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Project Files: https://ift.tt/nHNt0BR . In this unreal engine 5 tutorial, I am going to continue with the search lights. Here we will look into how to disable the searchlights. Here, we will assign an operator for the search light and when the operator is killed, the search light will turn up and stop sweeping the area. If you have played games like metal gear solid, you may have seen this behavior. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Time sensitive campfire: https://youtu.be/BPW8zT1qkWA โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/Fcudykm โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/23T7H4l Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/cP4hHXB #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/V8Qxh2e . In this unreal engine 5 tutorial, I am going to continue with the search lights. Here we will look into how to define a custom sweep path for each search light. Sweep path means the path where the search like sweep through in the level. We will add a spline into the search light blueprint and implement a function to make the search light sweep along the spline. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Time sensitive campfire: https://youtu.be/BPW8zT1qkWA โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/r6w2umt โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/7oG1jOf Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/3dMhNRm #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/vVuIjfC . In this unreal engine 5 tutorial, I am going to start implementing a search lights system. The search lights can be placed near enemy camps to sweep the perimeter of the camp in night. So, player will have the challenge of avoiding the lights when infiltrate the enemy camps. We will create a search light blueprint with a light mesh and a spot light which allows us to rotate the light to sweep the area through code in runtime. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Time sensitive campfire: https://youtu.be/BPW8zT1qkWA โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/0QfDmAt โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/EGP3QKq Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/9pzPbAs #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/x6yckpf . In this unreal engine 5 tutorial, I am going to show you how to have different AI sight perception ranges depending on the time of day. If it is night time, the sight perception radius will be lower compared to the day time sight perception radius. This will result in the game, in day time, enemies will detect the player from a higher range compared to the range enemies would detect the player in night time. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Time sensitive campfire: https://youtu.be/BPW8zT1qkWA โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/ZphTfIi โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/TLSA5QR Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/Md0LgVh #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/JlXOkpf . In this episode of the UE5 open world series, we are going to work on how to render the stars behind the volumetric clouds. When we first implement the star sphere that renders the stars and milky way in the night sky, we were able to see the stars through the volumetric clouds. Today, we are going to fix that issue by modifying the star sphere material. CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL Milky way texture: https://ift.tt/mYzoaKV โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/X4I1H2Q โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/cHRf4YT Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/h9G5tEf #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/Mmpx1XC . In this unreal engine 5 tutorial, I am going to show you how to migrate the systems such as time of day and the weather/rain system into other projects. Here, we will be migrating those systems into shooter project. So that you can use the time of day and rain systems in shooter levels. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/nUsjErI โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/l2S0dWD Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/MGI6QY7 #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/OYa3gFP . In this unreal engine 5 tutorial, I am going to implement an electric effect for a character. Electric arcs will spawn on the skin of the character. We will be using the electric field material created in the following tutorial. https://youtu.be/hOVBqcyhCLQ CodeLikeMe magic attacks series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5TS3H5s1gMb9mcF1sM8u0n โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/nUsjErI โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/l2S0dWD Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/MGI6QY7 #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/p4sETeh . In this episode of unreal engine shooter tutorial series, I am going to continue with invisibility cloak mode. Today we will work on how to limit the ability to use invisibility cloak by implementing a way to deplete power. Once the power is fully drained, The cloak will be disabled and character will become visible again. Here, I will use the stamina bar as the power used for invisibility cloak. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/uWqvTbo โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/qMcYjOo Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/CeOAnXZ #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/aPinR2z . In this episode of unreal engine shooter tutorial series, I am going to continue with invisibility cloak mode. Today we will work on how to avoid getting detected by enemy AI perception system while the invisibility cloak mode is on. So, player will be able to walk among enemy characters without getting seen by enemies. Once the cloak mode is off, the enemies will start seeing the character again. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/hwc9uNa โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/RJV8BID Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/UkL0TDr #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/btiHLhw . In this episode of unreal engine shooter tutorial series, I am going to implement an invisibility cloak mode to our shooter character. When we enable invisibility, the character mesh and all the components such as guns and equipment will be camouflaged with an invisible effect. When we disable invisibility, the original materials will be re-applied to all the meshes and character will return to normal look. We can use this mechanism to implement predator invisibility or the invisibility cloak mode in Crysis games. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/RlOL3w8 โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/arHuK0O Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/iTa9jUs #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/X2FguhT . In this episode of the UE5 open world series, we are going to work on how to fade in and out stars and milky way as the sun set and sun rise. So we will see a smooth transition of day time sky into a night sky with full of stars and milky way along with the moon. CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL Milky way texture: https://ift.tt/dKqRA5g โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/RlOL3w8 โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/arHuK0O Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/iTa9jUs #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/hJanjTy . In this episode of the UE5 open world series, we are going to work on how to show milky way star sphere in night sky. First we will create a sphere and uv unwrap it to map a milky way texture using blender. Then we will import it into unreal engine project and integrate into the time of day system. CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL Milky way texture: https://ift.tt/a6YL7i0 โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/6jkb0S7 โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/daFfR3H Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/AdkSwRK #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/ktsM479 . In this episode of the UE5 open world series, we are going to implement AI characters taking shelter when it rains using AI behavior trees. We will implement a BTTask to find a shelter and move the AI NPC character inside the shelter and once the raining stops, they will go back to working on their random jobs. CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL Full Character Interaction tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou62Mp0JoNqanqq0sRlWecu0 โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/61FY8n0 โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/lrIfN3E Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/193lPSJ #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files:https://ift.tt/gTMQ8E1 . In this episode of the UE5 open world series, we are going to continue with AI behavior tree integration of character interaction system. Here, we will look into characters working on random jobs such as moving boxes, exercising, or resting on a chair in day time. We will integrate these behaviors into the existing behavior tree. CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL Full Character Interaction tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou62Mp0JoNqanqq0sRlWecu0 โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/tmvdOW5 โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/oeI0fcB Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/PQcwNM7 #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/i8CbPjD . In this episode of the UE5 open world series, we are going to continue with AI behavior tree integration of character interaction system. Here, we will look into the character sleep and wake up cycle. The behavior tree will enable character to go to sleep when night falls and wake when sun rise. CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/9DKnMsq โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/3eaBDbp Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/BSmCf6s #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/TPcKrv2 . In this episode of the UE5 open world series, we are going to integrate behavior trees into the character interactions system we have worked on. We have already created a system which allows NPC characters to do actions like sit on chairs, do exercises with equipment, sleep on bed and react to time of day and weather events. But they were driven in blueprint codes and now we are going to create a behavior tree and a blackboard based AI controller to implement the same behaviors for better extendibility of the system. CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/ea8Ru7g โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/yJiA7CI Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/wyruvoQ #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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Project Files: https://ift.tt/2W5eI10 . In this unreal engine 5 tutorial, I am going to implement a different electric sword effect. Initially we worked on a electric sword effect in following tutorial https://youtu.be/2N3YPg19Lzc And then, we created an electric field material in the following tutorial. https://youtu.be/hOVBqcyhCLQ Now we are going to combine those two effects and create a new sword effect. CodeLikeMe magic attacks series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5TS3H5s1gMb9mcF1sM8u0n โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://ift.tt/eHoBfz6 โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://ift.tt/a35hSP9 Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/ipS469h #CodeLikeMe #unrealengine #ue5 #indiegamedev by CodeLikeMe
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