this indie game together.
Don't wanna be here? Send us removal request.
clockworkcrowdevlog-blog · 6 years ago
Photo
Tumblr media
I am not dead. Life had to have a bit of a reshuffle, and my project was needing one. More on that in a bit. Still, I should be back up and running shortly.
1 note · View note
clockworkcrowdevlog-blog · 7 years ago
Text
Another week
another late blog post. let’s get started shall we.
find something to do socially (ish, had to help the house hold and be sociable with them)
continue to work on music
meditate
exercise
portions
continue on the Udemy course
Yeah, hanging out with the landlady and kin wasn’t exactly my idea of a good time, but still I say it counts. (yes I’m antisocial, deal with it) as for the big project 
fix controller gain/loss bug (10 days)
implement a new enemy (7 days)
finish maceguy’s sprites.(10 days)
finish title menu ( 7 days)
finish art on level gimmicks. ( 4 days)
make some music. (21 days)
modify BG art for second half of level (10 days)
design level (10 days)
re-tool level art ( 7 days)
polish title screen ( 7 days)
polish other aspects (time remaining)
yup got them both done for a whooping 54 days of slack in the project right now. Though I will say, I think Level design is going to the first (and hopefully only) wrench in the plan, as I see it taking longer than a week, potentially all 10 days of the allotted time chewing into the slack a bit. Still pretty awesome, It means I might have time to add in some cut content if all goes well! 
Now on to this week’s goals.
find something to do socially
continue to work on music
meditate
exercise
portions
continue on the Udemy course
alright, everybody, peace!
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
I forgot to do the THING
so coming to you, straight from a day late, is Phil. Time to check in 
find something to do socially
finish title menu (it’s a when not an if at this point)
work on Gimmick art…. potentially finish that too
meditate
exercise
portions
continue on the Udemy course (wrote unity last week)
save $100
so once again social issues, I’ll figure out a good thing for me to meet new people with one of these days. just gotta keep trying. anyway As you can seek I finished both the tittle screen and the gimmick art, which means my plan looks a bit like this 
fix controller gain/loss bug (10 days)
implement a new enemy (7 days)
finish maceguy’s sprites.(10 days)
finish title menu ( 7 days)
finish art on level gimmicks. ( 4 days)
make some music. (21 days)
modify BG art for second half of level (10 days)
design level (10 days)
re-tool level art ( 7 days)
polish title screen ( 7 days)
polish other aspects (time remaining)
with a whopping 28 days of slack.... and I was able to create one of the  songs of the four that I require for my Demo this weekend, and retool another. so that leaves the tutorial level (I got something started but it’s meh), and the boss theme. so expect more slack to be added to the project total.
find something to do socially
continue to work on music
meditate
exercise
portions
continue on the Udemy course
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
Nose to the Grind Stone
Welcome back everybody. Let’s check in 
continue to attend UU church or go to a club/group.
get maceguys sprites done if possible (it’d be great if I could add more slack to this project. (But now I don’t like his boss fight... ugh)
keep meditating
keep exercising
keep small portions
begin Udemy course of full-stack development.
can’t save (now on two week paycheck)
yup I sacrificed social interaction to push maceguy’s sprites out the door what’s new I really need to find a place I enjoy hanging out at. as for my Demo plan that’ means 
fix controller gain/loss bug (10 days)
implement a new enemy (7 days)
finish maceguy’s sprites.(10 days)
finish title menu ( 7 days)
finish art on level gimmicks. ( 4 days)
make some music. (21 days)
modify BG art for second half of level (10 days)
design level (10 days)
re-tool level art ( 7 days)
polish title screen ( 7 days)
polish other aspects (time remaining)
with 22 days of slack so far. with only working on it 1 and 1/2 days the title menu is coming along good. It looks rather basic but that’s fine for now.next up on the docket is re-implementing and streamlining the keybinding system I had developed previously in GMS(1) , then I add a simple check to see If the player wants to play the tutorial (which will do nothing right as of this moment) So looking forward to next week, the plan is:
find something to do socially
finish title menu (it’s a when not an if at this point)
work on Gimmick art.... potentially finish that too
meditate
exercise
portions
continue on the unity course
save $100
(P.S.: for those who might be wondering. I use Gimmick as a loose term for interactive objects specific to levels. A term I borrow from the Sonic fan game community I used to lurk frequent often)
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
Back to the Grind
Alright first things first. 
