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The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005.
In my opinion i prefer unreal engine to unity because unreals coding is easier to understand as it is already coded and put into switch like mechanisms. i also prefer how you make the assets and place them in the game.
I dislike unitiy for its lack of asistance in coding, i find it harder to understand because of how precise yopu have to be. I do not mind the asset side of it, for it is pixel art and not hard to make.
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The PEGI Rating of my game.
Looking at the PEGI rating i'd say my game is PEGI 7 this is because at the begging of my game its got scenes/sounds that could possibly be frightening to younger children. The rest of my game would be a PEGI 3 because its just a puzzle game so there's nothing frightening involved.
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Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Puzzles in this game give you a sense of the unexpected. Players need to change their perspective and think outside the box to wake up from the dream. This games puzzle mechanics are amazing the way they make the item smaller or larger due to lifting it up or down. The game really keeps your brain going to figure out where to go and how to solve it. I’m aiming for my game to keep your brain going as well so your constantly thinking of what you have to do. Graphically it’s kinda similar to want i’m aiming for i want mine to be more test room looking like Portal 2.
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Portal 2 is a puzzle-platform game developed by Valve. It was released 18 April 2011 for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The simulates between the game i was making and Portal 2 is the level of puzzles. For my game i wanted to make a puzzle like game that got progressively harder, portal 2 does that but of course a more entertaining and mind thinking way. Graphically Portal 2 its quite basic but its meant to be test room like. I too was going for that look for my game like their being watch and examined.
I got main insperation from this game because I think it is a very interactive game and the consept of it is good for my game though it would not have the portal guns though because i dont know how to do it but i may put in different types of bullets like bouncy, sticky and heavy ones. and you would unlock them as you go.
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Sprite Sheet.A sprite sheet is a bitmap image file that contains several smaller graphics in a tiled grid arrangement. By compiling several graphics into a single file, you enable Animate and other applications to use the graphics while only needing to load a single file.
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Call Of Duty WWII is a first person shooter video game developed by Sledgehammer Games and published by Activision. It was released3 November 2017. My Review: I have played this game before so this review is from my experience. Graphics wise its the best it can be, its realistic, the reflections and the shine from when firing. Gameplay wise i thought it was fine there was no bugs that i could fine there where a couple spots you could get stuck in but other than that i didnt see anything wrong with it. The game types they had to me were fun they were different to your usual COD. Somethings people probaly complained about was the some of the weapons and the class roles you could play which caused anger towards the game.
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This is the progress on the new game i started to make, as you can see there isn't much thats because i have not had much time to continue it due to needing to do my blog. So far i have made the begging room where you will be told whats happening then go down the elevator (that iv'e made before) into a forest where you will need to find something while being attacked by zombie like things, after finding the iteam you need you can escape out of the forest and are greeted by so parkour after that i was planning on having puzzles to solve to get to the end.
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Feng Zhu is an American cocept designer. Born in California in 1977, he studied architecture at UC Berkeley and Industrial Design at Art Centre College of Design in Pasadena.
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PEGI (Pan European Game Information) is a viseo game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors.
Age Rating:
PEGI 3: Is suitable for all age groups.The game should not contain any sounds or pictures that are likely to frighten young children. Comical context or a childlike setting violence is acceptable. No Bad language should be heard.
PEGI 7: Game content with scenes or sounds that can possibly be frightening to younger children. Implied, non-detailed, or non-realistic violence are acceptable for a game with a PEGI 7 rating.
PEGI 12: Sexual innuendo or sexual posturing can be present. Any bad language in this category must be mild. Gambling as it is normally carried out in real life in casinos or gambling halls can also be present. Show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters.
PEGI 16: Bad language can be more extreme. The use of tobacco, alcohol, or illegal drugs can also be present. Violence or sexual activity reaches a stage that looks the same as would be expected in real life.
PEGI 18: Level of violence reaches a stage where it becomes a depiction of gross violence, apparently motiveless killing, or violence towards defenseless characters. Glamorization of the use of illegal drugs and explicit sexual activity
Icon Description:
Bad Language: The game contains bad language. This can be found in PEGI 12, 16 and 18.
