Week 15- Yusuf
The attempt on the baking light in production level.
Playtest through all levels to make sure everything works fine
Camera now follows the orientation of the vehicle in flight mode.
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Week 15 - Jose
Worked on all levels, fixing missing colliders, tweaking curves to make them smoother, moving power ups for better placement.
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Week 15 - Daniel Pringle
Finished Tutorial Level
Fixed Issues with Flying Mechanic
Finished Skydoom Level
Changed Name of TomsNewLevel
Made Several QoL Changes
Reverted back to Restart System
Finished Level Select
Finished Options Menu
Added all remaining Game Music
Finished Skip Dialogue
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Week 14 - Daniel Pringle
Created Rock Monster Behaviors for new Level
Added third Rock Monster to Desert Level
Added background Music to Desert Level
Fixed Audio of Several Obstacles
Added new sounds to Rock Monster
fixed Clipping issues with Several Assets
Added End Portals to end of every Level (Except Skydoom)
Fixed issue with Health Pickup Loop
Renamed Several sounds
Fixed bug with Vehicle Movement
Fixed issues with Lap Counter
Mades Small changes to Desert Level
Moved Entire Project to new Repo (Old Repo had gotten full)
Reused Old Level from Alpha Build, turned it into a tutorial Level
Created Several Assets to use in Tutorial Level
Added Voiceover Tutorial to Tutorial Level
Moved Wing Folding Mechanic from F to Spacebar
Fixed bug with Ground Booster
Added Particles for Slowing Down Time
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Week 14 - Jose
Working on a new respawning and checkpoint system.
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Week 14 - Yusuf
Minor bug fix on vehicle displacement.
Started working on camera movement in flying mode.
Major bug fix on vehicle flies off in the wrong direction.
reworked movement code to optimize it for the upcoming camera changes
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Week 13 - Daniel Pringle
Made FOV Values consistent for all possible default speed values
Re-Added old Vehicle Mesh for Tom.
Re-Added Boost Particles
Optimized Boost Code
Cleanup of FOV Code
Overhaul of Speed Update Functions for Wing Folding
Modified Damage Values for Wing Destruction
Added Sounds to Vehicle based on Speed
Fixed Vehicle slowdown when Level finished
Added new music for Levels
Added Audio to Spinning Rocks Obstacle
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Week 13 - Jose
More changes to the curvature of Sky Doom, reduced the size of collisions for moving obstacles.
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Week 13 - Yusuf
Bug fix on wrong vertical orientation after landing.
Made flying section quicker by speeding up vehicle speed on flying mode
Minor bug fixes
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Week 12 - Daniel Pringle
Improved Lap Timer appearance and counting method
Improved how the Power System works
Added several tags to items, to connect with the new Collision System
Fixed Several Issues with the Main Menu Level
Fixed Collision Issues
Made Several UI Improvements
Randomized Obstacles Start Positions
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Week 12 - Jose
Improving “Sky Doom”, resized collisions for power ups.
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Week 12 - Yusuf
Made landing bit smoother.
Minor Bug fix on power up.
Removal of unnecessary codes & duplicate codes.
Made FoV Stay Maximum of 120.
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Week 11 - Daniel Pringle
Improved the Vehicle Code
Optimized Several Blueprints
Quality of Life Changes
Several Minor UI Changes
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Week 11 - Jose
Remade collision detection logic to work with newer obstacles.
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Week 11- Yusuf
Bug fixes where vehicle stays wrong horizontal orientation after landing.
improved depart&landing code to use minimal resources.
Dynamic hight system added: Dynamic vehicle height based on track thickness
Changed vehicle boosting & speed update function so it doesn’t break on specific conditions.
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Week 10 - Daniel Pringle
Did some small changes to the Vehicle
Improved how the Vehicle Repair System Works
Fixed several Critical errors that were preventing the Game from Building
Renamed and reorganised several assets
Fixed persistent Bug in how the Game's Timer is handled
Allowed Sound affects to be affected by using the Slow Time Power
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Week 10 - Jose
Refactored track generator, removing unnecessary data and increasing default width of tracks.
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