go back to UU church or find other club/activity. 
plot out plan for 90 day demo push (decided 100 day rush would be more manageable)
begin implementing plan
keep meditating.
keep exercising
watch food portions.
save ~$50  (this goal disappeared for a while because I lost $200+ there and had to recover)
With that out of the way, I can say that I really like the plan I’ve got for the first demo of Clockwork Crow now. So much Imma show it to you. here comes another list.
fix controller gain/loss bug (10 days)
implement a new enemy (7 days)
finish maceguy’s sprites.(10 days)
finish title menu ( 7 days)
finish art on level gimmicks. ( 4 days)
make some music. (21 days)
modify BG art for second half of level (10 days)
design level (10 days)
re-tool level art ( 7 days)
polish title screen ( 7 days)
polish other aspects (time remaining)
this plan was to be implemented today but I had some free time this weekend so... now
fix controller gain/loss bug (10 days)
implement a new enemy (7 days)
finish maceguy’s sprites.(10 days)
finish title menu ( 7 days)
finish art on level gimmicks. ( 4 days)
make some music. (21 days)
modify BG art for second half of level (10 days)
design level (10 days)
re-tool level art ( 7 days)
polish title screen ( 7 days)
polish other aspects (time remaining)
I’ve got about 17 days of slack now. starting out on this plan. MOMENTUM! Let’s hope I can keep it up with the holidays of candy, food, and sweets looming on the horizon. anyway. now on to this weeks plan.
continue to attend UU church or go to a club/group.
get maceguys sprites done if possible (it’d be great if I could add more slack to this project.
keep meditating 
keep exercising
keep small portions
begin Udemy course of full-stack development.
can’t save (now on two week paycheck)
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
Mission Accomplished
So yeah. I totally posted my JS game to GITHub this weekend; here it is.
Tumblr media
(this pic doesn’t show the HUD fully implement yet)
now to review last weeks goals and look ahead toward October
go back to UU church next weekend.
FInish up JS Game.
brainstorm on Clockwork Crow stuff to do next week.*
keep meditating 
keep exercising
watch food portions.
So I was at work today and was thinking about how I am sick and tired of JS and normal programming right now, and just wanted to dive into my GMS game. I realized that might not be a bad idea. since I dedicated a full week to just the JS game, I think it’s only fair to take a week off from my learning JS and other languages and create a game plan for getting Clockwork Crow’s Demo out by the end of the year .that’s 90 days guys. I think with the right plan it can be done and if not the end of this year, by the end of January 2019. (that’s 121 days)
As for my weight, 255 lbs which is what I was aiming for. woot woot!
So I guess this weeks goals look like this.
go back to UU church or find other club/activity.
plot out plan for 90 demo push
begin implementing plan
keep meditating.
keep exercising
watch food portions.
save ~$50  (this goal disappeared for a while because I lost $200+ there and had to recover)
"Failing to plan is planning to fail,"
-Alan Lakein
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
Another Week
another report. Now lets begin
Alright Let’s start with last weeks goals this time.
do more research on Clubs, or, failing that attend a UU church nearby on Sunday.
create a non-commitment, non-story post
Finish Maceguy’s run cycle!
Swap the JS game’s art for more Halloween/Spooky aesthetic
keep meditating.
keep exercise regimen
watch food portions
hey, would you look at that, Pretty good I think. So this week ends with me putting the JS game up on Github so I plan on switching it up, concentrating everything on my JS game this week to get it polished to a point I’m willing to cut it off, and start on my Udemy Course. Speaking of my JS game. 
