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Greaseball and The Red Caboose win heat one!
Electra and Killerwatt come in second, Coil and Lumber bring up the rear- what a race!
Control, control, race time minus one minute!
Here are your racers:
@acdc-elektra & @k1llerw4tt
@coil-the-monorail & @lumbered-with-timber
@pumpingiiron & @thatredcaboose
20 seconds…
(remember not to repost this post until your action has been decided in the community! Good luck, everyone!)
Ten, nine, eight, seven, six, five, four, three, two, one-
TRAIN TIME!
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One more lap! Greaseball keeps his and CB’s place in first, Electra and Killerwatt pass Coil and Lumber for second!
Control, control, race time minus one minute!
Here are your racers:
@acdc-elektra & @k1llerw4tt
@coil-the-monorail & @lumbered-with-timber
@pumpingiiron & @thatredcaboose
20 seconds…
(remember not to repost this post until your action has been decided in the community! Good luck, everyone!)
Ten, nine, eight, seven, six, five, four, three, two, one-
TRAIN TIME!
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Greaseball and CB pull ahead, maintaining their lead! Coil and Lumber maintain their place in second, Electra and Killerwatt in the back!
Control, control, race time minus one minute!
Here are your racers:
@acdc-elektra & @k1llerw4tt
@coil-the-monorail & @lumbered-with-timber
@pumpingiiron & @thatredcaboose
20 seconds…
(remember not to repost this post until your action has been decided in the community! Good luck, everyone!)
Ten, nine, eight, seven, six, five, four, three, two, one-
TRAIN TIME!
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What a start to this race! Greaseball and The Red Caboose take the lead, Coil and Lumber close behind them- Electra and Killerwatt are falling behind! Can they catch up?
Control, control, race time minus one minute!
Here are your racers:
@acdc-elektra & @k1llerw4tt
@coil-the-monorail & @lumbered-with-timber
@pumpingiiron & @thatredcaboose
20 seconds…
(remember not to repost this post until your action has been decided in the community! Good luck, everyone!)
Ten, nine, eight, seven, six, five, four, three, two, one-
TRAIN TIME!
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Control, control, race time minus one minute!
Here are your racers:
@acdc-elektra & @k1llerw4tt
@coil-the-monorail & @lumbered-with-timber
@pumpingiiron & @thatredcaboose
20 seconds…
(remember not to repost this post until your action has been decided in the community! Good luck, everyone!)
Ten, nine, eight, seven, six, five, four, three, two, one-
TRAIN TIME!
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Tonight is race night!
This is a project for the entire community of Starlight Express role play blogs of Tumblr! Every character is welcome to participates, including doubles, any production, and OCs!
Here is how this will work:
Please read carefully before joining the community!
A community will be made for this tournament, joining is necessary to sign up.
Pairing is necessary- specially between an engine character and a carriage character (a carriage can be freight, coach, component, etc.)
When you join the community, there will be a post in which you submit your pairing- one engine and one coach stating the character’s names, their @‘s, which production they are from or whether they are an oc, as well as if they are an engine or a coach.
In this community, there will be a post meant for finding a racing partner- but it is very much encouraged to roleplay these interactions out outside of the community beforehand! Please ensure that both parties are agreeing to partner up before one of them submits a pairing.
Depending on how many sign up, the first round of races will consist of groups of 3 or 4 pairs. There will be one winner of each race, and those winners will be split into groups of 3 or 4 pairs for the next round of races. So on and so forth, until a winner is declared.
A community post will be made offering different dates for each race in the first round, which pairs can determine which would work best for their schedules and sign up for the best date. It is not necessary to be attentive all day during the race, as long as you respond at least every 3 hours. If you fail to respond to a turn notification within an hour, your turn will be skipped. When the groups for each race in the first round of races are declared, the participants will be @‘d in a post on the Control account both inside and outside of the community.
When a race begins, all participants will be @‘d in a post in the community and a separate post on the Control account. Do not reblog with an action until what the action is, who does it, and the order is sorted out inside the community. Under the post inside the community, details including whose turn is first will be added to the post under which actions will be sorted. The engine of the first pairing will describe what it is they want to do in a reply under that post- ex. “Greaseball pushes Golden Eagle aside to get in front of him.” Control will roll a dice to determine if the action succeeds, fails, or if nothing happens. This will be determined with the roll of a 20-sided die. 1-7 means a fail, meaning the action somehow backfires and sets the racer back a place. Ex: In response, Control would reply with the action, “Fail! Greaseball trips while trying to push Golden Eagle.” 8-12 means nothing happens. Control would reply with, “Nothing happens! Greaseball misses.” In this case, the racer would maintain their previous order. 13-20 means a success, in which Control would reply with, “Success! Greaseball pushes Golden Eagle to the ground.” A successful action against another participant can knock a competitor down a place, but would not push the racer taking the action up a place. If the action is not taken against another racer (ex: “Greaseball takes a shortcut”) can boost the racer up a place if successful. Offensive actions can only be taken against other racers either directly in front of or behind the train taking the action (during the first round of turns, this doesn’t apply). Yes you can start fights! A fight will lower the places of both parties, but the loser (determined by a coin flip) will be knocked out of the race.
The carriages take an action too, and can either support their engine (ex: Dinah knocks into Golden Eagle) or to sabotage their engine (ex: Dinah brakes to slow Greaseball down). These work the same as engine turns, but are taken after the other partner.
Be creative with your actions! Inspiration points can be awarded if your action is particularly interesting, giving the racer advantage on the next turn (an extra dice roll). Yes, powers or skills specific to a character can be utilized. If you are unsure about whether you can take an action, don’t be afraid to ask.
When the outcome of an action is determined in the community post, the racer playing the action will move to reblog the race announcement post on the Control account describing what happened. The train taking the first action will reblog the original post, then their carriage will reblog from the first engine’s action when their own action is determined, the next engine will repost from the last carriage’s repost, so on and so forth.
There will be a total of 4 rounds of turns from each pair, and the final placement will determine the winner of that race. The winner of each race in the first round of races will move on to the next round.
Please let me know if you have any questions! This is a lot of information, so please let me know if you don’t understand.
Please reblog to spread the word!
Here is the community:
Race time minus one minute! Race time minus one minute!
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