Discrimination: The game contains depictions of ethnic, religious, nationalistic, or other stereotypes likely to encourage hatred. Only in PEGI 18.
Drugs: The use of illegal drugs, alcohol, or tobacco. In PEGI 16 and 18.
Fear/Horror: PEGI 7 if it contains pictures or sounds that may be frightening or scary to young children, or on PEGI 12 games with horrific sounds or horror effects (but without any violent content).
Gambling: Elements that encourage or teach gambling. PEGI 12, 16 and 18.
Sex: PEGI 12 rating if the game includes sexual posturing or innuendo. PEGI 16 rating if there is erotic nudity or sexual intercourse without visible genitals. PEGI 18 rating if there is explicit sexual activity in the game.
Violence: PEGI 7 this can only be non-realistic or non-detailed violence. PEGI 12 can include violence in a fantasy environment or non-realistic violence towards human-like characters. PEGI 16 or 18 have increasingly more realistic-looking violence.
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Hypershade
The Hypershade is the central working area of Maya rendering, where you can build shading networks by creating, editing, and connecting rendering nodes, such as textures, materials, lights, rendering utilities, and special effects.
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UV Map: UV mapping is the 3D modelling process of projecting a 2D image to a 3D model's surface for texture mapping
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Tom Clancy's Rainbow Six Siege is an online tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide for PC, Playstation 4 and Xbox One on 1 December 2015. The game play is most of the time smooth and the gun work in my opinion is good there are bugs ocasionally like miss movement with weapons which can get annoying if it causes you to die. I think the realism of the game and the damage taken is good but it is expected by a game like this. The HUD is small and simple which is good for this game because it dosent destract you but its there when you need to see it
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Overwatch is a team-based multiplayer first-person shooter developed and published by Blizzard Entertainment. It was released 24th May 2016. My Review: Overwatch has to be one of the best games i have played i no longer play it though due to things they did to the game that i disliked, but i do still have 800+ hours on the game so i think my reveiw is quite valid. In my opinion the character design is unquie and made different to most other and it started a new generation of games. the different abilites of each character and the perks they had in surtain situations made the game intertaining because you would have to think about what youre team would be to have the upper hand on the other team. Another thing i really liked about the game is the story to it, most multi player games like this don't have storylines has thought through as overwatch. The way the characters know one another due to past and current events i think is a nice addition to the game that make the game more unquie. Also a lttle thing they did to do with the story is that characters that know one another talk to eachother at the begining of the game, i know it isn't much but i think that things like that are important because it brings more entertainment to the game and makes it stand out more. Gameplay wise i think its smooth and the different characters weapons are made well. I think the map in the game are good aswell they have different levels to them which makes it so that all characters have good spots to be in. The HUD in the game i think is the usual HUD (health in the bottom left Ammo in the bottom right) but they did add thier own style to it with the blue flame round your banner if your doing well and for the ammo They have it As the weapon they use for example the second picture the HUD is of a charcter that when clicking the fire key it shoots 3 shurikens so there is 3 there to show that, little details like that are always nice in games. Like i said before i no longer play the game and this is because i think the new characters they added to the game weren't thought though that much and were a bit rushed to try and keep the game alive which in my opinion didin't help the game and actually made then loose a decent amount of thier fanbase. Overall i think it is a good game but its gotten a bit worse over the years.
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Octavi Navarro is a pixel artist from barcelona who paints scenes inhabited by tiny chaeacters, under the name Pixels Huh. Octavio got his insperation from all the classic video games he used to play. His work has been featured in Sdge Magazine, Die Welt, How Desgin Magazine, Kill Screen and ARTE Tracks; and has worked with people all over the world, such as Penguin Random House, La Caixa, El Corte Ingles, Plain Vanilla Games.
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Maya is a high end 3D computer graphics and 3D modelling software package, originally by Alias Systems Corportion but now owned by Autodesk under its Media and Entertainment division.
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Game Animation is how Characters flow while doing things for example when a character jumps thats an animation or they run, walk, crouch, attack, ect they are all sperate animations. There are different types of animation tequniques for example 2D animation, 3D animation, Clay animation, Sand animation, Stop-motion animation.
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