Tumblr media
everything but the main character, like I said. and while, I did finish Mace-face’s (Idk maybe a better nickname for him:?) run animation, I didn’t have the time to set it up as a nice animated GIF for you guys. I will say it probably is the second most complicated run cycle in the game (right after the players) and was definitely a learning experience. 
go back to UU church next weekend. 
FInish up JS Game.
Finish player art
re-work level end
finish HUD
implement and create audio
Additional stuff/Later Additions
Implement multiple levels
implement overworld
Implement Boss
Implement more enemies
brainstorm on Clockwork Crow stuff to do next week.
keep meditating 
keep exercising
watch food portions.
It always seems impossible until it’s done.
--Nelson Mandela
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
A Piece of her Mind
Alright,So, I should get around to explaining what Clockwork Crow is in more detail, gameplay-wise.
It’s an action platformer with weapon/load-out customization mechanics.  I intended the game to be a mix of Megaman X physics, (wall jump, “dash/slide”) a bit of Bionic Commando (everything’s better with a grappling hook) and a weapon system not unlike Shovel Knight: Plague of Shadows, which I wanna show today. 
Tumblr media
What you see here is the WIP pause menu,  It’s still a bit simple UI wise. still as you can see, There is 3 different parts that effect your bullets. The top one being the actual base shot as shown. (don’t mind the typo’s) 
Tumblr media Tumblr media
The other two, Charge and Barrel, alter secondary effects adding elemental effects or altering the lifespan, damage, or range.
Tumblr media Tumblr media
The previous menu selection. (rapid + charge + sawed-off)
Tumblr media
Flame + orbit + split
Tumblr media
Beam + normal + Super Size
I do feel like maybe I’m playing the Inspiration a bit to close to the original, So I wonder what you guys think on that? Oh and don’t worry these aren’t the only 5 I intend to implement, just the ones that I plan on using in the demo.
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
Down With the Sickness
Ooh-AH-AH-AH-AH! *shot* but in all seriousness, I hit the ever present roadblock of getting sick this week and, needless to say I stumbled. So where to begin.
Unlike my plan, Maceguy’s run cycle is still not done. It is nearly complete. just a bit more shading and it’ll be ready. and as for the JS game, I got some of the trade out done but not everything, though I’m really proud of the autotile system working as intended. I’m going to assume we have some sort of exception for illness, so I don’t think I owe any due. (BTL isn’t responding right now, Will update if she thinks differently)
Tumblr media
so as for last week’s goals it looks a bit like this.
do more research on Clubs, or, failing that attend a UU church nearby on Sunday. (Was sick. I refuse to infect more people if I’m feeling miserable.)
create another non-commitment post (I swear it will be the last character one)
Finish up Maceguy’s run cycle. Work on Jump and other moves (As I said, wasn’t able to because of the way I was feeling the last half of the week.)
Get all objects up to spooky aesthetic in JS, (Same as above)
keep meditating  (Surprisingly)
up exercise regimen  (even more surprising. I managed this on Wednesday before I got sick, and still went on a walk on Saturday, which probably wasn't the best idea)
3.5 mile walk or greater
15 burpees
15 pushups.
watch food portions.
So as for this week’s goals It’s looking pretty similar
   do more research on Clubs, or, failing that attend a UU church nearby on Sunday. 
create a non-commitment, non-story post
Finish Maceguy’s run cycle!
Swap the JS game’s art for more Halloween/Spooky aesthetic
keep meditating.
keep exercise regimen
start running (4+ mile walks take around one a half hours which I can’t afford.)
did so today... manage 0.5 run without stopping by end of week.
watch food portions
The secret to getting ahead is getting started
- Mark Twain
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
A bunch of Bolts
Last set of Characters I promise
Huginn
Head of Security 
Tumblr media
When constructing her mechanized army Iva knew she would need a leader. A warrior, built for battle, and for that purpose, Huginn was born.  Hard-boiled and stubborn this robot does his best to talk sense into some of Ivanka’s more outlandish plans.
Muninn
Head of Intelligence
Tumblr media
Every good army needs it’s espionage division, and Iva’s is no different. Heading it up is the elegant Muginn. Built as a sister to Huginn, Mu is built for stealth, capable of full active camo, along with hard light projections allowing her to disguise herself as almost anything, or anyone. She’s taken an almost motherly tone with Ivanka as of late. Doing her best to soften the young genius’s shell.
Edgar, Allen, and Poe 
the sass, the brass, and the A-
Tumblr media
Originally built as recon drones, only one of these sentient raven’s, Allen (pictured middle), was up to snuff. The others where relegated to keeping their leader company. They consider it glorified babysitting. She considers it comic relief. 
Well There you have it. All of the Characters I feel like would be shown in the manual if this game had one. Now on to more gameplay based posts later this month. 
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
Back in the Saddle
Well another week another report.  Happy to say I managed to tackle this week head on and knock it out of the park. So, shall we get started? 
Starting with CC (Clockwork Crow, when I don’t feel like typing) I’m... still on Maceguy’s run animation.. but I don’t feel like that’s a bad thing, I mean... look 
Tumblr media
It’s a bit of a beautiful disaster honestly.It became far more unwieldy as I worked on it, but I like the way it’s shaping up. (and if it looks choppy that’s the GIF. in GMS2 it works fine.)
As for my JS game. I’ve decided to push back my deadline to September 29th instead, mostly so I have enough time to finish adding in assets to the-
Tumblr media
-animation system I have running! (also cause it’s gonna be Halloween  themed so, giving myself the entire month of September to get the spooky look before October rolls around.)
as for last weeks goals 
do research on Clubs in area by Friday 
done but none on Meetup looked appealing
create the previously planned non-commitment post.
Continue to work on Mace Guy’s Sprites
hunt for, and squash as many bugs as can be found in JS game
there weren’t that many, as I think the biggest stinker was trashed when I re-tooled the collision handling system. Will keep my eyes peeled for more
completing that. Replace Developer art. Look into making Animation System.)
working on it. The Goomba’s Spiders are fully animated.
up meditations to daily
up exercise regime
2.5 mile walk
10 burpee’s
and this weeks goals?
do more research on Clubs, or, failing that attend a UU church nearby on Sunday.
create another non-commitment post (I swear it will be the last character one)
Finish up Maceguy’s run cycle. Work on Jump and other moves (these will be 3 frame loops max so Should take a lot less time.)
Get all objects up to spooky asthetic in JS, Start on Player character’s animation system. (her’s wll be a bit more complicated)
keep meditating
up exercise regimen 
3.5 mile walk or greater
15 burpees
15 pushups.
watch food portions.
“What you can do, or dream you can, begin it, Boldness has genius, power, and magic in it”
 -  Johann Wolfgang von Goethe
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
Swimming With the Fishes
hey, would you look at that. Finally got my second set of these done. Now to introduce The Posidean’s!
Nythra 
heir apparent 
Tumblr media
Sent on this mission by her aging father, The child princess, Nythra, is the one leading the Posidean’s Attack on earth. Spoiled, cruel and ruthless Nythra will stop at nothing to achieve her ends. Nythra is intent on claiming this planet, if only to prove her worth to her father.
Gatth
the warlord
Tumblr media
(pronounced Ga-tath) At Nythra’s right hand is one of the posidean’s best military leaders, Warlord Gatth, A master of strategy and tactics as well as a formidable warrior to boot, Gatth has lead Posidean’s to countless victories, but will Earth be his first defeat?
Gnan
the innocent prince
Tumblr media
(pronounced Gaan) Son of the famous imperial Warlord Gatth, Gnan was quickly betrothed to the young princess to help secure power and loyalty. This puts the rather pacifistic boy at odds with both his betrothed, Nythra, and his father. Seeing this, his father brought him on this campaign to see if he can toughen him up while he’s here. Only time will tell.
Well that’s it for the Posideans. Before you ask, all of their names were generated by the Kaiju name Generator on Seventh sanctum. Go check them out if need help coming up with stuff, or to just want to mess around.
Now that these three are out of the way. I can finally grind some gears.and move on to the next set.... yeah it’s Ivanka’s robots (yes they deserve a separate page)
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
Checking in and Checking out
Oh, boy. Well I missed a bit this week, as did BetweenTwoLights, and it stings. Seems both of us had gotten too comfortable with this and mentally check out near the end of the week. Soo.. I guess Rafael get’s idk $5 bucks this week. (this also means I spend $10 on his opponent, cause no way I’m helping him more than his opponent) Regardless, no use crying over spilled milk.
First and foremost, while I did work on the Boss animations, I’d say I went a bit too far on the animation. Specifically the Idle.
Tumblr media
and what’s worse is the walk cycle is shaping up to be even more complicated, still It is a boss So I guess the extra time does give it a nice look. Maybe too nice? Ready? FIGHT!!
next I barely implemented the end state for the JS game yesterday. Speaking of which, I decided that by September the 15th, I’m committing what I have to Github and starting on the Full Stack Dev Udemy Course. The next two weeks is bug squashing and polishing.
As for the two things I missed out on. I promised you guys a non-commitment based post, and it’s still not up. Secondly, I still haven’t research clubs to join in the area.
so last week looks like this 
Work on Mace Guy’s sprites 
create win condition for JS game (as well as the other small nitpicks I brought up)
do research on Clubs in area by Friday
save money (approx $50)
meditate
maintain exercise regimen
create the previously planned non-commitment post.
So, It looks like this week is going to be something like 
do research on Clubs in area by Friday
create the previously planned non-commitment post.
Continue to work on Mace Guy’s Sprites 
hunt for, and squash as many bugs as can be found in JS game
completing that. Replace Developer art. Look into making Animation System.)
up meditations to daily
up exercise regime
wrapping this up. I very much hope I do better this week, and I have all the confidence that myself, BetweenTwoLights and anyone else who might have stumbled in there goals recently can brush themselves off and go right back into it.
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
Obligatory Commitment Joke.
I won’t be doing that anymore, just-.. no. 
Now with this check in, I found out the hard way how many sprites a boss takes. Sooo- I think finishing up his looks is first on the chopping block as far as game Dev Goals. by the way Here’s a preview of the Idle sprite.  Buff Fishman go!!!
Tumblr media
now as for how things are going in Not-Mario land-
Tumblr media
I may have left out a despawn mechanism for the fireballs, but I can now die which is nice (and was the task this week). Also I need to strip Not-Mario of his fire flower after he takes damage, but that’s not what this blog post is about.
I’m thinking I’m getting close to wrapping my Not-Mario JS game up. So don’t be surprised when I post a Github link sometime soon.
Beyond that, I took a spill on my bicycle this week and scrapped the crap out of my knee (what am I five?) so I’ve taken up walking instead (at least till it heals)
now looking at last weeks goals I guess that looks like this
Finish up the Sunset Skylines Mid-boss
once done clean up/ create art assets for boss and gimmicks that are still somewhat Developer art. (kinda, found roadblock)
create lose condition in JS game
talk to people more/join a club
save money (approx $50)
meditate at least 5x this week
continue to up exercise regimen
create a non-commitment based post. (yeah an hour before this one went up)
So moving on from last week this week should look a bit like this 
Work on Mace Guy’s sprites (I’m not gonna be that optimistic and say I will be done cause... yeah
if by some miracle that comes to be, work on the train and Maceball Gimmicks
create win condition for JS game (as well as the other small nitpicks I brought up)
do research on Clubs in area by Friday
save money (approx $50)
meditate 
maintain exercise regimen
create the previously planned non-commitment post.
0 notes
clockworkcrowdevlog-blog · 7 years ago
Audio
So I’m trying to make songs for this game, and I want feedback. I’ll admit, this was made a while ago, and I think it’s a little thin, but I also think it has potential.
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
Committing to Excellence
mSounds like my old High School motto. Still, not a bad thing to strive for, So, around halfway through last week I checked my weight again, and I was actually down 2 lbs! Soooo.... I’m gonna switch weight checks till the end of the month. but beyond that. I managed everything, plus some. 
This week I was able to get the mini-boss up and running, though-
Tumblr media
-He’s, *ahem* a bit unrefined at the moment, but “Maceguy” as he will be known until I come up with a better name for him, is *almost* fully functional ( I still want to add a desperation move, but his basic cycles are down)
My other pet project is coming along nicely. It’s a simple programmer art Mario Clone made in JavaScript and HTML5.  I was able to implement the power-up object, the item-box, and the coin into the game.  I am learning to hate “This.variable”  
Tumblr media
My workout and meditation’s got thrown off this week, but I just shuffled them around and it all worked out in the end, and I totally put out a post that didn’t have anything to do with this project of ours! So yah! here’s a link if you missed it. 
Now, What about this week. well here’s the game plan.
Finish up the Sunset Skylines Mid-boss
once done clean up/ create art assets for boss and gimmicks that are still somewhat Developer art. (these don’t have to be fully fleshed out release art, but It shouldn’t stand out like it does right now.
create lose condition in JS game (right now not-mario can have his health go below 0 as well as fall into bottomless pits and the game doesn’t reset)
talk to people more/join a club
save money (approx $50)
meditate at least 5x this week 
continue to up exercise regimen
create a non-commitment based post.
Have fun y’all (oh no my Texan is showing) and good luck on what ever y’all are working on this week too. 
EDIT: this week’s my birthday week so I may have gone a bit soft on the goals. Friday btw.
0 notes
clockworkcrowdevlog-blog · 7 years ago
Text
To Err is Human
to forgive Divine. but I’m just having fun with the title, This week I’m introducing you to the “Humans” of this story. Human’s being used very loosely. now to begin
Ivanka Vronin
The Clockwork Crow
Tumblr media
The “hero” of our story, a prodigious eleven year old genius hell-bent on world domination. Her obsession with the Family Corvidae makes it’s way into her machines, theming everything from robots and mechs, to her own outfits. When faced with Earth’s imminent invasion, she decides no ones muscling in on her turf, and joins the fray. 
Valerie Thorne
Valence, the hope of the future 
Tumblr media
Valerie is a young superhuman capable of speeds, as Ivanka puts it, “a significant fraction of the speed of light”. After a run in with the worlds most famous super, she dedicates her life to fighting crime in the name of justice. Her most common enemy, and fierce rival? 
The Clockwork Crow
Prof. Weston Daskalov
Retired Villain 
Tumblr media
Prof. Daskalov was once one of the few Supervillains to nearly succeed. Time and again only thwarted by his greatest rival.  He wasn’t motivated by greed, or power, he claims, only revenge. But those days are long gone. Retiring his villain persona, Daskalov has spent the rest of his time teaching. Along side mentoring a child he found on the streets, begging her not to follow in his footsteps.
Magnum Glory 
Honor, Truth and Justice 
Tumblr media
The most powerful, and famous, superhuman in the world. The example that all of heroes are measured up to. Magnum Glory. His crowning achievement was when he defeated the diabolical Ego-fist for the last time. Now he spends his days showing younger heroes how it’s done; especially his protege, a young speedster.
I’m glad I did this, It really helped me pin done some of these characters a bit more. The ones that are going to take a bit more work are next weeks crew, and I will say. It’s gonna be a bit fishy *shot with harpoon*
0 notes